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Hidden 3 yrs ago 3 yrs ago Post by Rai
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Rai ..::Ascension::.. / All Maker

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The Blood Moon...
It shines high above the land shining like an inverted sun. The endless night sky raining light into your eyes, yet remains stifled by the glowing crimson mass. Its own light devouring the night sky. Turning it into an endless void of black. Giving reflection to a now red lagoon, a reminder of where primordial life began, and where it may all end...

Gently stepping upon the red lake were many hooded figures. Their robes seeming to merge with the moonlit waters. Several of these figures came to tall symbolic alters. In their arms were limp bodies. With chains they hung each body onto the alters to hang over the lake, the waters washing over their feet. Then each hooded being slowly sunk until nothing was left above the surface. Leaving behind the lifeless people being hung on the alters lined next to each other. The land began to permeate with a red mist. More figures appearing around the lake holding candles. The night of the blood moon has begun...

And you awaken.. Finding yourself upon an alter looking down at quiet tides of blood. Yet it was not your blood.. As you looked around you see other next to you. Awaiting their fates aswell...





You will be starting as a captive of the Therosi...




...::Character Creation::...

Name: Your character full name and nickname

Age: Descendants live longer than humans naturally to about 170 years and don't age from their twenties until their forties.

Bloodline: What blood heritage do they have. Split by most prominent if mixed. For example Tyro/ Lassa / Seraphim. Put a % for what amount they are. This will determine most of your character's affinity towards certain spells and abilities.


Appearance: Most Descendants look like humans/ elves but with one or two horns. Their bloodline also affects their looks. For example, Dragon blood or seraphim blood will make more or fewer horns. Seraphim have no horns typically.

Physique: What is their body type?

Abilities: Depending on what your character has developed in their experiences will allow you to be given by the GM something related to what your character has learned to do.

Spells: Put nothing here for new players. Spells are learned through self-learning or through teaching.

Pet: Characters will be able to have a trusted companion when one is assigned or found.

Faction: Joining a Faction will also give your character an edge in whatever specialty the Faction is known for.


Job: What kind of work does this character do for a living? Having a job increases the likelihood of starting the game with a citizenship badge. Something you need to go into capital cities.

Experience: What has your character gone through in life that can be considered worth noting? This will determine your character's starting abilities, spells, and items. By writing an in-depth experience in your sheet will better score you higher quality in what you're aiming for. This replaces a character's "history" portion, allowing players to reveal character histories more in-depth when in the story.

Keep in mind your character cannot have relationships with nobility or royalty. He/She cannot be acquainted with a master or some ancient creature for their training. All NPCs that you designate to your character must have no importance in the major scheme of the world and cannot give your character something that can be considered a special ability. They can however offer basic training in whatever path you wish to take your character.

Motivation: What drives your character in life and what is their personal goal in this world?

Birthplace: Where were they born? If no nowhere specific can be thought of just tell which territory they were on. Please refer to the map.


Extra Info: Anything more.

Items: Will be given and the amount will depend on your character.

Various changes will be made after being accepted. You will be rewarded spells, abilities, and more all depending on your characters' sheet. It is recommended to focus on the Experience portion of the character for effectiveness in what they're rewarded with. Focus on having a well-described polished sheet to be rewarded with good items and more.
Hidden 3 yrs ago 3 yrs ago Post by Rai
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Rai ..::Ascension::.. / All Maker

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What's under the hood?

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Rai ..::Ascension::.. / All Maker

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This roleplay will be a sort of a one-shot. If things go well perhaps there can be roleplay to be had but at the beginning, it will be just the group defeating the bad guys and solving or failing to solve the mystery of the blood moon worshipping cult. The Therosi.
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Rai ..::Ascension::.. / All Maker

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Bump
Hidden 3 yrs ago Post by Rai
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Rai ..::Ascension::.. / All Maker

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Still want to try this.
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