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Character Sheet
Name: "Delusion Artist" Astaroth
Age: 25Magic:
Perception Magic is quite self-explanatory; it revolves around the manipulation and deception of the opponent's senses, or how they perceive themselves and their environment. This is achieved by initiating a "trigger action". A trigger is simply a thing done to drop the opponent's guard prior to the illusions. It is usually something mundane like a finger snap, wave, or wink. There is no real limit to the amount of people Astaroth can trap in one illusion, as long as they all "pulled the trigger". However, more people snared in illusions at once makes it much more unstable, making escape exponentially easier per person.
For example, the caster could tamper with his opponent's sight and create phantasmal clones of himself, or summon forth nightmarish creatures from seemingly nowhere. Sight isn't the only sense that can be confused. Astaroth can also conjure up earsplitting screams to shatter eardrums, or play music from thin air alone. He can even remove senses altogether, if enough magical power is invested. For instance, Astaroth could remove his opponent's sense of balance, causing him to become dizzy or fall over.
The most potent utilization of this magic is the ability to simulate pain very convincingly. Astaroth can trick his opponent's body into believing it's been poisoned, eviscerated, or any other unpleasurable state of being.
Perception Magic can also work in a support setting, like turning allies invisible, creating illusion clones, or numbing pain.
The main counter to Perception Magic is simply awareness. Once you realize you're in an illusion, you're about as good as free. If that's proving too difficult, a friend could bail a victim out of an illusion through strong stimuli (slap, etc.).
Magic Level: A
History: Astaroth was born and raised in a small hamlet on the outskirts of Fiore. Although not a "normal" kid by today's standards, he socialized with the community quite well. Starting in his teen years, he would always overhear the townsfolk complaining of frequent and surreal nightmares. There were also sightings of "ghosts" and witness accounts of hearing sourceless, eerie noises. Over the course of a few years, this eventually down spiraled into a region-wide superstition of being haunted by demons. The minds of the townspeople gradually slipped into paranoia and sheer madness. Astaroth was spooked as well, until he realized that he was unintentionally the cause. It turns out that all the mysterious "ghosts" were actually illusory projections created from Astaroth's budding magic. As he got older, the illusions got stronger, effectively breaking the minds of many innocent civilians.
With this in mind, he set off on his own, bouncing from guild to guild in search of work and training while his hometown recovered. Initially, he couldn't stay with a guild for very long, since those not strong enough to resist his subconscious magic would eventually be hurt by it. As the years went on, Astaroth gradually gained control over his demons, per say, allowing him to find a permanent home in Phoenix Wing, which he has been a part of for three years.
Personality: Astaroth is a very kind and friendly man, if not a bit dry. He genuinely cares about other's well-being, but his deadpan delivery and lack of dynamic facial expressions could come off as creepy. He's not against socialization, but tends to be very quiet, preferring to drift to the outer rim of a group and listen rather than talk. Astaroth may seem "mature" initially, but he's just as capable of unruly shenanigans as any other Phoenix Wing member. He actually enjoys some friendly antics every once in a while. His moral standards prevent him from permanently crippling or killing anyone, but his Perception Magic doesn't leave much lingering damage, if any at all.
Team Members: None at the moment, but he's more than open to grabbing a partner.
Three Strengths:1. Very creative with his magic and has a vast understanding of what it does and what it's capable of.
2. Highly intelligent and thinks before he acts
3. Can easily get along with people and knows how to work diplomacy
Three Weaknesses:1. Given that none of the morbid wounds Astaroth inflicts are "real", Perception Magic cannot deal damage directly. The worst it can inflict post-illusion is mental trauma, which can be overcome with little time (a few hours/days).
2. Astaroth is known to hesitate and can be incredibly indecisive.
3. Astaroth is not extremely fit compared to say, a martial artist. In fact, he fights most of his battles completely stationary in "reality".
Greatest Love: To see someone else smile
Motivation: To better himself and others. Money and alcohol doesn't hurt, either.
Appearance: Additional Details:-Astaroth can actually draw and sculpt pretty well. He uses it to inspire his illusions or for interior design from time to time. They also make lovely gifts.
-His guild mark is blue, and is located on the left side of his neck.
-He's never actually explained to Phoenix Wing (outside of the master) what his magic is or how it functions. Doing so would ruin its potency.