Avatar of Innue
  • Last Seen: 4 yrs ago
  • Old Guild Username: Innue
  • Joined: 11 yrs ago
  • Posts: 1478 (0.36 / day)
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    1. Innue 11 yrs ago
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6 yrs ago
Current Re-released our creature capture thread: roleplayerguild.com/topics/…
8 yrs ago
Mostly Janna is best summoner name. Sadly, Project, that is mine.
8 yrs ago
FF12 Zodiac Age players - if you want to have the optimal party, PM me. Working on a spreadsheet to determine best party makeups and I will share it once done.
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8 yrs ago
Too many things I want to write right now, which is resulting in 0 writing getting done. Yaaaaaay.
8 yrs ago
Pondering re-releasing my western fantasy thread. >.>
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Most Recent Posts

No, seriously Innue. This whole ordeal is backed by concrete evidence and stepping back to a less butthurt point of view will let everyone involved notice the power gap between a supersoldier and a narutoverse character.


As previously indicated, the arena was designed with this in mind, as there can be potential gaps when you are allowing a diverse range of participants and types of characters. I have opted to allow the widest range of types of combatants I could. The structure of the Arena and materials will continue to provide me a balancing lever. However, I will not outright remove the advantage of circumstance by outright skewing the Arena one way.

Please feel free to provide this concrete evidence as I am extremely skeptical of its existence, keeping in mind all that has been discussed, providing it is done politely. I will warn you that my previous post is applicable to you as well.

So that's a no to the impartial arena mediators investigating the situation?


You may continue to politely provide commentary on the matter to influence my decisions, but it must be done appropriately. I will continue to discuss the matter with Rilla.
You have the option of leaving. If you continue the way you have, I will warn you it will likely not be an option as I've humored this for more than enough time. I have discussed this in PM with Rilla already.

An air drop may be an option, but given that it would take time to do in the match in character, couldn't be too close to you without being unfair, it may not accomplish anything. I will need to consider if this really is the best option or not and given I've spent most of my energy responding to your aggressive posts, I don't have much in terms of creativity left.

I will also discuss with Tuuj what he would consider fair in terms of placement.
<Snipped quote by Innue>

Dude, I've already explained that I misunderstood what you were saying back then, are you now saying I'm lying about that mistake to cover up the mistake of not bringing a weapons crate into the current fight or something? Unless you want to air drop it into the current fight in a random location or something I can't utilize it.


Please stop trying to put words in my mouth - I have not accused you of lying nor insulted your intelligence. I do think you misread/misunderstood and seemingly forgot about it.

However, I'm not sure how to proceed at this point.

Frankly, I'm extremely dissatisfied with the attitude and aggression that has been displayed, which seems like it could have been avoided if you had understood the full scope of flexibility I was giving you. In general, this is part of the reason I had stayed away from combat roleplay for as long as I had.
<Snipped quote by Innue>

When I read that I inferred that I could swap weapons at the start of each round, that was a miscommunication, but as I said it hardly matters now as I'm unwilling to meta-game a box of weapons into the map.

Also, my reply pretty clearly shows that I misunderstood what you were saying. Why would I ask if he had intel before a fight to make his loadout decisions by if he could just swap weapons in the fight?

It's also worth pointing out that I'm not meta-gaming with my character, I've taken one offensive action against my opponent, who seems humanoid. Why would my character assume bullets wouldn't be effective and fire a rocket at a person? That's just insane. I'm trying to play my character properly, because this is a roleplay not a sport. Which is more than I can say for my opponent with an intrinsic knowledge and defence against firearms, a weapon which doesn't even exist in their universe.


I've repeatedly stated that the map changes each round and indicated, very clearly, you could use all of your weapons in a match.

I assumed the intel would affect the weapons you started the match with. It seemed a sensible question to ask given that I was letting you have your entire arsenal.
@MelonHead

Accepted. You may use all of your weapons in a match. You may have a small, hidden supply depot that you position on the map before the match and swap weapons using that, or something along that line. If you have an alternate idea, let me know.


See above.

<Snipped quote by Innue>

That works fine with me, will my character have any intel before a fight to make his loadout decisions by?


And you replied.
I have never once insulted your intelligence - I have indicated there are options available to you. I, however, will not explain them in specific until after the match is over.
I know a way it could be made fair, if innue, melon and tuuj would allow it.

Since I've already finished my fight, I could have Godfrey come and help out. As, and this is totally correct, tuuj's character is way stronger than the competition.


I wouldn't care. It would be up to Tuuj, however, he would have to be appropriately compensated if he won that fight.

I've utilized the Arena as much as possible considering the circumstances, I think the most recent events show that the environment is no good for me. The only environmental factor I haven't engaged with is the cave system, which would be downright stupid considering Tuuj would simply never enter the cave and just charge up an even stronger death ball. My character doesn't have an RPG with him, because it could easily be blocked or negated by the air abilities. Yes, it's pretty obvious that you're alluding to using the AOE of my explosive weapons, but that is literally impossible against a flying opponent unless they come to the ground for some strange reason, and the effective AOE of the grenade launcher is pointless when the round itself can just be bounced away by the invulnerable ranged shield.

Besides which, though my own character is obviously pretty hard-countered, I fail to see how at this level a flying character with an immense resistance to ranged attacks and a ranged attack of their own far exceeding the damage potential of any single attack any other character has in this tournament is balanced.

If I'm literally the only one seeing this I'm going to head off rather than wasting my time, but so far I've seen LeeRoy, Vordak and Rilla all allude to it. How much evidence has to mount against the character being too powerful for the tournament before any changes are made? Obviously this is already fairly shit for me, as I get to fight a character way above my tier level that is also perfectly designed to defeat my character considering the nerfs on his weaponry, so I'm destined to lose no matter what I do, but I don't want Tuuj to win because he has made a character which is obviously try-hardy as fuck and out of sync with the rest of the tournament. It's just bad sportsmanship if nothing else.


The environment is good for you, you still just haven't utilized it effectively (the river is also not something to ignore). You SHOULD have been using the cave system, but you opted not to, nor did you utilize any of your explosives. You could still exercise your right to having a cache of weapons somewhere in the Arena as I previously said you could.

If Tuuj doesn't enter the cave, he couldn't beat you. If he enters the cave you've negated his flying advantage. His Tears of the Wind God are something you can easily deal with when it can only come from a few directions (and as I stated previously, the damage of that attack, unless it hits you directly, is something probably easily survivable by your character).

His ranged shield is not invulnerable. You also have other ways to utilize your RPG even if he remains in the air (and the mass/velocity of that would have been difficult for him to overwhelm with his shield and deflect). As I previously explained in regards to the speed, it only pertains to speed - not to any of the forces speed would be responsible for. You don't even need to hit him to utilize your RPG even when he is in the air.

I'll gladly outline what you could have done to secure yourself a victory after the match is completed.
<Snipped quote by Innue>

I do hope so. Despite entering the tournament with a seemingly underpowered character, i still feel pretty confident about my odds against any character but Touho. Any viable strategy i can use involves using the environment, as no tool at Vos'stoorge's disposal can directly damage her if Touho goes defensive.


Given the next Arena and your set of abilities, I think your confidence can extend to Touho.
My character is geared up with completely useless weaponry, in one post Tuuj's character was able to prepare like five of those death balls or an almost constant shielding from every weapon Jok has. Tuuj is currently sitting around with a complete invulnerability to bullets which is also costless, and seems to last over a period of two posts at least, while also being able to immediately react to a camouflaged attack with an AOE ability far more powerful than anything Jok has, and he's equipped with explosives.

Be honest Innue, what the fuck is my character supposed to do in this fight? Shoot? No, shield. Explode? No, flying. Grenade Launcher? No, bounced away/Fly, Run? No, death balls.

Stab? Fly away, death ball.

This is impossible. I can't melee a flying character and I can't range attack a character with complete immunity to the vast majority of ranged projectiles. The only counter to this character is a heavy magic-slinging character, or a flying character, which is way too narrow a counter range for a tournament at a low-powered tier level.

Hell, can anyone else in this tournament come up with any decent strategies to defeat that skill-set with their own characters? If no more than one person can that character is broken.


Actually, you just still haven't taken advantage of the structure of the Arena AND the items in your inventory. I even offered to allow you to increase the amount of what you are carrying precisely to take advantage of that. You've also seemingly resigned yourself to only using your weapons directly on your target (even though your RPG would actually affect him if utilized correctly), nor capitalized on your arsenal of explosives and expertise with them. You have tools at your disposal to defeat your opponent, despite the fact it is a direct counter to one of your weapons and likely a number of your common strategies.

I will be extremely frank - I almost, ALMOST reassigned your match specifically because I knew the fight would devolve to precisely this.

An despite the constant complaints about the character, I have continually reexamined the other bios in the tournament. I am confident a number of them have tools they can utilize to deal with the opponent, especially as the tournament progresses (the map changes).
<Snipped quote by Innue>

That would be fair enough if you hadn't then allowed someone with a death ball of the same speed that you've reduced bullets to. I don't disagree with you that bullets should be nerfed, though I think all projectile speeds should have been adjusted to some degree to make it fairer.


If a mage was given time to prepare their abilities then such an effect is to be expected. In this instance, this spell in question not only carries the typical restriction of preparation, it is further given restrictions on frequency of use. While the advantage is that there is more innate flexibility with magic in terms of where to spend your energy for various effects (vs carrying equipment), it does have the aforementioned drawbacks.

It is difficult given the match up for you to stop the preparation of the spells, but as I specifically noted that the damage of the ability described in the universe that it was designed in was inappropriate and would need to be toned down. Given how heavily geared your character is, I suspect it will not be much of an issue for you to deal with the ability unless it is hitting you direct on.
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