Mostly Janna is best summoner name. Sadly, Project, that is mine.
7 yrs ago
FF12 Zodiac Age players - if you want to have the optimal party, PM me. Working on a spreadsheet to determine best party makeups and I will share it once done.
1
like
7 yrs ago
Too many things I want to write right now, which is resulting in 0 writing getting done. Yaaaaaay.
7 yrs ago
Pondering re-releasing my western fantasy thread. >.>
Selim had opted to take a less traditional route to Toran.
The mountains that divided the East from the West were really only practically accessible through Ward. However, that did not make it impossible to cross elsewhere on the range. Especially for someone who had time in Relin, and time in Gadot, the mountains, the elements, and their perils were no strangers to Selim. With his Kohitsuji and Crowire, it made the journey slow, but with very little risk. Crowire was easily capable of scouting for dangers ahead, while Selim's Kohitsuji's Psychic Aura helped ensure the path was sure.
Selim's choice of the crossing the mountain was to give him some alone time. He knew the likelyhood of encountering any other person out there would be slim to none. Plus, the added benefit was that some of the forested areas between the mountains were noted to be home to creatures that were tested against the harshest elements and had shown perseverance - a trait Selim deeply respected. His choice was rewarded with an encounter with a Veolu. Being from the desert side of the mountains, it was a creature he had not seen before.
Clasping the bauble that held his relic, he let a bit of his magic bleed into the purple stained glass ring, which began to spin around before flooding the area with multiple arcs of purple light. They quickly surrounded the Veolu before it had time to process what was going on, enveloping it before it vanished with a snap. Now etched onto the back of his relic was an inscription for the Veolu in the tiniest of ornamental scripts. He gave a small smile to himself before marching onwards and over the final mountain giving him a view of Toran from above.
Name: Selim Raess Dar Age: 25 Gender: Male Appearance: As a Gadotian by lineage, Selim's skin tone is a warm beige color that goes through phases of deeper brown colors when he spends more time wandering through the desert, with a variety of stark white imperfections (scars) or red abrasions from sandstorms. When he stands up straight, Selim is just over 6 feet. He has solid muscle tone from his time training for the Clash of Iron.
Selim tends to wear a modern take of classic Relinic and Gadotian apparel. He generally wears a trimmed, light colored, high collared jacket made of a tough material. It was designed to have freedom of movement, so some points are a bit less form fitting to also allow it to provide some protection from glancing attacks. His pants are fairly standard men's legwear design. Most of his stuff is kept in a small bag on his back, which straps across his chest diagonally. Shoes are an old worn pair of black boots, with a high ankle and newly replaced soles for grip. Hometown: Gadot/Relin, previously Orin Personality: Selim is naturally empathetic and has a unique, genuine charisma - once you get past some of the initial stumbling blocks. Selim can quickly be caught off guard if one of his practiced introductions are not applicable. Because of the programmed responses to seem civil, not too entirely uncommon in Orani culture, Selim can come across as serious - which he is. There is also an unshakable sadness and frustration that can be picked up on, especially by those who knew him years ago. Relic Description: Selim's relic is a half-dollar sized metal bobble with a purple stained glass ring, about an inch thick. It has an etched relief design of his home in Relin on it. His creatures are added either to the etching or to a small inscription on the back. Starting Natrelmon: Crowire & Kohitsuji Starting Spell Schools: Abjuration/Invocation History: Gadotian by lineage and birth, the early years of his life were spent in Orin with his parents, who had moved to Orin to serve the upper echelon's of Orani society with their craftwork. It was a mixed success venture, just enough to give Selim a taste of some of the finer things and enough access to an education to keep him interested in learning. It also gave him enough of a talent of blending in, or at least socializing with, those with unlimited access to the world.
After a few rough years, the family moved to Relin to work with the craftspeople there to refine their designs into something unique. They settled happily there for awhile, but were forced to move with Selim's mother fell ill and could not handle the tough Relinic winters any longer. They moved back to Gadot and purchased a sizable portion of land on the mountainside with enough space for a flock of sheep and Hitsuji, along with a contingent of messenger Hawklines which were traditional in Gadot.
Selim had a penchant after moving back to Gadot of wandering deep into the desert. He had enough experience with Invocation to be able to tell mirage from Uaine magic. He had a number of choice encounters with the desert folk, who only really tolerated his presence due to his ability to communicate telepathically as well.
While the Orani almost exclusively practiced the art of fencing for combat, which Selim learned from his time there, the Gadotians preferred a wider variety of spice in combat. Selim opted to learn from the Gadotian weapon schools as a part of training for the Clash of Iron, which is a combination smithing and swordsmanship combination run by the people of Ilsver and Gadot, almost always with one of their residents being named the victory (despite being open to all participants). Selim has participated, but has not ever won. It did, however, earn him a few nice contracts as a bodyguard for some wealthy clientele passing through Gadot, usually forcing him to travel to Lifan.
During the war, Selim aided in crafting weapons for the East's military. Following the War he delayed undergoing his Rites to continue his education and help care for his ailing mother. It was after she passed that Selim decided it was time to undertake his journey alone. He chose to take one of the new Kohitsuji from their family farm, along with a Crowire he had for a number of years as a companion.
Professions: Herbalist and Breeder Noteworthy Skills: Selim's experience required he be able to help care for others as well as be able to care for his own minor scrapes and bruises. He has knowledge of blacksmithing from the family craft business and has undergone formal training in the ways of weapons. The experience in Orin and interactions with the Uaine have given him a continued interest, and access to, in the history and knowledge of the world.
Magic:
Abjuration - Rank III - 21600
Rank I - Chant of Mending Rank II - Effulgent Burst Rank III - Blinding Radiance
Invocation - Rank III - 21600
Rank I - Shimmering Bolt Rank II - Inundate Rank III - Celestial Curtain
Gifts: Telepathy, Lucky
ITEMS: - Spear - 1 D Relics
Currency: 7000 N
Natrelmon: - Crowire - M - 15 - Kohitsuji - M - 10 - Veolu - F - 15 - Olena - F - 9 - Soelbe - F - 15 - Narashi - F - 20 - Ocalia - F - 13 - Kaigara - F - 13 - Veolu - M - 15 - Albion - M - 15 - Mythin - F - 1
We are ALWAYS WANTING and ACCEPTING new players! We will help you find a way to participate to the best of our abilities. Click on the map to join the Discord Server!
The drums of war continue to beat even after the fighting has ceased--this is the nature of war. Each drop of blood spilled, a seed sown. This world is no different. - Rinkoo
Atren was a world that had undergone many changes and seen many cataclysms. Even as the world had reached the brink of destruction, however, there had always been brave heroes to pull it back. Goodness, no matter the situation, had always prevailed in the end. There had been loss, there had been war, and there had been death--but it always ended with the triumph of the benevolent. It always ended with humanity's refusal to allow the darkness to consume their world, in one way or another. In honour of Atren's many heroes, each of the major cities had constructed an "Arena", where they could relive the trials and tribulations of these gloried few that had saved their world as both a living chronicle of their deeds and as a way to remember that the Light blossomed within everyone when needed. It became a common rite of passage--a way to mark spiritual, if not literal, adulthood--to begin a pilgrimage to visit each of these Arenas and progress along the same path of the ancient heroes. Even if they did not succeed, reaching each of the temples and seeing the beauty inherent in the world was enough to mature and humble those who attempted the pilgrimage: and thus were born the Rites.
The most recent of these cataclysms had been the East-West war. Conflict can grow from even the smallest seed of discontent, and the West had grown a crop of bitterness unlike any known in recent memory. The political games of the East--namely those of Lifan, the capital of the known world--had largely ignored the Western cities. Ward, Toran, and Strondar were tired of being ignored and overshadowed by the East, and when their attempts at recognition were met with the scheming and bureaucracy of the political system they decided that words would not get them what they wanted and resorted to steel.
Victory was almost assured--for the East. The East boasted not only the headquarters of the Mage's Guild (the center of magical learning in Atren), an invaluable tool to any war effort, but they simply had that many more people than the West. The East pressed their advantages fairly quickly, bringing the fight to the West through a series of skirmishes in the narrow strip of land between Ward and Lifan. The East pressed the West back to Ward after a little under two years of fighting, and begun the infamous three month Siege of Ward. Ward, to this day, boasts that no enemy has ever breached its walls--but no longer with the gusto of bygone eras. Ward knew that once they fell, the rest of the West would soon follow. Ward could read the writing on the wall--their true enemy in the war was not the East, per se, but time. It was only a matter of time before they lost everything they held dear, and so they sued for peace, expecting to have to capitulate to the demands of the East.
Strangely enough, the peace that was reached ended up being largely palatable for both sides. The West gained the increased representation in Lifan's central government that it had desired, and the East gained a number of trade agreements and treaties that benefited their causes--affording them much more profitable trade with the West. Lifan, additionally, gained authority over the Arenas of the West, which had formerly managed by the cities independently. With this new control, in order to celebrate the peace that had been reached, Lifan suggested that each of the cities hold festivals in order to entice would-be pilgrims to undertake their Rites.
Now, ten years later, it is time for a new generation of youths to undertake their Rites. Preparations for grand festivals are underway, and those who did not get to complete their Rites due to the war, and the adjustment back to normal life that followed, are arriving at the city of Toran to complete the first leg of their journey. Young and old come together in remembrance of the light, ready to make their way across the world. But even now, as the light gathers, so too does the shadow. Calamity waits, ready to strike, as the seeds of violence sown in the war are beginning to bear their bitter fruit.
Hi there, and welcome to Natrelmon! Natrelmon is a thread that takes the primary mechanic of pokemon--that is, creature capturing and battling--and applies it to an entirely new world with a rich history, a fully fledged magic system, and a plot all its own. Natrelmon is comprised of a lot of information, which can be very difficult for new players to get into without being overwhelmed, so we'll do our best to give you the information in bits and pieces as and when it becomes pertinent to you!
For now, let's focus on the basics:
You are the equivalent of a "trainer", undergoing a journey known as the "Rites" (as described in the introduction)! This is a journey that mimics that of the heroes of the past and is meant to be taken as part of coming of age. In increasingly modern times it is done less and less, but the central government has recently made an incentive to send people on their Rites--and that's where your story begins!
In order to make the rites less confusing, we'll give you a brief explanation of the world's history below:
+ A Brief History +
Thousands of years ago, before Natrelmon even existed, the world was engulfed in a massive war - a war over death itself. Fourteen legendary warriors fought to preserve the essence of the world and destroy those seeking to take control over the Black Gate. The Black Gate was a powerful portal allowing control over death itself, allowing those once dead to return to the world of the living. In a gambit, the legendary warriors managed to shatter the gate, after sending through one of their own to ensure that nothing would seek to upset the balance from the other side.
At some point the living creatures that inhabited this world began to gain special powers, creating the first Natrelmon. Humankind, which always had access to magic, now had an equal in the world, creating a relationship between humans and Natrelmon.
Society has continued to press forward and despite conflicts, had created a modern and highly connected society with high speed rails, thorough communication systems, and social order.
As described in the history, the heroes of eld undertook a journey to shatter the Black Gate--a gateway to the Void, where the souls of the dead go--and the people in this world remake the pilgrimage from city to city in memory of that journey. The greatest of the four heroes are still to this day worshiped as gods:
Seiryu, Lord of the North
Suzaku, Lord of the South
Byakko, Lord of the East
Genbu, Lord of the West
And there is a fifth, known as Akasha, who went through the Black Gate before its destruction to ensure the sanctity of our world from the Void. In order to ensure that magic would never again wreak the havoc it had before, Akasha implemented several edicts, which are the basis of all magical laws. These are described below:
+ Akasha's Edicts +
First Edict Captured Natrelmon shall not attack trainers unless they have waived their rights to these protections. Invocation of these protections requires both trainers have Natrelmon outside of the confinement of their relics.
Trainers that ride their Natrelmon in combat are considered to have waived the rights to their relic protections
Violations of the First Edict depend on the inadvertent or intentional nature of the attempted violation. Intentional violations of the most honorless type will pull the guilty into my judgment. Attacks that violate this either through scope, or violated through accident, will result in protections of the most absolute nature surrounding the trainer.
Second Edict
The binding powers of the relics shall persist until the death of the trainer of willing revocation of their power.
Third Edict
Magic shall operate under my governance.
Fourth Edict
Projectiles will move within the confines of my judgment, but I shall not diminish their power.
+ Getting Started +
Natrelmon can be a bit daunting to get into, as it has been running off and on for over 10 years now, but a lot of the information won't become important to you until later on.
It's easiest just to fill out the bio format, which is listed below, with help from us on the Discord server if necessary!
We do not have strict requirements on bio length, but we do expect the presence/illusion of effort. Short and sweet is perfectly acceptable.
+ Bio Format +
[b]Name:[/b] [b]Age:[/b] [b]Gender:[/b] [b]Appearance:[/b] [b]Hometown:[/b] [b]Personality:[/b] [b]Relic Description[/b] Relics convert to the style of the trainer. Some use bracelets, some use keys on a chain around their neck, some use stones embedded into a glove. [b]Starting Natrelmon:[/b] [url=natrelmon.forumotion.com/t93-starting… here[/url] [b]Starting Spell Schools:[/b] [url=natrelmon.forumotion.com/f9-spell-dat… here[/url] [b]History: [/b] We aren't really looking for anything too astounding. Natrelmon is very much about development as you go. The few that have trainers that are returning from last incarnation have changed a lot over the course of the thread. The history can be simple one to two paragraphs. [b]Professions:[/b] [b]Noteworthy Skills: [/b] Examples of this would be having some kind of survival training, skill with computers, etc.
+ Dice Notes +
Natrelmon's random aspects are very heavily determined by dice on our database forum. When starting off a new character you will also make six rolls for a chance at a gift, which can have a significant impact on your character.
Each week you will have the opportunity to roll for two wild Natrelmon. Additionally, you will be able to make one Library roll. The Library is a special roll that allows you the chance to acquire special items and knowledge, some of which are one of a kind. It is important that you make these rolls weekly as we generally will not allow you to make up rolls that you've missed. Rolls are a benefit of staying active.
It is important to note that for Wild Natrelmon rolls you have the choice to type up fifteen sentences before you search. If you don't, you don't get the ability to reroll, simple as that.
If you do, you may reroll if you don't like what you got. You can continue this process as many times as you like, with the caveat that for each reroll beyond the first you write twice as much as you wrote previously.
Because Library rolls are so powerful, you are only given two a week with no chance to reroll.
If you don't want to make an account on our database forum--which is perfectly okay!--you're going to need the following form to let us know what rolls to do for you:
[b]+ Rolls Request Form +[/b]
[b]Type of Rolls Requested:[/b] (You may use one form for both library and wild rolls - identify how many of each bearing in mind YOUR professions) [b]Professions Applicable to Rolls:[/b] (Scholar/Herbalism/Tracker) [b]Other Roll Modifications:[/b] (Lucky Gift, Herbalism Potions, Divine Items) [b]Declarations:[/b](Some Professions will ask you to declare an item/Natrelmon - do this for each roll it would apply for) [b]Specializations:[/b] (Some professions will ask you to specialize in something, identify if your profession is applicable to the roll request) [b]Zones:[/b] (ONLY applicable to wilds, please identify search zones) [b]Highest Level Natrelmon:[/b] (ONLY for wilds. Identify Natrelmon AND level)
+ FAQ +
Q: Is this thread open to more bios?
A: Yes, Natrelmon is always open to new trainers! Even if the thread has gone on for awhile and people have moved past the first few cities, you are free to jump in. The Admin team will ensure that you either start caught up to the other trainers or you have the means to do so. We won't leave you behind.
Q: Can I make my own Natrelmon?
A: Sort of. Natrelmon has a system to allow for the cross breeding of two Natrelmon. This will allow you to create a fair number of custom creations, especially if you have the Breeder profession. In general we do not really add player created Natrelmon outside special circumstances.
Q: Someone is trying to kill my character! Is that allowed?
A: Yes. Killing other players is allowed. If you are worried your trainer isn't powerful enough, I'd suggest travelling in a group and staying away from dark areas. In general, you shouldn't have to worry too much about being killed - but bear in mind that it is possible.
Q: I noticed it is modern times, can I have a gun?
A: No, guns are highly regulated by the society and only members of the police force have guns. You can, however, use other weapons such as knives and similar weapons, but they will cost you money in order to have them.
Q: Can I have more than one character?
A: No, at this time we are only allowing one character. Certain exceptions may be allowed to this if there is a compelling reason you need to use two characters. Simply wanting more rolls is not a compelling reason.
Q: Why can't I make up my own spells? X spell sucks.
A: For balance reasons, we do not allow trainers to make their own spells. Lore wise, there is an entity that governs the rules of magic and only a special few NPCs are capable of breaking those rules. Player characters will not ever be allowed to create their own spells. However, you can gain access to special and secret spell schools that can give you a fighting edge.
Q: I rolled [secret piece of information]. Can I tell people?
A: Yes. If you have gained some secret information or ritual spell, you are free to tell other players. We have no restrictions on this.
Q: What do new characters start with? A: Currently, new characters receive the following:
- 25,000 N to start - 2 Starting Natrelmon, or Natrelmon of choice up to Semi-Rare - 2 Bonus Library Rolls - Instant level 15 for one Natrelmon, level 10 for the other - 3 Bonus Wild Rolls with one guaranteed U+ - Rank III in two schools of magic (you select two to start with)
+ Key NPCs +
- Anastasia Radtfield - Toran Arena Master - Kirigishi Takai - Ward Arena Master - Karl Thuzad - Armkfish Arena Master - Iyo Seridon - Ivlser Arena Master - Admiral Jack Barton - Atrew Arena Master - Three Sisters - Relin Arena Masters - Kakugyo Enyo - Echo Arena Master - Jantonna du Soleil - Orin Arena Master - Ayameko Ziran - Sakura Arena Master - Kayannah - Wandering Blood Arena Master - Rinkyo - Wandering Fighting Arena Master - Kitti Ping & Hitsujiki - Wandering Crystal Arena Master, World Renowned Breeder - Kinjiro - Wandering Poison Arena Master, Crazy Snake Lady - Xu Shui Yi - Wandering Void Arena Master - ???? - Elite Triumvirate Member, Former Electric Arena Master - Song Lin Tiao - Elite Triumvirate Member, Former Psychic Arena Master - Yugaku Hayake - Elite Triumvirate Member, Former Light Arena Master - ??? - Archmage of Atren, (Hidden) Dragon Arena Master - Touzoku Ziran - Assassin - Rinkoo - Strange Old Woman - Fishmonger - Peculiar Old Man - Old Man - Senile Old Man
Kiken's most notable appearance feature is the large number of connected tatoos on his body. Given his choice of clothing the most common visual ones are the ones on his hands and the back of his neck. Aside from that, there are few other key features to note. Typical of the Masazane clan, he has dark hair, often tinted even darker from his constant work with metals. Additionally, he has intensely dark eyes. Kiken comes in average in height for his age group (164 cm). Kiken often looks thinner than he actually is, but comes in at roughly 49 kg, but due to his frame and the lack of overly developed muscle tone, he can physically seem easily dismissed - especially coupled with his generally lose fitting outerwear. Given his tinkering and smith work, he actually has decent muscle tone just from the continuous work.
▸ Wardrobe:
Kiken's attire varies depending on what he is doing. Casually, he will wear an outfit akin to the picture. However, when actually working (or combat), the clothing tend sto utilize the same coloring, but go with a tighter fit on his body. The scarf, during working, is used is removed and instead a cloth mask covers his mouth and nose, something that is sewn into most of his shirts and is made of a naturally filtering material to avoid inhalation of toxic chemicals from things he is working on. Additionally, Kiken has a pair of glasses that can have a seal release to switch between clear and tinted lenses.
Kiken is the heir to the Masazane clan, providing approximately 54 people die before him. Kiken's father Iyo is the least favorite son of Masazane Io, the current head of the clan and the wielder of the Tamashi no Tanren [Forge of Souls].
Kiken grew up disconnected from much of his family, as no one aside from his immediate family would interact with Iyo or one of Iyo's sons. Despite the distance from the core, Kiken did not have as tough of a childhood as many others in Amegakure, due to the nature of the family business in weaponcraft. Even with the inability to put the official Masazane stamp on his productions, Iyo made enough money undercutting the rest of the family by not having to give a cut to the clan leadership, something that was only sustainable because Iyo was capable enough of a smith on his own to provide solid pricing, as well as quality.
As for why Kiken grew up disconnected from the rest of the family is the three sins of his father. The first was getting an unapproved woman pregnant, the second was not allowing the clan leadership to 'take care of the woman issue', and the third was marrying the woman and bringing her back to Amegakure. And, as an added bonus, they decided to rub against the common naming themes of the family. Of course, to make matters even more fantastic, Iyo and Touzoku, the wife he ostracized himself over, divorced when Kiken was 8. It was also the first time his grandfather even chose to acknowledge his existence, making an attempt to visit his grandson shortly after the divorce, just prior to his 9th birthday. When asked by his father if he wished to see his grandfather, he simply replied with, "No." Then, in true Masazane style, went back to work tinkering on a project he had begun.
The relationship with his grandfather 'warmed' over the year, mostly due to grudging acknowledgement that relationships with the rest of the clan meant he had access to the clan's wealth and network from their weapons trade. As well, it meant Kiken had, and would take advantage of, access to skills outside of his father's specialty. No longer would Kiken be forced to reinvent the wheel of his craft due to lack of adequate teachers.
Kiken would spent most of his time bouncing between residences. He was obligated to spend time at the residences of his extended family as he was trained, but also obligated to spend time at each of his parents. As a result, Kiken learned to pack light, not get attached to a lot of possessions, and walk on a political tightrope when speaking.
While many children may be upset their parents had split up (if they were even still alive in the climate Ame was going through), Kiken was grateful for the separation. He recognized early on that had the not been separated, it would have meant any relationship with the rest of the clan would have resulted in absolutely no break from what he called the 'Masazane nonsense'. At least when he visited his mother, he was able to spend a weekend here or there not being a Masazane. And, as a bonus, it gave Kiken a mental break from the rigors of learning the clan's skills to learn something entirely new.
Touzoku was an assassin by trade, with medical training and knowledge, which partially probably kept her alive despite some of the inclination of the Masazane to have her disappear. Also from a complicated family background from being a product of some of the less savory parts of the shinobi world, Tozouku put little pressure on Kiken to do anything, knowing others had that duty sufficiently covered. Kiken took advantage of time with his mother to learn a number of supplementary skills to his own weaponcraft - mostly covering fuuinjutsu with a touch of Raiton. Touzoku, as well as Kiken, knew that to learn the medical arts would force him into an eventual choice of which skills to focus on, which would only make things more complicated with the rest of the Masazane.
Clan Hierarchy & Focus
The Masazane clan hierarchy is determined through a yearly test of skill and overall commerce. Heralded as some of the best smiths in the world, the Masazane clan has a gift with the shaping of metal.
Clan leadership is determined by whichever members of the clan has the most verified sales of weapons or by any individual who has completed a work of superb caliber. After those members are identified, they are faced with forging a sword for a champion of their choice in a contest known as the Tetsu no Shōtotsu [Clash of Iron]. The winner, by either through defeating an opponent or by breaking the sword of the opposing champion, becomes leader of the clan. Lethal attacks are considered a violation of the rules of the current Tetsu no Shōtotsu, but this is has only been the rules for the last few years.
Clan History
Originally from the Land of Iron, the Masazane are an old clan and have forged weapons for the samurai from the land for their entire existence. Smithwork in the Land of Iron was considered exceptionally noble, and much like nobles trade marry off children to other royals, the early smiths of the Masazane clan used their children to form connections with other smiths.
One smith, whose original name was long forgotten, was said to have had so many sons and to have made the most legendary weapons, that he was only referred to by his surname. Owning a weapon of the smith Masazane, or being married into his family (to be able to put the Masazane stamp on their productions), was considered an badge of honor. After awhile, all of the smith families within the Land of Iron were related.
Once the original Masazane died, leadership of the family fell into chaos. It was proposed by Masazane's third son that they determine who is to lead the clan through the Tetsu no Shōtotsu. It was not unheard of in the early days for this to be a bloody affair with assassinations of smiths and champions alike. After the first Tetsu no Shōtotsu, leadership of the clan fell to Masazane's fifth son, Ito, who was considered to be almost as skilled as his father.
Ito would run the Masazane in the longest reign of the clan for over 63 years. With the heavy relation to a singular bloodline, many of the Masazane developed the ability to manipulate steel through a kekkei genkai known as Kōton, using a mixture of the fire and earth elements. It was also not unheard of for members to develop Jiton either in addition to Kōton or as a solitary alternative.
After the reign of Masazane Ito, leadership of the clan fell once again into disarray with leadership cycling repeatedly through a series of smiths that were closely matched between each other. Each year, the one currently in power would lose to one of the smiths he had defeated the year before. This period lead to the exodus of the clan from the Land of Iron to Amegakure, a gimmick one of the Masazane clan's leaders had suggested as a way to provide access to more markets for their goods.
It would not be for over hundreds of years before the leadership would yet again stabilize. However, this stabilization of leadership would continue to the reign of Masazane Io, who has lead the clan for the last 62 years. Io is often considered the reincarnation of the original founder of their clan with near unrivaled skill in the forging of weapons and the manifestation of both Jiton and Kōton at a high level. This is often considered because of Io's great number of male heirs (in order of preference by Io - Iro, Iao, Iso, Iho, Ieo, Ipo, Ino, Ido, Iio, Iwo, Ibo, Iko, Igo, Iuo, Iyo).
Masazane Io currently has provided the Masazane clan a level of prosperity unusual for Amegakure, solely through their clan reserves and historical networks of weapons trading that have persisted despite the political climate.
Misc: While rare, some Masazane do forge weapons for themselves for the Tetsu no Shōtotsu. Most members of the clan fall under competent or skilled with a weapon. For the Tetsu no Shōtotsu most form relationships with kenjutsu masters.
It is said some still participate in an underground version of the Tetsu no Shōtotsu known as the Ketsueki no Shōtotsu [Clash of Blood] as a form of gambling or a way to display power between Tetsu no Shōtotsu.
▸ Personality:
✓ Realist
Kiken acknowledges his clan's resources and chooses to take advantage of them.
✗ Bitter
Kiken dislikes much of the Masazane clan because of a healthy mix of dislike over the way he and his immediate family were treated as well as their general exploitation of the world's climate to make themselves wealthier
✓ Independent
Kiken largely knew how to function on his own to balance the interests of all of his family's interests.
✗ Longing
Kiken wishes to be able to separate himself from the complications of his family and have close relationships that are less work
✓ Inquisitive/Open Minded
Kiken likes learning new skills and finds it relaxing.
✗ Trust Issues
Given the politics of his clan, Kiken sometimes struggles to separate the genuine from those working an angle.
✓ Honest
Has no issue telling anyone, especially politely, what he feels they should hear.
✗ Rebeliousish
Will occasionally disregard authority when they exert their authority for authority's sake.
▸ Dreams and hopes:
x Creating a true masterwork x Start his own business x Owning his own home, complete with workshop x Getting promoted x BONUS: Defeating the huns and/or becoming Hokage while possessing 45.5 Sharingan.
▸ Desires:
x Eliminate the clan's status quo x Finding a vision of success outside of his family's name x Reconcile the complications of his family x Finishing upgrades on his various projects
▸ Fears:
x The clan will continuing functioning as-is x He will not be 'Kiken', just another Masazane x Family will make life even more complicated x Stagnating
▸ Motivations:
Kiken is goal oriented, so he is motivated by events that advance him towards accomplishing his goals, hopes, and dreams without compromising his moral fiber.
The Masazane clan’s Kekkei Genkai, the Sōzō no Hi, confers upon its bearers several manifestations of power:
The first manifestation is that the bearer of this Kekkei Genkai can instinctively can identify the age, origin, creator, composition, and intended use of a crafted object - a power not limited to metal objects. The Masazane believe, by virtue of this aspect of their Kekkei Genkai, that each object is infused with a part of its creator's essence—which additionally enables them to sense significant events that have occurred surrounding the object they are identifying, but the significance of such events must be fairly high, to the point that only objects with some kind of folklore or a particularly long stint of use carry such information.
The second manifestation of the Sōzō no Hi is the development of combination release(s). Most commonly this is the development of Kōton [Steel Release].
The third manifestation allows the bearer to perform both simple and complex manipulations on any crafted object that are intimately familiar with (i.e., something that they themselves have created or something of generic design) at whim, to the point that the metal might seemingly appear to be a liquid instead the solid it actually is. This ability scales with the bearer’s overall knowledge and skill in both metalworking and in chakra control, allowing very simple manipulations at a basic level that can become extremely complex when the bearer is considered a true master of their craft.
▸ Strengths:
A highly adaptable kekkei genkai that is mostly bound to the creative whims of the wielder.
▸ Weaknesses:
While powerful, the Sōzō no Hi is not without limitations. Ultimately, most of the techniques utilizing the KG are easily avoided or deflected (even by techniques lower in rank), as well the Masazane must have made contact with a metal object in order to utilize their power. Objects with significant amount of foreign chakra can make utilization of some of the clan techniques more difficult, if not impossible depending on the level of those involved.
The technique is only a specific adaptation of the Unsealing Technique. Kiken released the armor pieces stored within the seals tattooed onto his body (in either the full set or piecemeal). It is style as traditional samurai style armor, an homage to when they served as smiths within the Land of Iron. One of the unique parts of this armor is that much of it is comprised of a series of interlinking pieces on its exterior layer, which has the current benefit of allowing damaged segments to be replaced versus the whole armor. It also is a part of a future technique for Kiken.
▸ Weaknesses:
The armor does add weight to Kiken's body, which does slow him down and has the same limitations normal armor would (points where the armor has a gap). Of course, Raiton and Katon can be especially problematic given it does not offer any mitigation from electrocution or burning.
Kōton: Yōsai [Fortify] ▸ Rank:
D
▸ Range:
Personal/Short
▸ Description:
A simple technique that can be completed with a single handsign that can significantly bolster the strength of a piece of metal in contact with Kiken (or close proximity) by channeling Kōton chakra through the weapon. By virtue of utilizing Kōton chakra, this provides extreme heat resistance depending on the amount of chakra used. This can also be used to make an metal object more dense, providing material exists. For Masazane, this usually comes from weapons stored within Enclosing Seals or the earth around them. This technique is also a large part of the basis for their physical manipulations of metal, allowing for metal they have extended contact with to bend and extend without breaking or even necessarily compromising its strength providing they are increasing the mass appropriately from other resources.
▸ Weaknesses:
This depends on the object that it is being used on. However, ultimately, this does not prevent Raiton techniques from being conducted through the metal or the technique from being overwhelmed by sheer power unless Kiken remains exceptionally committed to the reinforcement. For the manipulation aspect, a graduate would be able to easily bend and extend their weapon.
Gaman [Patience] ▸ Rank:
D
▸ Range:
Physical Contact
▸ Description:
Transfers an Enclosing Seal storing a single stored object onto something else that can be released from the seal even without contact with the new seal.
▸ Weaknesses:
Seal is visible and can be removed with appropriate countersealing techniques. This seal cannot be transferred to materials with a high concentration of foreign chakra. The eventually release cannot be used to summon and object within an object.
Kōton: Funsai [Shatter] ▸ Rank:
D
▸ Range:
Contact Required
▸ Description:
Shatters, and potentially reshapes, a metal object that is in physical contact of the user (or through a line of metal under their control) into various size pieces.
▸ Weaknesses:
Items with significant foreign chakra prevent this technique from being used on them (IE most special weapons).
TUUJNEEDSTONAME ▸ Rank:
D
▸ Range:
Contact
▸ Description:
TUUJNEEDSTONAME allows the user to pull metal from nearby surroundings/objects in order to create a weapon. The number and complexity of the created object determines the amount of chakra, handsigns, and times it takes for the technique to be enacted, as well as the skill of the user. A basic graduate of the Masazane line worth his/her salt would be able to easily create shuriken from the earth with only a short bit of contact. This technique can also be used, should there be a need, to pull raw materials from the ground.
▸ Weaknesses:
The same weaknesses any standard weapons would have.
▸ Rank:
D
▸ Range:
Personal
▸ Description: ▸ Weaknesses:
▸ Equipment and weaponry
Hyakugei [Jack-of-All-Trades] ▸ Type:
Gauntlets
▸ Description:
With guidance from his clan, Kiken has created his primary craft tool. The gauntlets, which extend over the top of the hand, are a product of Kiken's imagination. Inscribed into the metal with painstaking artistry is a series of weapon seals, which, when released allow the Hyakugei to alter its function by adding different attachments. Currently, Kiken has a large, shield capable of covering the entire front of his body in each of them which can be unleashed with a single handsign. Additionally, the gauntlet possesses a crossbow attachment that can be operated without direct hand contact, including the reloading which is done via a separate seal (if desired). Each gauntlet possesses a blade that can similarly be pointed towards the front and/or back of his body, measuring about the length of a standard katana, with a less significant curve. Lastly, the gauntlets each contain an attachment for spools of wire that can be connected to throwing weapons. The Hyakugei is designed specifically with significant exposure to Masazane chakra, making it much more cooperative with Masazane clan abilities and is naturally fortified. While crafted specifically for Kiken, it was interwoven with seals (IE: Fortify), so it would be able to be used by a non-Masazane.
▸ Equipment and weaponry
Kizoku Eizō [Noble Reflection] ▸ Type:
Unique Weapon
▸ Description:
Kizoku Eizō is a rectangular tube with nine forward facing holes in it that attaches to a rotating disc worn at Kiken's hips, just below his waist. The single hole that is not a part of a symmetrical pair houses a spear-like projectile on a strong metal cord, which is able to have some significant degree of manipulation in flight with chakra. These cords can be retracted via an internal winch or entirely disengaged. The spear-like end can release additional protrusions to reinforce its grip on whatever it is lodged into. The remaining spots are merely used to launch a crossbow like bolt. The Kizoku Eizō is designed specifically with significant exposure to Masazane chakra, making it much more cooperative with Masazane clan abilities and is naturally fortified. While crafted specifically for Kiken, it was interwoven with seals (IE: Fortify), so it would be able to be used by a non-Masazane.
▸ Equipment and weaponry
Sealed Masazane Tools and Weapons ▸ Type:
Various
▸ Description:
Many of these objects are stored within the connected seals on Kiken's body and primarily released through the seals on his palm. Throwing weapons can be released with tags already attached. - 75 Explosive Tags - 30 Flash Tags - 30 Smoke Bombs - 125 Shuriken - 5 Katana - 25 Ninjato - 1 LHC - 75 Kunai - 300 Arrows/bolts - 300 Makibishi - 250 feet of sharp wire
Kiken's most notable appearance feature is the large number of connected tatoos on his body. Given his choice of clothing the most common visual ones are the ones on his hands and the back of his neck. Aside from that, there are few other key features to note. Typical of the Masazane clan, he has dark hair, often tinted even darker from his constant work with metals. Additionally, he has intensely dark eyes. Kiken comes in average in height for his age group (164 cm). Kiken often looks thinner than he actually is, but comes in at roughly 49 kg, but due to his frame and the lack of overly developed muscle tone, he can physically seem easily dismissed - especially coupled with his generally lose fitting outerwear. Given his tinkering and smith work, he actually has decent muscle tone just from the continuous work.
▸ Wardrobe:
Kiken's attire varies depending on what he is doing. Casually, he will wear an outfit akin to the picture. However, when actually working (or combat), the clothing tend sto utilize the same coloring, but go with a tighter fit on his body. The scarf, during working, is used is removed and instead a cloth mask covers his mouth and nose, something that is sewn into most of his shirts and is made of a naturally filtering material to avoid inhalation of toxic chemicals from things he is working on. Additionally, Kiken has a pair of glasses that can have a seal release to switch between clear and tinted lenses.
Kiken is the heir to the Masazane clan, providing approximately 54 people die before him. Kiken's father Iyo is the least favorite son of Masazane Io, the current head of the clan and the wielder of the Tamashi no Tanren [Forge of Souls].
Kiken grew up disconnected from much of his family, as no one aside from his immediate family would interact with Iyo or one of Iyo's sons. Despite the distance from the core, Kiken did not have as tough of a childhood as many others in Amegakure, due to the nature of the family business in weaponcraft. Even with the inability to put the official Masazane stamp on his productions, Iyo made enough money undercutting the rest of the family by not having to give a cut to the clan leadership, something that was only sustainable because Iyo was capable enough of a smith on his own to provide solid pricing, as well as quality.
As for why Kiken grew up disconnected from the rest of the family is the three sins of his father. The first was getting an unapproved woman pregnant, the second was not allowing the clan leadership to 'take care of the woman issue', and the third was marrying the woman and bringing her back to Amegakure. And, as an added bonus, they decided to rub against the common naming themes of the family. Of course, to make matters even more fantastic, Iyo and Touzoku, the wife he ostracized himself over, divorced when Kiken was 8. It was also the first time his grandfather even chose to acknowledge his existence, making an attempt to visit his grandson shortly after the divorce, just prior to his 9th birthday. When asked by his father if he wished to see his grandfather, he simply replied with, "No." Then, in true Masazane style, went back to work tinkering on a project he had begun.
The relationship with his grandfather 'warmed' over the year, mostly due to grudging acknowledgement that relationships with the rest of the clan meant he had access to the clan's wealth and network from their weapons trade. As well, it meant Kiken had, and would take advantage of, access to skills outside of his father's specialty. No longer would Kiken be forced to reinvent the wheel of his craft due to lack of adequate teachers.
Kiken would spent most of his time bouncing between residences. He was obligated to spend time at the residences of his extended family as he was trained, but also obligated to spend time at each of his parents. As a result, Kiken learned to pack light, not get attached to a lot of possessions, and walk on a political tightrope when speaking.
While many children may be upset their parents had split up (if they were even still alive in the climate Ame was going through), Kiken was grateful for the separation. He recognized early on that had the not been separated, it would have meant any relationship with the rest of the clan would have resulted in absolutely no break from what he called the 'Masazane nonsense'. At least when he visited his mother, he was able to spend a weekend here or there not being a Masazane. And, as a bonus, it gave Kiken a mental break from the rigors of learning the clan's skills to learn something entirely new.
Touzoku was an assassin by trade, with medical training and knowledge, which partially probably kept her alive despite some of the inclination of the Masazane to have her disappear. Also from a complicated family background from being a product of some of the less savory parts of the shinobi world, Tozouku put little pressure on Kiken to do anything, knowing others had that duty sufficiently covered. Kiken took advantage of time with his mother to learn a number of supplementary skills to his own weaponcraft - mostly covering fuuinjutsu with a touch of Raiton. Touzoku, as well as Kiken, knew that to learn the medical arts would force him into an eventual choice of which skills to focus on, which would only make things more complicated with the rest of the Masazane.
Clan Hierarchy & Focus
The Masazane clan hierarchy is determined through a yearly test of skill and overall commerce. Heralded as some of the best smiths in the world, the Masazane clan has a gift with the shaping of metal.
Clan leadership is determined by whichever members of the clan has the most verified sales of weapons or by any individual who has completed a work of superb caliber. After those members are identified, they are faced with forging a sword for a champion of their choice in a contest known as the Tetsu no Shōtotsu [Clash of Iron]. The winner, by either through defeating an opponent or by breaking the sword of the opposing champion, becomes leader of the clan. Lethal attacks are considered a violation of the rules of the current Tetsu no Shōtotsu, but this is has only been the rules for the last few years.
Clan History
Originally from the Land of Iron, the Masazane are an old clan and have forged weapons for the samurai from the land for their entire existence. Smithwork in the Land of Iron was considered exceptionally noble, and much like nobles trade marry off children to other royals, the early smiths of the Masazane clan used their children to form connections with other smiths.
One smith, whose original name was long forgotten, was said to have had so many sons and to have made the most legendary weapons, that he was only referred to by his surname. Owning a weapon of the smith Masazane, or being married into his family (to be able to put the Masazane stamp on their productions), was considered an badge of honor. After awhile, all of the smith families within the Land of Iron were related.
Once the original Masazane died, leadership of the family fell into chaos. It was proposed by Masazane's third son that they determine who is to lead the clan through the Tetsu no Shōtotsu. It was not unheard of in the early days for this to be a bloody affair with assassinations of smiths and champions alike. After the first Tetsu no Shōtotsu, leadership of the clan fell to Masazane's fifth son, Ito, who was considered to be almost as skilled as his father.
Ito would run the Masazane in the longest reign of the clan for over 63 years. With the heavy relation to a singular bloodline, many of the Masazane developed the ability to manipulate steel through a kekkei genkai known as Kōton, using a mixture of the fire and earth elements. It was also not unheard of for members to develop Jiton either in addition to Kōton or as a solitary alternative.
After the reign of Masazane Ito, leadership of the clan fell once again into disarray with leadership cycling repeatedly through a series of smiths that were closely matched between each other. Each year, the one currently in power would lose to one of the smiths he had defeated the year before. This period lead to the exodus of the clan from the Land of Iron to Amegakure, a gimmick one of the Masazane clan's leaders had suggested as a way to provide access to more markets for their goods.
It would not be for over hundreds of years before the leadership would yet again stabilize. However, this stabilization of leadership would continue to the reign of Masazane Io, who has lead the clan for the last 62 years. Io is often considered the reincarnation of the original founder of their clan with near unrivaled skill in the forging of weapons and the manifestation of both Jiton and Kōton at a high level. This is often considered because of Io's great number of male heirs (in order of preference by Io - Iro, Iao, Iso, Iho, Ieo, Ipo, Ino, Ido, Iio, Iwo, Ibo, Iko, Igo, Iuo, Iyo).
Masazane Io currently has provided the Masazane clan a level of prosperity unusual for Amegakure, solely through their clan reserves and historical networks of weapons trading that have persisted despite the political climate.
Misc: While rare, some Masazane do forge weapons for themselves for the Tetsu no Shōtotsu. Most members of the clan fall under competent or skilled with a weapon. For the Tetsu no Shōtotsu most form relationships with kenjutsu masters.
It is said some still participate in an underground version of the Tetsu no Shōtotsu known as the Ketsueki no Shōtotsu [Clash of Blood] as a form of gambling or a way to display power between Tetsu no Shōtotsu.
▸ Personality:
✓ Realist
Kiken acknowledges his clan's resources and chooses to take advantage of them.
✗ Bitter
Kiken dislikes much of the Masazane clan because of a healthy mix of dislike over the way he and his immediate family were treated as well as their general exploitation of the world's climate to make themselves wealthier
✓ Independent
Kiken largely knew how to function on his own to balance the interests of all of his family's interests.
✗ Longing
Kiken wishes to be able to separate himself from the complications of his family and have close relationships that are less work
✓ Inquisitive/Open Minded
Kiken likes learning new skills and finds it relaxing.
✗ Trust Issues
Given the politics of his clan, Kiken sometimes struggles to separate the genuine from those working an angle.
✓ Honest
Has no issue telling anyone, especially politely, what he feels they should hear.
✗ Rebeliousish
Will occasionally disregard authority when they exert their authority for authority's sake.
▸ Dreams and hopes:
x Creating a true masterwork x Start his own business x Owning his own home, complete with workshop x Getting promoted x BONUS: Defeating the huns and/or becoming Hokage while possessing 45.5 Sharingan.
▸ Desires:
x Eliminate the clan's status quo x Finding a vision of success outside of his family's name x Reconcile the complications of his family x Finishing upgrades on his various projects
▸ Fears:
x The clan will continuing functioning as-is x He will not be 'Kiken', just another Masazane x Family will make life even more complicated x Stagnating
▸ Motivations:
Kiken is goal oriented, so he is motivated by events that advance him towards accomplishing his goals, hopes, and dreams without compromising his moral fiber.
The Masazane clan’s Kekkei Genkai, the Sōzō no Hi, confers upon its bearers several manifestations of power:
The first manifestation is that the bearer of this Kekkei Genkai can instinctively can identify the age, origin, creator, composition, and intended use of a crafted object - a power not limited to metal objects. The Masazane believe, by virtue of this aspect of their Kekkei Genkai, that each object is infused with a part of its creator's essence—which additionally enables them to sense significant events that have occurred surrounding the object they are identifying, but the significance of such events must be fairly high, to the point that only objects with some kind of folklore or a particularly long stint of use carry such information.
The second manifestation of the Sōzō no Hi is the development of combination release(s). Most commonly this is the development of Kōton [Steel Release], and a version of Jiton [Magnet Release] using a combination of Doton and Raiton. However, it is not unheard of for both to manifest, or even Jiton in lieu of Kōton.
The third manifestation allows the bearer to perform both simple and complex manipulations on any crafted object that are intimately familiar with (i.e., something that they themselves have created or something of generic design) at whim, to the point that the metal might seemingly appear to be a liquid instead the solid it actually is. This ability scales with the bearer’s overall knowledge and skill in both metalworking and in chakra control, allowing very simple manipulations at a basic level that can become extremely complex when the bearer is considered a true master of their craft.
▸ Strengths:
A highly adaptable kekkei genkai that is mostly bound to the creative whims of the wielder.
▸ Weaknesses:
While powerful, the Sōzō no Hi is not without limitations. Ultimately, most of the techniques utilizing the KG are easily avoided or deflected (even by techniques lower in rank), as well the Masazane must have made contact with a metal object in order to utilize their power. Objects with significant amount of foreign chakra can make utilization of some of the clan techniques more difficult, if not impossible depending on the level of those involved.
The technique is only a specific adaptation of the Unsealing Technique. Kiken released the armor pieces stored within the seals tattooed onto his body (in either the full set or piecemeal). It is style as traditional samurai style armor, an homage to when they served as smiths within the Land of Iron. One of the unique parts of this armor is that much of it is comprised of a series of interlinking pieces on its exterior layer, which has the current benefit of allowing damaged segments to be replaced versus the whole armor. It also is a part of a future technique for Kiken.
▸ Weaknesses:
The armor does add weight to Kiken's body, which does slow him down and has the same limitations normal armor would (points where the armor has a gap). Of course, Raiton and Katon can be especially problematic given it does not offer any mitigation from electrocution or burning.
Kōton: Yōsai [Fortify] ▸ Rank:
D
▸ Range:
Personal/Short
▸ Description:
A simple technique that can be completed with a single handsign that can significantly bolster the strength of a piece of metal in contact with Kiken (or close proximity) by channeling Kōton chakra through the weapon. By virtue of utilizing Kōton chakra, this provides extreme heat resistance depending on the amount of chakra used. This can also be used to make an metal object more dense, providing material exists. For Masazane, this usually comes from weapons stored within Enclosing Seals or the earth around them. This technique is also a large part of the basis for their physical manipulations of metal, allowing for metal they have extended contact with to bend and extend without breaking or even necessarily compromising its strength providing they are increasing the mass appropriately from other resources.
▸ Weaknesses:
This depends on the object that it is being used on. However, ultimately, this does not prevent Raiton techniques from being conducted through the metal or the technique from being overwhelmed by sheer power unless Kiken remains exceptionally committed to the reinforcement. For the manipulation aspect, a graduate would be able to easily bend and extend their weapon.
Gaman [Patience] ▸ Rank:
D
▸ Range:
Physical Contact
▸ Description:
Transfers an Enclosing Seal storing a single stored object onto something else that can be released from the seal even without contact with the new seal.
▸ Weaknesses:
Seal is visible and can be removed with appropriate countersealing techniques. This seal cannot be transferred to materials with a high concentration of foreign chakra. The eventually release cannot be used to summon and object within an object.
Kōton: Funsai [Shatter] ▸ Rank:
D
▸ Range:
Contact Required
▸ Description:
Shatters, and potentially reshapes, a metal object that is in physical contact of the user (or through a line of metal under their control) into various size pieces.
▸ Weaknesses:
Items with significant foreign chakra prevent this technique from being used on them (IE most special weapons).
TUUJNEEDSTONAME ▸ Rank:
D
▸ Range:
Contact
▸ Description:
TUUJNEEDSTONAME allows the user to pull metal from nearby surroundings/objects in order to create a weapon. The number and complexity of the created object determines the amount of chakra, handsigns, and times it takes for the technique to be enacted, as well as the skill of the user. A basic graduate of the Masazane line worth his/her salt would be able to easily create shuriken from the earth with only a short bit of contact. This technique can also be used, should there be a need, to pull raw materials from the ground.
▸ Weaknesses:
The same weaknesses any standard weapons would have.
▸ Rank:
D
▸ Range:
Personal
▸ Description: ▸ Weaknesses:
▸ Equipment and weaponry
Hyakugei [Jack-of-All-Trades] ▸ Type:
Gauntlets
▸ Description:
With guidance from his clan, Kiken has created his primary craft tool. The gauntlets, which extend over the top of the hand, are a product of Kiken's imagination. Inscribed into the metal with painstaking artistry is a series of weapon seals, which, when released allow the Hyakugei to alter its function by adding different attachments. Currently, Kiken has a large, shield capable of covering the entire front of his body in each of them which can be unleashed with a single handsign. Additionally, the gauntlet possesses a crossbow attachment that can be operated without direct hand contact, including the reloading which is done via a separate seal (if desired). Lastly, each gauntlet possesses a blade that can similarly be pointed towards the front and/or back of his body, measuring about the length of a standard katana, with a less significant curve.
▸ Equipment and weaponry
Kizoku Eizō [Noble Reflection] ▸ Type:
Unique Weapon
▸ Description:
Kizoku Eizō is a rectangular tube with nine forward facing holes in it that attaches to a rotating disc worn at Kiken's hips, just below his waist. The single hole that is not a part of a symmetrical pair houses a spear-like projectile on a strong metal cord, which is able to have some significant degree of manipulation in flight with chakra. These cords can be retracted via an internal winch or entirely disengaged. The spear-like end can release additional protrusions to reinforce its grip on whatever it is lodged into. The remaining spots are merely used to launch a crossbow like bolt.
▸ Equipment and weaponry
Sealed Masazane Tools and Weapons ▸ Type:
Various
▸ Description:
Many of these objects are stored within the connected seals on Kiken's body and primarily released through the seals on his palm. Throwing weapons can be released with tags already attached. - 75 Explosive Tags - 30 Flash Tags - 30 Smoke Bombs - 125 Shuriken - 5 Katana - 25 Ninjato - 1 LHC - 75 Kunai - 300 Arrows/bolts - 300 Makibishi - 250 feet of sharp wire
Appearance description; supplementary to your very anime faceclaim.
P E R S O N A L I T Y
How your character acts, thinks, and feels. Also what their aspirations, doubts, and so forth are.
B A C K G R O U N D
Character history, experiences, and life. Their life leading up to the discovery of Pariah and so forth. Tertiary worldbuilding.
A T T R I B U T E S
R O L E
Pariah is classless but still has a designation system of your playstyle and by extension your abilities. Are you a Tank, Support, Utility, or DPS?
A F F I L A T I O N
As a resident of Pariah the first thing you were asked to do was choose a fraternity, a faction that allowed you to research, study, sleep, eat, and practice tertiary skills. Think of it like a “class hall” or a “familia”.
P R O F E S S I O N
What profession have you gone into to deepen your wisdom and experience?
W E A P O N O F C H O I C E
No guns, its medieval fantasy with flavor— so use your imagination within reason. Feel free to describe it in detail.
B E N C H M A R K S
Basically a simple and tertiary list of achieved knowledge and possibly abilities. No Kirito-types; keep it in a fundamental nuance of moderately experienced characters but not savants. To keep this under control give me 5 physical benchmarks (swift fighter, etc.) and 5 mental benchmarks (herbalism, etc).
R O U G H V I R T U A L H I S T O R Y
Kind of like your in-game backstory. Keep in mind characters should be within the same pool of experience.
Since a few peeps are now busy with things, I may make some of their characters wounded from the attack and open up some of the leadership positions in the villages respectively.