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    1. InsertANameHere 3 yrs ago

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@Slamurai That sounds like a good idea.
Not sure if there's a taboo against posting this before waiting for another post. I wanted this on its own post instead of being appended to something else, however. How did I do? What do you think of the concept? (I plan to expand on this later, but I have to be up in 5 hours.)

@Slamurai I wouldn't say that magic makes guns redundant. I think that results from a bit of a misconception - the idea that guns were significantly more powerful than other weapons of the time. In many universes, magic is an elite field. Guns, by contrast, were designed for the exact opposite purpose - they were a weapon that was generally cheaper than higher-end crossbows, while requiring none of the training a bow required. Guns wouldn't have proliferated at all initially if it weren't for their ease of use, because a trained bowman was better in almost every way that mattered at the time (the biggest ones being reliability, rate of fire, and accuracy at range), especially when it came to the much more frequent smaller skirmishes in comparison to bigger battles. A gun would be something you'd more likely see in the hands of a redshirt than in the hands of a hero - beyond all the other issues they had, having to take half a minute to reload between each shot wouldn't make for particularly gripping action scenes.

Like I said, though, I accept it, and I'm still interested in joining (I'm actually typing up a nation draft right now). I just had to talk about that particular detail - magic would make bows redundant if we're considering purely destructive capability.

...on that note, is black powder allowed, when not used with guns? Or would explosions be limited to magical means?
@ClocktowerEchos Well, that'd technically be better than musket balls can - medieval guns were ineffective against knights. Though, an arbalestier would likely take much less training than a mage to be similarly lethal against armor. I think it's interesting to consider how many resources a society would want to invest in training a mage, when compared to the value derived and the opportunity cost.

But I understand you. I personally haven't experienced the dick measuring contests, but then, I haven't played any fantasy RPs that had significant presence of firearms. You have much more faith than I would in the general knowledge of firearms - given that history, especially military history, is a major interest of mine, I've found it pretty shocking how many people believe that firearms were the harbingers of the end of the medieval period, when they were around for centuries before the armored knights iconic of the period.

I'm sorry if I came off as argumentative. That wasn't my intention. I'd still be potentially interested in participating. I just didn't know if the ban on firearms was a power consideration, or a stylistic choice. (I've always thought it'd be interesting to explore some of the other ramifications of firearms when magic is a factor - like how summoning rain or drenching the opposition would render them useless, or a single fireball could blow up an entire formation - but I'll have other opportunities.)
Hello there. I'm new to these forums, but I'm an active RPer. This sort of RP seems to be in line with what I like in an RP, per my introduction - mainly, a focus on worldbuilding.

I do have a question. If we're looking at the 12th century as a general base, why the ban on guns in particular? They didn't invalidate things like bows or armor (steel plate armor as we know it came in at about the early 13th century, after firearms, and was tested for strength by shooting.) Their main advantage at that point was ease of use - gunners were less effective than trained bowmen, but it was much easier to teach someone how to load and point a gun than to train them on archery.

Not that I'd argue about it if you just prefer no guns. It seemed like a very specific ban to me, considering that the deadlier, armor-piercing arbalests would presumably be allowed.
Hello. I am InsertANameHere.

I'm an experienced roleplayer who's currently active, but I'm new to this site. I've been playing one RP for a long time now, though, and wanted to diversify a bit, as the burden of worldbuilding and directing has been on me for most of that RP.

Overall, my favorite genre tends to be medieval fantasy. I have a big interest in history, and the genre does a good job to me of combining historic elements with what-ifs. That is, it does a good job of allowing me to consider how certain things have worked historically and making me consider how (or whether) they would apply with factors like magic and different species.
For this reason, I find worldbuilding an especially interesting part of RPing, and prefer magic be on the lower end of the power scale. I like magic powerful enough to be a major factor, but not so powerful that it completely dominates the story to the detriment of everything else. I prefer that magic have some consistent rules, and that mages aren't Swiss army knives that can conjure a spell for any situation, or destroy standing armies with the wave of a hand. Likewise, I like characters influencing the world, but I prefer them not be powerful enough to completely steamroll through organized resistance. To me, that invalidates a major factor - the relevance of armies, and thus, how dangerous groups are overall - and at least from the perspective of a director, it's harder to present meaningful threats to characters that don't have to worry about armies.

I'm sorry if that sounds very complainy for someone who hasn't done any RPing here yet; I mean to give a good idea of what I'm getting at, as simply saying that I prefer magic and characters be on the lower scale of power might sound like I want them to be weak, when I'm contrasting my preference to the peak. I tend to put a lot of effort into making sure my exact meaning is understood. Hopefully, this gives you a good idea of what sort of thing I like when it comes to RPs - I'm more about developing and exploring the world as a whole, and less about power fantasies.

Anyway, if you actually read this, I appreciate you. I can often end up typing a lot when it comes to something I'm interested in. I hope I can find something I like here, and fit in.
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