Name (Username) - Species Class Level Skills
*Beta* Krea (Hikari) - Elemental| Warrior| 18 | Parry Lv 3, Cooking Lv 3, Enemy Tracking Lv 5, Detection Lv 3, Hiding Lv 3, Sprint Lv 3, Battle Healing Lv 4, Dual blades Lv 3, Battojutsu Lv 3, Equipment Appraisal Lv 2, Medicine Mixing Lv 3, Slash Weapon Forging Lv 3 |
Character SheetName:Character NameUsername:Name in SAOAgeAge in RLPersonalityPersonalityAppearanceDesciption or PictureSpeciesChoose 1Class:Choose 1Skills:Choose 12 (you hve 35 Stats to spend 1 stat=1 levelHow they found out about SAO:HistoryWhen creating your characters use these to help you.
(So I am kind of using a few classes from a few online games I have played and what not. Also, I'm using classes based on what I've seen in the anime. If you have ideas just PM me, this is not a popular done rp, so I'm hoping for lots of help!)
Ranger - The ranger is a lightly armored class built for scouting and surviving in the wilderness. With a sword and bow, they are effective at all ranges, but do not excel in either as a warrior or archer would. Though not as stealthy as an assassin, they are adept at tracking and hiding, and will often train an animal or beast to be their companion in combat.
Paladin - The paladin is a heavily armored class focused on defense and powerful holy magic. They often wield a hammer/sword and shield, or a two handed hammer/sword to protect their allies and strike fear into the hearts of their enemies. With their Holy magic they can smite their foes with the power of their god. They are also considered wonderful healers, and are most effective against the undead.
Martial Artist - The martial artist wears no armor, and is a highly mobile class. Their body is their most powerful weapon, though they can often wield staves and fist weapons as well. Martial artists can bring a whirlwind of destruction on their foes with powerful strikes and high mobility. With their mystic chi abilities, they become even more deadly, causing blasts with each strike, sending out powerful waves of energy, and causing their body to become more resistant to ailments.
Puppet Master - The Puppet Masters employ a toy puppet in combat. The puppet itself can have various skills. Usually these skills are modified to fit with the Puppet Theme. although some abilities and characters do fit under the basic description of Puppet Master. (Credit to Kazuki)
Hunter - The Hunter is a physical class specializing in long-ranged weapons—such as bows, crossbows and occasionally guns. The class frequently possesses the "Aim" command, which performs an attack with greatly increased accuracy,and a command localized as "Barrage", "Rapid Fire" or "X-Fight", which makes several attacks for reduced damage, generally against random targets. (Credit to Kazuki and Ballet)
Monk - The Monk is a master of martial arts who favors barehanded fighting, sometimes supplemented with claws. In some games, they can use meditative techniques, which improve their power or heal their wounds. They can often counterattack against physical attacks as well. (Credit to Kazuki)
Mystic Knight - A light armored class. Mystic Knight are warriors that can cast magic on their swords to perform attacks with the power of the spell for several rounds. Although their magic power is weaker than that of the sorcerer, Mystic Knights tend to use less magic points (and generally pierce "Reflect", which can hinder certain Mages' offense). (Credit to kazuki. Sauna closest character)
Fencer - The fencer is a light armored class with high agility and mainly specializes in one handed weapons. Such as rapiers. Their skills come more in the thrusting category and less in the slasher category. (Examples of Characters in This Class.....Asuna. Kazuki gets credit)
Beast Tamer - The beast tamer is a low defense class that specializes in familiars. They call on pets or creatures to aid them in battle. They have high skill levels in dealing with familiars. They have high skill attacks, but their physical attacks and defense are fairly low. Beast tames tame wild animals on the field. Making friends of them and allies. Monsters are rarely a problem for these guys. (Examples.....Sirika. Credit to kazuki.)
Archer - The Archer is a lightly armored class which specializes in a bow with long ranged damage-dealing capacities. While attacking from the distance, their bow allows them to shoot a devastating blow toward the enemy from where the enemy can't reach them. As they also have high speeds, they can dodge and move quickly across the battlefield whilst still maintaining distance to shoot. (Example of Characters in this Class.....None)
Berserker - The Berserker is a heavily armored class which specializes in an axe with melee offensive damage-dealing capabilities. As they carry a large axe, they can create devastating, powerful, yet uncontrollable blows. Though what may seem like not a precise attack, is actually very focused hit. Their attack range is greatly narrow ranged, meaning that great precision is required. (Example of Characters in this Class.....None)
Lancer - The Lancer is a heavily armored class which specializes in a lance with melee defensive capabilities. As they carry a large shield alongside the lance, most attacks can be fended off, after which the lancer can retaliate from a distance using its lance. In order to balance this, the Lancer is very slow. (Example of Characters in this Class.....closest would be Lisbeth)
Slayer - The Slayer is a lightly armored class which specializes in a greatsword with melee offensive damage-dealing capabilities. Being a deadly foe worth some forethought before engaging, the Slayer's way of fighting involves great powers which would end in destruction if not avoided. (Example of Characters in this Class.....Kirito)
Sorcerer - The Sorcerer is a cloth armored class which specializes in long ranged offensive damage-dealing capabilities. Although what seems the weakest of all in terms of defense, the Sorcerer is full of great knowledge in magical spells varying from strong area attacks and devastating fireballs for a quick destruction. (Example of Characters in this Class.....closest would be Sirika)
Warrior - The Warrior is a lightly armored class which specializes in a pair of twin swords with melee offensive damage-dealing capabilities. The main traits of the Warrior are agility and fast execution skills. Although not the best when it comes to taking a hit, the Warrior specializes in great dodging skills thanks to its fast movement speed to avoid getting hit. (Examples of Characters in this Class.....Klein/Kirito)
Character Species
(Open to ideas here and above! Any questions or suggestions just pm me)
Human
Low magical skills, high in agility. Average offense and defense.
High Elf
Strong magical skills, plus regeneration of health (Mild). Low defense.
Dark Elf
Strong defense and mild offense. Weak to most magic.
Castanic/Demon
Destruction magic, great with swords, tank like character. High defense, average offense.
Summoner
Summon beasts and creatures to fight. Low defense, high offense.
Neko
Depends on animal. Takes after animal traits.
Fairy/Angel
High agility and mild regeneration of hp. High magic skills. Low defense.
Ninja
High sneak, high stealth, high defense. Lower offense.
(Credit to kazuki)
Assassin
High offense, high stealth, low defense.
(Credit to kazuki)
Elemental
High magic, high skill, high offense, medium defense. Can be close or ranged fighter.
(Credit to kazuki)
Rare Skills (You Cannot Start With These)
Dual Blades - «Unique Skill» Given to the player with the fastest reaction time. (x2)
Holy Sword - «Unique Skill»
Darkness Blade - «Unique Skill»
Battoujutsu - Sword Drawing increased time (x2)
Shurikenjutsu - Concealed Weapons able to hide weapons
Infinite Spear - «Unique Skill»
Magic Sword - Mystic Knight can use any magic previously learned on their sword. (x1)
Non-Combat Skills
Fishing - The effectiveness with which a player can catch fish. Higher levels catch rarer fish more often.
Musical Instrument - The effectiveness with which a player uses an instrument. Some instruments can have status changing capabilities.
Sewing - The effectiveness with which a player can craft lightweight cloth, leather, and monster hide armour.
Cooking - The effectiveness with which a player can combine ingredients to create varieties of food, some of which can have medicinal properties.
Equipment Appraisal - The ability to identify the Maker, Style, Damage Level/Defense Level, Name, Enchantments and Durability of a piece of equipment. Higher levels give more information.
Purchase Negotiation - The effectiveness with which a player can barter when purchasing from NPCs.
Sales Negotiation - The effectiveness with which a player can barter when selling items to NPCs.
Medicine Mixing - The effectiveness with which a player can craft potions and poison weapons.
Slash Weapon Forging - The effectiveness with which a player can craft Slashing Weapons.
Thrust Weapon Forging - The effectiveness with which a player can craft Stabbing Weapons.
Blunt Weapon Forging - The effectiveness with which a player can craft Blunt Weapons.
Light Metal Armor Forging - The effectiveness with which a player can craft Light Metal Armor.
Heavy Metal Armor Forging - The effectiveness with which a player can craft Heavy Metal Armor.
Metal Equipment Repairing - The effectiveness with which a player can repair equipment and tools.
Metal Refining - The effectiveness with which a player can turn raw ore into refined ingots of metal.
Familiar Recovery - A skill specifically for Beast Tamers. This skill allows the user the ability to heal a pet.
Familiar Communication - A skill specifically for Beast Tamers. This skill allows the user the ability to understand and communicate with friendly creatures.
Woodcrafting - Gathering Wood for use in other professions.
Enemy Tracking - Able to get information on almost all enemies. The higher the skill, the higher leveled monsters you can see information on. (Health, abilities, weapons, weaknesses)
Passive Skills
Tracking - Raises effectiveness while hunting monsters. Can be used to pursue a player whose name is known by displaying their footprints from a certain time. Greater mastery of the skill will allow the user to see the recent footprints of nearby «Hiding» players.
Listening - The ability to hear sounds from further away than normal. Higher level of skill grants the ability to hear through locked rooms.
Detection - A sixth sense, allowing the player to notice enemies and secrets from a distance. Greater mastery allows detection of monsters in «Hiding» status and primitive booby traps, such as snares and pitfalls.
Hiding - Allows for a person to disappear. Only works on targets that use visual tracking.
Acrobatics - Determines a player's jumping height and the ability to perform aerial maneuvers. Bottom level is the natural jumping height for the Player.
Night Vision - The player can see better in darker conditions.
X-Ray Vision - The ability to see through obstacles and walls. Max level can see through secure rooms. Does not work on clothes.
Sprint (Passive & Sword Skill) - This skill is both an activatable burst of speed, and a passive increase in the player's effectiveness at dodging strikes.
Extended Weight Limit - Increases inventory size and weight capacity.
Combat Skills
Parry - The ability to use an attack to block an opposing strike. Maximum level makes it possible to destroy an item currently at less than half of the maximum durability; anything with a durability above that will not be damaged.
Howl - Attracts the attention of NPC monsters and increases a player's Hate status effect. Often used by tanks to lure enemies to the player.
Battle Healing - Recover low amounts of HP over time during battle. It can be leveled up by constantly getting one's HP into the red zone.
Meditation - «Extra Skill» Increases HP regeneration and decreases the remaining time of negative statuses by entering a mental concentration pose. Obtained in a 6th floor quest.
Light Metal Equipment - The effectiveness with which a player can use Light Metal Equipment.
Leather Equipment - The effectiveness with which a player can use Leather Equipment.
Heavy Metal Equipment - The effectiveness with which a player can use Heavy Metal Equipment.
Elemental - The effectiveness in which one can use element based spells
Illusion/Alteration - The effectiveness in which one can use illusion/alteration spells
Quick Draw - For archers, able to load and release arrows at faster rate with less cooldown
Weapon Skills
One-handed Straight Sword - The effectiveness with which a player can use longsword-like weapons (e.g. short swords (arming swords)).
One-handed Curved Blade - The effectiveness with which a player can use slashing-type weapons (e.g. Scimitars).
One-handed Dagger - The effectiveness with which a player can use dagger-type weapons (e.g. knives, daggers, etc.).
One Handed Rapiers -The effectiveness with which a player can use one handed rapiers
One-handed Assault Spear - The effectiveness with which a player can use one handed spears
One-handed War Hammer - The effectiveness with which a player can use one handed hammers
Archery - The effectiveness in which a player can use a bow
Two-handed Straight Sword - The effectiveness with which a player can use two handed swords
Two-handed Assault Spear - The effectiveness with which a player can use two handed spears
Two-handed Battle Axe - The effectiveness with which a player can use two handed axes
Blade Throwing - The effectiveness with which a player can use throwing weapons (e.g. Throwing Picks)
Martial Arts - «Extra Skill» Unlocked from a quest on the 2nd Floor.
Katana - «Extra Skill» Unlocked by frequent usage of One-handed Curved Blade. .
Name:
Krea ScagliettiUsername:HikariAge18PersonalityKrea is a normally sweet girl. While, she isn't that talkative but can be a bit harsh and blunt when she does speak. She tends to normally stay by herself but doesn't mind the occasional party. AppearanceSpeciesElementalClass:WarriorSkills:Parry Lv 3, Cooking Lv 3, Enemy Tracking Lv 5, Detection Lv 3, Hiding Lv 3, Sprint Lv 3, Battle Healing Lv 4, Dual blades Lv 3, Battojutsu Lv 3, Equipment Appraisal Lv 2, Medicine Mixing Lv 3, Slash Weapon Forging Lv 3 How they found out about SAO:Being born to parents who lived through the SAO scare once before made Krea even more curious about the game when it reappeared. But before that, Krea was born on April 1st, making her parents think of her as the greatest prank played on them. She was a loner throughout her school life,not because she was shy or because she was a know-it-all but because she liked being alone. It worried her parents and they sought to find out why. Five psychologists later, they decided to enroll her into a private school hoping that the atmosphere at the school would make her make friends. Nope, it actually made her more of a loner and turn to video games. She's played many MMORPG's and older games that she could get her hands on. When looking for a old game within a pawnshop, she came across the old beta manual for the original SAO. Buying it, she told her parents about it. They freaked out, telling her all the bad things about it. She shrugged it of and began to read it. She found herself enraptured by the SAO world. When she found out, that SAO was making a comeback, she bought it in secret and hide it from her parents.