Name: Dorat and Drazig
Age: 65
Alignment: Chaotic Good
Race: Ogre/Ogre Mage
Class: Barbarian/Sorcerer
Appearance/Clothing: The most defining feature of Dorat and Drazig is their multi-headed body, the two heads placed onto one body makes armor fairly difficult to make for the pair. The next thing you would recognize, is their towering height of 10 feet with their 700 pound body makes it easy for the two to be the biggest in the room. Like any Ogre, their frame is huge, resulting in fatty parts around their body, but underneath the fat is immense amount of muscle. Their skin is tough, almost like leather, and it has a light blue coloring make them look even more distinct. They are both bald, but for some strange reason, Dorat has a long gray beard while Drazig doesn't even have a stubble. To make him look more distinct, Drazig had pierced his left ear twice, the earrings just above each other with a pierce through the nose as well. If you ever saw the two walking down the street, you would have to take several looks before believing that the two were even real.
Dorat and Drazig wear light armor, they place plates of metal over their leather armor for more defense, but mainly around the parts where it allows for flexibility. Upper chest, upper arms, shoulders, and knees. Dorat also likes to have his hood up most of the time, covering his eyes in the shadow while Drazig loves to feel the sunshine on his face. Their armor is also very specialized, they mainly have to make the armor themselves to make sure it is done right for their abnormal size and shape.
Skills: Dorat is able to concentrate fairly well and is well-versed inside the world of spell craft. Drazig on the other hand is very good at climbing and jumping, if Dorat gives control of his part of the body, and both heads can spot and listen from long distances. They also know how to speak both in Common and Giant, but only Dorat knows how to read.
Natural Abilities: Both heads can see without light very well, however, Drazig can see further than Dorat inside of the dark. Their body can also naturally regenerate from light wounds, but it takes too long to be effective in heated combat. Lastly, while they can't grow back limbs, if a body part gets chopped off, Dorat or Drazig can reattach the body part by holding it to the stump for one minute. If decapitated, someone else has to do it under ten minutes or they die.
Magic/Spells: Dorat can only cast spells if Drazig gives control of the body to perform the proper hand gestures.
- Grease: A grease spell covers a solid surface with a layer of slippery grease. The spell can also be used to create a greasy coating on an item, greased armor or clothing can resist a grapple, escape a grapple, or escape a pin.
- Magic Missile: A missile of magical energy darts forth from Dorat's fingertip and strikes its target. Depending on how hard he focuses, Dorat can fire two to five more missiles.
- Gaseous Form: The subject and all its gear become insubstantial, misty, and translucent. It can pass through small holes or narrow openings, even mere cracks, with all it was wearing or holding in its hands, as long as the spell persists. The creature is subject to the effects of wind, and it can’t enter water or other liquid. It also can’t manipulate objects or activate items, even those carried along with its gaseous form. Continuously active items remain active, though in some cases their effects may be moot.
- Silent Image: This spell creates the visual illusion of an object, creature, or force, as visualized by Dorat. The illusion does not create sound, smell, texture, or temperature. Dorat can move the image within the limits of the size of the effect.
- Ruin Delver's Fortune: In desperate need, Dorat can cry out a word imbued with power, granting the two a bit of extra luck when they need it most. This can be used when their fortitude, will, or reflexes are threatened. Also, can be used to make the two buffer, allowing the two to take more hits than usual for a short amount of time.
Weapons: Drazig regularly carries around his greatsword, however, he can basically use any large object as a weapon. He also uses a javelin, for those targets high in the air or far away.
Possessions: Drazig and Dorat don't need anything, but their weapons and mind. The two can eat almost anything, meat is preferred, and they could never find a water-skin big enough for the two to drink from constantly, so they usually hydrate themselves whenever water is near.
Personality: Dorat is smart, much smarter than the average Ogre and occasionally likes to remind people that he is quite intelligent. He rarely speaks, mainly staying within his little world, letting Drazig do most of the talking. He is kind at heart, but has a hard time trying to convey those feelings as it usually comes out to be harsh or blunt. Drazig on the other hand, can hold himself up on a conversation, a basic conversation... Just don't use big words. He is very sociable, strange thing for an Ogre, but the two aren't exactly the most conventional Ogre. The two together make a very interesting pair, differing personalities cause the two to argue with each other, but when they decide, they are quite efficient. However, they do have one thing in common, they are still Ogres in blood. They get angry, and when they get angry, they get really scary. Dorat usually holds Drazig in place as the barbarian is more likely to get angry, surprising, but if they are both angry, you might want to get out of the way.
History: When Dorat and Drazig woke up for the first time, they were all alone in the forest. They were around the age of 19, their past is a mystery to both people and themselves. At first, it seemed that the two would start fighting for dominance for the body, maybe even kill each other in the process, but the two didn't really feel that way. Actually, the two didn't really act like any regular Ogre. Most Ogres like to stick in packs, but this one Ogre didn't need to have another Ogre by their side, they kept each other company. The two soon discovered that Dorat could cast spells, and Drazig loved to smash things into tiny pieces! So, the two eventually found out that working as a pair was a must, both while idly living or fighting.
For forty years, the two lived alone, wandering around the world. Drazig was able to keep the body strong and fit, and Dorat was able to learn and master more spells the longer the two lived. However, there was still the large problem of interacting with people. Dorat didn't really seem to care about people, but for some reason, Drazig loved to socialize, and speaking to someone for forty years got really old. The only problem was, is that people would try to attack them on sight, calling them monsters. They didn't really know how to integrate themselves into society.
That problem would soon vanish. Taking refuge at the mouth of a cave, adventures soon spotted the two. Dorat and Drazig noticed them, but it was too late to hide. The adventuring party were heading to their direction, they knew what was coming next. The party attacked them, the fight was took quite a long time and was fairly difficult as the two were trying to fight back without killing the adventures. However, they won in the end. Dorat manged to heal the party as well as he could, and as they awoke. They were surprised to not be dead or being cooked alive or something like an Ogre would do. Dorat explained that they were not like regular Ogres, both appearance and mindset, and the group offered for the two to join their adventuring party. Drazig gladly accepted.
The two were enjoying themselves talking to new people, learning new techniques and stories. Obviously, not a lot of people accepted that the two were good, but they wouldn't try to tell that to the ten foot tall murder machine. For six years, the two traveled from town to town, making sure to always arrive with other people and never alone as people could mistake them as a monster. They usually have to explain themselves constantly due to their appearance, but in the end, the two are good people.