Eslea stands at a towering 6’2” compared to the small night elves and has a large build and frame, with shoulders rippling with power and strength. Her lineage of elf would be obvious if it weren't for her round ears; she is still unsure of why her ears aren't pointed.
Weapon(s)
is her main weapon with
strapped to her back
Armor
while this armor may seem too big on a girl, it perfectly fits her wide and large frame.
Personal Trinkets She has none. An orphan soldier cares for nothing but their own life.
Short History Dumped at an orphanage as a small baby, Eslea grew up among dryads and healers. While they did not know of her lineage at the time, they tried their best to instate their ideology of the world into her, that all life was sacred and pure. They attempted to train Eslea in the art of healing, but her tendencies to hurt others rather than save them started to make them grow weary. As war dawned on her people against the night elves, they searched the orphanages for able bodies and found her. Put her into training and crafted a slaughter machine. Only on her first battle did she realize what a mistake this was. She soon discovered that the night elves were her real people, and she quickly deserted in shock, running so far until she finally ran into the inn and the Drakenwald.
Other Even when she tried to become a healer, healing just never seemed to work for her. While she's not as much of a sadist as she was before, she still finds guilty pleasure in maiming others.
Age Nymphs are known to retain their beauty for quite a long time, but a half nymph half human will only last a fraction of a full blood. She's 43, but looks 20.
Race Half nymph, half human
Gender Female
Sexuality Though she was not raised in nymph culture, where all forms of love were accepted with open arms, Katerina can fall into bed with almost anyone, as long as they have a pretty face.
Class Rogue
Appearance
Katerina stands at 5’6” with a slender frame and small build. She uses her littleness to her advantage to escape tight situations.
Weapon(s)
She also uses the weapons in the first picture
Armor As shown in the first picture, it is mostly made of leather and cloth in order to make sure her movements are fluid
Personal Trinkets Her father’s pocket watch, the item she stole before the night she fled. Katerina only stole it to fuck over her half siblings.
Short History Katerina was the bastard of her all human village. Her father, a married and respected man, still raised her among his other children, though she was never quite as loved as they were. Nymphs were allies to her people, but breeding with them was more than disgusting and sinful. When it was discovered she was a filthy half breed, she fled town before they could kill her in her own bed. Katerina traveled from large city to large city, working to feed herself, when she finally got a job proposition that suited her. She trained as a rogue and got very good at it. She caught wind of treasure in the Drakenwald, and sought after it like a fool.
Other Her last name is a bastard name of her region; her father’s last name was Willa. Her mother was a tree nymph and a forest guardian. Katerina feels safest in the forests and can navigate around them easier than large cities.
Lydia has pale brown-green eyes, brown skin, and curly brown hair reaching down to her chest (she normally puts it into a bun when out on missions). High cheek bones and full lips highlight her girlish features she's been trying to shake off for years. She's ready to look like a woman, not a 12 year old. She stands at 5'5", surprisingly. Everybody thought she'd stay as short as 4'10" forever until she hit a growth spurt at 15. While she had no muscle built on back in Idris, she's gained some in her legs and arms, but they're not very noticeable. She's usually not as covered in runes as every other shadowhunters in the institute, as she tries to hide them and draw them on her belly and thighs.
History
Born and raised in Idris, Lydia is a loner to the outside world. Halestorm is a mediocre but respected family among the shadowhunter community, putting her in the right place to have a fairly normal childhood in Idris. As a child, she was trained to be a part of the Council (so her family could finally be fully recognized for their potential), she was not fit for battle. Her best weapons were her words and her wolfish smiles. She was taught to be articulate, fashionable, and poised. Only then had her parents realized their mistake in not training her in the art of battle. In fact, she's sheltered, even for Idris standards. Never seen a battle, never seen a downworlder, never seen a demon. While her parents are experienced warriors in the fight against demons, she is not. They sent her to the L.A. institute in order to help her gain experience, and maybe get a picture of how the outside world operates. She is scared beyond belief. How could her parents just drop her in a stinky and uncivilized place like this? Polluted with monsters and unkind downwolders? No place like home, and she was determined to get back home soon.
Personality
Lydia is only loyal to herself and her family. As she was raised to be a politician, she knows how to please others well enough to get what she wants. She knows when to be blunt and when to decorate her words, she knows when to be fierce and when to be a little lamb. Battle scares her beyond anything else. She was made to send young men and women to die for her and her people, not to walk among them. Although she has no interest in being here, she knows not to be a flat out brat about it. When she goes back to Idris and earns her position on the Council, they will recognize her work here, and a rogue shadowhunter blabbing their mouth about how she was a bitch certainly won't help her.
Likes
Idris, bow’n arrows, cats, politics, debates, home, the way her parents look at her with pride
Dislikes
The outside world, fighting, coffee, training, demons, certain downworlders, abstract art
Weapon of Choice
Standard Institute bow’n arrows. She's been trying to learn how to craft her own since she arrived, but she’s having trouble with it.
Relationship Status
Not interested in anybody. Too focused on trying to get out of this hell hole. She knows that if she gets attached to somebody, she’ll never leave.
Picture
Other
She has her family’s seraph blade with her, but it has been tucked under her bed for a while, as she is not a fan of hand to hand combat. She likes not having to be so close to the enemy. Also, while her parents always taught her to treat downworlders equally to shadowhunters, she picked up some unjust prejudices from her peers in Idris against vampires.
Lydia has pale brown-green eyes, brown skin, and curly brown hair reaching down to her chest (she normally puts it into a bun when out on missions). High cheek bones and full lips highlight her girlish features she's been trying to shake off for years. She's ready to look like a woman, not a 12 year old. She stands at 5'5", surprisingly. Everybody thought she'd stay as short as 4'10" forever until she hit a growth spurt at 15. While she had no muscle built on back in Idris, she's gained some in her legs and arms, but they're not very noticeable. She's usually not as covered in runes as every other shadowhunters in the institute, as she tries to hide them and draw them on her belly and thighs.
History
Born and raised in Idris, Lydia is a loner to the outside world. Halestorm is a mediocre but respected family among the shadowhunter community, putting her in the right place to have a fairly normal childhood in Idris. As a child, she was trained to be a part of the Council (so her family could finally be fully recognized for their potential), she was not fit for battle. Her best weapons were her words and her wolfish smiles. She was taught to be articulate, fashionable, and poised. Only then had her parents realized their mistake in not training her in the art of battle. In fact, she's sheltered, even for Idris standards. Never seen a battle, never seen a downworlder, never seen a demon. While her parents are experienced warriors in the fight against demons, she is not. They sent her to the L.A. institute in order to help her gain experience, and maybe get a picture of how the outside world operates. She is scared beyond belief. How could her parents just drop her in a stinky and uncivilized place like this? Polluted with monsters and unkind downwolders? No place like home, and she was determined to get back home soon.
Personality
Lydia is only loyal to herself and her family. As she was raised to be a politician, she knows how to please others well enough to get what she wants. She knows when to be blunt and when to decorate her words, she knows when to be fierce and when to be a little lamb. Battle scares her beyond anything else. She was made to send young men and women to die for her and her people, not to walk among them. Although she has no interest in being here, she knows not to be a flat out brat about it. When she goes back to Idris and earns her position on the Council, they will recognize her work here, and a rogue shadowhunter blabbing their mouth about how she was a bitch certainly won't help her.
Likes
Idris, bow’n arrows, cats, politics, debates, home, the way her parents look at her with pride
Dislikes
The outside world, fighting, coffee, training, demons, certain downworlders, abstract art
Weapon of Choice
Standard Institute bow’n arrows. She's been trying to learn how to craft her own since she arrived, but she’s having trouble with it.
Relationship Status
Not interested in anybody. Too focused on trying to get out of this hell hole. She knows that if she gets attached to somebody, she’ll never leave.
Picture
Other
She has her family’s seraph blade with her, but it has been tucked under her bed for a while, as she is not a fan of hand to hand combat. She likes not having to be so close to the enemy. Also, while her parents always taught her to treat downworlders equally to shadowhunters, she picked up some unjust prejudices from her peers in Idris against vampires.
Hi, I'm Mattie, but I go by Iris or Irisity on here.
I'm back from a break. Couldn't stay away for too long
<div style="white-space:pre-wrap;">Hi, I'm Mattie, but I go by Iris or Irisity on here. <br><br>I'm back from a break. Couldn't stay away for too long</div>