Name Ideas:
-The Heart of the World
-An Age of Strife
-Medan Agan
-Throat of the World
-Haven of Ashes
- (?)
Maps:
-
i.imgur.com/TLdWt4b.png (Political)
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i.imgur.com/wzklwPB.png (Topographical)
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i.imgur.com/INkJzpx.png (Environmental/Topographical)
Legend:
Topography (Low to High):
-Light Brown (Foothills)
-Brown (Slope)
-Dark Brown (Rock Peak)
-Grey (Snow Peak)
Climate (Hot to Cold):
-Beige (Desert)
-Lime (Savannah)
-Light Green (Mediterranean)
-Green (Warm Temperate)
-Dark Green (Cold Temperate)
Period:
-Mid to Late Bronze Age, mastery of early metalworking is not unheard of and the advances generally associated with the later period are available though far from ubiquitous. In warfare the most abundant troops are light infantry and skirmishers recruited from slaves and the poorer citizenry, but well equipped heavy infantry and cavalry exist and are most often employed by wealthy factions and states albeit in limited numbers.
Fantasy Level:
-Low Fantasy, “conventional’ magic is non-existent predictably however mystics and religious figures put on convincing farces. Human beings are the only thinking beings known to exist and the extent of the supernatural is limited to fantastical environments, their animal denizens, and the events surrounding them. Lands where it never ceases to rain, vast regions of desert than can swallow an elephant whole, true sea monsters beneath the waves; these things and how ordinary people react to them are what make the world unique.
Plot & Setting:
-Versone, an isthmus connecting the eastern and western worlds is often regarded to be the most valued land in the world, not only for its positioning to dominate global trade but for its relevance as a holy land in numerous religions. Some hundred and ten years ago an empire from the northwest invaded and subjugated most of the isthmus, but six years ago fractured and disintegrated under stresses both internal and external. Now the isthmus is divided into numerous belligerent factions fighting among themselves even as greater threats from the east and west set their eyes on conquest once more.
Geography & Climate:
-The western landmass is dominated by a great mountain range running down its center and while cooler than the interior of the isthmus the near foothills of the range are warm and temperate. In stark contrast however the far side of the range is known to have harsh winters, and treacherous few paths through the mountains exist to connect the disparate regions that flank them.
-The eastern landmass is hotter than the interior of the isthmus, and its far edge is the boundary of a vast and ruthless desert. This rugged terrain might seem inhospitable but the fertile coasts of the region are known to be some of the most prosperous lands in the region.
-Sub climates are up to the imagination of local players.
Recent History:
-Invasion and formation of empire.
-Influence of Empire.
-Events catalyzing fall.
-The fall of the empire.
'Welcome to the Bronze age':
Welcome to the Bronze age!
'Name of RP' will be taking place in this venerable era, and as it's often under or misrepresented this section will be dedicated to clearing up misconceptions and generally providing a source of information for players. First off, the primary economic and military asset available is predictably, bronze. The vast majority of trade will involve this commodity, but it wont be trade in the sense of currency changing hands.
This is simply because currency itself is yet to be devised, though clever individuals have started on the road towards it. For the present however, almost all trade is conducted as an exchange of physical good through the barter system. Building upon such an uncertain economy taxation, the primary means of most states income, is often uncertain itself. Taking form as direct seizure of a percentage of goods in the case of tariffs or as enforced participation in mass labour or the military, taxation is often non standard and indirect in this period allowing for rampant corruption.
Which unsurprisingly, translates into rampant smuggling. With no certainty in how much you'll even be able to keep upon entering a port or city many traders turn to circumventing such things entirely. Smugglers form an enormously influential group and those enterprising enough to organize often find themselves not only raking in unprecedented profits, but also the prime target of the palace.
And when it comes to conflict, whether against internal threats or foreign enemies things are no less convoluted. While military organization certainly exists, and the wealthy are undoubtedly capable of fielding well equipped and well supplied forces, most often war amounts to large numbers of levies armed with as much as a sword and basic armour or as little as a hefty rock and a linen shirt charging across a field to disembowel each other.
The Bronze age marks the transition to what many would consider proper civilization, but at the time none would have questioned power structures that often left states hopelessly unstable or economic systems largely reliant on both parties blundering into a mutual need of each others goods. Of course not all is just a step above anarchy, examples of well organized militaries and clearly stratified classes and systems of power did exist, though they were few and far between.
Overall civilzation is beginning to reach a recognizable state, but it'd take a fool to compare the Bronze age to what lies only some centuries away.
Religions:
-Monodiafotism:
The primary religion of the east, Monodiafotism presents the divine as an inherent quality of man rather than a separate entity, viewing all that lives as sharing a single spirit. This spirit, known to most as the eternal spirit is said to possess three mortal forms that individuals may manifest.
The first of these mortal forms is that of Enlightenment, which is most commonly seen as the first and greatest of the forms on virtue of it being the most removed from the world and closest to the eternal spirit itself. Those who manifest Enlightenment are those born to the truth, meaning those whose births have been presided over by a Guide who has entrusted the ancient truth to the child. Just as a man is aware of himself those born to the truth, or the born faithful, are aware of their greater self in the eternal spirit from the moment a Guide who has spent a life in meditation conveys this fundamental awareness to them during their birth. Due to this awareness it is known that the born faithful are to lead all those unfortunate enough to lack fundamental awareness of the eternal spirit so that one day all may be born faithful and the three mortal forms of the eternal spirit may be one. Upon that day it is prophesied that the eternal spirit in all life will understand itself, and in doing so bring lasting peace to the universe.
The second of the mortal forms is that of Instinct, which is regarded as the second and lesser form of the eternal spirit due to its transitional nature, being caught at equal distance between the world and the eternal spirit. Those who manifest Instinct are heathens and any born without the truth, and resultantly these individuals while capable of learning what the eternal spirit is are forever cursed to lack the innate awareness of it possessed by the born faithful. Those who manifest instinct are closer to the world and thus more susceptible to the cravings and urges of the flesh making them incapable of proper governance. It is the greatest duty of these born faithless to accept the rule of the born faithful in all things so that when the time comes their children, or children’s children will be blessed with the truth by a Guide so that those descendants may be born faithful and the lasting peace that was prophesied may one day come to pass.
The third and final form of the eternal spirit is Struggle, which is considered to be the lowest and most primal of the three mortal forms due to being most distant from the eternal spirit. Those who manifest Struggle are individuals who have suffered unspeakable terrors from very early in life, often they are children whose mothers die in childbirth, thereby depriving them not only of the truth but of the simple worldly pleasures associated with Instinct. Others who manifest Struggle are young orphans who while born a manifestation of Instinct are distanced from the eternal spirit through torment and pain. It is believed that those manifesting Struggle are not only the closest to the world, but are totally bound to it and only marginally connected to the eternal spirit. Any who manifest Struggle are cursed with horrible knowledge of the world and terrifying distance from the eternal spirit leading inevitably to their estrangement from society. However by virtue of their mortal and worldly chains those who manifest Struggle inherit a duty that cannot be fulfilled by those who manifest higher forms of the eternal spirit. Unable to even understand the eternal spirit let alone gain an awareness of it those who manifest Struggle are tasked with leading armies to safeguard the born faithful who cannot injure the vessels of their own greater essence and inspiring the ranks of born faithless whose understanding of the eternal spirit might betray them in their defence of the keepers of its truth.
Beyond the mortal forms of god that form the castes of Monodiafotist society the religion also sets forth three absolute laws based upon its established theology and said to have been received by the first Guide and born faithful.
1. No born faithful may kill, as doing so is action against the eternal spirit that dwells within all.
2. None shall desecrate the temples of the Guides, as doing so is action against the eternal spirit that dwells within all.
3. None shall coerce a Guide of the truth into unwilling action, as doing so is action against the eternal spirit that dwells within all.
These laws are taken at face value and without room for interpretation in all but the rarest of cases and their violation often carries severe penalty. Murder perpetrated by the born faithful in any form is a violation of the first law and punished by isolation, meaning the convicted is removed from society in such totality that they are often sealed in a darkened and barren cell for the remainder of their life. It is believed that doing this is necessary for such an individual to reconcile their action with the will of the eternal spirit, as doing so will take the whole of their life without distraction. Any born faithful who has killed has injured his or her own self in equal measure and therefore isolation is seen as mercy rather than cruelty. Those who violate the second and third absolute laws are usually dealt with in similar manner if they are born faithful, but those born faithless cannot be held to the same standard and often suffer only a ritual branding and are made into slaves. The brand is to remind them of their transgression, and a life of service is to make up for their unforgivable sin through benefit to society.
- Adynamoclasm
Popular among the west, this religion is claimed to have sprouted from the islands of the sea and eventually spread to the mountians via trade. As the name suggests, it is much about the breaking of the weak.
Much to Monodiafotism enlightenists disdain, most orthodox Adynamoclasts classify their singular God as a more anthropomorphic version of the Eternal Spirit, giving it commonly a very masculine and powerful description (but never actually painting or designing their God for the eye to see).
The Adynamoclast openingly disagrees with Monodiafotism's classification of people, claiming it to be against the true will of the Spirit, who had entrusted each man, woman, and child with the power to construct themselves into perfect beings from any level. Weak will, weak muscle, weak mind, weak constitution, weak attitude, these are all things considered evil by the Adynomaclast, as the human form is capable of being so much more.
In the perfect Adynamoclast society, the most senior elders of muscular and mind perfection look over the young, making sure they attend the "Gymnos" to further stretch and hone their spatial senses and physical fitness, and also work on their young plastic minds to form powerful and willful thinkers. A perfect Adynamoclast should be able to farm all day to provide for the collective, pick up his spear and protect his land, then retire to a lengthy idealogical or political debate before eating mountanious amounts of food to repeat it the following day.
Of course the basic teachings of the religion openly blame Monodiafotism for misunderstanding the Eternal Spirit, it also contains the five pillars of truth that each strive for each day:
· Perfect Community (A balance of power, unity among all peoples, favoring people centered governments, this anti-classism butts heads with large governments, oligarchies, Monodiafotism castes, and large nations)
· Perfect Body (sleek yet powerful, quick, accurate, and strong!)
· Perfect mind ( wit, humility, humor, wisdom, knowledge, spatial/martial sense and resistance towards temptation that would hinder progress)
· Perfect fight (A good fighter only fights to bring peace out of conflict. Preference to defend homeland, not to take anothers.)
· Perfect form (Artistic or musical ability is encouraged, and glorified as it is deemed an augment to bejewel the already great perfection.)
Some interesting side mentions about the religion is that similar to Iconoclasts, art is restricted to simply the surreal or non animal or human portraits, as it is seen as disrespectful to paint, sculpt, or otherwise depict the human or animal form, especially that of the Eternal Spirit. Prayer is common among the faithful, and worship is casual, often taking place in the Gymnos while the young work. An elder would preach to them each day as they undergoe their routine excercises, and they would take in the teachings of Adynamoclast's Eternal Spirit while performing their tasks. Prayers are simple and rustic, bowing to the sky, or simply clasping hands in humility. Often they are thanks, as humility towards generousity is considered wise, and in Adynamoclast belief, much is given to them from the Spirit, including their ability to even take their wonderful journey.
Lastly, despite the physical aspects of this religion, as the sense of perfect community and fight suggests, an orthodox Adynamoclast society is small, closely knitted, unspecialized (as all do everything), adverse to invading anyone's land, focused on defending their own, intent on making peace to keep on dwelling for perfection in the homeland, and by no means Spartan.
- Quandom
The Religion of the old Empire, and aspiring imperialist invaders alike. This very militaristic and even invasive religion holds its roots and ideals deep in the past, straight from the age of heroes. A code of war keeps this religion strong, martial, and prone to aggressive behavior. Quandom is revered among the large empires, and aspiring generals for its thick and time tested effeciency of the past.
Uniquely the religion holds a sacred bond with wicker shields, and every Quandom hero is known to carry one. These shields are worn in battle, and provide status among the heroes, as the one with the oldest shield who has seen the most battles is clearly the most skilled warrior. This practice sometimes leads to Quandom warriors to avoid using their shield while in battle, so they don't have to replace it with a new wicker shield and lose their status should it be destroyed.
Wooden or even metal shields are seen as for the weak skilled, or cheating hero, as are tricky tactics. Straight, frontward battle is deemed a true warriors fight, filled with muscle, wicker, and bloodied weapon. Cowards feign retreat, or invoke fancy manuevors or strategem, true heroes meet swords face to face.
The Quandom is a powerful religion, and their people are brave, strong, couragous, and not afraid to demolish all that stand in the way of true bravory. It is a sign of experience to keep their breastplaces unrepaired from knicks and scratches, and even more experienced to show off the chest scars of the even braver who refuse armor.
The Quandom know the power of numbers, and express a need to train the children to know how to fight at a young age, to prepare them for the flood charge, a time tested tactic of slamming into the enemy ranks with screaming, weapon ready heroes. All is available to the Quandom, as ownership falls to the bravest, and the strongest, not by right.
Regarding families, the Quandom code specifically praises large families filled with children. Men are expected to do anything neccessary to provide many children for the armies, and women are expected to be generous with their fertility. Many siblings and step siblings and half siblings and in rare cases... somehow quarter siblings, train together, and many achieve victory together. This is in every sense of the word, an apex predator society.