Avatar of Jabber
  • Last Seen: 2 yrs ago
  • Joined: 10 yrs ago
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    1. Jabber 10 yrs ago

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8 yrs ago
Current I'm a little teapot.
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8 yrs ago
Hey, you know what's funnier than 24? 25.
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DAWNSTAR said
*Flails helplessly* Rargh!
Trying to design a technique which focuses around the use of Vis's trait is difficult. The force of Vis's swing creates the pressure wave in an arc but mixing that with a dial is difficult. I can create the mist around Vis with dials but turning it into a weapon requires constant use of Vis's trait and is thus almost useless in close combat. Creating cloud based techniques that don't use dials would require Vis to swing hard enough to not only compress the air but also make a visible arc of air. Perhaps modifying a sword with a Jet dial would increase the force of the swing enough to achieve this.
You don't really need to make your style based on your trait. Think of it this way. Zoro, Daz Bones, and Ryuma had this trait and later on, more swordsmen showed the same capabilities. Just treat the trait as a supplementary skill for your melee sword techniques. If you want range sword strikes, like Zoro's Pound Hos, T-bone's Angular Slash, or Kaku's Rankyaku, then focus on developing a technique that allows you to create a compressed blade of air.

As for your trait now, its probably my fault for not wording it better, but it is more similar to the ones I'll be showing you.
At 1:42 to 2:00. Both Zoro and Ryuuma made their slashes travel a greater distance due to their power alone. That's the trait I gave you.
Uhm, usually it further progresses the story. Its where events and NPCs are introduced.
Usually where the GM intervenes and sets the pace of the plot.
Next update will be in a few hours. Hopefully, Daisuke would have posted by then.
Maybe in the near future. Send me a via PM if you have any in mind so that I could include them into the story.

@Brodz
I don't mind if you try and kill other players. However, unlike fodder, they won't be a sure kill.
Those weak no-named grunts who they just beat up. You know, like majority of the marines and pirates in the series.
Constructive criticism. That's the name of the game. And the game is our friend. Nice work Dawn.

Anyway Brod, I'd suggest you take Dawn's advice and after that, you're good to go.

Also, for those who already have crews, unless you tell me, I'll consider all your crewmates to be fodder.
@Brods
I didn't focus on rephrasing and just edited a few parts. The ones that are bold are the ones I edited if it wasn't clear.

As for the issue of not being able to have Hiders within Hiders, I suggest you just link those images to the text instead of having a wall of pictures in your CS.
The grammar issues (not really grammar though, some parts just need commas and apostrophes) and typos I mentioned earlier are still there though.

And if the commanding officer you're talking about is Edge's father or the one from the opposing crew, then that wouldn't get you a bounty.

How good is he with his fruit?

So we have two logias now.
Sorry for the things I'm asking for, but I'm a little obsessive-compulsive when it comes to character sheets.

Also, I noticed in this site, you can't have a Hider within a Hider. Just saying since you seemed to have done that.
@Brod
Several issues regarding your CS.
First, use the code [Hider] for the entire CS.
Regarding his bounty, how did he get it? What did he do to deserve one?
And for his ability, Logia? If you mean a Devil Fruit, which one? Explain in his history how he got it and elaborate on his level of mastery of the fruit.
Lastly, I've noticed a few typos and certain parts that could use some commas and rephrasing.
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