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    1. Jabber 10 yrs ago

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8 yrs ago
Current I'm a little teapot.
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8 yrs ago
Hey, you know what's funnier than 24? 25.
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It would something like this.

There will be three main Stat, Health, Skill, and Focus.

Health deals with anything concerning the body such as defense, strength, regeneration, and power.
Skill will deal will dexterity, speed, agility, technical proficiency, and well, how skillful one is.
Focus on the other hand, would pertain to concentration, senses, control, mental fortitude, and the like.

Let's take Rem's ability for example, the Bomu Bomu no Mi.

Bomb Fist [Health] - An explosive punch. Literally.
Bomb Cannon [Healthx2] - The explosive power of Rem's punch is cannon-like in strength.
Bomb Gatling [Health + Skill] - Rem delivers a barrage of exploding punches.


So from Rem's technique list, he'd have a total of 2 Health and 1 Skill. In terms of Technique damage, Bomb Fist would do 1 damage while the other two would deal 2 damage. But if their target has a defensive technique such as Thick Fat [Health], which has 1 point in Health, then Bomb Fist would deal 0 damage and the other two techniques would only do 1 damage.

If it's too complicated of a system, I can come up with a more detailed on in like 4 to 5 hours.
Well, sort of.

I want to stick with the idea of self regulation. But if that can't be maintained in a logical manner, then I'd need to implement a system.
Thanks Oscario.

Anyway, I was thinking, would you guys prefer on having a Stat System of some sort to regulate abilities and set the scope of what one is actually capable of doing?
DAWNSTAR said "Nakama (仲間 Nakama?) is a Japanese word that directly translates to friend, comrade, and under some context such as One Piece, crewmate."-taken directly from the One Piece Wiki. This is what I was referring to when I was talking about Nakama. The word is used to imply that your crewmates are your friends and comrades. As for the quality, my idea of a good quality for a character is at least two paragraphs for the history. I've always expected people to write one paragraph on their personality if not more. I referred to a captain as better quality because I would expect more than three paragraphs for a character like that. If your character is a captain of marines, you need to have a longer bio. I always expect everybody to use proper grammar no matter what kind of character they are making. My kind of quality is always applied to length because, I expect people to be capable of using proper grammar. The only difference between a pirate and a captain posing as a rookie pirate is the length in their character sheet. A pirate only has to explain their backstory and how they came to be a pirate along with any extras like how they came to get a specific weapon or learn a new fighting style. A captain has to do the same but they also have to explain how they came to the rank of captain and any difficulties or encounters with pirates they had to deal with over the years.
Long posts, to me, are fine. But as a standard in practice it inevitably takes away from the quality of the post. English majors - and I say this as I have several of them in my family - understand that story structure is not reliant on a billion words being used to describe something but rather that the simplest method that is easiest to understand and conveys the intended meaning is the best method.

DAWNSTAR said As for my techniques, developing them is difficult either way. I am not likely to use them all that often in combat any ways. My character's fighting style focuses on the use of clouds for fighting. Developing any sort of technique around that is difficult due to the fact that we cant' just create clouds without some use of dials. On top of that, cloud dials aren't capable of being used on the blue sea. So, I have to find a way to produce clouds while keeping his fighting style practical. Thus, why I had decided to adopt the use of dials in the future. My techniques aren't the most important aspect of Vis. Unlike a devil fruit user, Vis's techniques can be used for one situation and then forgotten. Meanwhile, the devil fruit user develops a technique that can adapt for different situations. The most important part of Vis is his power. So long as his strength grows he will get more powerful.Currently, my trait is the only thing which makes my attacks look like clouds. The most recent technique I made was specifically made for combat against Moto Moto.
Zoro had both Power and Technique which grew with him as he became stronger. The reason you're probably having difficulty in creating techniques is that you're too focused on the idea of producing clouds. That in itself is sort of wrong. Although your style of swordplay is indeed called Cloud Blade Style, it doesn't mean you literally need clouds to fight. Make use of it in a metaphysical sense. Movements mimicking that of a cloud, making the most of the idea of clouds being aloof, name your techniques based on cloud type and attempt to derive certain skills from the definition of each type. There's more way than simply relying on, you know, just clouds.
To everyone, I believe I have just jumped the gun. The results that where handed down to me wasn't actually mine. Long story short, t'was a false alarm. I'm here to stay.

And Dawnstar, when making techniques, avoid making them overly complicated. The one that you just came up with, seems were technical and requires a lot of steps; I doubt your enemies would just wait to get hit by that. You're all rookies. Also, avoid using your trait as being the pivot point of your technique. Use your fighting style, the trait is only there to act as a supplement. Its just a bonus that I gave away. Zoro never used his Power of Destruction as a principle of his techniques, it just served to strengthen them.

Hillan said Hiya, room for one more?

Any chance I would be allowed to do something.. Outside of the box?

I'm thinking undercover Marine Captain as a rookie Pirate.
I don't mind this, as long as you know that you aren't any stronger than the other rookies and that you should prepare for Pirates who think they have a score to settle with you.

DAWNSTAR said Well, you could make a captain or a Nakama. It doesn't really matter right now if you were late. The only difference between the two would be the quality of the sheet. A nakama doesn't have to have the best quality while a captain would have to have better quality. This means that you can give us a two or three paragraph history on a Nakama character but the Captain would have a three to five paragraph history. There is a lot more to tell about your character if he is a captain than if he is Nakama. You also have to consider fighting styles. A Nakama wouldn't have a fighting style like Santoryu but a Captain would be capable of doing that. Plus, some Captains the Marines have devil fruits while a Nakama isn't likely to.

(Side note: A nakama is translated to crewmate in one piece.)
This was something that made me cringe. First and foremost, Nakama means colleague, compatriot, friend or comrade. Being dubbed as a mere "crewmate" seems like a poor way to put it. Anyway, each character is a character by itself and isn't any less of a character regardless of his status and or rank. The quality of one's CS should not be lessened just because he's not going to make a character worthy of being a captain. All of the Straw Hats had a sufficient backstory regardless of being the captain or not.
DAWNSTAR said
Can we agree that Vis's technique, Sutoraiku! Kaze no burēdo, wouldn't have defeated Moto Moto? Injured him, yes, but not likely to knock him flat on his butt. I just need a confirmation on this from everyone so that I can continue the posting for Vis.
That was a good joke my friend. Will try to get an update up as soon as I can.
To everyone that is a part of this roleplay, I would like to apologize, but the problems I have mentioned a few days ago have completely resurfaced. With this, I believe I won't be able to do updates for an indefinite period. As of now, my presence in the site will be intermittent, but eventually, I will not be able to go online anymore.

I have spoken to a few players, and they suggested that I look for someone to take my place as acting GM for the time being, but I am unsure if any are willing to. For what it's worth, if anyone is interested, feel free to post so or send me via PM.

Again, my deepest apologies to you all.
Oh, I was referring to personal problems that suddenly appeared. Just didn't want him to work hard on character, have him join and suddenly go on hiatus.
Something has come up and depending on how things go, the RP may or may not be significantly affected. Nothing definite yet, but I just want you guys to be aware.
@Scio
Never mind. I take it back. Also, to anyone who plans on joining, please put your character sheets on hold.
I think we're going to have a problem.
The world is more diverse nowadays.
Prejudice due to race isn't that common since people from all races managed to immerse themselves with one another in the past 30 to 40 years. That goes for Skyfolk too.

@Scio
The more the merrier.
You can try.
Also, since everything is set. I could probably do individualized/group updates instead of just one general one.
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