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I like Star Wars.

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Yellow Six – The Deep Core


“Take the lead, Six, I’ll cover your tail,” Codey said.

“Copy that, Five,” Camara answered, and pressed the acceleration forward as Codey eased off and fell to her right. On the one hand, Camara didn’t like that her senior officer was covering her, as if she needed protection as the youngest and most vulnerable member of the squadron. It felt like she wasn’t pulling her weight. On the other hand, she’d developed a keen fear of death over the past half-hour.

“Who the hell are these guys?” Codey growled over their wing-comm.

“Pirates, maybe?” Camara offered. The enemy, whoever it was, flew a motley array of ships. A few Sith interceptors, like she’d seen in wartime holovid footage in the academy, a few Aureks just like the one she flew, and a handful of Star Guards. The remainder were more outdated models – Ravens, Pikes, Honor Guards. The fighter she’d shot down was a Chela, a three-hundred-year-old model that was proving itself a battlefield threat even today.

“What kind of pirates go blow-for-blow with the Republic Navy in last-generation starfighters?” Codey asked. It was an unsettling question, and Camara didn’t have an answer.

She was saved from speculation as her IFF systems picked up a hostile target sensor painting her Aurek. The image on her HUD would have given her a rush of adrenaline if her system weren’t already flooded with it. A holographic display of a Mark VI interceptor, projected in light blue tones, hovered above her console. She was being engaged by a Sith fighter. She almost felt the urge to laugh – to think she’d dreamed about gunning down these fighters in her teenage years, before the academy, before Yellow Squadron.

That urge was warded well off by the horror of knowing that her first encounter with one might very well kill her.

As she banked away from the targeting sensor’s lock, she craned her neck, watching as it moved to Codey’s tail and poured green fire into the void. The captain evaded the interceptor’s tracking with a deft bank that mirrored Camara’s, but only barely. She thought she saw him take a glancing shot or two.

“This is Yellow Five, there’s one on my tail,” Codey shouted into the squadron’s comm channel. The interceptor rolled with him. Aureks were great fighters, but the Mark VI had a terrifying nimbleness to it. “Shields at forty percent, I need an assist.”

Camara watched her tac-net as it rendered the positions of the ships, the rendering of the interceptor closing distance with Codey’s Aurek. It was nearly on him, and the rest of Yellow Squadron was nowhere near close enough to help. As soon as it came within a few hundred meters, Codey would have nowhere to go. The VI would outmaneuver him and tear him apart. The Aurek was an incredible ship, but it was older, slower, and just less maneuverable enough that during the early stages of the Great War the ratio of kills to losses had been as low as one to four. But then the Navy’s fighter corps had developed the Tranchi Weave.

“I’ve got you, Five,” Camara answered him, “let’s pull him into the weave.”

Codey’s voice came through the wing-comm now. “We don’t have the distance for that.” He was right. The Tranchi Weave required intersecting flight paths that put enough distance between the two for Camara to get an angle on Codey’s pursuer. They didn’t have time to make the arc they needed for Camara to turn in on the VI. They needed something else.

“Sorry about that,” Camara answered. It wasn’t her fault, really, she knew. He was flying second to her, and should have kept more distance between them, but she could have called it out. Should have called that out. In a training exercise she would have brushed it off, pocketed the slip up as a learning experience to handle better next time. This time, though, might be the last chance she got.

“Not your fault, just need a better idea,” Codey answered. Camara’s mind raced.

“Flip-and-burn,” Camara answered sharply, resting her hand on the acceleration. She wished she’d had another idea, anything else, but that was what she had. “Hold your speed, I’ll make a hard burn to get some distance."

There was a longer moment than usual before Codey answered. Camara’s tac-net blared an alert as the interceptor gained meter after meter on them. “Okay, Six, you got it.”

It took another second to resolve herself to it. Better to do a thing, once you've got your mind made up, than live with the fear of doing it. Camara punched the acceleration, and her tac-net showed her moving away from the pair. She’d seen this in the guncam footage, a rare treat and one of her favorites. It wasn’t a particularly popular one because the g-forces were liable to kill you. Camara thought, somewhere in the back of her mind, that she was young enough that the risk of having a stroke might not be as bad as pilots said. Hoped, maybe.

She put a half klick between herself and Codey before cutting thrust and redirecting power to the microthrusters. They screamed as they capped out at their maximum capacity to flip the ship on its head, fighting against the Aurek’s enormous momentum. The stars and glittering lances of laserfire blurred and lost their colors as she pulled up. Blackness creeped in on her vision. Her breathing was hard and heavy. She thought, distantly, that someone had once told her that whistling was a good way to keep yourself breathing in high-g maneuvers. She wondered who.

She just managed to maintain the presence of mind to hit the thrust again to complete the flip. The positive vertical gs relented and were replaced by the excruciatingly worse negative gs of rapid deceleration as the ship stabilized to level out, and the rapid deceleration as the ship’s engines fought against its velocity. Her vision was clear, if red, as the g-force dampeners overclocked themselves keeping her alive and conscious.

And that was it. She was sliding through space, backwards, decelerating rapidly, nose of her Aurek pointed directly at the oncoming hostile. Codey’s Aurek slipped by her with hardly ten meters between them. Her HUD lit up the transparisteel to highlight the interceptor hurtling towards her. Targeting sensors were painting it clear as day. She squeezed the trigger. A pair of glittering red lances, deepened to a blood crimson by the pressure on her retinas, punched through the cockpit of the Mark VI.

She cut all power and let the ship tumble weightlessly through the void. She would have collapsed if she weren’t already couched snugly in the cockpit. She let out a shuddering exhale as the Aurek’s shielding batted away the debris cloud, and she wiped blood from her nose.

She brought the engines back online and pulled up and away, falling back into her ship’s angle of velocity and bringing her back to Codey's wing.

“Six, you alive out there?” came Codey’s voice through her comms.

“Yeah,” she said weakly. Alive, but in desperate need to empty her stomach into a vac tube.

A whistle came through the comms. “That was a hell of a shot, kid,” Codey said.

“Thanks,” she said with a cough.

The shuttle was a light stock freighter, dressed up in Republic colors, that exited the refueling station hangar with gusto, blue jets emanating from the engine block as it soared into the void. Codey and Camara dropped into a close escort formation, and together the three ships banked toward the fray.

The hyperspace egress point was beyond the hostile capital vessels. Whoever these people were, pirates or otherwise, they’d set up a masterful ambush in a transitory bottleneck, effectively blockading the hyperspace route with just a couple of vessels. Ordinarily these vessels wouldn’t stand a chance against three Republic cruisers, but they’d caught them at their most vulnerable. Two were disabled, engine blocks eviscerated by heavy weapons fire, but the third had managed to disengage from the refueling station and was just then moving into a battle line formation. Granted, it was a battle line of one, but it was her ship.

Some strange emotion clutched at her chest, and she felt a sudden urge to cry as she watched the Autumn Gold, her ship and home between worlds, badly beaten and battered, taking a stand in the face of what felt like overwhelming odds. Turbolasers splashed harmlessly and dissipated against newly onlined shields, and the Autumn Gold’s turrets answered shot for shot in an impressive display of Republic firepower.

“Yellow Squadron, this is Yellow Leader, Colonel Tua and Red Squadron are heavily engaged. We’re getting hit hard, and it’s up to us to start hitting back. The Autumn Gold is damaged but reporting in as fully operational, with shields at thirty percent and steady. Captain Soo is initiating a hard burn into the enemy capital formation. Yellow Five, Six, Seven, and Eight will escort the shuttle to the egress point. The rest of you, arm your proton torpedoes, form up on my wing, and prepare for an attack run on that Ajuur-class. Understood?”

“Understood!” came a chorus of voices over the comms.

“Understood,” repeated Camara, wiping the rest of the blood from her nose and gritting her teeth.
Great character sheet. Barring any objectionable revisions (unlikely, as far as I can tell), this has my approval.

Only note might be to expand on House Berkaat, maybe in terms of a contact, but that can be accomplished in the course of IC writing. I leave that to your discretion.
Approved.
Approved, thank you for revising.
<Snipped quote by Jackdaw>

I like the symmetry of the concept; from the race to the personality to the weakness--it all aligns very nicely and fits together.

A bounty hunter this old, though, has history. Would have been nice to see a few old stories at least teased in the bio. ;)

All in all, not a bad BH flier. Approved.


I'll do you one better (maybe equal) - I've added a lil short story as an addendum.





Yellow Six – The Deep Core


Space was mostly empty, except when it wasn’t. It was full and alive now, with screaming engines, flashes of laserfire, and the wreckage of gutted ships drifting across the solar plane.

Camara Effree had graduated first in her class out of the academy. She’d been good at flying all her life, since she was a girl on Mirial at the helm of her father’s airspeeder. As a teenager, she was obsessed with the idea of flying with the Republic Navy, engrossing herself in hours of guncam footage from the frontlines of the Great War. She realized, now, that she’d never really considered the bone chilling fear of live laser fire that could cut her from the safe, sheltered cocoon of her cockpit and spill her out to freeze in the black depths of space.

But now she was here, and her hands were slick with sweat under her gloves as she followed her wingman’s lead through her first dogfight. Captain Tav Codey brought his Aurek into a sharp bank, rolling onto the tail of an interceptor, and she followed suit. A green lance came across the nose of her fighter. She assessed her HUD, fear gripping her by the throat. The cold analytical half of her brain, assisted by years of training sims and live flights, determined she was clear, but she looked again and again.

Red lights flashed ahead, and her eyes were pulled forward just in time to watch Codey tear the fighter apart with a burst of laser fire.

“Yellow Six, you okay back there?” Codey’s voice came through her intercom. Cool and collected, a veteran of how many sorties through the years of war.

“Yes, sir!” Camara answered. She did her best to sound confident, and her best to guide her Aurek smoothly after his. She managed the ship better than the affirmation.

And then the old man’s voice came through her comms. “Yellow Squadron, this is Colonel Tua speaking, do you copy?” Colonel Vos Tua, the aged Nautolan commander of the convoy’s fighter wing, spoke with calming authority. It reminded Camara of the day to day, the preparation, the easy confidence she felt before she strapped in today. She stretched her grip and breathed, banking with Codey as he moved to tail another interceptor, this one on the tail of a friendly Aurek.

“This is Yellow One, we copy, Colonel,” came the crisp response of Camara’s squadron leader over the command-comm.

Codey loosed a hail of red lances, and this time Camara followed suit, pulling the trigger and unleashing a burst of laser fire from her Aurek’s twin cannons. The nimble fighter stayed out of their line of fire, the pilot reading their target locks and adjusting while keeping on target himself.

“Yellow One, the enemy have jammed our communications.” The voice was far off, even in her ear, as she watched with horror as green blades cut through the Aurek’s left wing and turned the fighter into dust. “. . . launching a hyperspace capable shuttle . . .“ the voice continued, but Camara was paying no attention now. She pulled her Aurek up on the z-axis as Codey dove, trapping the interceptor between their guns. As the hostile pulled up to maneuver away from Codey’s sensor lock, he drifted directly across Camara’s line of fire. She squeezed the trigger and reduced the ship to wreckage.

“Great shot, Six!” Codey shouted over the wing-comm, and Camara exhaled a sharp breath. It was all she could do to keep herself from screaming with exhilaration.

“You need to escort that shuttle to the hyperspace egress. Your tac-net is being updated now.” Colonel Tua’s voice brought her back to her base, and she realized their commander had been feeding them an assignment.

“Understood, Colonel,” Yellow One answered.

As he spoke, Camara’s holographic display of the battlefield updated with a dozen flight routes to guide Yellow Squadron to a hangar on the far side of the refueling station, still undamaged and operational in the face of the flying turbolaser fire. Less than a dozen, she realized with a numb chill. Yellow 3 and Yellow 10 were no longer on the map.

“Make sure someone hears about this, pilots,” Tua said, and the command-comm went dead.

Camara brought her Aurek to bear on Codey’s left, watching as the hull of his ship was illuminated red and green in the exchange of cannon fire in the void, and followed him toward the target.
Limited-Use Character Template


Name: [Your Character's Name]

Occupation and Affiliation: [i.e. Freelance Bounty Hunter, Destrier Crewman, Corsin Resistance Fighter, Czerka Corporation Mercenary, Pilot]

Description: [Include such details as age, species, clothing, weapons on person, details regarding appearance, whatever suits you]

Background: [A very short and sweet, third-person account of who your character is, what he does, and what he's been up to prior to the commencement of his or her participation in this story]
“The Lightspeed Express always delivers.”

Gaust - Qatr Station



This job had taken him to a system that didn't have a name, just a long, alphanumeric string of characters that constituted an astrographic signature. It wasn't until he'd landed that someone had told him the star had a name - Qatr.

The system was so remote and unimportant that the Sith Empire, early in the war, had conquered it quite accidentally. Military strategists on both sides of the conflict moved the frontline from time to time to accommodate territorial developments, and at some point or another the parsec containing Qatr ended up on the Imperial side of the map.

Qatr itself was a small blue star orbited by two planets, called Qatr I and Qatr II for lack of a better alternative, respectively. Qatr I was a near worthless hunk of scorched, airless rock orbiting its star inside a distance of sixty million kilometers. Entirely uninhabitable, Qatr I was home to a few inconsequential mining operations. The most attention the Qatr system ever received came when a Borgo Prime-based industrial group considered cracking the dwarf planet open in a strip-mining operation shortly before the war.

Qatr II, a hazy green gas giant orbited by a few moons, was slightly less worthless for the fact that its atmosphere contained gasses that, while heavily diluted, could be converted into sublight engine and hyperdrive fuels given sufficient refining efforts. Despite the difficulty in finding the system on even the most current map, the navigational challenges in traveling to and from the system, and the discouraging profit margins, a small collection of mining and refining stations had taken root on Qatr II, hovering some fifty thousand kilometers above the planet core.

One of these, called Qatr City, was home to just shy of a thousand or so sentients, most employed by Borgo Prime based mining companies, eking out a living in the Empire's microscopic private sector. There were no education centers for children, hardly anything that qualified as a restaurant, and a skeleton government manned by local union representatives wearing different hats. There were very few places in the galaxy less relevant, which made it an ideal location for the Corsin Resistance to set up shop.

Resistance types and rebels were, in Jonnu Gaust’s experience, good for business. Lightspeed Express prided itself on its captains’ abilities to move anything and anyone wherever they needed to go. Rebels frequently needed to move people and things to places quickly and discretely. The Corsin Resistance might as well have been Lightspeed Express’s target consumer if it weren’t for the fact that working for them was not unlikely to get you killed.

Gaust and his crew were the types willing to do the kind of work that might get you killed though, so it was all the same to them. Courier operations across the Republic border, and especially inside Imperial territory, were their specialty.

“Courier operations across the Republic border and inside Imperial territory are our specialty,” he stated as much matter-of-factly. His partner in this conversation presented him with a thin smile.

“That’s what we need.”

Gaust sat across from a waif of a woman, pale skinned and silvery haired, in what passed for a cantina in Qatr City. It had all the homeliness of a droid factory, mixed with the smell of spilled liquor, sweat, piss and vomit. Tough to open the windows on a world without a habitable atmosphere, sure, but he wished the air filtration systems were working. Or that someone would give the place a once-over with a mop at least.

The woman was seemingly unaffected. Though dressed plainly, she was well poised, back straight in her seat at the table, both hands wrapped around what passed for a clean mug at this joint. More poised than Gaust, even, a man who held stature in high regard after serving his 20 with distinction.

“You’ll be carrying a shipment from Borgo Prime to a second location deep in Republic Space.”

“What’s the nature of the cargo?” Gaust asked.

“Compact and highly sensitive,” the woman answered. Gaust didn’t like vague answers, but that was part of the business. “But very discreet. A captain with your skillset should have no problems transporting it.”

“You’d be surprised how little it takes to run into problems in my line of work,” Gaust returned.

“I’ve reviewed your company’s fees. We trust the expense we’re incurring for your services means that we can expect the cargo to arrive regardless of any problems that may arise.”

Gaust leaned back in his chair in what he thought an approximation of easy confidence. “Well, one way or another,” he said with a smile, “the Lightspeed Express always delivers.”

- - -


Welcome to Once Upon a Time in the Outer Rim: Episode II – Lightspeed Express, the second chapter in the Once Upon a Time in the Outer Rim series of small scale, Spaghetti Western and frontier-inspired adventures in the Star Wars universe.

Lightspeed Express is one of the galaxy’s premier courier companies, providing rapid transportation of goods and people anywhere and everywhere. No matter the job to be done, the Lightspeed Express always delivers.

Enter Jonnu Gaust, former Imperial naval officer, Lightspeed Express courier, and captain of the courier transport Destrier. Rather than pursue a post-service career within the comfortable infrastructure of the Imperial administration, Gaust turned his attention to the Empire’s fledgling private sector, that unhappy accident that arrived alongside the hundreds of worlds annexed from the Republic. His skills, talents, and experience proved invaluable, giving him the tools he needed to succeed as a courier in the most heavily regulated and patrolled sectors of Imperial space, and across the border into the Republic itself. Years of success in this arena have attracted a most unlikely client, the Corsin Resistance.

Few worlds fought the Sith harder than Corsin. Battlecruisers dueled in the uppermost atmosphere of the system’s gas giants. Starfighters engaged in fierce dogfights through an asteroid belt cluttered by the wreckage of warships. The lunar crust of her moons fractured under turbolaser bombardment before the local Corsin defense force and Republic Army allowed the Sith to bring the fight to the planet’s surface. But Corsin was conquered, her Queen executed on the throne, and her people subjugated. The new Queen of Corsin is a Sith puppet, but her sister, the Princess of Corsin, leads a fierce resistance against the Empire.

The Princess of Corsin’s war for her planet’s freedom is a losing one, however. Only with the help of an old ally might the tide turn, and so the Corsin Resistance places a message in a proverbial bottle and hands it to Captain Gaust.

- - -

This is larger than Last Skiff to Mos Vaada, for sure, and I expect we’ll see a bit more variance in the types of characters signing up for this one. The crew of the Destrier, Corsin Resistance fighters, Borgo Prime information brokers, Imperial agents and various antagonists, and so on. As always, both permanent and one-shot characters are welcome; check out the character sheet section for a Limited Use Character Template.

Come by the OUTOR channel in the PW Discord to coordinate your role in the story.
So, for clarity; what is the 'artillery,' actually? Some kind of cannon? Anti-tank rifle? Really big mortar?


Yeah so I’m picturing it as a mounted gun emplacement with the dimensions of a large recoilless rifle or similar.
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