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4 mos ago
Current Genshin being allergic to melanin amuses me greatly
6 mos ago
It's gonna be gas. Can't wait to see what sort nonsense you can pull of in focus mode with the funlance and hunting horn. Also, looking forward to new monsters to skin and wear as hats.
6 mos ago
The zaza got me talkin’ like Pingu
1 like
6 mos ago
Shoutouts to the degenerates that love hand-holding
3 likes
7 mos ago
Fun vibe tbh

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Just some rando. I'm 20+ so no worries about rping with a kid.

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@Pezz570@Fetzen@13org@HokumPocus@Typical



The man continued to run along with group as they followed their benefactor. Getting there was a slog as they would be taking all sorts of strange misdirecting turns and some pauses. The cold rain soaking him and everyone else was unpleasant, but not entirely foreign to him. Many times he'd silently endure bad weather when he was out in the wildernesses when traveling between places. But it was annoying to wait there silently and without any direction. If he was out on his own he'd have the anime to keep moving or seek or make shelter from the rain. On the bright side of things, at least him and his clothes were getting a wash.

Eventually they'd finally enter the lair through this secret tunnel in an unassuming building. Malkev would finally introduce himself as such. And with his introduction came the reveal that the Watch was gone and had some "allies" that would be of use. His interest and enthusiasm was greatly diminished. He had noticed that his senses were heightened without his volition which roused suspicion. Then there was the Kharu-Natjer and his exotic slaves. It did nothing to salvage expectations. "Great, we just walked into a fucking snake pit." He thought to himself.

It was right there and then that he decided he would do nothing with these people. The others may cooperate with Malkev and those people. He would not do anything to accrue any sort of "debt". Already he knew they'd probably have already gained some just by taking refuge here. And so when the healer slaves come towards him, he would push them away. Besides it not like he was hurting and needed it. He could take care of himself with just some time alone. The dinner offered was another thing he'd declined to partake in. Still, he lingered a while longer than he needed as he saw Chres sitting alone and looking down. He'd do nothing when Karina approached Chres. He figured the man would only be in the mood for just one person.

"I wonder who else doesn't trust trust these people. Well time for me to take my leave. No use lingering here if I'm not gonna eat."He thought to himself as he prepared to wonder off. He was thinking of seeing if he could leave this lair. Sure, it was dangerous but it wasn't safe here either.
Cool go for it then.
F

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I was being partially facetious, but not like the Fire Emblem character art doesn't detract from that perception. Since from what I know of the game is that there's an aspect of pairing characters together for stuff.

As for the setting's tone, yeah kinda. Although I'm more ambivalent about it than anything else. The initial description or pitch of the game of being a knight under the command of a warmongering empress was ample enough for me to create a character that could work. But the ensuing details made him unsuitable for the tone of the game world, and I don't have any suitable replacement. I'm having difficulties coming with an angle and something to care about, but it's kinda hard since everything is terrible. That being said, you don't have to change the setting for me. You still have yet to get other players and they might be fine with your setting as is.

As for NPCs, I don't have any eidolon ideas. My character was going to be a soulbound weapon user. But I could make a few up once I reread the rules for making them.
Well that sounds like you could tie it into an additional source of rerolls and awesome dice. You probably saw the item creation stuff on the author's webpage so getting temporary items works too. I'd hesitate to call it progression though, and the system isn't that geared for it to begin with. It's more like they're meta-resources like fate points or whatever. The difference being the resources/rewards are tangible things that exist alongside the characters.

As for NPCs, I guess Void Hunter Morgana?

Favor could be used to gain story benefits, such as gaining allies for a battle, earning conquered territory, or even getting a moment alone with Her Majesty.


So are we like a dating sim now? Where the players are competing to be best boy or girl and fill the Emperess's dark soul with light?

How many favor points does it take to hold hands?
Never played fire emblem so that goes over my head. But basically the setting is like one of those 80's turbo-edglord gorefest anime movies. And so wretched that unleashing some manner of apocalypse could be seen as merciful.

So is there a reason you want to make the progression system different from how anima prime does it?
I think I've done that before in games with enemy tiers. It's a pretty useful tactic to help sell the progression in strength. I don't like the soulbound weapons having that effect, since it would overvalue it. It and summoning are supposed to be optional elements that you enter into.

I'm fine with the summonable monsters being something you can encounter in the wild. As well as some of them being intelligent and capable of being talked to and stuff.
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