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    1. Jig 10 yrs ago
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Section #1: Jig Being Right


It has come to my attention, that I am primarily right and drunk.

Jig is completely right.


Jig is right.


[11.01.50] Gowi:

Jig is right. Feel free to send that along.


[Jig is] 100% correct.


Jig was right 8 months ago, and is still right.


I love you, Jig. It's because you're Always Right™.


Once again, Jig is absolutely right about this.


Where is Jig when I need to vent about politics?
Drunk.


The mighty Jig is of course right.


Section #2: Jig's RP's


I'm not post-dating RP's I've been in that died out of nowhere and I've basically forgotten about, so here are my present ones.

Current:

Previous:

Wolf Manor (GM)

Wink Murder (GM)

Project Rehab (Player)

The Kidnapping (Player)

Wink murder: Who Killed Mr. Jig? (GM)

Finite Incantatem (Co-GM)

New Dawn Rising (Player)

Most Recent Posts

For formatting, this is a good start.

1) Something eye-grabbing or attention-catching: a snippet of plot or an interesting image. This is your hook.

2) What the game's about: bullet-points, as in the examples, are great for this. If you can't condense the concept of your game into bullet-points, I'd say it's not clear enough.

3) What you want from your players.

If you follow the above, you'll present your game in an interesting way, clearly indicating what it's about and who you're looking for. In my experience, if you can't explain in very simple terms what it's about or who you're looking for, you'll get people you aren't looking for who don't really know what it's about (you don't want this).

While I agree you don't want people to be firing into character sheets until the OoC, if you anticipate the OoC might be more than a couple of days, a rough idea of what the character sheet might look like will engage enthusiastic players before they lose interest.

In my experience, always always always make sure you have a set plot from which you are happy to deviate but to which you're ultimately working towards. This gives players the impression that they have wiggle-room in the game, but it stops them feeling that they have to walk the fine line between creatively contributing and overriding your ideas and pre-built plot. Give an idea of where you're aiming for, but leave it open-ended, so players feel like they have a contribution to make while not being overly pressured to drive the thing themselves.

In my book, a 'Rules' section of the Int.Chk/OoC is usually superfluous. People know they're not supposed to Godmod/Powerplay/Etc and you already have the forum's support, as GM, to run your game how you want. A rules section basically makes you look like a patronising dick, in my eyes, unless your game is unconventional enough that you want to insist that people do things a particular way: for example, in a murder-mystery (my bread and butter), you'd want to impress the need for secrecy.

If you're confident in your idea, but don't have enough people to run it - upgrade to OoC anyway. Some people don't check IntChks and would prefer to join a game that looks like it's already going to go somewhere (which is cowardly, but whatever), and you can always bump if you're confident that your current player-pool have confidence in you and will stick around.

Above All:

Look like a competent GM. This means tidy, neat formatting. This means good spelling and grammar in, certainly, the Advanced Section, but also Casual. This means presenting your game in such a way that people who look at your game might say 'hey, this seems like it's actually gonna go somewhere and I wanna stick around for it'. Without the last part, you'll put off people who want to find something to commit to while leaving your game open to people who want to use your project to spin their latest character.
Pretty sure German sub-aristocrat x rural Minnesotan is a genre.

Rule 34 is a dangerous thing.

It's worth reminding everybody that SolxFelix was almost a thing. I didn't even notice the innuendo until Flavs pointed it out... and then I promptly removed it.

#disappointabounds
it led to the most homoerotic


I still can't believe that I didn't even notice until basically afterwards.

The others might not know that I insisted it be amended.
...I won't be able to GM either, because there's so much I have to learn. It's always an experience, but I'm far from clever enough to weave a wonderful bloody tapestry like this deserves.


If you don't want to do it, that's cool, but I don't remotely believe you're in any way 'not good enough'. If it's a case of 'things to learn', the best way to learn is to do, and the second best way to learn is to ask people who have done, and obviously I (and probably also Bliss from way back when) can tell you directly what worked well for us and what didn't. If Real Life is doing its thang, though, there's not a huge amount to be done about that.

For what it's worth, a CO-GM is something I would definitely endorse. Trying to work out the insanity in my own brain alone was pretty challenging - I actually tried asking some RL people to soundboard, but none of them do PbP RPing and the closest I got to help was relevant only to P&P RPGs/LARPing, which wasn't super-helpful and honestly, wasted about an hour of my time in which I was too polite to explain how limited that person's utility as a resource was.

Apart from anything else, don't assume I did/am doing a super job of this. I think I did a good job of trying to make sure everybody had stuff to do and hopefully keeping intrigue high, but the actual plot is a glorious mess.

...

Alternatively, if nobody wants to GM, I could consider rebooting it myself - ideally with a CO-GM. This is something I'm absolutely under no circumstances promising, but it's an option. I get that people get attached to their characters (you have no idea how much fun Sol was to write for) but clearly, trying again would give me a chance to dodge the pitfalls I sleepwalked into last time and hopefully build a plot that is more participant-proof.

Kinda gutted that I didn't manage to tempt anybody with the spoilers, though. :P

Go on, who fell for the Starter-Pack?
Suddenly, with a deep, unpleasant crack, the door erupted off its hinges, blasting splinters and split chunks of wood into the air. The silence that filled the room was punctured only slightly by the tinkle of a screw hitting the floor and rolling gently. There in the doorway stood Sol, still clearly hungover from the ball, judging by the pallor to his face and the prickly dusting of hairs across his unshaved chin. He was still wearing the best part of his suit, which was sopping wet. A wide, if frail, grin, was plastered across his mouth, even as his shivering body quivered where it stood.

"Did somebody say karaoke?"


Jigwins


Solwins





This is the most resilient fucking group and I fucking love you fucking fucks for it. You fuckers. :P

Here's the skinny: we have options.

1) We limp along and hope I can get my shit together at a time that coincides with all of your shit not having fallen apart and see if we can keep this going. If this is what we'd like to do... I believe it's Cops' post. :P


or the frankly better one

2) We call Wolf Manor an awesome experience, and move onto the next Murder Manor with whoever would like to join and under the capable GMship of somebody who actually has the headspace for that. It means that I have to commit less, because I would be playing and not running the game, somebody else gets to bring a fresh perspective to this quirky kinda game, and it's actually a guaranteed way of finding out what was behind mysteries such as "Lena's surprise grudge against Jonas", "The secret of the maybe-missing paintings", and "Why the fuck Jig kept bringing up the fucking Handyschüssel". Other mysteries include whether or not there were indeed were-gators in the lake and what on earth was howling in the woods? In my ideal world, somebody would simply volunteer (I believe Ging was interested for the last reboot?) and the rest of us would pack up our old kit bags, hire a van, and all jump into a new thread together.


If anybody does wanna poke their head above the parapet (and I'd be nine billion per cent behind them if they did), check out the GM starter-pack below. If they can let me know ASAP if they wanna do it, it means I'll have ample time to start generating nicknames for you, this time. Either way, if you don't have my email but want it for any reason, send me a PM or, if I don't respond because I've floated off again, I know at least Flavs has it, so ask her.



By the way, it is a condition of any subsequent Murder Manor games that an awkward piece of manmeat called Felix be present. I'm pretty sure Ging wouldn't come back otherwise.
My buddies are coming to Amsterdam to visit.

*Jig vanishes in a puff of smoke*
I heard you can't catch Kirins here. It says in my guide that you have to trade with somebody from another forum.
That might be a good idea, to get an injection of ideas. You around tonight*?

*tonight in central European time
Life 'n stuff.


Hear fucking hear.
Went to Mars for thirty seconds but I'm back now and I got tshirts for everybody.

Still lurking. Totally blocked on the writing front.
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