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    1. Jig 10 yrs ago
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Section #1: Jig Being Right


It has come to my attention, that I am primarily right and drunk.

Jig is completely right.


Jig is right.


[11.01.50] Gowi:

Jig is right. Feel free to send that along.


[Jig is] 100% correct.


Jig was right 8 months ago, and is still right.


I love you, Jig. It's because you're Always Right™.


Once again, Jig is absolutely right about this.


Where is Jig when I need to vent about politics?
Drunk.


The mighty Jig is of course right.


Section #2: Jig's RP's


I'm not post-dating RP's I've been in that died out of nowhere and I've basically forgotten about, so here are my present ones.

Current:

Previous:

Wolf Manor (GM)

Wink Murder (GM)

Project Rehab (Player)

The Kidnapping (Player)

Wink murder: Who Killed Mr. Jig? (GM)

Finite Incantatem (Co-GM)

New Dawn Rising (Player)

Most Recent Posts

<Snipped quote by Jig>

Definitely had something in mind that's essentially a mixture of the the Versailles and Trianon treaties. Though instead of fragmenting Jodesia into a number of territorial divisions meant to finally empower minorities of the Jodesian territory long repressed by some overbearing regime, war reparations of sizable quantity were imposed and at least some portion of land, in and around Switzerland and the northernmost stretches of Italy, was acquisition to Franco-Iberia, in addition to, as you said, some African territory that likely would've occupied some portion of the modern People's Protectorate.

Thoughts?


I like it. :)

For Jodesia, the aftermath of the Great War was also the coming of absolute power for the Keizer: the political instability and general insult of losing caused great dissatisfaction among the population, and the Rijksraad was ousted completely, later to be (partially) reinstated, leaving the previous Keizer with absolute power. Not sure how Franco-Iberia would feel about that whole situation (though probably negative), but maybe we could say that the outlying territories, furthest from the Keizer (ie: East and South), were particularly belligerent and unstable and the then-Keizer (Marmora) was actually seen as a responsible, calming influence, even if power became more centralised. That kinda justifies leaving Jodesia to sort its shit out on its own. Of course, when Marmora died and Maximor took the helm (eight years ago, IIRC), the peace had been too-well entrenched to jeopardise, even if he's not a man to be trusted further than he can be thrown. Depending on how much you want to involve yourself in this, Franco-Iberia could have actually tacitly encouraged or supported the centralisation of power, if they might now want to wring their hands over having made something of a monster.

Incidentally, uhh, what was the Great War, you know, about? :P
I did want to maybe work some stuff out with Shorticus, but realised that I had no idea who all of the parties were or what was even being fought over, which wasn't the best position to work from.
@Jig Concerning making crappy land viable: I know of a nation that lends terraforming technology to friendly nations at extortionist prices...

*Whistles innocently*


That sure sounds swell. I kinda wanna wait and see whether anybody else wants to do something with that land before I get my mucky paws all over it and start making plans.
@Jig I have an idea to answer both questions. Perhaps that blank spot could be a client state of Jodesia? One that is planing it's own little offensive in the federation with the aid of Jodesian "Advisors"(in actuality, would be whole battalions or divisions worth of troops).


In my head, an ideal version of events would be similar to this, but wouldn't quite have happened yet.

  • It's crappy land, in terms of raw materials, crap soil, and not a lot there apart from maybe some nomads
  • Jodesia wants it anyway, just to consolidate their existence in the Americas and because it already has a history of making crappy land viable
  • Jodesia hasn't been able to seize it without an excuse because of the limits imposed on it following the Great War
  • Cooperation with the NAU in the Brazilian conquest gives Jodesia an excuse to basically 'move in' to set up a base of operations and then basically, ahem, not move out
  • Mine all mine


If anybody has any feedback/wants in/wants to fight over it, though, I don't wanna just be like 'dibs'.
Now that the IC has started, I'm reluctant to dig back into Jodesian history and rewrite it so that I have this whole huge territory in South America, mostly because it feels like putting a lot of effort into wasting a good plot for the future. If we want to put something there, maybe a Grogar colony or something sprung up there, and the land's so gross it wasn't worth anybody else trying to evict them?
Even better when they have a little extra bit about becoming a super cold badass when they have to be, giving them carte blanche to act as they see fit when they want to stop being friendly.


I frequently see the "Character has [Personality trait X] but also is [Diametrically-Opposed Personality Trait Y] in some circumstances". I don't think it's meant to be a carte blanche but an attempt to balance the character and give them some dynamics - although, as you say, it does basically load that character with caprice in the very section that's supposed to make your character comprehensible and reasonably predictable for the GM (and usually other players') benefit.
In other news, @Sigma, @Monkeypants, @Altrighthero, can we decide what's in that bit of territory south of the Caribbean and north of Brazil? I feel like it's going to be useful information given the shenanigans taking place.

Given that Jodesia is in this partly for the turf, it seems like there should be some reason they haven't just set up camp there already (possibly because they have no international excuse; because another NPC nation is already there; because it's basically uninhabitable), so there's a version of events where some of that becomes a rich and hearty pink colour on the world map, and I'd quite like to know what's stopping me. :P
*Altrighthero makes a nation*
*Every other nation immediately attacks it*
ooh, incidentally:

The Treaty of New-Vaduz


I'm calling this the treaty imposed on Jodesia in the aftermath of the Great War limiting Jodesia's military (think the Treaty of Versailles, imposed on Germany post WW1). In my head, though I'd like @Willy Vereb and @Brink_ to confirm or deny this, this would be imposed by at least one of their respective nations (along with a lost African colony)?
working on my post. it's not going to be a huge one sadly... and that doesn't impress the ladies :(


It's not size that counts. It's what you do with it.
@Dead Cruiser @Kassarock

Yo, so, it's true that Cruiser's character is pretty similar to Kassarock's. If we get enough sheets in, I actually wouldn't mind having two chaotic forces, but since that's all we have for now, I'm gonna suggest that Kassarock gets dibs on the 'chaotic' character, simply by being first. One possible fix is talking to each other and finding/engineering key contrasts that set the two apart and emphasising them - if you can't, then we can wait and see what and who else we get to see if this town is big enough for the two of you. There's definitely room for Destruction!Chaos and Corruption!Chaos, though, if you can refine the concepts between you.

Either way, here are some notes on your sheets on things I've picked up on that could maybe be tweaked or nuanced somehow. Apologies if I'm being picky, but... heh, I'm picky.

Flaws:
  • Everyone hates them/is sacred of them


I get where you're going with it, but you don't know who 'everybody' is, yet, so you might be jumping the gun here. Simply saying you have a really poor reputation might give people more to work with - also, I wouldn't be keen to see you eschew contact with other players by creating a character that simply can't be cooperated with. Maybe there's a way to relax this somewhat?

normally these are hidden by a set of ever present black sunglasses
...
were he to take off the jacket you’d be able to see the art work that adorns his body


Note that your character's clothes are literally a part of their physical presence. I can imagine sunglasses being pushed onto the top of the head, but 'taking off' a jacket wouldn't really be a thing.

  • Takyon is an unpredictable, despicable creature. Reviled by all, save for his utterly deranged followers.


As I build more of the city, there will be more scope for you to nuance this, and the notion of 'followers' would not be impossible, but the idea of 'worship' might not manifest quite as you imagine it: it'll be more like, you've weaselled your way into a position within the mortal life such that you have 'friends' who may or may not worship the ground you walk on, but it wouldn't be in any way a religious or spiritual worship. Also, I said to Kassarock, he might not be reviled by all, so you should consider giving other players the chance to cooperate with him.

with the occasional presence of a dark, hooded jacket.


As mentioned to Kassarock, appearances in this only fluctuate subtly.

dark forces


I'm not sure 'dark' is really a feature of this game, in the sense of 'holiness': with a bit of tweakery or clarification, this could very easily involve the negative, decadent emotions of the city at large, like greed and hatred? Which I'd ****in' love, personally.
@Kassarock: Looking good at a glance. I don't have time to drill down into it in minute detail (and I will :P) right now, so I'll have a proper look when I can.

@Dead Cruiser: Gotcha. The general rule is that Presences can't perceive Essence occurring at a higher level than themselves. To all intents and purposes, this basically means they can look at the raddest, coolest magical shit you're doing, and straight-up not notice that anything has happened. While they, like everything else, 'have' and emit essence (and you will be able to detect and perceive this: think 'auras'), this is completely a byproduct of their existence and never an intended action. This means that, from a Host's perspective, mortals are stupidly easy to manipulate, and that they can assume whatever role they choose in mortal society, if any, just by kinda 'making it so'.

I've been pretty slow on writing my own character, partly because I'll also have to write up God and Trouble as well, and I know that my sheet will, as you say, kinda be judged as a benchmark for what I'm looking to see. Plus I've got a game in the NRP section that I'm making sure I don't neglect. Expect my sheet today or tomorrow. If you want to risk it, shoot me what you have and I can give you some idea of how close you are to what I'm looking for.
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