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    1. Jinxlynx 11 yrs ago
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Would anyone be interested in doing a roleplay as several Imperial Knights from Warhammer 40k? I have a general idea I am fleshing out and would love to have a co-gm to discuss it with. Bare bones the idea is several Knights from different houses are converging on a recently re-discovered forge world that a Rogue trader stumbled upon. It is tainted by chaos and must be cleansed.
Does anyone know what page the chart for finding how much gold a level 3 character should have is?


Page 143 of the players handbook there is a chart for starting wealth.
@Rockin Strings Hey I can help you out with that AC bit on your sheets.
Base Armor for everyone is always 10, when you are not wearing armor like full plate or chainmail you can add your dexterity modifier to your armor class.
10+Dexterity Modifier. After that there is armor sets you can wear that can add to the number.

Light Armor: (Adds full Dex Mod)
Padded - 11 (Stealth Disadvantage)
Leather - 11
Studded Leather - 12

Medium Armor: (Only cas have a max of +2 Dex added to your AC)
Hide - 12
Chain shirt -13
Scale mail -14 (Stealth Disadvantage)
Breast plate - 14
Half plate - 15 (Stealth Disadvantage)

Heavy Armor: (You get no Dex modifier with heavy armor and some have strength requirments to wear)
Ring mail - 14 (Stealth disadvantage)
Chain mail - 16 (Stealth disadvantage, STR 14)
Splint - 17 (Stealth disadvantage, STR 15)
Full plate - 18 (Stealth disadvantage, STR 15)

Shields: they just give you a +2 to your AC but you need a free hand to wield one.

Your class also needs to have a proficency in wearing a type of armor like Light, Medium, or Heavy to wear it as well. Fighters for example can wear every type of armor but a Cleric can only used Light, Medium and Shields.

Also Mage not being a class @Game Maker did make a nice list with short descriptions of every class. A quick list of spell casters are;
Bard
Cleric
Wizard
Warlock
Sorcerer
You can referance them on the first post to get and idea of what they do, the Player Handbook will also have short descriptions on the class pages.
@Game Maker I run Adventurer's league games as a DM so I am a bit of a hardcore d&d player. I am very familiar with the core rules and mechanics of the game.
@TheUnknowable man, my character and you'res are not gonna get along well. two religious fanatics of a differing religion don't work together well


Ya'll should just worship Boccob the uncaring.
Strength
-Athletics

Dexterity
-Acrobatics
-Sleight of Hand
-Stealth

Intelligence
-Arcana
-History
-Investigation
-Nature
-Religion

Wisdom
-Animal Handling
-Insight
-Medicine
-Perception
-Survival

Charisma
-Deception
-Intimidation
-Performance
-Persuasion
@Jinxlynx
Fantastic, thank you. Also, how do some of your characters have so many points in your various skills? I thought we only had 16 points we could assign. Is there like a base level for the skills and then we add the 16 points to that?

Also, I apologize for editing the question after you had already answered me. I have slow internet and must have still been in the edit page when you answered


It's alright, It took my a while to write up that post and also get the list of all the classes.
I have all the those skill points because I thought that we also still have our Ability modifiers added to the skills where they apply. Like Perception is your wisdom modifier plus whatever points you put into it.

So for example Athletics is a Strength based skill and Acrobatics is a dexterity based skill, if you have 14 Strength (+2) and 16 Dexterity (+3), your skills would be;

Athletics: 2
Acrobatics: 3

And that is before assigning any of the points into the skills.
So, in layman's terms, how are we doing HP?


I don't want to step on @Game Maker toes but usual way to do HP is like this.
A fighter has 1d10 for their hit dice, at first level you take the max roll plus your constitution modifier. Then for each level after that you roll your hit dice and add that number to your HP plus your consitution modifier again. So lets say I rolled a 4 for level 2 and a 6 for level 3 and my constitution was 14 so I had a +2 modifier.

Level 1: 10+2=12
Level 2: 12+2+4=18
Level 3: 18+2+6=26

Each class has a different hit dice too
Barbarian 1d12
Bard 1d8
Cleric 1d8
Druid 1d8
Fighter 1d10
Monk 1d8
Paladin 1d10
Ranger 1d10
Rogue 1d8
Sorcerer 1d6
Warlock 1d8
Wizard 1d6
@Jinxlynx@Zhaliora I was taught by my DMs in all the campaigns I've played that it works as I described but if the majority of you have played otherwise (and I could have been taught wrong, some DMs do weird shit, myself included) we can do it as you have described, I just want to make sure everyone is creating their character the same way.


I don't want to sound rude but who ever was DM and taught you that was how HP is calculated was majorly wrong.
You would end up as a level 3 character with less hit points than a monster that is 1/8 combat rating.
If you did not get more hit dice as you leveled too there is not possible way you could survive 1 round against monsters when you hit the level 10 mark and people are doing 30 damage average per round. From the way you did the math you'd have 27 hit points at level 10. A level 10 cleric can cast a spell called Harm that does 14d6 at it's lowest spell slot and do 47 damage assuming they rolled a 3 on every die.

In every edition I have played which has been 3rd, 3.5, Pathfinder, 4th and 5th it has always been either take average total per level or rolling hit dice for hp, never just taking constitution per level. It is core rules, and I know this not a typical d&d game but I just want you to understand where I am coming from, especially when my character is a Melee caster and needs those extra hit points to stick in with the other close range fighters.
Okay everyone is argueing this and I realized I made some mistakes. First off I used human varient so I got a feat at level 1. Then I rolled for my HP and got a 6 and a 8, but I reread the draconic resiliance and it stated that I only get the +1 hp for my sorcerer levels so my max HP should be 36 and not 38. It was worded differently in the online source I was using to create the character.
Now if you still think that is too much I can take average HP and that would put me at 30 hit points max

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On that note, I made some edits to my CS.
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