You know how the age-old saying goes. Finders, keepers. It's the creed of the thief. Your sticky fingers just always seem to end up in rich pockets, grabbing coin, jewel, and trinket. You have a knack for waiting in shadows, always hungry. Driven by greed. Larceny runs through your veins. Thievery always on the mind. Walking the cobbled streets of the morning, where others see citizens and townsfolk, you see targets and possibility. No guards looking. No danger in the area. Nice and quiet. Time to find you a fancy new coin purse.
All of this opportunity, of course, comes with a risk. A great one. A caught thief is a dead thief. A lone thief is a caught thief. Only takes one wrong movement, one misstep, one touch to a chap's bum before he realizes the emptiness of his pocket and the person right behind him, former contents of said pocket in the red hands of the thief. Our organization exists to unify as a band of thieves and make as much coin as possible, making sure our own don't get caught, and et cetera. Essentially, we're a group of people who would love nothing more than to rob the rich blind and find themselves with new possessions. Welcome to our Guild.
Though, you may have heard around that our outfit isn't doing so well. It is just a shadow of its former self. This is why we are trying to hire new members, as well as relearn the tools of our trade. We are taking a new approach to how we handle our jobs, to make sure our clients are most satisfied with our handiwork. No more jack-of-all-trades. The route we will be taking will be having everyone specialize in a form of crime, be it ambush, fishing, numbers, heists, robberies, fencing less-than-legal items, and et cetera. Everyone will have one specialization, and the very best just might have two. We are also expanding our resources to take on new jobs, like protective services and assassinations. Since these are fairly new, only experienced members can take them. There'll be plenty of opportunities to earn coin, so don't worry.
This RP is essentially about a guild of thieves trying to restore their guild to its former glory through specialization and new jobs.
1. No jacks-of-all-trades. You have one, maybe two, specialization(s). Unless you can provide an astounding character, only one per character.
2. No lone wolves. For most jobs, you will have either a lookout or a partner in crime. A lone thief is a caught thief. A caught thief is a dead thief.
3. No godmodding other players. Non-essential NPCs are okay for you to play for a few posts, but don't let it get out of hand.
4. You can, and most likely will, get caught at least once or twice. Being a thief is difficult. Happens to the best.
5. Not everyone is going to specialize in the same thing. A maximum of 2 characters for each specialization.
6. A maximum of 3 characters per RPer.
7. Jobs will be assigned, no making up jobs just to get further on.
8. Don't just focus on crime. Interaction is key in a guild.
9. Any other rules by RPG I may have missed.
Name:
Age:
Sex:
Appearance/Description(Anime pictures or not, all are accepted):
Personality:
Preferred Weapon(s):
Abilities and Specialties:
Bio:
Other info:
All jobs assigned will be given to two specialists. These two will have to cooperate together and pull the job off, else forego their pay. The more jobs you complete, the higher up you are seen, and the more jobs you are likely to receive. Simple.
Information gathering/brokering: Zendra Alino, Father Jones
Alchemist/Toxicologist: Dr. Roban
Prison Breaking: Father Jones
Protection: Flint White
Fishing/Pickpocketing: Robb
Diversion: Suro Shahn-Lee
Guild Medic: Dr. Roban
Robbery: Jarret Flower, Robb
Fencing: Sarina Mashir
Debt Collection: Flint White
Assassination: Alekzander Kaeles, Shae
Guild Leader: Alekzander Kaeles