Avatar of JohnSolaris
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    1. JohnSolaris 10 yrs ago

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@JohnSolaris Nice read, though convoluted. Your attempt to rationalise magic has kinda turned it into an extremely abstract science, because magic by definition is something unexplainable. This much wording kinda ruins the whole magic feel of it and turns it into more of a Last Airbender x science fiction dealio.


Well, I did put in the science fiction tag...

It was always my intention to turn magic into a science. I've always felt that magic was not sufficiently explained in usual works of fantasy, as I usually approach things like how a scientist would; I do not believe that there is anything truly unexplainable in the world. The goddess in the introduction even said that the powers she granted to the player characters are only called "magic" to the humans because they're outside humans' current understanding of science. If you feel that this ruins the feel of magic being "magic", then we might have some fundamentally different viewpoints on a number of things.

I'm not here to look for a debate, though; there's no point in arguing whose take on magic is better. However, magic is going to continue to be treated like a science throughout the whole game, because that's the way I like it. If you don't like this kind of thing, I suggest you reconsider whether you want to join the game; I don't know if this is a dealbreaker for you or just a minor complaint.
This sounds confusing but interesting. Count me in.


Which part do you find confusing? Please tell me so I can clarify things and change the wording.
EDIT: The game thread has been made. It can be found here.
EDIT:

There were almost no replies in three days, so I assume most people here aren't interested in this. Maybe this is too long and complicated for people's tastes in the casual forum? In any case, I'm going to give up on it here, and post this again in the advanced forum.

Please don't reply to this thread anymore. If you're interested, go here instead.
Telling everyone not to post in IC tends to be an effective way to kill activity.

I wouldn't even call the RP slow by advanced standards, and if people want to post they will, if you can't be bothered then just say that and close the thread, because that's something else entirely.


Can I even "close" the thread? Maybe I'm blind, but I can't seem to find such a button anywhere.

Also, you bring up some valid points. This is a roleplaying forum, but I was asking the players to worldbuild as well. I'm new here, so I didn't know if this kind of thing would work out; but now it's pretty clear that it wouldn't. Since the concept itself is flawed, I will close the game, as you asked.

As I said above, I can't find a "lock thread" button anywhere, so the only thing I think I can do is to change the "signups always open" in the title to "closed". If there are any ways of locking or deleting the thread, please tell me, and I'll do so immediately.

EDIT: Please don't reply to this thread anymore. If you know how to lock or delete a thread, you could PM me. Otherwise I'll go ask someone on chat or something. The game is closed, so it should no longer be bumped.

EDIT 2: I asked people on chat. Apparently it isn't possible to lock a thread. Oh well, let the thread sink then. I've already put "closed" in the title.
I'm going to be honest and say that I've mostly lost motivation in hosting this game, due to the lack of activity. If the premise itself isn't enough to attract interest, I don't think there's much else I can do about it. And currently I don't think we have enough active players to keep the game going. I'd advise people to stop posting in-character unless a few more people sign up or otherwise show interest, since it's a waste of time to post in a game that's just about dead already; a few IC posts aren't going to save it. If no more people show interest, then let the game die.
I'm seeing a lack of activity in this game. Maybe people just aren't interested in it anymore? Whatever the case, I'm going to leave the game like this. If enough people are still interested, and show it by posting IC, then I'll post too. And if no one else posts, the game is just going to be forgotten, which I can accept.
@Behemoth542's character is accepted.

In case anyone is wondering, yes, the one who killed Edith's husband and kidnapped Edith in her backstory was indeed my character Alice. Her nightmare in my first IC post as her depicted exactly that incident. This is a subplot @Behemoth542 and I are going to develop together.
Sorry, but that still doesn't really work. The rebellion wasn't organized by a single person; it was the result of a number of independent rebellions joining together. There was also no release of magic from the destruction of the Dweomerheart. The thing that devastated the planet was the sorcerer-king's battle against the abomination, which lasted a few days and raged across Earth. The abomination couldn't have been summoned by a few guys that panicked; it was a carefully coordinated ritual by a large number of mages when all else was hopeless. Something like that couldn't have been done without planning.

You seem to be trying to set up your character as the sorcerer-king's arch-nemesis and the person most pivotal in his downfall. I can't allow that. The sorcerer-king was brought down by the collective will of all the people he oppressed, not any single individual; his actions and the consequences of said actions were global rather than personal in scale. At most, I can let your character be one of the leaders of the rebellion, possibly one that was against summoning the abomination. No personal rivalry with the sorcerer-king.
@JohnSolaris Ah, well that was the reason for my last question. I was thinking my character would have helped the Sorcerer-King complete the ritual for personal reasons, and helped him rule as second-in-command, however as war went on for some reason he turned and gave the enemy invaluable information. Then in the final battle he stuck down and killed the Sorcerer-King, ending magic and his own life. But the magic kept his soul alive and he rebuilt his body. He would not be as powerful as yours, since he didn't actually fuse with the Dweomerheart (spelled?) But he was originally a very powerful mage. I will also make his personality completely different so that the characters are not similar. This is just the rough idea, I'll flesh it out more if you accept it. Its not that far-fetched, really.


Sorry, but this conflicts with the sorcerer-king's backstory in a few ways.

1. The sorcerer-king didn't rely on anyone's help when he performed the ritual, nor did he have any collaborators of any sort.

2. The sorcerer-king did not have a second-in-command. Solitude is one of his main themes; he was a lone tyrant standing far above any and all of his subjects. There's no way he would've had anything as close as a second-in-command.

3. If the sorcerer-king suspected anyone of treachery, he would've used mind reading to learn the suspect's true intentions. And he had the power level of a god when he was merged with the Dweomerheart, so practically no one would've been able to withstand his telepathic assault or hide anything from him. He also ruled through fear, so he would've brutally and publicly executed any suspected traitors. It's highly unlikely for any of his subordinates to give information to the enemy and live to tell the tale.

4. If you've read my character's backstory, you should have seen that it wasn't any rebel mage who killed the sorcerer-king, but an eldritch abomination summoned by the rebels as their last resort. The rebels themselves simply weren't powerful enough to kill the sorcerer-king when he still had his godlike level of power.

So if you want to play as a survivor from the previous age of magic, you'd have to be either a rebel or one of the people oppressed by the sorcerer-king, not a secretly traitorous second-in-command. And you still can't have Tech powers in addition to magic.
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