Avatar of Jorick
  • Last Seen: 5 yrs ago
  • Joined: 11 yrs ago
  • Posts: 1640 (0.41 / day)
  • VMs: 0
  • Username history
    1. Jorick 11 yrs ago
  • Latest 10 profile visitors:

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

In The Fappening 10 yrs ago Forum: Spam Forum
Awson said
One more bit of sass or, god forbid, if someone actually starts talking about the topic...


QUICK, LET'S ALL DISCUSS PRIVACY RIGHTS AS IT PERTAINS TO PUBLIC FIGURES AND WHETHER OR NOT VIEWING NUDE PICTURES OF SOMEONE WITHOUT THEIR CONSENT CONSTITUTES A SEX CRIME
In The Fappening 10 yrs ago Forum: Spam Forum
Darog the Badger God said
What the hell is this? Why should I care? Give me a reason why I should? Actually no.I don't give a flying fuck.


Super edgy, bro.
Aragorn said
Also, bad news about bukkit. They got issued a DMCA takedown. They may not survive.


Well, that's unfortunate. I guess if Bukkit is not going to be active at all in the near future then there's no point waiting for it to update.

It'd be nice if we could find some other chest locking thing that doesn't depends on Bukkit though, since that's the main security concern thing imo. Also people will probably be quite butthurt about not having the MCMMO skills stuff, but they'll just have to deal with it.
First post of the new mission and Kasim hasn't done anything overtly stupid. New record!
Zin - Rheinfeld

Though the meeting ground was nothing grand or special, Zin was quite relieved to see it. The journey had not been dangerous or exceedingly long, but it had been somewhat awkward from a social standpoint. Draza and Zayn were amiable enough and made for fine traveling companions, but the others were less agreeable for different reasons. She hadn't made any special effort to hide her vampirism, since she knew it would be discovered sooner or later anyway and trying to hide it would have been a bad idea; she did not hide her silver eyes with illusions, and that of course earned some negative attention and hostility from the Templar soldiers, but she had expected as much when she decided to join the group going to Rheinfeld. Laenaia was part of the group of Queen's Blades, and after their library chat had revealed that the other woman was apparently spying on Zin she hadn't felt comfortable around her fellow vampire. That led to her trying to avoid Laenaia without making it obvious that she was doing so, which was not an easy task whilst traveling, especially when the Blades were naturally somewhat segregated from the Templars they traveled with thanks to the mere fact of being outsiders. Awkward though it was, after a few days it felt quite insignificant compared to the larger irritant: Kasim.

When they set up camp the first night, Kasim had approached her with flirtation and suggestion, which she tried her damnedest to deflect until he flat out propositioned her. He did not grow angry or threatening upon rejection, which Zin had experienced before with such forward men, but he was horribly persistent. Day and night, marching or in camp, the man was always nearby and ready with more flirtatious innuendos and boasts of his prowess in various skills, including of course his talents in bed. It was so constant and grating that once or twice Zin considered trying to fend off his advances with the power of her vampiric eyes, but she resisted the temptation and continued rebuffing him with neutral politeness and changing the topic whenever possible. That didn't always go over well, such as when she'd mentioned her views on the value of life and her own fear of death and he had lambasted her as a naive coward, but even that had been a welcome relief to the constant flirting and had sent Kasim away in apparent disgust, but only for a few hours, after which he had returned talking about how the best cure for cowardice was to lay with a brave man and take a portion of his courage in the form of his seed. There was a small silver lining to it all, in that the man was a fighter and offered suggestions of how to use illusions in combat to help those willing to actually wield weapons, but that truly did not outweigh the grating tediousness of his presence.

Now, having arrived at their destination, Zin hoped that more professional behavior would be displayed. They were representatives of Renalta and on a mission to help Rheinfeld, so surely juvenile nonsense would be set aside until it was complete. Most of the others seemed absorbed with examining the nearby Crusaders as Taigyn and Davian finished speaking, but Zin had paid them her full attention. Alida's absence was worrisome indeed. If some ill had befallen her, then it would likely mean bad things for the meeting to come. Finding her and making sure she was safe seemed the most important thing to do, and sending only the man with an obvious grudge against her seemed a poor choice.

"I'll help you find Alida." Zin stepped forth from the group of Queen's Blades and followed Davian, matching his pace but allowing him to stay ahead and lead the way as she adjusted her cloak's hood to make sure it still shielded her face well from the sun. "Better two sets of eyes than one, after all." That was the most diplomatic explanation she could offer to the man, to spare his pride. Saying she wanted to tag along to make sure he didn't say anything foolish and offend the Republican leader or start a fight would surely have been taken poorly.
Kasim - Rheinfeld

The sight of tents spread out around the meeting area was something of a disappointment to Kasim. He had hoped for something grand, a palace or cathedral worthy of a meeting of such import, but in truth the place was nothing special. Even the tents were boring, all orderly and neat and lacking ornamentation. Such was to be expected from the rigid Templar Order, of course, but that did nothing to make it less disappointing. The one thing that could be said for it was that it was in keeping with the rest of the mission so far. It had been boring disappointment all the way from Renalta, through the mountains, and to this little camp. The large temple they'd passed by had seemed promising, but of course that hadn't been the meeting place, for that would have been too exciting. Even the people had been unsatisfactory. Some of the Templar soldiers had been willing to chat and swap tales, but most were too stiff-necked to even crack a smile. The other Queen's Blades were alright in their own ways, at least. The women were the worst of it though, and they dragged his opinion of the whole lot of his traveling companions down a few pegs. A large portion of them were the unappealing sort he would only pursue after a night of drinking, thick or scarred or with faces so mannish that the only way to tell their gender was to look for tits, and he hadn't thought to pack any barrels of ale, alas. The rest were unwilling or uninterested, some claiming vows of celibacy and others simply rejecting him, even the few he paid particular attention to and worked his full charms on. The two vampire women of the Queen's Blades group were part of that group; the one openly showing her silver eyes was willing enough to talk to him all day but avoided all advances, and the more secretive one made all sorts of coy jokes and teased him but turned him away from her tent each night all the same. Even his telepathic abilities had been of no help, since none of them were the sort of lowly folks his more specialized talents worked on. It was quite frustrating, but Kasim had his pride and did not sink to bedding the horrors walking about in female guise. He did consider riding off to find the Republican forces and see if they might be more amenable to his desires, and if not then many of them were bedraggled enough that he could probably add some stealthy telepathic suggestions into the mix, but he was too stubborn to give up entirely on the women he'd already set his eyes on.

Now that they were at the meeting place, however, could seek out other targets of conquest without implicitly admitting defeat where the others were concerned. The Templar commanders, Ty-something the leader and the grouchy one who was his second, were saying things, but Kasim was too busy searching for new prospects to pay them much attention. Though he didn't find much in the way of likely ladies, he did notice some oddities. Some of the soldiers around the large tent, from both factions at the meeting, were keeping away from the tent for some reason. The nearby Crusaders doing this seemed to be particularly interested in the new arrivals and their weapons. One of them, a woman, wore a cloak that seemed almost exactly the kind Free Holds assassins wore. Kasim could think of only a couple reasons for such behavior, and he didn't think it highly likely that these people near the main tent and not keeping others away were guards or sentries. The only other explanation he could think of was that some nefarious activity was afoot, and that could only mean bad things.

The surly second was walking away by the time he came to this conclusion, and one of the Blades was following him. Kasim figured one more Templar and a pacifist vampire wouldn't make a huge difference if he was right about the loiterers around the tent being there for a bad cause, so he dismissed them from his mind and removed his gloves, tucking them away into his belt. Once that was done, he looked around the area again and put on a smile, a cocky upturn of the left side of his mouth, and headed for the cloaked woman. She looked like the most likely candidate for the leader of this odd group, and if his suspicions were completely wrong then at least she was a woman and didn't look horrendous from what he could see, so not matter what happened Kasim hoped to profit from a little chat.

As something of an afterthought, Kasim reached out to his fellow Queen's Blades (minus Zin) and to the Templar leader with his telepathy and spoke to them as he walked toward the woman. "Hi there, this is Kasim. Try not to get stupid surprised looks on your faces, it's just telepathy. These few soldiers eying our weapons are all keeping away from the meeting tent for no real reason I can see. Either they're oddly placed guards, or they're up to no good and waiting around to start trouble. I'm going to have a chat with the woman in the cloak and see what I can find out."

When he neared the woman in question, Kasim flashed her a grin. "I noticed you staring at me. You've got good taste, I'll give you that. I'm Kasim." He held out his bare hand, offering it for a handshake. Hopefully she wasn't wearing gloves and would take the offer, which would let Kasim get a glimpse of her thoughts via his telepathy. If she was wearing gloves but went for the shake anyway he would feign some clumsiness and miss a clean grip, hopefully brushing some fingers over her bare wrist of lower forearm. If the woman was not at all inclined to shake his hand then he'd have to find some other way to try to touch her skin, and if it came by way of her falling for his display of lascivious intent then he wouldn't really complain.
It doesn't need to be done any special way, really. The episode thing could work, but Kaga pointed out some pitfalls of that model. You could just stage it so players are dropped into the game after the initial outpost is built (say very rudimentary defenses and houses that can be improved upon later), then start throwing events at them; bandits, monsters, famine, lack of essential supplies, whatever you want to do. No need to split it into specific episodes, just have it run as one continuous thing where stuff happens and the outpost grows or falls into ruin depending on how successful the players are at doing things. Call it an open-ended survival RP, outline the concept, and off you go with the interest check. No idea how much interest you'd get, but I wouldn't be surprised if there's a lot of people who like the idea of a more sedentary fantasy thing instead of the typical "go on an epic quest to retrieve the important artifact and defeat the big bad evil guy" thing.

Alternatively you could give it some particular but non-specific end goal if you wanted, like "grow the outpost into a safe colony city" or "grow the colony into a strong military fortress" or "grow the outpost into an independent city-state that breaks off from the motherland" or whatever, something that may not ever happen but is a reasonable goal for a little outpost to strive toward. Making it something that has many ways to approach it (making a safe colony city could be done by heavy militarization, or just heavy defenses with all the farming needed for sustenance done inside the walls, or strong alliances with nearby civilizations for protection, or razing the forests and destroying all monsters and wildlife to cull all threats, etc.) That nebulous goal, plus talking about and/or showing growth in the outpost after each event (probably via time skipping through times where the dwarves are peacefully building away), would be enough to give it a nice sense of continuity and progress I would think.
Okay, so, above that line are the reasonable normal roleplay ideas. While writing them I thought up a far more ambitious idea that may or may not interest you, more of a game system idea than an idea about how you should present the concept in an interest check. This could be used with any of the above suggestions since it's kind of a different thing, this the divider line to give it its own section.

If you want to go crazy with it you could try to build a system to emphasize the growing outpost aspect instead of hewing to traditional roleplay styles, basically merging the city/base building aspects of some strategy games (Warcraft and Starcraft and Banished, for example) with roleplaying. I feel like if you're going to do a roleplay about settlers then you really need a way to show the growth and development of that settlement, and some kind of point system is the best way to do it. You could work up a point system for food, money, wood, stone, iron, and other such supplies to show what the outpost has available. Some kind of basic map showing the layout of the outpost would be smart for this kind of thing as well, even if it's just a basic MS Paint thing, as deciding where to build new things could be important. It would probably be best to run this sort of game in rounds that represent certain amounts of time passing (a day or more for peaceful times maybe, and perhaps as short as 10 seconds for fighting) in which NPCs do a set amount of gathering and work and each player character can do a certain amount of stuff that has a larger impact. Let's say you make it an action point system, for simplicity and consistency. I'll give an example of what I mean by an action point system in a hider, since it'll be kind of long.



Though I've now gone on at length about how you could do a strict point system, I feel it's worth mentioning that you could use the whole point system idea without having it be the main focus of the roleplay. Players actually describing their work being done could be entirely optional. IC posts could be a line mentioning action point allocation, then on with roleplaying things where the players interact with each other or GM controlled NPCs. The roleplaying side of things would be largely socializing and character building stuff, by necessity with this concept of having everyone stuck in one place and building the outpost. You could always throw problems and events at the players that require standard roleplaying solutions to mix things up, of course. Say the blacksmith is having a feud with the stable master and refuses to make any more horseshoes while that guy remains in charge, and players are charged with solving the dispute in some way so that the needed horseshoes are back in production. That's a pretty simple problem that could be an issue for a growing outpost. Then you could have interactions with other nearby sentient beings, both positive and negative, that are all talking and interacting stuff unless it turns to combat. Fighting stuff could be done with point stuff or in the usual roleplaying free form style, as stated in the action points hider. You could just use the whole resources and action points thing as a way for players to have a direct hand in deciding how the outpost develops, something secondary to the roleplaying instead of something of equal or greater importance as might have been implied by how I described things.

You could also go so far as to boil down the point system into just a way to show the status of the outpost, and how players are impacting its health. You could cut it down to stats for food, building materials, and money on hand (either numbers or general things like 'low' or 'very high' to show how they're doing), cut out the whole player action points thing, and give regular updates to how the outpost is growing. The whole point system idea is really just a way to show the growth of the outpost, and you can do that without making the players directly interact with the work side of things. I happen to feel like giving players direct impact on all that makes it more fun for them, but you and others may disagree, thus the alternative presented.
Smiral said
why did we need 5 paragraphs to explain such a simple concept


Because just simply outlining the concept would be met with denials, whereas going in detail with it might be enough to show him the truth of the matter.
Aragorn said
To be perfectly honest, do we NEED bukkit to play mine craft? We wait 3-4 weeks before we get our protection plugins. Big whoop. Yes, I am aware of the rogue griefer, but so far the things they have done have been nothing more than the equivalent of somebody stealing a paperback book.


The only thing that has stopped griefers from doing more than stealing a paperback book has been Lockette. They've only been able to pop stuff out of item frames to steal because chests have been locked, thus keeping the losses as seeming minimal. If we were to conduct the server move without that plugin in place, that would mean our chests of stuff would all be sitting there completely unprotected and vulnerable to any asshole who wants to steal things. As we have seen from past griefing bullshit there are indeed thieves lurking about on the server, though the most they've been able to get away with is horse armor and clocks due to the aforementioned protection, so it's a real concern.

So I would say that we do indeed need Bukkit, and I don't think it's a good idea to update and start up the server without it and the Lockette plugin in place.
Magic Magnum said
You lost, and your clear hostility to me only highlights that you recognize this. :)


Fun fact: the moment you start declaring yourself the winner of an internet debate you lose all credibility and end up looking like a twat. There are no rules for an internet debate, there are no judges, there is no formal scoring system, so on and so forth. All such a declaration does is make people dismiss you as an annoying blowhard who can't stand being seen as wrong, so you have to declare the rightness of your opinions by claiming to have won a debate. Seriously, only negative responses come from saying you won the internet debate. Don't do it.

Magic Magnum said
I love how spam always likes to blame me for these, and never acknowledge the other person who also made arguments who had a role in it.


Okay, so, remember how you've said in other places that almost every time you come into Spam you end up in some kind of argument/debate? Remember how they almost always end up with you being viewed in a negative way? Now, here's a simple thought exercise for you. Remember all those past Spam debates. Think of who was involved. Think of all the various people who were part of these debates. Okay, now, what is the common factor to all those poorly viewed debates? You are. You're a part of all of them. An interesting fact to note is that debates and arguments happen all the time in Spam, yet most of the time they don't end with everyone openly saying "ugh fuck that one guy who was part of it." For some reason they do that with you. Hrm.

Now go take a look at how the argument in this thread started and progressed. Dervish posted his opinion about boredom in the modern age, directed at nobody at all, just an opinion drop. Then you posted with a direct disagreement to his opinion. Regardless of the fact that you did not quote his post to make it a direct response, it clearly was meant as a counterpoint to what he said. You started the disagreement. This is an important point, because when stupid arguments debates happen people tend to look at whoever started them as the one more at fault. Dervish responded directly, which turned it into an internet argument. Want to take a wild guess where it went from run of the mill argument to full on debate? That's right, your very next post, where you tried to go big dick internet debater mode and cited a formal logical fallacy. This is also important: people who bring the whole logical fallacy thing up in normal arguments are viewed negatively, because instead of actually continuing any possible rational dialogue it puts up a big wall of "nope, fuck you, you did this so your entire opinion is wrong" between yourself and the person you're calling logical fallacy on. Notice how that was where rational discourse broke down and you started being dismissed as an e-peen stroking internet derpbater. You only exacerbated this by citing further fallacies and claiming to have won the debate.

This is how it usually goes down with you in Spam, from what I've seen. You go start some argument, try to wheel out the internet debate podiums, and then people shit all over you for it. The majority of people who frequent Spam are not into the whole internet debate thing (they like to keep it to informal arguments), which is why they avoid Off-Topic, so you bringing it here causes negative backlash from both the people you're arguing with and from third parties. Are the other people involved also at fault? Sure, but you're the one who does the internet debate things that people in Spam view negatively, so you get the worst of it. This is of course inflated by you being an outsider going up against a Spam regular, but the core if it is the internet debate thing. That's why people in Spam have a generally negative opinion of you.

I'll end it on some friendly advice. If you want to try to jump into Spam and have fun, then try to avoid getting into arguments. If you must get into an argument, try to keep it in the informal realm instead of going OT debate mode on it. If you cannot avoid arguments and you cannot help going full on internet debate mode, you might want to just call it quits on Spam since you'll just repeat the same cycle of negativity directed at you over and over again, and that's not very conducive to having a good time.
Derpestein said
Alas, theres no online D&D.


Except there totally is in many different forms, it's not just quite as simple as going and buying some official "D&D Online" program. We have a Tabletop Roleplay section on this very site wherein people organize and host online tabletop games, for fuck's sake. Did you think that was to organize IRL games or something? You don't actually need to be gathered round a table IRL to play tabletop games. There are a plethora of options for doing it online.

For dice rolling, which is the main concern for tabletop games, there are plenty of options. If you trust the GM to not be a turd with rolls you can play D&D via forum posts or through any chat program just fine and have them do all the rolls with their dice on an online dice roller such as random.org. Similarly, you could run honor system rules and have people report their own rules that way. Do it in IRC and you can set up a dice rolling bot without too much trouble. Roll20.net lets you make a password protected chat room with an integrated dice roller that is advanced enough to cover literally any kind of dice roll you'd ever need.

If you feel like you need some kind of visual map shit for battles and dungeons, that's also pretty easy. Just whip out MS Paint or your preferred drawing program and draw something up, then host the image on one of the many free image hosting websites and send the link to the players. There are also all sorts of programs out there that are free to download that let you make maps for tabletop games, such as this one.

There are even programs that exist (such as this one) that aim to give the full package of everything you'd need to do a tabletop game online, though they're generally a bit pricey (though less so than buying all the books and things for any given tabletop game to play it IRL).

Want to be able to talk to the other people instead of relying on text? Skype, Ventrilo, Mumble, and TeamSpeak are four decent options, and you don't have to pay a single cent to do a voice call on Skype.

Want to be able to see the other people you're playing with? Webcams exist, problem solved.

Seriously, it's stupid easy to play tabletop games online if you just put a little thought into it. The only real barrier to getting an online game going is finding willing participants who won't flake out on you.
© 2007-2024
BBCode Cheatsheet