Avatar of Jotunn Draugr
  • Last Seen: 7 yrs ago
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    1. Jotunn Draugr 9 yrs ago
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Recent Statuses

8 yrs ago
Current I'm so horny, the crack of dawn better be careful around me.
1 like
8 yrs ago
Kinkshaming other kinks is my kink, so don't kinkshame my kinkshaming kink.
1 like
8 yrs ago
Grab life by the p***y
2 likes
8 yrs ago
Fitness? More like Fit'n'ess whole pizza in my mouth!
5 likes
8 yrs ago
ALRIGHT! THAT'S IT! WHICH ONE OF YOU MOTHERFUCKERS STOLE MY FUCKING... OH! There it is...
4 likes

Bio

Canadian English Teacher
Deep fascination with anything relating to medieval Europe, or ancient Greece

Most Recent Posts

<Snipped quote by Jotunn Draugr>

Engaging and realistic are two different compass, that only sometimes reference the same direction. Realistic, with me paraphrasing a western martial arts instructor, would be rolling a d8 every time you do any attack. On an 8, the defender simply didn't react in time and is hit. More directly, the words of the instructor were along the lines of, if you put a complete novice with a sword against a master, and the master is on the defensive, one in eight times, the novice's strike will land, simply because of luck and the speed of the blade.

Engaging is usually the direct result of sustained exchanges, rather than both fighters exchanging one strike, then backing off. Imagine a lightsaber duel where Luke Skywalker steps forward, swings once, then backs off. Then, Vader steps forward, thrusts once, then backs off. That would be boring as all get out. It would look like an old turn based RPG combat. I would much rather our duels look like this:



Than this:



Notice how, in the For Honor trailer, almost every fight that is interesting to watch, not a main character just annihilating a scrub in one swing, involves a sustained series of blows and positional maneuvering, gaining upper hands on each other. 0:53 is an excellent example of what I'm talking about. Each move flows into each other. 1:22 as well.

TL/DR: It may just be my opinion, but the only way to make the fight engaging and realistic is to have continued exchanges and "play chess" as you put it. The other realistic option* is to have two fighters poke at each other from behind their defenses, until one gets lucky from the other guy just not reacting in time. Currently, we are doing the latter, and I do not find it engaging, though admittedly realistic.

*also featured in the For Honor trailer by randoms scrubs more focused on surviving than winning the fight.
**secondary clarification, there's certainly room for backing off and both fighters taking a breather, but if you do it every time after every strike, it makes the fight stilted in my opinion.
***Realism note, yes, For Honor has some stupid spins, some points where it's like, "Did that guy seriously not have armor where he just got hit? Because that attack shouldn't have gone through armor.", and some improper shield use, but all in all is a fairly good example for media.


Alright fair enough. Maybe a balance can be naturally struck as we keep going, because their is a slight difference in subjective enjoyment between the two of us. Of course, I'm still learning, and am up for sticking more to your style.

Sorry for the wait on continuing the fight. Lotta New Years stuff in the way. Might have to wait until the new year before I can really get back to this.
@Jotunn Draugr Your Bluebird looks sad now! I tweaked the mask and eyes a little, made her face smaller, and kept the edits you made on the pony tails. I think she looks pretty badass now. Oh, and I gave her some battle shoes LOL



~KL~


Dude, looks pretty good to me!
Here's a site I go to once in awhile for hair bases, or guns and ammo pouches. If there's an adult content warning its just cause the micros are flesh colored.

sites.google.com/site/wicketharley/home

~KL~


It looks like you have to be a member of the forum to see anything. It's all blank to me, no posts or anything in any of the forums.

Well if you're up for the challenge, or if the inspiration strikes you, you're welcome to mess around with her some more. Ideally, a bit colder and more Chinese, and with hair that's a bit messier and more obviously died. I tried to do a couple changes to that end, and that's what I've got up as my current avatar, but I think this is where my own ability ends.

Edit: Honestly, the more I look at it. The more I like the way she looks now. But who knows, experimentation could lead to something awesome XD. If you find a hair base that looks relaly cool or something.
How bout this...



I kinda wanna keep the coat cause anything bigger would cover up more of her gear, and I also lightened the blues and changed the mask to something more akin to a Gotham crimefighter.

~KL~


Fair enough. Looking at the outfit close up (messing around with Paint), the details are really cool!

Hmm, mind if I mess around with it a bit more and see what I can do? I'd hate to just be overly picky about it, and asking you to keep going back to it.
I started making the entire head shaved save for the pony tails, I'll go back and rework some stuff... I'm up late tonight anyway...

~KL~


Awesome! Here's an attempt by me, to better get across what I had in mind.



....

Went ahead and cranked out Starfire in her DCYou suit for @Angel Vicky. Hope she's doing well!



Bluebird will be last but not least. Working on her now...

Don't like her hair but it's what the CS called for. Bluebird...



~KL~


Ha, well you're welcome to take liberties with it. What I had in mind was something a bit more Fallout 3/Mad Max/Tank Girl-esque.
With a vibe like a symmetrical pony-tail version of this.
and maybe a coat more like a leather version of this

Of course, I guess this is her fully in Bluebird's costume, which makes sense. I just like the idea of the outfit being a bit oversized for her, to emphasize that she's a bit on the short side.

What did you have in mind? I'm fine with changing the CS for something that might suite her better.

Btw, don't get me wrong though. It's still awesome! Thanks for making it!
Bluebird's leather boots struck the ground with a hearty thump, knocking soot into the air from the neglected city street. As Wonderwoman sent the skyscraper tumbling downward, fortunately in the opposite direction, Bluebird raised herself up and looked around. She quickly had to cover her eyes and mouth, as a dust cloud erupted from the building's collapsing base. Moments later, the rush of dirty air settled, and she was again able to attempt to get her bearings. She squinted through the thick brown haze, looking for approaching enemies.

At first, all she could see though the cloud was the ominous glow of some large tech contraption, perched at the corner of the street. But sure enough, the silhouettes of Braniac's drones could be seen assembling around them. An entire horde of them, it appeared. As they marched forward, looking as inhuman as possible, Xiu heard the thumping of Superbeast repositioning himself on the ground beside her, in yet another ferocious form. She took this as a hint. It was time to smash some robots.

"Terminator used to scare me as a kid, you'd think techno-zombies would bug a guy in the real world...", Superbeast bellowed.

Bluebird gave a teasing chuckle. "I don't know. I'm more reminded of Jiāngsh- *err*, Night of the Living Dead", she commented, whipping out her two magnum revolvers, "This would be far more fun, if we were just killing Arnold Schwarzenegger."

She raised both guns in front of her, locking onto the heads of two of the drones. Her brow furrowed, as she focused on her shambling opponents. Leading the targets, she slowly inhaled, and held that breath in.

"Perhaps some things are...", *BANG!*, *BANG!*, "best left to the imagination", she breathed, smirking devilishly at the two drones, now tumbling to the ground with large holes in their heads.

"Hey, Batman! Are we just gonna mow through drones, or should I start blowing things up?", Bluebird inquired, resetting her aim on two more of Brainiac's minions.
So, here's a thing. It's somewhat rare for someone in an arena fight to get taken out by a single heavy attack in isolation or attrition by lots of such attacks. Generally, you have to force the opponent into a bad position where they've got no real good options before you land any meaningful hits. If the attacker and defender are both fully at the ready, any isolated exchanges will generally end up close to null.

After launching a swing that my opening parries, I typically play off of that position to try force the enemy into a bad spot. For example, in an unarmed fight, I might take a hand from a punch that the opponent parried, thus right next to the opponent's arm, and attempt to grab the parrying arm. Then I might pull him in and off balance so that I can strike with the other hand.

It's certainly possible to win by a single heavy attack in isolation or attrition, but it usually only happens when the fighters are very asymmetrical or one of them pulls off a very clever trick.


Huh, alright. Good to note. Still, there's still room for making the fight a bit exciting, and/or realistic, right? I'm not so much trying to play chess with you, as I am trying to create an engaging fight.
<Snipped quote by AgeTea>

You should've seen my Dragonball Z period of micros... Wanderer won't be a problem LOL

EDIT: I gotta clean my house for a bit though. So Light will be the last one till this evening. Anybody who wants them, I'm sizing them for avatars just in case. St. William will be fun, I like doing anything with chainmail and swords. Been awhile since I've made a Static, think the last one I made was his second look from his cartoon show...

~KL~


Haha man, if you made a Gunrat one, like, leather-jacket and all, I would be so hyped XD
<Snipped quote by Jotunn Draugr>

Yup.


Bueno
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