Here's my application. Please let me know if I'm light on anything
"Get in, break things, take things, blow things up, get out, have a good meal. That ordering is preferential but I like to mix it up every now and again."
Name: 8702, Subject 8702
Nicknames/Titles: Slink
Age: Functionally 28. The race has a shorter life span so 14 in reality.
Gender: Male
Ship Role: Sneak/Saboteur
Race: Vermal
Personality: Slink has made a job out of taking risks and doing dangerous tasks, and he loves his job. While he is certainly prone to dicey endeavors, he is smart enough to use stealth and subtlety when the time calls for it. Sometimes a little bit of set up is nice for the biggest pay offs. Slink is also drawn to shiny things which leads him naturally into theft. But the biggest shine of them all is from a nice big explosive detonating which Slink really loves.
Manners in general are something Slink is working on. Most of his memories are that of being in a lab, so being civil is something he never really had to learn before. Having a team that he can rely on is something he takes a lot of comfort in and he is trying his best. But he is struggling to adapt in this sense.
Biography:
Subject 8702 was the first true breakthrough for the latest research expedition to the Vermal moon. Not only were they able to unlock his latent psionic abilities to minuet capabilities of telekinesis, they were able to have him develop speech and learning capabilities on par, if not exceeding, human. The experimentation was not a kind process though. It was often painful and without results. Left without supervision by a governmental force or ethics committee, it was to be 8702's lot in life to be trapped in a lab for the rest of his life. Until a younger lab technician forgot to lock the door.
8702 had been gradually gnawing at his restraints during times he wasn't actively monitored and the unlocked door to the lab was his way out. Through a mix of moving through the vents and general stealth. Slink took the young lab technician hostage and had her drive the first escape ship he could find to freedom.
As it would turn out, the facility he escaped from was being shadow funded by one of the biggest med-tech companies in the galaxy. And just for the act of escaping 8702 had a big bounty on his head with the only silver lining being that he must be alive to collect. This drove 8702 to put on covering clothing which served little purpose other than hiding his identity, not that he would admit that. He also adopted the name Slink and came up with the story that he is just a severely malformed Sanken, another short and snouted race.
Slink doesn't have any higher aspirations as of yet. He is on the run and just trying to get by alive. Although its simplistic he just wants the freedom to live his life outside of a cage... And use explosives.
Slink first met the crew in a dingy bar having snuck in cheap drinks to sell inside and drink for himself. He remembers having a good time partying. It is uncharacteristic of Slink to party too hard in unfamiliar spaces, but he had a good feeling about the night.
Then his next memories were waking up in an unfamiliar engine room with the familiar feeling of artificial gravity. It didn't take him long to surmise that he was off-world and on the ship of some people he met the previous night. While busy being a stow away, he asked to join the crew. Slink had nothing better to do after all.
Powers/Skills:
- Minor telekinesis (roughly 10kg weight and 100m range focused on a single object. Not able to be effectively used in a combat sense due to a slow speed)
- Prehensile tail which can regrow if chopped off. Combined with the telekinesis, Slink can interact with two separate objects which having both of his hands free for combat.
- Naturally stealthy due to short height and lean stature. This also means he can fit in tight spaces easier.
- Minor tech knowledge. He can certainly arm and defuse a bomb, but trying to create one would be a pretty ramshackle contraption and certainly not safe.
- Fairly useless in a fair fight. But can get the jump on people.
Equipment:
- A cloaking suit
- Two knives that can be magnetically returned to his hands
- A lot of explosives
Other:
- Slink likes to gamble
- Slink is bad at gambling
- Slink is usually the first to loot. But he always makes a conscious effort to share as he cares little for possessions, he just likes the act of theft
- Rocket Raccoon is a big inspiration
"Get in, break things, take things, blow things up, get out, have a good meal. That ordering is preferential but I like to mix it up every now and again."
Name: 8702, Subject 8702
Nicknames/Titles: Slink
Age: Functionally 28. The race has a shorter life span so 14 in reality.
Gender: Male
Ship Role: Sneak/Saboteur
Race: Vermal
- Reside on a life supporting moon in deep space.
- Not considered a race in the typical sense, they are akin to Earth orangutans with a similar level of intelligence.
- Posses some latent psionic abilities.
- Due to the above, they are a target for experimentation from less than ethical researchers.
- Heights range from 3 to 4 feet tall.
- Not considered a race in the typical sense, they are akin to Earth orangutans with a similar level of intelligence.
- Posses some latent psionic abilities.
- Due to the above, they are a target for experimentation from less than ethical researchers.
- Heights range from 3 to 4 feet tall.
Personality: Slink has made a job out of taking risks and doing dangerous tasks, and he loves his job. While he is certainly prone to dicey endeavors, he is smart enough to use stealth and subtlety when the time calls for it. Sometimes a little bit of set up is nice for the biggest pay offs. Slink is also drawn to shiny things which leads him naturally into theft. But the biggest shine of them all is from a nice big explosive detonating which Slink really loves.
Manners in general are something Slink is working on. Most of his memories are that of being in a lab, so being civil is something he never really had to learn before. Having a team that he can rely on is something he takes a lot of comfort in and he is trying his best. But he is struggling to adapt in this sense.
Biography:
Subject 8702 was the first true breakthrough for the latest research expedition to the Vermal moon. Not only were they able to unlock his latent psionic abilities to minuet capabilities of telekinesis, they were able to have him develop speech and learning capabilities on par, if not exceeding, human. The experimentation was not a kind process though. It was often painful and without results. Left without supervision by a governmental force or ethics committee, it was to be 8702's lot in life to be trapped in a lab for the rest of his life. Until a younger lab technician forgot to lock the door.
8702 had been gradually gnawing at his restraints during times he wasn't actively monitored and the unlocked door to the lab was his way out. Through a mix of moving through the vents and general stealth. Slink took the young lab technician hostage and had her drive the first escape ship he could find to freedom.
As it would turn out, the facility he escaped from was being shadow funded by one of the biggest med-tech companies in the galaxy. And just for the act of escaping 8702 had a big bounty on his head with the only silver lining being that he must be alive to collect. This drove 8702 to put on covering clothing which served little purpose other than hiding his identity, not that he would admit that. He also adopted the name Slink and came up with the story that he is just a severely malformed Sanken, another short and snouted race.
Slink doesn't have any higher aspirations as of yet. He is on the run and just trying to get by alive. Although its simplistic he just wants the freedom to live his life outside of a cage... And use explosives.
Slink first met the crew in a dingy bar having snuck in cheap drinks to sell inside and drink for himself. He remembers having a good time partying. It is uncharacteristic of Slink to party too hard in unfamiliar spaces, but he had a good feeling about the night.
Then his next memories were waking up in an unfamiliar engine room with the familiar feeling of artificial gravity. It didn't take him long to surmise that he was off-world and on the ship of some people he met the previous night. While busy being a stow away, he asked to join the crew. Slink had nothing better to do after all.
Powers/Skills:
- Minor telekinesis (roughly 10kg weight and 100m range focused on a single object. Not able to be effectively used in a combat sense due to a slow speed)
- Prehensile tail which can regrow if chopped off. Combined with the telekinesis, Slink can interact with two separate objects which having both of his hands free for combat.
- Naturally stealthy due to short height and lean stature. This also means he can fit in tight spaces easier.
- Minor tech knowledge. He can certainly arm and defuse a bomb, but trying to create one would be a pretty ramshackle contraption and certainly not safe.
- Fairly useless in a fair fight. But can get the jump on people.
Equipment:
- A cloaking suit
- Two knives that can be magnetically returned to his hands
- A lot of explosives
Other:
- Slink likes to gamble
- Slink is bad at gambling
- Slink is usually the first to loot. But he always makes a conscious effort to share as he cares little for possessions, he just likes the act of theft
- Rocket Raccoon is a big inspiration