Captain Kura's spy cam switches over to Slink's room, only to show a black screen. It had been like that for a week or so with him making renovations to his room. But the space rodent hadn't really blacked out the cam, Kura's discerning eye could pick up traces of discoloration and dust on the surface. It was Slink's newest addition of a giant black cube in the middle of his quarters.
An arm popped into the view then half the rodents body as he passed by, crawling like a gecko across the surface. The sheer proximity of Slink to the camera's lens made it evident that there couldn't be much more than the rodent's width between the cube and the wall. Certainly the Saiyan warrior would have no dream of accessing the room without destroying something. Just what the hell was he doing in there?
Slink couldn't be more at home with his new addition. No one would be able to reach him in here. Not even the crew. It not necessarily because he didn't trust the crew, which to be sure he doesn't trust them. He just felt at home in enclosed spaces, being out in the open brought nothing but unnecessary stress. Plus his new metallic labyrinth of choking crawl space had everything. A bedroll to sleep on, a surface to eat on, and a soundproof box for tests. On weekends, he does all three things in the same place. That is a treat.
"Rise and shine, crew. Get your asses to the Mission Deck in ten, gotta brief everyone before we touch down."
Captain pays bills, I should make pace. Take the fastest route.
Slink crawled along the cube and up top to the place where the cube's vent meet the ship's. As if it were an everyday occurrence, which is was, he popped the grate of and slipped into the ship's ductwork.
From the ceiling of the mission deck, the rodent descended down. Head first, then body with the tail supporting the weight as he inched closer to the set. And finally, a short drop into his seat.
Thinking about it, yea. Doing some edits might be nice. I haven't read the sheet entirely until now oops, but it was something that crossed my mind when I was skimming through what positions had been filled when I was finishing up the sheet. Looking at equipment, abilities, etc, I am more than willing to see about changing the skills up slightly, maybe playing more into the gunner/assassin type role if it becomes more of an issue.
Otherwise, Aftershot is moved over as he is.
I'm usually a bit of a stickler about these things. But I don't see it as much of an issue either. Sure they both have invisibility cloaks. But it seems as though Aftershot's is a bit more combat oriented with a short duration but I assume more control. Where as the intent for Slink's is that it has a good duration but has pretty rough switching times which means its quite hard to use in a combat scenario. Plus I highly doubt Aftershot will be crawling around in vents.
So yeah, I think it should be fine from a concept. But will have to wait to see how it plays out
"Get in, break things, take things, blow things up, get out, have a good meal. That ordering is preferential but I like to mix it up every now and again."
Name: 8702, Subject 8702
Nicknames/Titles: Slink
Age: Functionally 28. The race has a shorter life span so 14 in reality.
Gender: Male
Ship Role: Sneak/Saboteur
Race: Vermal
- Reside on a life supporting moon in deep space. - Not considered a race in the typical sense, they are akin to Earth orangutans with a similar level of intelligence. - Posses some latent psionic abilities. - Due to the above, they are a target for experimentation from less than ethical researchers. - Heights range from 3 to 4 feet tall.
Personality: Slink has made a job out of taking risks and doing dangerous tasks, and he loves his job. While he is certainly prone to dicey endeavors, he is smart enough to use stealth and subtlety when the time calls for it. Sometimes a little bit of set up is nice for the biggest pay offs. Slink is also drawn to shiny things which leads him naturally into theft. But the biggest shine of them all is from a nice big explosive detonating which Slink really loves.
Manners in general are something Slink is working on. Most of his memories are that of being in a lab, so being civil is something he never really had to learn before. Having a team that he can rely on is something he takes a lot of comfort in and he is trying his best. But he is struggling to adapt in this sense.
Biography: Subject 8702 was the first true breakthrough for the latest research expedition to the Vermal moon. Not only were they able to unlock his latent psionic abilities to minuet capabilities of telekinesis, they were able to have him develop speech and learning capabilities on par, if not exceeding, human. The experimentation was not a kind process though. It was often painful and without results. Left without supervision by a governmental force or ethics committee, it was to be 8702's lot in life to be trapped in a lab for the rest of his life. Until a younger lab technician forgot to lock the door.
8702 had been gradually gnawing at his restraints during times he wasn't actively monitored and the unlocked door to the lab was his way out. Through a mix of moving through the vents and general stealth. Slink took the young lab technician hostage and had her drive the first escape ship he could find to freedom.
As it would turn out, the facility he escaped from was being shadow funded by one of the biggest med-tech companies in the galaxy. And just for the act of escaping 8702 had a big bounty on his head with the only silver lining being that he must be alive to collect. This drove 8702 to put on covering clothing which served little purpose other than hiding his identity, not that he would admit that. He also adopted the name Slink and came up with the story that he is just a severely malformed Sanken, another short and snouted race.
Slink doesn't have any higher aspirations as of yet. He is on the run and just trying to get by alive. Although its simplistic he just wants the freedom to live his life outside of a cage... And use explosives.
Slink first met the crew in a dingy bar having snuck in cheap drinks to sell inside and drink for himself. He remembers having a good time partying. It is uncharacteristic of Slink to party too hard in unfamiliar spaces, but he had a good feeling about the night.
Then his next memories were waking up in an unfamiliar engine room with the familiar feeling of artificial gravity. It didn't take him long to surmise that he was off-world and on the ship of some people he met the previous night. While busy being a stow away, he asked to join the crew. Slink had nothing better to do after all.
Powers/Skills: - Minor telekinesis (roughly 10kg weight and 100m range focused on a single object. Not able to be effectively used in a combat sense due to a slow speed) - Prehensile tail which can regrow if chopped off. Combined with the telekinesis, Slink can interact with two separate objects which having both of his hands free for combat. The tail is capable of supporting his own weight. - Naturally stealthy due to short height and lean stature. This also means he can fit in tight spaces easier. - Minor tech knowledge. He can certainly arm and defuse a bomb, but trying to create one would be a pretty ramshackle contraption and certainly not safe. - Fairly useless in a fair fight. But can get the jump on people.
Equipment: - A cloaking suit - Two knives that can be magnetically returned to his hands. Magnetic apparatus also allow for wall and ceiling climbing. Provided hands aren't holding anything. - Jetpack, high velocity and acceleration, low control and safety. The apex of Slink's ramshackle engineering. - A lot of explosives
Other: - Slink likes to gamble - Slink is bad at gambling - Slink is usually the first to loot. But he always makes a conscious effort to share as he cares little for possessions, he just likes the act of theft - Rocket Raccoon is a big inspiration
I think this looks great, and I can appreciate the fact that he has some preset antagonistic forces for me to play with >:3. Still, one small nitpick is that he lacks a piece in his biography mentioning how he came into contact with The Star-Breakers; doesn't have to be anything crazy or complex though it could be hehe, but the note is nice regardless.
Beyond that small bit, Slink oughta be good to roll out!
Thank you. Had fun writing him up. I'm perfectly fine with you doing whatever you want to with the med-tech corporation.
Added some backstory of him meeting the crew so I'll shift him over to characters.
Here's my application. Please let me know if I'm light on anything
"Get in, break things, take things, blow things up, get out, have a good meal. That ordering is preferential but I like to mix it up every now and again."
Name: 8702, Subject 8702
Nicknames/Titles: Slink
Age: Functionally 28. The race has a shorter life span so 14 in reality.
Gender: Male
Ship Role: Sneak/Saboteur
Race: Vermal
- Reside on a life supporting moon in deep space. - Not considered a race in the typical sense, they are akin to Earth orangutans with a similar level of intelligence. - Posses some latent psionic abilities. - Due to the above, they are a target for experimentation from less than ethical researchers. - Heights range from 3 to 4 feet tall.
Personality: Slink has made a job out of taking risks and doing dangerous tasks, and he loves his job. While he is certainly prone to dicey endeavors, he is smart enough to use stealth and subtlety when the time calls for it. Sometimes a little bit of set up is nice for the biggest pay offs. Slink is also drawn to shiny things which leads him naturally into theft. But the biggest shine of them all is from a nice big explosive detonating which Slink really loves.
Manners in general are something Slink is working on. Most of his memories are that of being in a lab, so being civil is something he never really had to learn before. Having a team that he can rely on is something he takes a lot of comfort in and he is trying his best. But he is struggling to adapt in this sense.
Biography: Subject 8702 was the first true breakthrough for the latest research expedition to the Vermal moon. Not only were they able to unlock his latent psionic abilities to minuet capabilities of telekinesis, they were able to have him develop speech and learning capabilities on par, if not exceeding, human. The experimentation was not a kind process though. It was often painful and without results. Left without supervision by a governmental force or ethics committee, it was to be 8702's lot in life to be trapped in a lab for the rest of his life. Until a younger lab technician forgot to lock the door.
8702 had been gradually gnawing at his restraints during times he wasn't actively monitored and the unlocked door to the lab was his way out. Through a mix of moving through the vents and general stealth. Slink took the young lab technician hostage and had her drive the first escape ship he could find to freedom.
As it would turn out, the facility he escaped from was being shadow funded by one of the biggest med-tech companies in the galaxy. And just for the act of escaping 8702 had a big bounty on his head with the only silver lining being that he must be alive to collect. This drove 8702 to put on covering clothing which served little purpose other than hiding his identity, not that he would admit that. He also adopted the name Slink and came up with the story that he is just a severely malformed Sanken, another short and snouted race.
Slink doesn't have any higher aspirations as of yet. He is on the run and just trying to get by alive. Although its simplistic he just wants the freedom to live his life outside of a cage... And use explosives.
Slink first met the crew in a dingy bar having snuck in cheap drinks to sell inside and drink for himself. He remembers having a good time partying. It is uncharacteristic of Slink to party too hard in unfamiliar spaces, but he had a good feeling about the night.
Then his next memories were waking up in an unfamiliar engine room with the familiar feeling of artificial gravity. It didn't take him long to surmise that he was off-world and on the ship of some people he met the previous night. While busy being a stow away, he asked to join the crew. Slink had nothing better to do after all.
Powers/Skills: - Minor telekinesis (roughly 10kg weight and 100m range focused on a single object. Not able to be effectively used in a combat sense due to a slow speed) - Prehensile tail which can regrow if chopped off. Combined with the telekinesis, Slink can interact with two separate objects which having both of his hands free for combat. - Naturally stealthy due to short height and lean stature. This also means he can fit in tight spaces easier. - Minor tech knowledge. He can certainly arm and defuse a bomb, but trying to create one would be a pretty ramshackle contraption and certainly not safe. - Fairly useless in a fair fight. But can get the jump on people.
Equipment: - A cloaking suit - Two knives that can be magnetically returned to his hands - A lot of explosives
Other: - Slink likes to gamble - Slink is bad at gambling - Slink is usually the first to loot. But he always makes a conscious effort to share as he cares little for possessions, he just likes the act of theft - Rocket Raccoon is a big inspiration
Oh looks like I got in late. Still want to put my two cents in even if I'll be doubling up on some classes. I'll just drop the two concepts I had.
Name: Pete Pullerby Age: 26 Class: Priest Stats: PHYSICAL: -1 MENTAL: -1 ARCANE: +! LUCK:+1 Spells Known: Weapon: A rather posh cane and a knife beneath the coat. Inventory: Catchphrase: "Yes, you will be blessed with divine rejuvenation... I take my donations up front by the way."
Elevator pitch: A con artist who found himself blessed by a god. Still uses their benevolence to his own selfish ends.
Name: Halagar Wartwood Age:32 Class: Wizard Stats: PHYSICAL: -2 MENTAL: 0 ARCANE: +2 LUCK: 0 Spells Known: Weapons: A very heavy book and a skull to monologue to. Inventory: Catchphrase: "Oh just you wait. Those fools who made fun on me at the academy will pay when my evil is let loose. I'll start by forcing the local villagers into horrible diets of turnips and brocollis."
Elevator pitch: A wizard so incompetently evil that he just isn't evil.