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  • Old Guild Username: Kadaeux Architect of Fates, Forger of Universes, Slayer of the Weak, Overlord of Overlords.
  • Joined: 11 yrs ago
  • Posts: 375 (0.10 / day)
  • VMs: 0
  • Username history
    1. Kadaeux 11 yrs ago

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Most Recent Posts

Iarumas said
Have I done my Army right?


You have.

GreivousKhan said
Woot. where can we find this map again? :OAnd now to work on my characters. Kind of feel like I should do away with some of those commanders for mages.


Still being made, each players nation shapes the world a bit. But when the map goes up it will be on the roll20 link, and i'll need to get each person in there so I can do it properly for them.

Aristo said
Hmm, if I use Centaurs like cavalry, would they use the +2 points for being heavy cavalry, or would it be considered a natural upgrade, since they're part horse themselves? Would you buy them as cavalry at all, or regard them as infantry for the purposes of army list building?Additionally, what if we want a unit to be proficient in both melee and ranged combat? As both don't cost any additional points individually.


Sarz covered that one nicely.

Sheffield said
Intended to be a hub of trade/mercantile empire. I'm writing the History & Characters up currently.


It all looks good so far. I like it. Numbers are all good.

Bugoycmike said
Page 4, "Galdia"


Ok, your nation looked fine so far mate, just needed history and important characters and its accepted.

GreivousKhan said
Nosying in on my trade, eh. Btw, will out nations know of each other at the start? Or at least a few others? Else trade would be difficult in some cases.


Nations will know roughly what direction to find their nearest 3 neighbours when this starts, prior to that it's assumed that the nation mostly traded with the NPC tribes etc.

Jorick said
Alright, is officially done with history and people and so forth.


Accepted, and added to the map.

Kangaroo said
Does the beast-catcher trait affect the naval monsters too?


It does.
Kangaroo said
Is the first post of this just going to be pretty much introducing your nation? Or are you throwing events at us from the word go?


The first post is mostly introducing your nation.
Iarumas said
I dont understand the Witch Hunter unit type, how is it different from the other two Witch Hunter's?


Witch Slayer = Close combat oriented mage-hunters.
Witch Rangers = Range oriented mage-hunters.
Witch Hunters = Equally skilled at both.
Looks good Sini, I'll go over the numbers in detail a bit later. But the Traits and Territory count are correct, only the army/command etc needs going over.
Bugoycmike said
What remains to be detailed in mine before it is accepted?


What page is it on mate?
Asuras said
What about knives.? ;_;


Swallowing knives isn't the problem, its their quest for freedom that is :p
Tatsua Aiisen said
I was worried that my initial concept may have been a bit wild.Then I read every other NS.


lol, have no fear of that here. Sanity need not apply.
Elendra said
I know Dragons can be Mages, but can they be Heroes of the Realm?


They can.

(In fact, even if they're not, they'll think they are, arrogant bastards.)
Oh forgot.

Kangaroo, Grievous

Both accepted, added to the map.
Kangaroo said
Actually had a few maths errors. Final number is 4950. I dunno how you got 5,010 unless I've done some regiment sizes wrong.


Likely a typo on my part, even when using the calculator I type fast enough for errors to creep in.

Tatsua Aiisen said
I swear I ask this same question every time, but do custom traits/flaws count towards the point limit/minimums?


They do not.

Iarumas said
Should be fixed now


Yeah that's good.
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