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  • Old Guild Username: Kadaeux Architect of Fates, Forger of Universes, Slayer of the Weak, Overlord of Overlords.
  • Joined: 11 yrs ago
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    1. Kadaeux 11 yrs ago

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It has been a year and the Clone Wars rage on harder than ever. Worlds change hands with increasing frequency and the gears of war are turning faster and harder than ever, hundreds of worlds are sites of near planetwide warfare.

In the Republic;
Military Spending is reaching a new high and the military grows daily, there are massive numbers of clones in battle and technological development is changing, Venators are becoming Obsolescent as the new Republic Class Star Destroyers are being rolled out in large numbers. It is even rumoured that the Republic is working on a large multi-kilometre long vessel packing some truly frightening firepower.

Additionally the Republic is now recruiting normal men and women to fight, these 'home defence' units are growing in number and freeing clones from garrison duty for the front. But such measures haven't been without consequence as Separatist Sympathisers join up and then conduct sabotage or even terrorism from within, the worst of which was the poisoning of a large shipment of Bacta intended for the front lines killing nearly twenty thousand clones, while few of the deaths were directly related to the poisoning, most of the deaths came about because of the shortage of bacta that destroying the shipment left the front lines in.

Politically the Landscape has changed as well. Despite Valorum's brave leadership the tired Chancellor retired from his position, and politics, succeeded by Shayla Paige-Tarkin. An adamant supporter of the war and, with her rising to Chancellorship, signalled the rise of the Militancy Faction within the Senate. Those senators more favourably persuaded towards the war to reclaim seperatist space recieved more and more concessions and favourable results for the issues they presented. Meanwhile the more passive and pacifist elements began to be pushed out. And those senators for worlds contested by the CIS, unless staunch followers of the war, were pushed out entirely or even arrested as traitors against the Republic.

The people of the Republic are growing more and more frightened by the wars continuing, and escalation and with good reason. Security is cracking down across the republic and it is taking those they might have called allies once with it.

In the CIS:
The CIS has been fighting to match military spending with the Republic with a little more ease than the Republic has, its firm ties to some of the strongest trade branches giving them more money and resources to throw at problems than had ever been seen before. Millions upon Millions of Droids are rolled out to join the war and fleets of ships are growing.

Lesser craft like the Hardcells have long been phased out of the CIS's military arsenal in favour of new classes of vessel to fill the same lesser roles. But Grievous's massive influence over the CIS military has concentrated less on smaller ships and more on large capital ships with expansive hangar bays. The Subjugator class Dreadnoughts now forming an 'essential' part of the Confederacy's "Wolf Packs"

Grievous has also been growing dissatisfied with the performance of Battle Droids, their lack of real instinct, intuition and the like have given Grievous the excuses he needed to also begin recruiting from the civil populace, though he'd always favoured Kaleesh for his own guards. But recently he has opened up the Confederacy Military to flesh and blood troops.

Unfortunately for the Republic, the CIS Political Landscape has remained somewhat more stable, Mina Bonteri has retained her Chancellorship and an increasing number of disaffected worlds have been defecting to the Confederacy, their fears at an increasingly militant and hard-line republic forcing their hands. And so while many worlds have changed hands militarily, more than a few worlds have been changing hands politicially.

The people of the CIS are staunchly loyal and desperate to fight for their freedoms while those of the Republic have grown disaffected with the war, while security is tight across the CIS there has been no rash of terrorism and sabotage to stain the public perception of the war, while some events have certainly happened, those republic loyalists in CIS space tend to look down on the idea of sabotage and terrorism instead opting for peaceful protests which largely go ignored.

In the Syndicate:
War is good for business. This is a universal truth that any within or connected to the Syndicate would tell you. And this one more than most, since the beginning of the War the Syndicates power and influence has multiplied a thousandfold. Few criminal organisations remain that do not at least pay dues to the Syndicate.

And it's ability to project its force has also grown, people whisper of shadow-fleets beyond the trade lanes moving in secret to the orders of men masked in shadow. The truth being far worse. The Syndicates shadow fleets moving in the open where all can see disguised as trade ships often trading liveries and transponder codes as they cross the red line from Republic to CIS territory and back.

The Hutts remaqin a prime power in the Syndicate though Zann has overshadowed them with his domination of the inner core's more profitable criminal empires. Zann has also by a vote of the Syndicate's inner councils, been chosen to represent its military might, while not as powerful as the CIS or Republic by massive margins, the rag-tag fleet of the Syndicate can make more than a mess of anyone who justifies its use.

Politically, in an unexpected turn, the Syndicate mostly leans on its powerful victims of blackmail to prevent any concerted investigation or action, or in a couple cases, has arranged for them to be ambushed by the opposing side.

Those in the Syndicate remain staunchly loyal to it, the rewards for loyalty are great and the price of betrayal far far too high for comfort. Indeed, the benefits for membership have long been a much higher margin of safety for their activities and more likely to escape 'justice' should he be caught out. But those criminals who remain outside the Syndicate are massively resentful of the organisation and have a great deal of fear of them. The more successful find themselves driven out by Syndicate Enforcers, the less successful find themselves thrown under the proverbial bus to cover up Syndicate work gone wrong.

In other Space:
Mandalore has maintained its independence from the CIS and Republic, sometimes by force, and many other worlds, a thousand or so all told, managing to claim their independence from their example including worlds like Mon Calamari, and more importantly, Thyferra. Thyferra noticing the trend has withdrawn itself from the Republic, and while it continues to supply them, refuses to be drawn into the war and supplies the CIS as well, above Thyferra both the CIS and Republic have a permanent fleet stationed to 'ensure' the independence of the planet. Thyferra, not intimidated in the least, has secure the services of the Mandalorian Fett clan to protect its interests under the public threat that if the CIS or Republic tried to force their hand that they would receive no more Thyferran Bacta for all time.

As worlds go independent so to other smaller communities. Indeed, several small planetoids and moons have gone over to independent control through various circumstances. But without a clear and present threat from them the CIS and Republic have found their hands tied in the matter.

One of the most inexplicable events was a two month long truce during which the CIS and Republic seemingly went on a hunt for an organisation referred to as the Architects. This brutal hunt caused unrest in large areas of space who saw it as a witch-hunt for political enemies of both sides. It came to a head when the Republic and CIS co-operated to destroy a large vessel that the news revealed had escaped Anaxes in battle. But as the craft was destroyed General Grievous took the chance to get in his blows on Tarkin's command ship. Though both escaped, any hope of peace the mutual truce had created was dashed.

Hutt Space, thanks to the Syndicate, has also managed to remain theoretically neutral in the war. Though it is said that for the right price that Hutts of Lower Influence have extorted... I mean allowed... CIS and Republic supply convoys through their space.
Alphakoka said
I dunno, what's the worst that a 0 charisma could do anyway? =P


People murder you on principle.

0 Charisma is less lovable than a ginger stepchild who's got the worst possible degree of downsyndrome, aids, leprosy and listens to boy-bands too loud. So about twice as lovable as Kirsten Stewart and 5x as expressive.
After some discussion a minor reboot of the rules has taken place.

Players interested in playing more "personal" roles (or just not interested in the vast complex rules) can do so using the "easy" rules.

Players looking to burn out their brains with more complex rules and options, please direct your attention to the "Uber Difficulty Rules" hider.
After some discussion a minor reboot of the rules has taken place.

Players interested in playing more "personal" roles (or just not interested in the vast complex rules) can do so using the "easy" rules.

Players looking to burn out their brains with more complex rules and options, please direct your attention to the "Uber Difficulty Rules" hider.


Star Wars: Return of the Force 2




FACTS:
1: In most places being a force user is still considered a crimial offence.
2: Jedi and Sith are, in general, equally persecuted by all sides.
3: There has been no Jedi Temple for 400 or so Years.
4: There has been no Jedi Order for the same length of time.
5: There is no rule of two. When Bane presented the idea he was laughed at.
6: Lightsaber Resistant Materials are near impossible to acquire easily. You cannot and will not be able to start with things like Cortosis or Beskar Armour. Note; Within reason you can start with weapons protected as such. But any Cortosis weapons will not be the sort that short out lightsabers.
7: The Map is "absolute" so to speak. A normal hyperdrive can travel 1 grid square per day. A fast hyperdrive can travel 2 grid squares per day.
8: For every 5 Grid Squares travelled there is a 25% chance of a random event occuring.

Forbidden/Forgotten Worlds: (You do not start with knowledge of any of these locations even existing. You cannot start at them either.)
1: Dromund Kaas
2: Ruusan
3: Typhon
4: Lehon
5: The Maw
6: Byss
7: Ossus
8: Korriban
9: Myrkr

Some of these worlds have been discovered by one or two prior characters, some of them you can, with enough time and work, discover yourselves, and then some are lost to time, for all time.

Rules:
1: No God-Modding. Breaking this will have drastic consequences in-universe.
2: Random Events are part of life. Learn to love, hate and fear the dice. Mostly the last two. Hate. Fear... Remember to.
3: Your starting location will generally be randomised. You may make a request for a starting location if you have your heart set on something, but the GMs will have the final say.
4: On second thoughts. In almost all cases the GMs will have the final say, remember this for they will be rolling up random events ;)
5: Not all, but many of the random events need to be done in co-operation with one or more of the GMs depending on the difficulty. This can come in a combination of manners from steam chat to using roll20.com
6: We encourage banter and participation with the other players, while you can very much go lone-wolf in this it simply isn't as much fun without other people.
7: Keep the "romance" strictly PG-13, whether its rutting with a paid lady or a fifty post love story with another player, keep it clean Mahz not losing google revenue depends on it.
8: Violence is not restricted in the same manner. Feel free to be as graphic as you like short of posting images or posting gory scenes for gory scenes. (Eg: Describing a Saber Fight with a bar patron, sure go ahead be graphic, spending a novels worth of language describing how you defiled the bodies of the dead with your lightsaber is just pointless, a little disturbing, and not very healthy.)
9: You start creating/wanting a super weapon, you suddenly self-implode, it will be messy.
10: BE AWARE! It is 100% possible to get your characters killed totally, thoroughly and irreversibly.

Easy Rules;
Choose one of the three character types below. Once you have chose this you have 16 points to spend on the Physical and Force sections (or Tech and Skills for Forceless) each trait = 1 point unless it specifies otherwise.

Forceless Rules; https://drive.google.com/file/d/0B0qYweu36eUHOWI0MTVmbERCVjA/edit?usp=sharing

Jedi Rules; https://drive.google.com/file/d/0B0qYweu36eUHeHRBTTJzVC1WZVE/edit?usp=sharing

Sith Rules; https://drive.google.com/file/d/0B0qYweu36eUHSGVaX0ItQ0xmaHc/edit?usp=sharing

Then you get 100 points to build your personal ship using only the rules on this page.
https://docs.google.com/spreadsheet/ccc?key=0AkqYweu36eUHdG9sZFotZE9tZjl4THBZUjcyNl9pVkE&usp=drive_web#gid=5
Please PLEASE ignore all the other tabs there. They're not relevant to you ;)

Character Sheet for Easy Rules;
Name:
Appearance:
History:

Physical Traits:

Force Traits: (Replace with Tech Use and Skills if Forceless character)
Lieutenant Name:
Lieutenant Appearance:
Lieutenant History:

Physical Traits:
---(Rolled by GM)
Tech Use and Skills Traits:
---(Rolled by GM)
Ship Name:
Ship Appearance:
General Components:
Weapons:
Storage Components:
Special Systems:


Once that is done you can choose to either be part of the "crew" of an existing character which is playing on a "larger stage" so to speak. Or choose to go it on your own. While it isn't easy to make your own way in a big bad galaxy at war, it's much easier when its just you, a trusted companion and your barely spaceworthy ship.







IMPORTANT: SPECIAL NOTES:

There are a number of characters returning form the first. While they are not overpoweringly powerful, they do retain some advantages over new sheets. As such they will appear to operate to different rules to the rest of you creating a new sheet. Rest assured they are not actually working to different rules, these are characters "as is" from the last. They have some advantages over new sheets, but they also have a number of disadvantages (like already having pissed off some of the powers that be).

Also be aware you can contact me, Gat or Sarzu at any time (though of course we may not actually be away so there is that.) for advice, help or other questions.

And feel free to post queries here. We'll get to them sooner or later ;)

Thankyou.
LimeyPanda said
Does this count?


I regret to inform you that it is in fact a youtube video and thus possesses no mathematical skills whatsoever.
Nice work
Nice post Green.
GreenGoat said
I'll take the salmon, hold the sauce, all of the bacon, and one of those magnifying glass. Oh and a jar of honey for the kids.


*Locks Greengoat in a room in a straight jacket and puts on the Beiber CD on 2500% volume.

*Addendum*

*Also schedules the kids for some time in the Minos Bull
Brovo: O.o?
Kadaeux: One of those days where no matter what i'm ultra-bored.
Brovo: Oh I see. Go torture people to post in LoR 2 then. :3


Well, following such a polite request.

*Sets up a table, upon it are 3 jars of honey, 15 fire ant farms, 22 salmon (3 living), 12 pairs of spoons, 151 pinecones, 29 magnifying glasses, 6 slices of bacon, 2 sets of tweezers, 1 tazer, 2 handguns loaded with rubber bullet rounds, 76 bags of itching powders, 2 full seasons of teletubbies on DVD and 1 Justin Beiber CD.*

Who's first for the torture or post?

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