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  • Old Guild Username: Kadaeux Architect of Fates, Forger of Universes, Slayer of the Weak, Overlord of Overlords.
  • Joined: 11 yrs ago
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    1. Kadaeux 11 yrs ago

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Don't worry. He'll only use it as a hit-list.. I mean....

wait...

No that is what I mean. :p
Kangaroo said
What sort of detail are you expecting on Important Characters?


Name, a description/picture (your choice), a little bit of history, and naturally, race.
Iarumas said
A few things more, thanks for ansering the questions so far.Would it not make sense for Legion to require Superior Training? Also possibly applies to the other traits that make Infantry/Cav/Archers better than average.Also, would Warrior Monks cover things like Holy Orders or is that a trait I might need to develop? Though I dont really know what I can do to make Holy Orders a unique trait...


Legion is another one I thought hard on. I decided not to make it require it and reflect more the formation nature than the skill level.

Warrior Monks might cover things like Holy Orders yes.
Elendra said
Snotlings 0.5 TinyGnomes 0.5 TinyMakes it seem .5 is the least, not 1? But if the minimum is 1, so I guess you have to make them do a thing that gets them more than .5?


They're unusual units, your min-max idea still wouldn't work.

But you REALLY don't want to depend on Snotlings and Gnomes :p
Herzinth said
I decided to try and minmax the system. Using a province build that Jorick came up with (1 Capital City; 3 Medium Cities; 4 Fortresses; 29 Plains/Rivers) we get 384 RP. Go with Snotlings. Slave regiment snotlings. We get 614,400 soldiers, or 3072 regimens of infantry and/or archers.Of course, you could also make them zombies, in which case each one costs ~-0.93 RP, resulting in infinite RP and thus infinite armies.EDIT: Anything that costs 4 RP can be made into slave zombies in order to gain infinite amounts.


Of course that is possible, except that minimum number possible is 1. :p

And if you tried to use it in game... well you'd have a lot bigger problems than the smell of undead :p

Elendra said
1) Sorry Kad this stuff just kinda happens

2) Can you use Runes of Flying on the armour worn by a Leviathan to make it fly? I'm not going to do that because if it goes nuts but still


Sure. But watching it suffocate would be unpleasant. :p


Ok, your traits points are good.

You've spent 4 more Territory points than allowed though. 104 instead of 100.

Your Army, Air Force and Command may require some adjustment because of it.



Yours is good so far mate.

@Kangaroo: All looks good so far.

@Jorick: Yours looks good so far as well.

Ok. That's all the page 1-ers so far.

Page 2 a bit later.
>:) The Carnival of Chaos, such a truth will I bring to its name BWAHAHAHAHAHAHA
Elendra said
Flying ones can!Also, I noticed All Roads Lead to Rome had a required flaw by the same name, as does The Wandering Way, but Sellswords has a flaw by the same name and doesn't have this note! Is that an oversight or intentional? :3


It's intentional, I considered hard before deciding on that specific instance.

Iarumas said
Can Celestial's die of old age? Do they function like normal humans in that department?Again, not a confirmation of my joining. Just curious.


Celestials do have a longer lifespan, but they do die of old age.

Elendra said
Does the Capital City count towards total cities with regards to military settlement restrictions?


It does.
Jorick said
I've got a sort of important question about monster cavalry. Do you have to pay for all mounted monster units out of your monster points too, or are they assumed to be accounted for just by regiment points in the same way horses and ridden beasts are?


You need to pay for the monsters they ride as well. And the "unit size" is limited by the number of monsters available.

Eg: You get 1 Regiment of Monster Cavalry. The race size (example) means it would normally be 100 men strong.

But if you chose, say, Hydra's as their mount and could only afford 10 Hydras (That's still a lot of Hydras), then the regiment might only be 30-40 actual men. (Say, 1 "driver" per Hydra +2-3 Archers in a Howdah)

@Everyone wanting my reviews on their sheets so far. I'll get to it soonish, busy day here. Only really have time for question answering :p
Kangaroo said
Well I hope that Krakens can swim in rivers.Actually Kad what's the rule on River Krakens?


Those are called "Squid" and are much smaller ;)

Kraken are larger than Galleons, Galleons also can't go down rivers. :p

Jorick said
Speaking of lacking a navy, that would mean that navy gold simply goes to waste, right?If so, it'd probably be worth it then to just get a bunch of crappy river-capable ships (assuming you have rivers) just in case it some day becomes useful.


Quite right. If you choose to begin with no coast or navy the points "go to waste" but as time goes on and, say, you took a coastal province with (again example) a small city, say a River Delta onto the Ocean, then that city could begin making warships for you.

These rules only cover how a nation begins, as time goes on your nations will grow noticeably.
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