Current
Finally back for a little bit of creaching
7 yrs ago
Remember that one time when the Demon's Souls servers were still up?
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8 yrs ago
Remember that one time when Scaramouche got killed off right after he did that amazing dance and it was the biggest tragedy in the entire series?
1
like
8 yrs ago
Remember that one time when you could look at who's been checking out your profile and attention whores like me could be giddy that random people that I may or may not know are paying attention to me?
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8 yrs ago
Remember that if you ever feel like you're terrible at naming things, just know that my friends dragged me into playing a dark and serious MMO where a boss was named "Deathkill."
Hmmm... well, Gideon is on the beach in child form, and Justin/Seven-Seven are heading that way. Perhaps we could do a threeway interaction?
Sounds great! The OP mentioned a lot of collab posts, would this be one of them? I only ever really did one a couple years ago so I might be a bit shaky with them.
A golem standing at five feet and seven inches, Innana sports a slim, flimsy-looking body with no significant muscles to speak of, hidden under hooded red robes and leather boots. His skin is a pale white, and feminine facial features work with long white hair to frame wide, deep green eyes. He carries with him an ancient steel staff, adorned at the top with a bizarre symbol with two curved protrusions running down opposite sides.
PERSONALITY TRAITS
Optimistic
Naive
Caring
Trusting
Apologetic
Negativity is a foreign concept
Old-fashioned
BACKSTORY & MOTIVATION
In the depths of the deserts of Iran, an ancient order sought to create a vessel for the revival of their ancient god. Created from hallowed clay, souls from fighters across the world, and a piece of metal that was said to be a fragment of a magical blade that was said to be a source of ki itself, the golem was to return an order to the world that had been lost with the fading of magic.
Well, Inanna certainly wasn't what they were expecting. The first thing he did when he rose from the arcane crucible was ask if they needed a light turned on in their occult basement. They’d strain their eyes if they worked in the dark like that, he explained to a crowd of confused hooded figures.
As Inanna began to experience the world around himself, his hobbies expanded to such awe-inspiring areas as singing, sewing, and occasionally cooking. His creators weren’t convinced that their little project had gone as intended, but decided to test his skills anyways. While he took fairly well to fighting with his staff, he had difficulty channeling his seemingly immense stores of ki. He was almost written off as a failure until one day of training; his opponent tried to land a finishing blow, only for a mysterious voice to leave Inanna's lips as his opponent ended up hitting himself in the head by way of two green portals.
Though it never spoke through him since then, he eventually began to hear it speak to him as he developed his arcane talents. While he enjoyed all of the positive reinforcement he was getting for once, Inanna eventually hit a brick wall. He simply wasn’t going to attune any further as a vessel in his current state. He eventually left his home, embarking on a worldwide search for either more souls or more shards similar to the one that served as his core. Mostly just the latter one though, he reasoned. His first stop was the tournament held in Rio. With so many strong fighters hanging around, someone had to know more about these things, right?
FIGHTING STYLE & ABILITIES
FIGHTING STYLE
Trained in the style of his temple, Inanna uses momentum to make up for his lack of strength as he twirls and strikes his enemies with his staff to keep them at bay. Though it allows him to strike from a decent range, it isn’t anything special in terms of damage.
His real strength comes in the form of his ability to conjure magical portals around him. He can create up to two sets of two interlinked portals. Momentum of anything that goes through a portal will be carried through to the other side, and if a portal closes while something or someone is partway through it, they get spat out violently from whatever side contains most of the subject’s mass.
SPECIAL MOVES & TECHNIQUES
■ [Desert Twister]
[Inanna sticks his staff into the ground before grabbing it and swinging around it as he extends his feet for a solid kick, using the momentum to send opponents away.
■ [Warp Step]
[Inanna opens a portal under his feet and reappears from the air in a different location.
■ [Warp Thrust]
[In lieu of a proper ranged attack, Inanna simply opens a portal in front of him connected to another in front of his opponent, and thrusts once with his staff before bringing it back and closing the portals.
■ [Warp Snap]
[Inanna creates a portal in front of him and a few feet in the air that connects to another one behind his opponent. He reaches through with his staff and hooks it around his opponent's neck, pulling it against the inside edge of the portal. He then unhooks and withdraws his staff, closing the portal and sending his opponent flying.
■ [Retribution]
[A counter-attack in which Inanna opens a portal directly in front of him connected to another one above his opponent. In the event that a projectile passes through it, it ends up travelling down on the opponent’s head. In the event that the opponent uses melee techniques and strikes through the portal itself, Inanna capitalizes on the fact that gravity is pulling the enemy in two different directions by twirling behind them and sending them the rest of the way through with a solid strike, letting the fall do the rest of the work.
■ [Inanna’s Grace]
[Though ki gives the clay that makes up his body properties similar to a human's flesh and bone to protect his core, he is unable to heal over time as a human would. By channeling ki, he can reshape his body, smoothing over any injuries and even remaking lost limbs, provided that he has a source of clay nearby to replace them. The process takes up to a couple of minutes depending on the severity of the injury, making it ill-suited for battle.
SUPER MOVES
■ [Damocles Drop]
[Briefly searching for an item to use, Inanna decides not to inconvenience anyone and opens a portal at his feet, dropping his staff through it. It reappears high in the air, dropping into another portal linked to the previous one, and the staff continually accelerates as gravity pulls between the two portals. When he’s ready, he can release it out of the loop by linking the bottom portal to an exit portal over the opponent’s head. He quickly readjusts the portals to reach out and retrieve his staff from a distance. While initially nothing special for a super, leaving him vulnerable without his staff, giving it the time to reach terminal velocity will result in a quick and devastating attack.
■ [Rostam’s Rush]
[Summoning uncharacteristic determination, Inannna slaps his opponent as hard as he can… Which still isn't much. However, he continues his assault by repeatedly slapping them with one hand while utilizing portals to strike at them again and again from many different angles with his staff held in the other. He finishes by thrusting forwards with his staff once the opponent loses balance, sending them away.
■ [Shaghad’s Strike]
[Raising his staff high, Inanna swings as hard as he can and sends his opponent into a portal set above the first one. Much like Damocles Drop, he allows gravity to accelerate his opponent. He releases the target to the floor once they reach terminal velocity, allowing them to hit the floor as if they decided to take a skydive without a parachute.
WEAKNESSES & LIMITS
While Inanna’s portals give him the ability to move and attack all across the stage, he lacks strength and mobility outside of his gimmick. His best ways of dealing damage come from either gravity or the opponent’s own strength, meaning that those who can counteract such forces are that much better off. His portals also come with a fatal flaw; they work both ways, and leave him wide open to anyone smart enough to attack him through his own portal. Overall, he lacks the experience and drive to use his skills to their full potential.
Being designed as a vessel for another, Inanna is also more vulnerable to possession and similar shenanigans than most other beings.
OTHER
Innana is capable of eating via breaking down food into the ki from whatever it was made from. He can even drink alcohol, though no one has ever dared to make him try it.
Better known as...
⦋ 25 || American || Female ⦌
APPEARANCE & PERSONALITY
APPEARANCE
In keeping with a stereotype she really had no need of following, Jill looks more like some sort of anime cowgirl than any normal person from her region, complete with big high boots, stetson hat, and a leather… jacket. Long blonde hair goes down past her shoulders and frames some nice blue eyes, a pretty nose, and (on a good day) a smile that could take on the world. She wears a red bandanna around her neck, and she wears a white tank top under her jacket that shows both her toned arms and a bit of cleavage from her respectable chest, though she’s fine with swapping it out for a long-sleeved white t-shirt if the weather inclines her to. She wears form-fitting jeans that show off her similarly toned legs, held together by a belt with a buckle shaped like the initials “BB.” She speaks with a notable Southern accent, and she carries a black guitar case on her back, containing both a pristine acoustic guitar and the trademark Bolt Suit, which she puts on during battle.
The Bolt suit itself is something that seems to have leapt straight out of a tokusatsu show (which in a way, it did), covered in deep blues, whites, and white-blues. The helmet bears resemblance to a motorcycle helmet, with a prominent metal chin guard and a “BB”-shaped emblem on the left hand side. An ethereal blueish-white scarf trails behind her, resting on deep blue shoulder pads. The outfit is capped off by striking white gauntlets and knee-high boots.
She’s accompanied by a rectangular floating drone designated P1T-5T0P (nicknamed Pit Stop), about the size of a football, that fits into her bike and serves as her cameraman, as well as a repair crew during combat when she’s too occupied to do so herself.
PERSONALITY TRAITS
-Hot-blooded -Thrill-seeker -Jovial -Strong sense of justice balanced by a hint of pragmatism -Appreciates etiquette -Totally not a huge nerd.
BACKSTORY & MOTIVATION
A little over 100 years ago, in the aftermath of the first World War, there was a man by the name of Ryuji Raiden (or at least, that’s what he said it was). Showing up with a bolt of lightning, he would leap off of his motorcycle and dispatch evil (particularly other ki users) with furious fists of flame and fascinating gadgets. A pretty eccentric guy, but with enough charisma to become quite the topic of interest as he spread justice across the nation. His exploits only grew in number and notoriety, culminating in an incident in the aftermath of World War 2 where he allegedly fought against a kaiju, though whether or how much of that actually happened and how much credit he deserved for it remains unclear. As he participated in operations around the world, he eventually reached celebrity status, turning to decadence, with a radio drama being made based on his journeys.
Things eventually began to slow down, though. The guy was getting old, and between the money he was making from the entertainment industry and the various grants he was getting for some of his gadgets meant it was time for him to finally settle down and spend time with his family, training his son in his martial arts as well as checking in to see how the new official “Lightning Rider” television show was doing every once in awhile. In his final days, he had a secret to share.
Ryuji Raiden had slept around. Like, a lot. More than any defender of justice should have, though really everyone should have seen it coming. If he’d been to a country on a mission, chances were there was at least one sweetheart there, and if there was a sweetheart, there was a decent chance that there was an illegitimate child, too. He had decided to split his fortune equally across his descendants before he passed, and they eventually convened to discuss what to do with all that money.
After lengthy debate, they decided to establish the hero organization “SHINING”, dedicated to funding good old-fashioned superheroism in Japan, America, and later, most of Europe. They also continued their father’s legacy by forming a team of heroes known as the Justice Riders, using vehicles and special suits to uphold justice across the world. The merchandise and TV show changed to match, the “Justice Riders” show in particular being popular worldwide despite a low budget. They did well at keeping the peace, though as the responsibility of heroism was passed down through generations, the family began to slowly drift apart. Be it through death, conflicting responsibilities, disagreements or the simple urge to follow one’s own path, the number of active Justice Riders dwindled, and those who remained weren’t nearly as close and coordinated with each other as they used to be. The Justice Riders officially disbanded in 2005, though the TV show continued production. It just didn’t have the “based off of a true story” shtick to wave around anymore. SHINING also had to carry far more of its own weight, though it survived well enough.
Jill Breicen is one of those descendants, and she grew up with her younger sister during the Justice Riders’ waning years, and the stories of her family’s adventures were a source of bittersweet entertainment for her. Now, she carries on their legacy as a new Justice Rider, blazing a trail of justice across the land… All while gathering footage for the show, of course.
FIGHTING STYLE & ABILITIES
FIGHTING STYLE
In addition to respectable strength, durability, senses and reflexes, Jill is well-trained in her family’s very own Burning Bolt style, passed down and refined through generations of laying triumphant beatdowns to dastardly villains. Getting up close and personal and using heavy punches, kicks, and grapples, every move is imbued with stylistic flair that would make any of them look great on a poster (and apparently do, according to product sales numbers). For those who like to keep away, she uses the legendary Starbolt whip to both deny projectile attacks and bring opponents in close for a proper confrontation. Her ki talents mostly involve creating “hard light” barriers and projections that she uses to defend herself from attacks and create platforms, but its true potential is squandered on its own.
Enter her own personal Trailblazer style and her incarnation of the family’s signature motorcycle; Nine Breaker. Weighing in at 621 pounds and boasting an extremely powerful three-way hybrid engine that can run on gasoline, electricity, and ki, this blood-red, absolute monster of a vehicle requires a special kind of insanity to even drive, let alone use in combat. The Trailblazer style revolves around this, using the machine’s ample supplies of mass and velocity to charge forwards and demolish whatever happens to be in her path at the moment, whether that be through elaborate powerslides, jumps, and wheelies, or simply charging towards an opponent at high speeds, using both her ki talents and the bike’s bulk to shrug off attacks and ram them off the road. The Starbolt is used in conjunction with the Bolt Suit’s increased strength to both grab opponents, and to attach the end to the bike itself and fling it around like an oversized morning star. She can use her ki powers to create ramps and platforms to bring the bike into the air or even across walls. Very unrefined as a martial art, but nothing to scoff at when every attack almost literally hits like a truck.
Both styles are further reinforced by the EX-ACT system. Both the bike and the power suit run in part off of the user’s ki, which can be stored in up to three EX-Cells (stored in the bike) and three EX-Seeds (stored in the suit), and these are each tied to fire and electricity, respectively. Cells can be expended to bring some fabulous flames to Nine Breaker’s attacks, and Seeds can be used to shock and stun opponents on foot, damaging them and giving a nice opportunity to extend a combo. Her incarnation of the family’s trademark Starbolt whip is formed from one of Nine Breaker’s handles, and this (somehow) allows her to carry one EX-Cell with her to bring some flames to her fisticuffs.
SPECIAL MOVES & TECHNIQUES
■ [Come on, Nine Breaker!/Pit Stop!] Any Stance
Jill either summons Nine Breaker onto the stage or somersaults off of it and sends it away. While it's gone, P1T-5T0P controls the bike while repairing whatever damage it may have incurred. While she’s on it, the drone patches up any holes in her suit.]
■ [EX-Charge] Any Stance
If on the bike, Jill revs the engine and channels some of her ki into it, filling up an EX-Cell. She can either hold this move to charge an EX-Seed, spam this a couple more times to fill the remaining Cells, or immediately switch over into another attack.
If off the bike, Jill strikes a pose and breathes deeply as she gradually fills EX-Seeds with ki. This takes a bit longer than filling Ex-Cells, but unlike EX-Cells, Ex-Seeds can hold a partial charge, so the effort isn’t wasted if the process is interrupted.
More efficiently, Jill can also use EX-Charge EX] while using the Burning Bolt style. Through opening herself to attack for a second by beckoning the enemy and taunting them, sheer confidence and heroic spirit flow throughout her being, immediately charging EX-Seeds. The exact number filled depends on her distance from the enemy; taunting a far-off opponent fills one seed, a mid-range taunt will fill two, and a close-range one will fill all three.
■ [Trailblaze!] Any Stance Trailblaze EX: Trailblazer Stance, requires 1 EX-Cell or 1 Ex-Seed
Jill uses her ki to create a hard light object, be that a ramp, a platform, or tracks for Nine Breaker to stick onto, that fades after a few seconds. Trailblaze EX creates a flaming or electrified wall of light emanating from behind her bike that can be used to control space in the playing field for a while… provided that she doesn’t run into it herself.
■ [Burning Blue Kick!] Any Stance Burning Blue Kick EX: Any Stance, requires 1 EX-Cell or 1 EX-Seed Dragon Bolt Kick: Any Stance, requires 1 EX-Cell and 1 EX-Seed
Jill leaps into the air from either the ground or her bike and sails downwards towards her opponent with a foot outstretched, rebounding off of them if it hits and landing back on the bike if it was initiated from the Trailblazer style. The move can be strengthened with either EX-cells or EX-seeds to provide a little bit of extra oomph with the suit’s jets and fire or electricity, respectively. If both are used at the same time, the move becomes Dragon Bolt Kick, a spinning dive kick surrounded by a maelstrom of fire and lightning.
Nine Breaker’s engine roars as Jill drives straight towards her opponent, using her ki to form a giant plow that gives her a few hits of super armor while she charges at them. The EX version of the attack is far faster, crossing the stage almost instantly.
Nine Breaker roars as it charges forwards for but a moment before Jill fakes out and shifts to the side, digging a powerful heel in the ground. She steps off of the bike while holding on to it by the Starbolt whip, swinging it forwards like a giant flail before letting it and the distressed drone attached to it fly through the air towards the enemy. Damaging, but has a long windup for a projectile, and this damages the bike enough for it to need half a minute for repairs. Even if Jill tries to call it back, P1T-5T0P will probably be too pissed about the ordeal to bring it to her until it’s back in proper condition.
Jill charges towards her opponent as if using Justice Crash before faking out at the last moment by leaning heavily to one side, turning and sweeping at the opponent’s legs with the back wheels before speeding back to her previous position. Power Slide EX engages the vehicle’s thrusters, coating the opponent in flames.
Jill spins the bike in a circle, flames spraying around her as she moves forwards. It doesn’t come out as fast as many of her other moves or do as much damage initially, but she can repeat this move once or twice more depending on how many EX-Cells she has stored. As she needs to focus on righting her course after the initial spins, she’s left open if she misses.
■ [Flaming Forever!] Trailblazer Stance
Jill pops a wheelie and spins in place before jumping into the air and striking a pose so stylish that it fills all three of both her EX-Cells and Ex-Seeds. If there are any already filled, the excess is vented into the air around her in the form of lightning and/or flames. The damage depends on how many extra cells there were, though it’s still nothing noteworthy and admittedly more for aesthetic flair than as an actual attack. If she’s attacked during the pose, she’ll be knocked off the bike, which will likely fall over for a few seconds until either she or her drone can push it back up again.
Jill grabs her enemy, taking them into the air with the suit’s thrusters before turning them upside down as they fall, smashing them into the ground head-first.
Jill engages the suit’s thrusters and dashes towards the enemy at high speeds with a hand outstretched, grabbing them by the face and slamming them into the ground.
■ [Rolling Thunder!] Burning Bolt Stance Rolling Thunder EX: Burning Bolt Stance, requires 1 EX-Cell or 1 EX-Seed
Jill rears back for a moment before throwing all her might into a punch that will send most foes sprawling. Being heavily telegraphed and without much range, it only becomes truly useful when the EX effects are applied, coating her body in flames or electricity that punish any incoming melee attacks while she charges up an elemental punch.
SUPER MOVES
■ [Justice Grind: Let’s Burn Some Rubber!] Trailblazer Stance
Jill takes her whip and wraps it around her opponent’s neck before popping a stoppie and holding both ends of the whip in one hand, pulling them against the back wheel. She hits the gas hard as the tire grinds the enemy down, finishing by releasing them right as she lets the back wheel of the bike fall back down onto them and driving right over her downed target.
Jill swings her whip sideways and wraps her opponent in it, channeling stunning electricity through it before throwing the handle around them and unleashing an eight-hit rush of all-out punches and kicks on her restrained opponent, punctuated by an elegant Northern Lights Suplex.
■ [EX-MAX: Nine Breaker’s True Fury!] Trailblazer Stance, requires all 3 EX-Cells and all 3 EX-Seeds
Nine Breaker and its predecessors were intended to combine with similar vehicles from heroes across Jill’s family tree to form a giant mecha for when shit really hits the fan. Though that hasn’t happened for decades, Jill won’t let this go to waste: Charging forwards, she dismounts Nine Breaker as it turns into a giant fist that connects to the Bolt Suit by sprouting various cords as they both send their respective boosters into overdrive, scorching anything behind her in a sea of flame. A sonic boom is created followed by a sickening crunch as she hits the target with a blow meant to take down a kaiju. Though it’s an absolutely devastating attack, the function was obviously never intended to be used on its own this way, and Nine Breaker will need a minute for repairs at the very least before it can be called upon once more. Really not something she uses too often.
WEAKNESSES & LIMITS
Jill can deliver some righteous beatdowns, but she needs breathing room to pull it off. EX Attacks can be devastating, but if an attack doesn’t require EX-ACT to function, it’s likely to require it to get the most out of the move or even for it to be useful in the first place. Persistent opponents that can prevent her from charging will practically cripple her, especially if she's off her bike. Despite having many attacks that work at range, she can’t take advantage of the safety that range gives her: She’s all about charging in and using that momentum to keep the attacks coming.
In addition, while she’s a master at her own method of combat, she never bothered to learn much of the Burning Bolt style. If she’s kept away from her bike, she won’t be nearly as effective.
While the Trailblazer style is a recent, largely unknown creation, the Burning Bolt style has been televised often enough to be known to fans across the world. It doesn’t take much research to know what moves she’ll be using ahead of time.
Being quite the thrill-seeker, Jill will tend towards the more dramatic and flashy option whenever she can justify indulging herself, even if there’s a less risky option available.
OTHER
“Come on! I’m gettin’ bored over here!” (Generic)
“Wanna get trashed, Genos?” (Vs. Justin)
“How do you like me now?!” (Vs. Seven-Seven)
“Yeah, just sit there and guard while I power up.” Vs. (Brooke)
“Guess I was overestimatin’ you when I said you were second-best, hon.” (Vs. Margot)
“Well look at that! A Canadian who’s almost figured out how to work a gun!” Vs. (Otsana)
“Are weak insults a British thing or is that your gimmick, specifically?” (Vs. The One)
“Do your Horizon boys give you treats when you behave?” (Vs. SYM-04)
“Would you like some fries with your beating?” (Vs. Hank)
“Your glorious leader couldn’t afford enough bullets to take me on.” (Vs. Chung)
“Pick up your gun, just try and shoot me, Cowboy!” (Vs. Voyt)
“What’s the matter? Forget to knock the dirt out of your ears?” (Vs. Inanna)
"Devils never cry? Then why is your eyeliner running?" (Vs. Rosie)
“Keep fannin’ those flames, hon! Boy did I dodge a bullet, there.” (Vs. Yen)
“You sure you don’t wanna fight Pit Stop instead, little guy?” (Vs. Askin)
“Did you happen to get a red armband with that outfit, Stormtrooper? (Vs. Abel)”
“HAHA, YEAAHH! LET’S ROCK, BEAUTIFUL!” (Flaming Forever, generic)
"I HAVE THE POWERRR!" (Flaming Forever, Vs. Aldous)
Despite having what is essentially a small power suit stuffed inside her guitar, it still plays with a pleasant sound. She can also change into the suit in a quick, blinding flash of light, with her shortest time being just over a millisecond. Whether these are due to some sort of ki technique or the result of technology are a complete mystery.
Most of Jill’s equipment is of her own design, including Pit Stop.
⦋ ?? || N/A || Male ⦌
APPEARANCE & PERSONALITY
APPEARANCE
With high heeled boots, a 6’10” stature (with those heels), long hair, and some well-applied makeup, one might have trouble determining Rosie’s gender before they figure out his status as a Nomad. His skin tone is a light bronze, while his eyes are a clear shade of hazel. His clothes never seem to stray from grays and blacks, never hitting a true white or any flashier colors. He has that confident, satisfied look in his eye, and the way he proudly walks around with one hand on his hip and another on the straps of his tote bag seem to give the impression that he knows what he’s doing and what he’s after, even when he really doesn’t. His right eye is constantly covered by his thick brown hair, and he’s somewhat protective of whatever might be lying under it. He speaks in a rather flamboyant manner, and though little phases someone as old as him, he often shifts his tone in irritating, condescending ways when he wishes to mock someone.
PERSONALITY TRAITS
Flamboyant
Condescending
Flamboyant
Teasing
Domineering
Appreciates Beauty
Something of an environmentalist
BACKSTORY & MOTIVATION
A very, very long time ago, Rosier was an angel. He likes to say that he was a pretty important one, too. When he's asked about why he isn't one anymore, his answer often changes. Sometimes he says that he was a little too zealous. Sometimes he answers that he simply got bored, or that being a perfect embodiment of light and good was too stressful.
Regardless, he was a demon from that point on, a creature of lust and temptation. He enjoyed his job for the most part, though for whatever reason, he sometimes felt like his heart just wasn't in it. It was only around the mid-1940’s when he really began to realize his true calling: Art. There was something that struck him about Earth’s natural beauty. It wasn’t eternally perfect like in his first home, nor was it eternally tarnished like in his second. It was varied, fleeting, and somewhere in between the two extremes. It was something he felt deserved to captured.
He began to travel across the world, painting whatever he found to be worth painting, and making a quick buck selling whatever he thought was worth sharing. While it was something of an odd set of decades for the devil, it was very much fulfilling, and he never stopped travelling regardless of what friends or foes he made along the way. He was going to capture as much of the world as he could behind a canvas.
As well as brush up on his combat skills. Heavens knew there were plenty of roadblocks on his travels.
FIGHTING STYLE & ABILITIES
FIGHTING STYLE
Rosie has some dextrous, delicate hands, and he prefers not to get them dirty on those lesser Nomads. His palette knife is actually the sealed form of his long-cherished greatsword, Rembrandt, and by coating it in shadow, he can project a sharp blade similar to a real knife. He uses it in up-close encounters, with a style that’s a fine blend between Scherma di Stiletto Siciliano, Esgrima Criolla, and Fairbairn-Sykes. He’ll deftly dance around and counter blows as well as wrap his scarf or coat around his hand and use it to parry other lighter attacks, grabbing opponents and stabbing them where it hurts if he’s feeling particularly sadistic. If a bit more range and power is needed, he’ll put his legs to work with deadly ballerina-esque twirls as well as roundhouses, butterfly kicks, and axe kicks, coating his boots in shadow to turn them into almost literal stiletto heels.
At range, using his paintbrush, he can leave ink in midair that can be used to make what he paints reality. With much room for creativity and stylistic flair, it’s his preferred method of fighting by a long shot.
He can also gather the darkness, chaos, aggression, and similar concepts of his opponents to store and use for his BlackStar transformation, returning both him and his greatsword to their true shadowy forms as he dusts off his fast and brutal demonic fighting style.
Rosie can sense magical energies in addition to ki.
SPECIAL MOVES & TECHNIQUES
■ [Cross Section]
Rosie grabs his paintbrush and quickly draws a line through his opponent, which cuts through them as if it were an imperceptibly fast swing from a very sharp sword. Best suited for long ranges, though it will cut through any obstacles or projectiles between them instead if at all possible.
■ [Pointillist Barrage]
Rosie draws several dots over his opponent. When he finishes, gunshots sound from midair to turn those dots into bullet holes. Takes more time to set up than Cross Section, but can’t be blocked by thrown projectiles.
■ [Dark Bomb]
Rosie draws a circle and draws a line through one of its edges, creating a large, cartoonish bomb with a lit fuse, exploding either after a few seconds or upon contact with an attack or enemy. Instead of flames, it explodes into a jet-black, ink-like sludge that impedes movement as it hardens. It will eventually crumble after a few seconds, an attack hits it, or the opponent manages to break free. If Rosie makes contact with the sludge while the opponent is mired in it, he can use the sludge as a conduit to absorb darkness from them to use for BlackStar. An undetonated bomb can be “paused” if he cuts the fuse with Cross Section, and “resumed” if he restores the fuse with his Restoration skill.
■ [Gale Stroke]
Rosie draws a swirl in the air which materializes as a strong wind that rages for several seconds. Does no damage, but can slow opponents moving against the wind, be used to roll around a Dark Bomb, extend the distance of his Nevermore dash (in the direction the wind is blowing), and remove stage hazards that were set up.
■ [Happy Little Trees]
Rosie draws a heavy dot into the ground, which manifests as a seed which erupts into a hearty, full-grown oak tree. It can send an unwary opponent skywards, but it can also be used as cover. It can be chopped down with Cross Section, allowing the tree to fall onto the enemy.
■ [Restoration]
Rosie draws whatever was missing from a broken object, restoring it as if it had never been broken. For example, a tree that he had previously cut down, or a Dark Bomb with a cut fuse. It can be used out of combat, though it’s still limited to inorganic matter or plant life, and especially large or complex subjects may be too much for his power to handle.
■ [Nevermore]
Feathered wings of shadow sprout from Rosie’s back for a moment, allowing for a quick burst of vertical or horizontal movement on the ground or in the air. If Gale Stroke is active, the distance of this dash increases dramatically. In BlackStar form, the move becomes Forevermore, and Rosie corkscrews through the air while forming a spear of shadow in front of him. If he uses the move to ascend upwards next to an opponent, they’re sliced and driven up with him by his wings.
■ [Twilight Bliss]
Rosie spins in the air towards an opponent like a ballerina, with a leg extended. If he hits his target, he’ll catch them between his thigh and his lower leg. The momentum carries his opponent to the ground face-first as he sits on top of them and crushes them with his leg. While they’re restrained, he’ll tap into their essence, drawing the darkness from their heart and feeding on it, giving him some energy for BlackStar. He’ll use his other leg to push himself into the air and away from his opponent once he’s done.
■ [Fallen Angel]
Rosie coats his heel in shadow and raises his leg high into the air for a devastating axe kick. If it hits, he grinds his heel into his downed opponent, gathering energy from them to use for BlackStar before punting them away. If the opponent is already on the ground, he elects to skip the kick. In BlackStar form, he launches four Star Thrusts into them after he lands the attack for additional damage.
■ [Round Trip]
Only usable in BlackStar form. Rosie throws his sword at his foe. It spins around a bit for additional damage before returning to him. In the meantime, he fights using a secondary knife made of shadows that works the same as his knife in his normal form.
■ [Stinger]
Only usable in BlackStar form. Rosie leaves a trail of dust behind him as he spreads his wings and zooms towards the enemy with Rembrandt held forwards, either on the ground or in the air. If it hits, a second, larger blade of shadow emanates from the hilt and slams into the opponent again for additional damage.
■ [Star Thrust]
Only usable in BlackStar form. Rosie summons a longsword made of darkness, similar to Rembrandt, behind himself that then sails through the air straight towards the enemy in an attempt to stab them.
SUPER MOVES
■ [Break Time!]
Rosie traces his own shadow and walks off into the background, summoning a seat and some tea, coffee, or hot cocoa (or a glass of Amontillado, on occasion) with arcane magic. The traced shadow comes to life, fighting in his stead. Though it’s rather fragile and can’t use any of his painting attacks or BlackStar-exclusive moves, the shadow will try to keep the opponent at bay with a guard and the occasional prodding swing of the knife. In the meantime, he regenerates some health and gains energy for BlackStar until his shadow is dispersed.
■ [BlackStar]
Using the dark energy he’s collected, Rosie’s body turns to shadows as he reveals his true demonic form. Each collection will equal twenty seconds of time in BlackStar form, up to a maximum of a minute. His strength and speed increases, Rembrandt’s blade extends as it returns to its true greatsword form, and he gets access to some moves he can’t use otherwise, but he loses access to his art-based special moves in this form.
■ [Climax]
Only usable in BlackStar form. Rosie dashes back and forth through his opponent, slicing through them several times, each time using Star Thrust to set up a sword aimed at them. He finishes by holding the sorry soul aloft by the neck and stabbing Rembrandt through them as all of the Star Thrusts finally activate and pincushion their target. He backflips away, congeals the darkness used to maintain his BlackStar form into a black rose centered around his brush, and throws it at Rembrandt, causing the darkness surrounding it and making up the Star Thrusts to explode. Rembrandt and the brush fly back into his hands as he and the blade return to their normal form.
WEAKNESSES & LIMITS
Rosie fights only decently at close range and excels at longer ranges, but falters at medium ranges where Cross Section is the only attack with the lack of setup time he needs to be effective. Anyone with the luxury of fighting comfortably in that range can shut down his ability to fight back if they can keep up with his attempts to move out of it. In BlackStar form, the same concept applies to long-range combat while he covers his mid-range weaknesses.
All of his paintbrush attacks are based on his own perception. If his vision is impaired, they become useless even if “aimed” correctly.
Though he is immortal, Rosie needs strength to maintain his physical form, and it can be dispersed if he takes enough of a beating. At least, until he can gather enough darkness to remake it, though that could take a very long time. Though decent, his endurance is nothing special, and he is especially vulnerable to holy and light-based attacks.
Rosie rarely treats his opponents as anything more than a nuisance, often viewing the challenges of those lesser beings as something not worth his time. When he begins taking his opponent seriously, they may easily have the advantage over him.
OTHER
Rosie donates a fair portion of the money he makes through selling art to various environmental protection and preservation organizations, though most of that goes into landscape preservation.
Seshat
⦋ 4,042 || Egypt || Female ⦌
APPEARANCE & PERSONALITY
APPEARANCE
Those posting bounties for Seshat often describe a mysterious figure, around 6’7”, clad from head to toe in fancy-looking white powered armor outfitted with various strange weapons, looking down an assault rifle through a glowing blue visor, with a glowing ankh present on the left shoulder. She is often mistakenly described as a robot, though that would only be half-true.
Under that layer of armor lies… another layer of armor. Black and grey platemail layer together to create an imposing stature, complete with a glowing magic tower shield and spear. She has no helmet for this layer of armor, revealing a brown face with stern yet strangely beautiful features, her eyes and eyebrows marked by kohl, her right eye in particular being marked with the Wadjet symbol. Strange glowing green lines can be seen at the base of her neck that trail down underneath the collar of her armor.
And under that lies her true self. A featureless, purplish, vaguely humanoid and almost ethereal-looking body that would look quite strong… if it weren’t weathered and covered in cracks. Green magical energies leak out across her body from these imperfections, though the six-pointed emblem on her chest seems to be deliberately made. A protrusion on her right arm can be used to project a glowing green blade of magic, while winglike structures on her back project an ethereal green, fiery light.
In ancient times, there was a legendary warrior who wandered the Mediterranean world, who triumphed over any who dared to challenge him. No one was sure whether this was due to his own skill or the enchanted sword he wielded, and this remained a mystery when he finally met his fate and the sword was shattered into forty-two pieces. They were eventually recovered by the court sorcerers of an Egyptian pharaoh, and each piece was used to create a warrior to serve him.
Seshat was one of these warriors; a creature formed from earth and magic. Though the specifics of her creation were lost with the Library of Alexandria, it was clear that Seshat and her brothers and sisters were an even greater force than the weapon they were made from. They fought to defend and expand the pharaoh’s reign, and did so excellently until his death. It was only a matter of time her brother Horus suggested that they take the pharaoh's place, and expand their domain even further. After all, they were almost godlike; far stronger than any feeble human could ever hope to be. Who better to stand above them and maintain Ma’at? Though most of Seshat’s brothers and sisters agreed with this plan, Seshat was vocal in her opposition. She was joined only by her sisters Mafdet and Isis, who shared her more level-headed approach.
Debate raged on until it was clear that they would tolerate mere words no longer. Horus challenged Seshat and her allies to stand against their siblings through battle.
And so she did. Through some mix of strategy, skill, and miraculous luck, the three had managed to triumph over thirteen times their number. It had not been without cost: Mafdet had lost her life, and Seshat’s core had been knocked from her body amidst the maelstrom of melee and magic, and had been lost in the flow of the Nile. With her own life fading as well, Isis concocted a plan to save her sister, giving Seshat her core before she succumbed to her wounds. In but a single night, the forty-two had been reduced to one.
Out of some mix of shame and sorrow, Seshat felt that she could not continue to serve Egypt any further. Seshat gathered the cores of her comrades and melded them with her own, with the exception of the one piece she had lost. She began to travel the world, searching for artifacts of immense power, similar to the one that had created her, and began to either destroy them or seal them away if the former was not an option, as well as opposing those who would threaten the world’s balance, especially if it involved said artifacts.
While a century meant nothing to Seshat, millennia of travel and battle began to leave their effect on her, perhaps an effect of the loss of her original core, perhaps an imperfection in her own creation or perhaps something else entirely. It did not matter to her: As her body grew frail and aged, she supplemented it with armor and weapons to protect it, for she would keep fighting no matter what.
Her exploits had continued to the present day, most importantly when she fought to stop the attack on Cairo, and was labeled as one of the terrorists despite her efforts. While she had little interest in how she was perceived, she still knew one thing for sure. The balance of Ma’at was being threatened, and she would make sure that it shall remain undisturbed.
FIGHTING STYLE & ABILITIES
FIGHTING STYLE
Seshat was never formally trained under any formal fighting style. Instead, she fights using a variety of weapons and armor sets with skills that she has accumulated and refined through fighting and studying worldwide over thousands of years, with the odd magic spell thrown in here and there.
To offset her fragility, Seshat uses two layers of armor that she has collected over the years. Instead the armor simply dampening blows, it has been supplemented by her own sealing magic that negates the damage to Seshat herself entirely, transferring that stress into the armor plating itself, until it eventually melts into a series of hieroglyphs on Seshat’s body for a few hours until that magical stress is properly vented. On all layers of armor, she will use her body’s boosters for an extra bit of speed, though she can only really be considered “fast” once the armor is gone.
The third, outer layer is comprised of the weapons and armor plating of various robots, most prominently a high-tech assault rifle, which she uses in conjunction with a few other scavenged pieces of equipment to keep foes at bay at longer ranges.
The second layer of armor could be considered cutting edge and ahead of its time… About a thousand years ago when it was forged, give or take a century or two. Wielding this set of platemail alongside a mighty tower shield and a long spear, Seshat becomes more aggressive, blocking and shunting aside blows with her shield and thrusting deftly with her spear, augmented by the odd shield bash and a couple of magical spells.
Seshat’s final layer is her true form, and with it she fights with strength, speed, and raw magical power echoing the era of the height of her power. Gaining the ability to fly and teleport, Seshat fights both with beauty and desperation reminiscent of a cornered animal, using her arm-mounted laser blade of ki and magical energies. With no armor to protect her aged body, she is beyond fragile in this form.
Seshat can sense ki as well as magical energies, and the visor of her power suit can allow her to see heat signatures as long as it’s active.
SPECIAL MOVES & TECHNIQUES
■ All Layers
■ Overboost
Seshat’s back armor plating folds away over the course of a second to reveal her wings, which she pours a massive amount of ki into in order to move in a single direction at high speeds, though the exact speed depends on how much equipment is currently weighing her down. On the final layer, using this move will damage her slightly as she uses it.
■ Third and Second Layer
■ Purge
Usable on the third and second layer. Seshat discards one of her weapons or some armor (even an entire layer of it, if she wishes), losing some of her moves or defense in exchange for additional speed.
■ Third and Final Layer
■ Mafdet Missile
Only useable on the third and final layers. If an opponent has been in her line of sight for a second or so, she can fire a fireball homing missile from her suit’s shoulder-mounted missile launcher at them. This is only accurate at mid-to-long ranges: The missile’s maneuverability is lacking enough that it will sail straight over the heads of most close-range opponents. On the first layer, it is simply a magical arrow fired from Seshat’s palm. It is far weaker than its third layer counterpart, though it tracks its targets competently at all ranges.
■ Third Layer
■ Wadjet’s Protection
Only useable on the third layer. Seshat raises her arm and uses her suit’s energy shield to reflect attacks, sending melee opponents flying back and sending projectiles back towards their origin. It does not repel throws, however.
■ Pakhet’s Ray
Only useable on the third layer. Six laser cannons unfold from the back of Sashet’s armor and fire. The lasers will travel at the speed of light, but the cannons take a second to unfold each time they fire.
■ Maahes’ Blessing
Only useable on the third layer. Seshat aims her rifle and fires a ball of holy fire at the ground from its grenade launcher. It will stay there until an opponent gets too close to it, in which case it will explode.
■ Second Layer
■ Khnum’s Charge
Only useable on the second layer. Seshat holds her tower shield forwards and charges towards the enemy. If an attack hits her before she reaches the opponent, she’ll swipe it aside with her shield and stab forwards with her spear, covering a surprising amount of distance.
■ Set’s Storm
Only useable on the second layer. Seshat holds her spear skywards and utters an ancient spell. Lightning shoots down onto the head of the spear, which then arcs into the surrounding area.
■ Maahes’ Strength
Only useable on the second layer. Seshat swings her shield forwards, breaking an opponent’s guard, and then steps forwards, ramming it into them.
■ Final Layer
■ Aten's Light
Only useable on the final layer. Seshat’s body flares for a moment before arcane energies expand to form a deadly sphere of holy fire around her.
■ Zero Shift
Seshat’s signature technique, only useable on the final layer. Seshat’s form shimmers for the slightest of moments before she instantly appears in a different location.
SUPER MOVES
■ Assault Armor
An improved version of Aten’s Light. Seshat sheds an entire layer of armor at once in a blinding explosion of ki and magical energies that does tremendous damage. The only viable way to use this technique is when she is on her third or second layer. Using the technique without channeling the stress into her armor would result in her death.
■ Mafdet Missile Massacre
Seshat shoots her palms forwards and channels magic through her fingers, shooting off ten glowing magic missiles that track their target. If she is still on the third layer, she will supplement this with fireballs generated from her suit’s missile launchers, bringing the total projectile count up to forty-two.
■ Beyond the Bounds
Only useable on the final layer. Seshat flies forwards in an all-or-nothing rush and slashes at her foe with all her might. She will then constantly Zero Shift around the opponent while striking at various angles several times. After the opponent is staggered, she roars and tackles them to the ground, forgoing her blade in favor of using her brute strength to beat them down with her bare fists, which crack down as she does so. She finishes by drawing the shattered khopesh that serves as her core from her body and stabbing it into her opponent, repairing the damage to her fists before she melds it back into herself.
WEAKNESSES & LIMITS
Seshat’s moves are specialized enough to do well in certain situations, but the layers of armor they are tied to are far less durable than a Nomad who made these their focus would be, even if that durability adds up. If her current moveset has an advantage, then she’ll need to fight well to maintain it.
On the third layer, while she can fight defensively at longer ranges, her damage output is lacking. Her melee skills are also lacking while she’s holding her rifle, and she is very susceptible to throws. Her mobility is also abysmal, leaving it easy for faster foes to get into her vulnerable range.
On the second layer, she fares better offensively, but she has no way of fighting opponents at long ranges. Her slower style lends her best to poking away at mid range along with the occasional charge. Her shield bashes are powerful at very close ranges, but they’re rather sluggish.
On the final layer, Seshat is at her fastest and most powerful, with skills suited to fighting opponents up close and personal, but she is also at her weakest; an almost literal glass cannon not much more durable than a regular human. Under all that armor lies the most fragile nomad of all.
Seshat can progress through her layers of armor at her own pace, but she has no way of getting them back in the middle of battle. If she misjudges her opponent, she may have screwed herself out of an advantage.
OTHER
“I like your poetry! Also, do you mind if I see that sword?” (Vs. Jaden)
“It’s really neat to see how technology helps people! Sorry I broke it, though…” (Vs. Justin)
“You can put yourself back together too, right?” (Vs. Seven-Seven)
“Maybe if you weren’t so vindictive, you wouldn’t have to fight as often!” (Vs. Sage)
“Keep working on your technique! It reminds me of a hero of myth!” (Vs. Brooke)
“Your earth molding is kind of scary… Oh! You must have been holding back on me!” (Vs. Brenda)
"Could you teach me how to do that thing with your staff? It looks so neat!" (Vs. Yoko)
“You can make it rain whenever you want? You could help a lot of people that way!” (Vs. Billy)
“Do you want to surrender? Oh! I’m sorry, that was pretty insensitive…” (Vs. Margot)
“Those guns of yours were so loud!” (Vs. Otsana)
“So you can make portals, too… by spinning?” (Vs. Joaquim)
“I don’t think your medical practices really apply all that well to me…” (Vs. Jonas)
“Do you really need to be so vulgar?” (Vs. The One)
"Nyeh! Hahah, that's pretty fun!" (Vs. Aldous)
“I hope you have better luck with your village!” (Vs. Meo)
“I get to meet a real dragon?! This is amazing!” (Vs. Fafnir)
“I don’t know if I like how you treat animals, but you’re really strong!” (Vs. Calvin)
“It's okay, you'll be fine if you just learn to control yourself more!” (Vs. SYM 04)
"Oh wow, I wish I had as many friends as you!" (Vs. SYM-99-A)
“So... You cook things? Have you tried scorpion?” (Vs. Hank)
“That’s one weird technique. How does it work?” (Vs. Veronica)
“So you were made to be perfect? I hope I can be more like you, someday.” (Vs. Gideon)
“I didn’t know that people could get so tall!” (Vs. Klara)
"I always wondered what Naga were like... They're not all as mean as you, are they?" (Vs. Vindani)
“... What’s a Yankee?” (Vs. Chung)
"These guns seem really overrated. Magic is so much more fun!" (Vs. Lucie)
“Will it help you out if I lose next time? I’m so sorry…” (Vs. Lucas)
“Where did you learn to shout so much?” (Vs. Walter)
“Why would you try to hurt someone for money?” (Vs. Voyt)
“It’s okay. Everyone thought I was a total failure, too!” (Vs. Brown)
"What a loud machine! I like your scarf, though!" (Vs. Jill)
"Can you teach me how to do makeup like that?" (Vs. Rosie)
"I'm told that you're a traitor... is that really true?" (Vs. Seshat)
"Don't worry about it. I'm sure you'll win next time!" (Vs. Yen)
"You're a thousand years old?! What was it like back then?!" (Vs. Askin)
"Wow, so you're a movie star? I'm not completely sure what those are, but I hope being one makes you happy!" (Vs. Khan)
"You should be more careful! Bending space can take a lot out of you!" (Vs. Vega)
"I like your hair!" (Vs. Takio)
"I'm sorry, I don't have any blood to give you!" (Vs. Ben)
"You're kind of scary. Do you mind if I leave? You look like you can get back up on your own." (Vs. Abel)
“I’m sorry, but I need your core… I-I’ll try to make this as painless as possible… okay?” (Mirror Match)
“The fact that you carry that sword around without a care in the world is enough to make you criminally stupid.” Vs. Jaden
“You’re making way too many enemies to be making another one outta me.” Vs. Justin
“You need any help fixin’ yourself up?” (Vs. Seven-Seven)
“Not much of a New Testament kind of person, I take it.” (Vs. Sage)
“Keep following your dreams. But make sure you know what you’re doing if you’re gonna try and parry a goddamn motorcycle.” (Vs. Brooke)
“That’s some real fiery passion you’ve got there. Let’s give it our all next time.” (Vs. Brenda)
"I feel kinda guilty not being able to help you out, I really do, please just don't thwack me with that staff again..." (Vs. Yoko)
“I guess I can cross crocodile wrestling off of my bucket list.” (Vs. Billy)
“That was a pretty good fight, Blue Fox. Nice to see that good old-fashioned vigilantes haven’t died out yet.” (Vs. Margot)
“Those are some nice pieces you’ve got on you, miss. Don’t be so rough on ‘em.” (Vs. Otsana)
“Heh, I guess I spin faster.” (Vs. Joaquim)
“You should stay off the field and stay in the office, Dr. McNinja.” (Vs. Jonas)
“They should call you The Second, because when it comes to fighting, you’re, uh, second-best... compared to, uhm... PIT STOP! CUT THE CAMERAS! I CAN’T DEAL WITH THIS SHIT TODAY!” (Vs. The One)
"Klaatu Barada Nikto? Shop smart, shop SHINING? I got nothin'..." (VS. Aldous)
“You’d better have a solid game plan if your village is up against that kind of money. I’d help, but it’s not exactly my department.” (Vs. Meo)
“Grab a bike next time. I wanna go jousting.” (Vs. Fafnir)
“I don’t have a lotta respect for people who abuse animals.” (Vs. Calvin)
“That’s one less horror in the world.” (Vs. SYM-04)
"You can throw as many freaks as you want at me. You'll never beat anyone with a strong and righteous soul." (Vs. Ivory)
“Poaching is low. Real low. Stick to beef.” (Vs. Hank)
“You really don’t leave anything to the imagination, do you?” (Vs. Veronica)
“Can’t say I don’t like the gimmick, at least.” (Vs. Gideon)
“Guess I’m just too hot to handle for you Northern types.” (Vs. Klara)
“Shame that a pretty face like yours had to end up as roadkill.” (Vs. Vindani)
“So instead of a missile that actually works, they’re putting their money into some half-baked chickadee with a fancy eye? Nice to know y’all won’t be a problem anytime soon.” (Vs. Chung)
“If you’re gonna trust your life to a gun, make sure it’s not a goddamn bullpup.” (Vs. Lucie)
“SAA’s, huh? Nice to see someone has some appreciation for the classics. Shame they’re wasted on black hat scum like you.” (Vs. Voyt)
“Kid, you’re gonna have to learn to stand up to somebody if you wanna get anywhere in life, whether that’s me or whoever’s putting you up to this crap.” (Vs. Lucas)
“Wait, you’re Walter Duncan? Holy shit, I’m like your biggest fan canIhaveyourauto- I mean, uh, my little sister is a big fan of yours. She’d love it if I brought back an autograph.” (Vs. Walter)
“You don’t need to be the strongest nomad, you need to see a goddamn therapist.” (Vs. Brown)
“Are you from some kind of weird trap cult or somethin’, pretty boy?” (Vs. Inanna)
"Humans have something that demons don't. In this case, a nice bike and a sense of decency." (Vs. Rosie)
"Look, the times have changed. Humanity is perfectly capable of handling itself." (Vs. Seshat)
“You’re pretty good. Good thing I’m so aerodynamic.” (Vs. Yen)
“Sorry little guy, but you’re casting an awfully wide net to catch my interest.” (Vs. Askin)
"Looks like I'm a fair deal tougher than my agent. Jackass."
"You've got fancy power techniques, I've got a fancy 900-something horsepower engine. I think Nine Breaker's spoken for herself just fine, though." (Vs. Vega)
"Ehhh. I've seen better, as far as pretty boy devil hunters go." (Vs. Takio)
"You now prosess a broken rib! Maybe go get that checked out." (Vs. Ben)
“Not gonna lie, I thought for sure that was gonna be my last stand… I should really talk to my family more often once I’m done with you.” (Vs. Abel)
“Sis? That you? Well, whoever you are, your driving needs work.” (Mirror Match)
“Stick with the music career. You could have died forgotten and unloved if I weren’t so generous.” (Vs. Jaden)
“Watch out, if this keeps happening they might have to replace that pretty face of yours, too…” (Vs. Justin)
“Oh my. They had all the right things in mind when they built you.” (Vs. Seven-Seven)
“Honestly? Not even a real angel? Shoo.” (Vs. Sage)
“I remember dinosaurs. They didn't look nearly as nice.” (Vs. Brooke)
“I used to think might controlled everything, too. You're just ruining the landscape, though.” (Vs. Brenda)
“I suppose you have some work to do if you can’t beat me. Or are Oni weaker than I thought?” (Vs. Yoko)
“Ugh… Disgusting…” (Vs. Billy)
“The pen truly is mightier than the sword. Well, the brush, but you get the idea.” (Vs. Margot)
“The brush is mightier than the gun, too, apparently.” (Vs. Otsana)
“Tricky… but not tricky enough.” (Vs. Joaquim)
“Oh my, a lollipop from a dashing doctor? I don't mind if I do!” (Vs. Jonas)
“And the rest... is silence. Lovely, serene silence...” (Vs. The One)
“There are much more… aesthetically appealing ways to achieve immortality, you know.” (Vs. Aldous)
“I think you’d raise more than enough money for your village if you went into modeling.” (Vs. Meo)
“Well, I didn’t think I’d see any of your kind anymore. Do you mind holding that pose for a little while longer?” (Vs. Fafnir)
“Ah, yes, clearly the legions of Hell are no match for you once you’ve learned to best a few fat, lumbering animals. Go bother somebody else, child.” (Vs. Calvin)
“I've seen enough abominations already. Time to send you back downstairs where you belong, creature.” (Vs, SYM-04)
“Finally, someone with some culture! Leave the boys behind next time and maybe you'll make for some pleasant conversation.” (Vs. Ivory)
“A good artist can create the most beautiful paintings by blending together the simplest colors, and the culinary arts are no different. By using such exotic ingredients to create such low-brow dishes, you only highlight your own lack of talent.” (Vs. Hank)
“If you were a proper succubus, I would have been melting in your arms ages ago, but you’re about as seductive as any back-alley harlot.” (Vs. Veronica)
“Adam? So this is what happens when they try to play God? Now that’s just rich…” (Vs. Gideon)
“I have to admit, Jotunn, that was actually rather fun. Your lovely attitude might be rubbing off on me.” (Vs, Klara)
“Slither away, Naga. If you bother me again with the implication that I’m some pawn in your little game, I’ll break you as I show you why I used to be the Queen of the whole damn board. Are we clear?” (Vs. Vindani)
“Oh, now you're just adorable, scowling away in your little uniform. I just have to pinch your little cheeks before I go.” (Vs. Chung)
“Such a beautiful singing voice… I really should visit Paris again.” (Vs. Lucie)
“Listen, sweetie, you’re going to need to adapt a bit more if you want to go devil hunting. Toss out those old toys and grab a sword and something a bit more modern. .45’s, maybe?” (Vs. Voyt)
“Wow, even I feel a bit guilty after that…” (Vs. Lucas)
“Go out there and recapture what spark you’ve lost. You’ll only be able to enjoy it for so long.” (Vs. Walter)
“Honey, the only thing weaker than your ki is your fashion sense.” (Vs. Brown)
“I can tell you’ve got a passenger, little one. He’s lucky to have a vessel as sweet as you.” (Vs. Inanna)
“Ryuji Raiden? Now there was someone who knew how to use a whip… Would have helped you out a bit, hmm?” (Vs. Jill)
"My, my, you've really let yourself go..." (Vs. Seshat)
“Hmmm… Should I try writing something in Braille? Or maybe sculpting, perhaps painting a piece with an emphasis on texture? Art shouldn’t be restrained to something as fickle as sight.” (Vs. Yen)
“Well, it’s been fun, bu-Oh my, are those genuine Genevieve fabrics?! I simply must have a good look at them!” (Vs. Askin)
"Don't take this the wrong way, but after that many implants and that many rituals, you might just want to consider selling your soul? Just a thought. Probably not the best time to mention that I'm a fan of your work, though." (Vs. Khan)
""You're so weak, Rosie!" "I need more power, Rosie!" "I'm gonna be the strongest there is, Rosie!" Good lord, it's like I never left Hell." (Vs. Vega)
"I swear, every other week it's another one of you Don Quixote devil hunter types. Go home and put the toy away, child." (Vs. Takio)
"Vampirism? It could be worse. I'd have to check if it makes your soul void or not, though it's not like anyone ever takes that option." (Vs. Ben)
“You’d think that they must be overflowing with you “ends justify the means” types back downstairs, but they've got room to spare. Now let me show you how you really stomp someone out.” (Vs. Abel)
“Let's quit this charade so we can have some real fun...” (Mirror match)
“Your kind has come after me before for many years, assassin. They have yet to succeed.” (Vs Jaden)
“They have found a way to replace your body with metal? Perhaps I should look further into such a practice.” (Vs Justin)
“It seems that I may have misjudged you. Feeble apologies are unfortunately all I have to offer.” (Vs. Seven-Seven)
“Whatever alliance we could have forged would have likely been shattered the moment our focus shifted to your First Light. Perhaps it is better this way.” (Vs. Sage)
“Cease this bounty-hunting. Your skills could be put to a far more noble use.” (Vs. Brooke)
“Even my once legendary strength has been lost across millennia. Keep in mind that yours can only hope to last decades.” (Vs. Brenda)
“I have much respect for your family and what it has done for the sake of Ma’at, but if it cannot protect its sword, then it would be better off destroyed. Pray that I do not come across it before you do.” (Vs. Yoko)
“You claim to uphold justice… Then cease this charade of a fight.” (Vs. Margot)
“You bare the guise of a soldier, yet you lack discipline.” (Vs. Otsana)
“What a rotten and deceptive way for a physician to do battle.” (Vs. Jonas)
“Be I constructed or born, I shall always be more than you could ever hope to be.” (Vs. The One)
“Ensuring the dead reach the afterlife is a long and careful process, and you take them from their slumber on a whim. I’ll crush your phylactery for their sake.” (Vs. Aldous)
“You are but an aimless child. You are wasting my time by challenging me.” (Vs. Calvin)
“You are a truly dangerous creation hidden beneath a layer of technology. It pleases me to learn that I have not sunk so low.” (Vs. SYM-04)
“Unlike you, I have only myself to rely upon, and the brothers and sisters in arms that I have lost will remain in my heart until the day I die. And it is why I shall always triumph over you.” (Vs Ivory)
“I don’t have time for this nonsense…” (Vs. Veronica)
“Stay out of my way before I decide that you are a threat as well, abomination.” (Vs. Gideon)
“That combat is viewed as but a sport to some is a concept that never fails to disturb me.” (Vs. Klara)
“Unlike Apep, you shall not rise tomorrow, serpent.” (Vs. Vindani)
“In dedicating yourself to your nation, you fail to see what is truly right for yourself.” (Vs. Yung-Seok)
“This “MAVERICK”... I do not sense the best of intentions from them. Your skills would be better spent elsewhere, young soldier.” (Vs. Lucie)
“We are but echoes of bygone eras, and yet you retain the soullessness of yours.” (Vs. Voyt)
“Why did I…? Has my psyche cracked with age as well? I am sorry…” (Vs. Lucas)
“You were born with your weakness, while mine has only grown apparent with age. Your drive to overcome your weakness is truly admirable...” (Vs. Brown)
“You are a truly kind soul, yet your sheer existence poses too great a threat for me to let you live.” (Vs. Inanna)
“Your fight for justice has become obscured under a layer of greed and petty showmanship. You must cast it off if you are ever to succeed as a hero.” (Vs. Jill)
“You seem to have lost your ambition, Rosier, but I shall gladly kill you again if you have retained the slightest interest in disturbing Ma’at.” (Vs. Rosie)
“If only I could trade my sight for the boon of being at my prime once more…” (Vs. Yen)
“You may have missed your destined chance, Chosen One, but even now, you have not lost the opportunity to make the world a better place.” (Vs. Askin)
"Unlike me, you can surpass your limits. Why do you modify yourself in such a grotesque fashion?" (Vs. Khan)
"You clamor for so much power, and yet you wield it without purpose..." (Vs. Vega)
"You have much to learn before you're ready to fight a demon, child." (Vs. Takio)
"I think that the light of Ra presents a perfect cure for your affliction." (Vs. Ben)
“And that was for Cairo… If I were but three millennia younger, I would be naive enough to believe that this meant that I could rest for but a moment.” (Vs. Abel)
“This has only shown me how much time has truly taken from me...” (Mirror Match)
I wasn't planning on joining any more RPs, but boy do I love this concept. Finally got around to drawing my character so I'll just leave this here before I go to bed.
Also, I was kind of sick when I was reading up on stuff and writing most of the sheet, so please tell me if something looks off.
Inanna
⦋ 8 || Iran || Male ⦌
APPEARANCE & PERSONALITY
APPEARANCE
A golem standing at five feet and seven inches, Innana sports a slim, flimsy-looking body with no significant muscles to speak of, hidden under hooded red robes and leather boots. His skin is a pale white, and feminine facial features work with long white hair to frame wide, deep green eyes. He carries with him an ancient steel staff, adorned at the top with a bizarre symbol with two curved protrusions running down opposite sides.
PERSONALITY TRAITS
Optimistic
Naive
Caring
Trusting
Apologetic
Negativity is a foreign concept
Old-fashioned
BACKSTORY & MOTIVATION
In the depths of the deserts of Iran, an ancient order sought to create a vessel for the revival of their ancient god. Created from hallowed clay, souls from fighters across the world, and a piece of metal that was said to be a fragment of a magical blade that was said to be a source of ki itself, the golem was to return an order to the world that had been lost with the fading of magic.
Well, Inanna certainly wasn't what they were expecting. The first thing he did when he rose from the arcane crucible was ask if they needed a light turned on in their occult basement. They’d strain their eyes if they worked in the dark like that, he explained to a crowd of confused hooded figures.
As Inanna began to experience the world around himself, his hobbies expanded to such awe-inspiring areas as singing, sewing, and occasionally cooking. His creators weren’t convinced that their little project had gone as intended, but decided to test his skills anyways. While he took fairly well to fighting with his staff, he had difficulty channeling his seemingly immense stores of ki. He was almost written off as a failure until one day of training; his opponent tried to land a finishing blow, only for a mysterious voice to leave Inanna's lips as his opponent ended up hitting himself in the head by way of two green portals.
Though it never spoke through him since then, he eventually began to hear it speak to him as he developed his arcane talents. While he enjoyed all of the positive reinforcement he was getting for once, Inanna eventually hit a brick wall. He simply wasn’t going to attune any further as a vessel in his current state. He eventually left his home, embarking on a worldwide search for either more souls or more shards similar to the one that served as his core. Mostly just the latter one though, he reasoned. His first stop was the tournament held in Rio. With so many strong fighters hanging around, someone had to know more about these things, right?
FIGHTING STYLE & ABILITIES
FIGHTING STYLE
Trained in the style of his temple, Inanna uses momentum to make up for his lack of strength as he twirls and strikes his enemies with his staff to keep them at bay. Though it allows him to strike from a decent range, it isn’t anything special in terms of damage.
His real strength comes in the form of his ability to conjure magical portals around him. He can create up to two sets of two interlinked portals. Momentum of anything that goes through a portal will be carried through to the other side, and if a portal closes while something or someone is partway through it, they get spat out violently from whatever side contains most of the subject’s mass.
SPECIAL MOVES & TECHNIQUES
■ [Desert Twister]
[Inanna sticks his staff into the ground before grabbing it and swinging around it as he extends his feet for a solid kick, using the momentum to send opponents away.
■ [Warp Step]
[Inanna opens a portal under his feet and reappears from the air in a different location.
■ [Warp Thrust]
[In lieu of a proper ranged attack, Inanna simply opens a portal in front of him connected to another in front of his opponent, and thrusts once with his staff before bringing it back and closing the portals.
■ [Warp Snap]
[Inanna creates a portal in front of him and a few feet in the air that connects to another one behind his opponent. He reaches through with his staff and hooks it around his opponent's neck, pulling it against the inside edge of the portal. He then unhooks and withdraws his staff, closing the portal and sending his opponent flying.
■ [Retribution]
[A counter-attack in which Inanna opens a portal directly in front of him connected to another one above his opponent. In the event that a projectile passes through it, it ends up travelling down on the opponent’s head. In the event that the opponent uses melee techniques and strikes through the portal itself, Inanna capitalizes on the fact that gravity is pulling the enemy in two different directions by twirling behind them and sending them the rest of the way through with a solid strike, letting the fall do the rest of the work.
■ [Inanna’s Grace]
[Though ki gives the clay that makes up his body properties similar to a human's flesh and bone to protect his core, he is unable to heal over time as a human would. By channeling ki, he can reshape his body, smoothing over any injuries and even remaking lost limbs, provided that he has a source of clay nearby to replace them. The process takes up to a couple of minutes depending on the severity of the injury, making it ill-suited for battle.
SUPER MOVES
■ [Damocles Drop]
[Briefly searching for an item to use, Inanna decides not to inconvenience anyone and opens a portal at his feet, dropping his staff through it. It reappears high in the air, dropping into another portal linked to the previous one, and the staff continually accelerates as gravity pulls between the two portals. When he’s ready, he can release it out of the loop by linking the bottom portal to an exit portal over the opponent’s head. He quickly readjusts the portals to reach out and retrieve his staff from a distance. While initially nothing special for a super, leaving him vulnerable without his staff, giving it the time to reach terminal velocity will result in a quick and devastating attack.
■ [Rostam’s Rush]
[Summoning uncharacteristic determination, Inannna slaps his opponent as hard as he can… Which still isn't much. However, he continues his assault by repeatedly slapping them with one hand while utilizing portals to strike at them again and again from many different angles with his staff held in the other. He finishes by thrusting forwards with his staff once the opponent loses balance, sending them away.
■ [Shaghad’s Strike]
[Raising his staff high, Inanna swings as hard as he can and sends his opponent into a portal set above the first one. Much like Damocles Drop, he allows gravity to accelerate his opponent. He releases the target to the floor once they reach terminal velocity, allowing them to hit the floor as if they decided to take a skydive without a parachute.
WEAKNESSES & LIMITS
While Inanna’s portals give him the ability to move and attack all across the stage, he lacks strength and mobility outside of his gimmick. His best ways of dealing damage come from either gravity or the opponent’s own strength, meaning that those who can counteract such forces are that much better off. His portals also come with a fatal flaw; they work both ways, and leave him wide open to anyone smart enough to attack him through his own portal. Overall, he lacks the experience and drive to use his skills to their full potential.
Being designed as a vessel for another, Inanna is also more vulnerable to possession and similar shenanigans than most other beings.
OTHER
Innana is capable of eating via breaking down food into the ki from whatever it was made from. He can even drink alcohol, though no one has ever dared to make him try it.
“I like your poetry! Also, do you mind if I see that sword?” (Vs. Jaden)
“It’s really neat to see how technology helps people! Sorry I broke it, though…” (Vs. Justin)
“You can put yourself back together too, right?” (Vs. Seven-Seven)
“Maybe if you weren’t so vindictive, you wouldn’t have to fight as often!” (Vs. Sage)
“Keep working on your technique! It reminds me of a hero of myth!” (Vs. Brooke)
“Your earth molding is kind of scary… Oh! You must have been holding back on me!” (Vs. Brenda)
“You can make it rain whenever you want? You could help a lot of people that way!” (Vs. Billy)
“Do you want to surrender? Oh! I’m sorry, that was pretty insensitive…” (Vs. Margot)
“Those guns of yours were so loud!” (Vs. Otsana)
“So you can make portals, too… by spinning?” (Vs. Joaquim)
“I don’t think your medical practices really apply all that well to me…” (Vs. Jonas)
“Do you really need to be so vulgar?” (Vs. The One)
“I hope you have better luck with your village!” (Vs. Meo)
“I get to meet a real dragon?! This is amazing!” (Vs. Fafnir)
“I don’t know if I like how you treat animals, but you’re really strong!” (Vs. Calvin)
“You know, I’m told that I shouldn’t try to be friends with you, and I actually kind of agree…” (Vs. SYM 04)
“That’s one weird technique. How does it work?” (Vs. Veronica)
“So you were made to be perfect? I hope I can be more like you, someday.” (Vs. Gideon)
“I didn’t know that people could get so tall!” (Vs. Klara)
“... What’s a Yankee?” (Vs. Chung)
“Will it help you out if I lose next time? I’m so sorry…” (Vs. Lucas)
“Where did you learn to shout so much?” (Vs. Walter)
“Why would you try to hurt someone for money?” (Vs. Voyt)
“It’s okay. Everyone thought I was a total failure, too!” (Vs. Brown)
“So... You cook things?” (Vs. Hank)
“I’m sorry, but I need your core… I-I’ll try to make this as painless as possible… okay?” (Mirror Match)
My little brother was playing DMC1 for the first time and he was just absolutely amazed when he found out that you could get red orbs if you stood on top of that knight statue's halberd in the first room.
UPDATE: He switched to Viewtiful Joe for a bit and he got an A rank for the first level. I am very proud of him.
Thanks, Drag! I'm gonna take this opportunity to let you all know that we're going through a dramatic genre shift with an emphasis on mecha/post-apocalyptic/romantic comedy themes, soon. Any character who isn't a trap or doesn't have a sufficient level of angst will be smacked courtesy of Veronica's banhammer. Sorry, but we had to find some way to get people on board with this idea.
That's not actually going to happen, though.
Thank you all for being here! I was kind of worried that this might crash and burn in the beginning, but every new post I see makes me so happy!
Bobert was wondering if I could try and help get the Falke party together before it ended up splitting into multiple pieces so I posted. I've got something special for the 50 post landmark, though!
Rebecca stared intently as Chambala showed off her boots. To think that she could take down beasts like that…
She snapped back to reality when Chambala asked her to keep an eye on her spear. She nodded and stared at it as her friend left. She guessed it wasn’t convenient to carry a thing like that inside. She was kind of glad to be heading out of Falke soon, but she was also hoping to find a little bit more during her stay. Hopefully what data she had scrounged together would be enough… She was absorbed enough in thought that she didn’t notice the woman running her hand along the wall until it was too late. They each yelped in surprise as the other woman fell down.
“I’m sorry!” They each said in unison as Rebecca got a better look at this person as she felt along the ground. She looked like a nun of the church of Aramice, with her hooded garb, necklace, and blindfold. She had a basket filled with what looked like groceries, which Rebecca helped her pick up and return them to where they were before helping the other woman to her feet. The nun offered her a pleasant thank you in return.
“You guys don’t usually leave to go on shopping trips, do you?” Rebecca asked, kind of puzzled as to why someone who had to wear a blindfold would be out doing much of anything. The nun shook her head.
“Someone used to bring some extra supplies every couple of days,” She said. “He was drafted some time ago.” She kept her free hand against the wall of the building, not wanting to lose her place. She stared at Rebecca's mouth, rather than her eyes. It made Rebecca wonder if they ever took those blindfolds off.
“That’s rather unfortunate,” Rebecca said, her feelings sincere. “I’ve heard that things have been getting pretty heated.” The nun shook her head and smiled.
“Child,” She explained. “He was overjoyed to be given the chance to fight for our king on the battlefield. A chance like this has not come in many generations.” Rebecca shook her head, never having wrapped her head around either Aramice or Loyalitat’s bizarre philosophies ever since she first encountered them.
“I just mean that it’d be nice if he could come home in one piece,” Rebecca corrected herself. “All this war is starting to take its toll.” The nun’s expression grew somewhat somber for a moment before she responded.
“Thank you again, Child.” She said. “May Aramice’s sword point your way forwards.” She left Rebecca to wait for her friend to return. Once she did, they set off for the gate. If everything went well, she could relax for a bit back home before she went back to The Choir. She’d have her own lab, as many research materials as she needed, maybe even a nice lab assistant... She noticed that the gilded woman was near the gates. Here we go again...
“Hold on,” Rebecca said to her friend. “I’m gonna try this once more.” She sighed, straightened her hat, and strode up to the knight, her weapon still resting comfortably at her side.
“Hello,” She said as professionally as she could manage. “I’ve been cataloging magical items and artifacts around here and I’m wondering if you might know anything? I was going to ask you earlier, but things got a bit sidetracked.”