• Last Seen: 2 yrs ago
  • Joined: 9 yrs ago
  • Posts: 404 (0.13 / day)
  • VMs: 0
  • Username history
    1. Keksalot 9 yrs ago

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

@Leidenschaft
What about kinda-paranormal-but-not-exactly-magical characters? For example, a parapsychic successful result of the MK-ULTRA program who was endowed with mild reality-adjusting capabilities stemming from a particularly inspired state of mind which must be induced via meditation and LSD? A terribly mentally shaken person plagued by flashbacks from pasts that have never been and memories of places he never visited, gone rogue and hunted across the globe for the contents of his head, grasping for any straw that could keep him from falling into the abyss.

Or do we have to be like completely mundane guys mandatorily fully out of their depth at the start of the game?
@Leidenschaft
Very much interested!
Would Steve Foster consider as a potential recruit an occult ex-KGB operative who double-crossed his way through the deadly shadows of the world since the first world war thanks to the unholy secrets of physical reanimation gleaned from the corpse of Rasputin, investigation of which was the final nudge that sent him over the edge of sanity?
Cause that's what I'd like to play. A slightly mad, conspiracy theorist reanimating russian. Think Boris the Bullet Dodger but with more personal integrity.
@Syn
Quite interested.
But one way or another, irregardless of my ramblings, that's your setting, what you say goes.
Imma just wanna know provisionally.
Can i make a divination and scrying and haruspice-oriented wizard, and if so, is it possible for a wizard of the caliber that you'd allow as a PC to use a crystal ball or a similar implement to scry and see over great, continent-sized distances or, say, project his mind into a bird in order to quickly cover large swathes of land and spy on the developments happening in faraway places?
@Cube
No, no. I do not actively criticize your game.
I am merely asking how is playing a mage incentivized in this game? As you've assumed, in your vision of classic high fantasy, there is no reason for a warrior to be a warrior because he can, allegedly, simply study some magic and buff himself up.
In this game, what are the reasons for a wizard to take up the path of a wizard instead of learning how to comfortably wear heavy plate and carve his enemies up with a sword? All that a great sage can do after studying his entire life is casting and controlling man-made fire - seems incredibly lackluster and utterly useless when one can dedicate his life to becoming a renowned lord and having an army and onagers that hurl urns of greek fire at the enemy at your command, to use your own analogy.

I've no qualms with "low magic" settings such as Conan's universe, but I would like to note, that in these settings, magic is not, ah, "low-powered" or "not-almighty". Magic in the world of Conan is extremely powerful, extremely dangerous, but just as extremely rewarding for those who dedicate themselves to it. On a personal level, all that a sorcerer can do is indeed, mere cantrips - quickly and impressively fulfilling tasks which any able-bodied man could've managed without much trouble or performing parlor tricks, in addition to perhaps having several previously prepared charms at his disposal, such as a sorcerous tattoo that turns into a horrible snake or a necklace of fingerbones that grow into skeletal warriors that protect him when thrown onto the ground or rubies filled with liquid fire in his rings that explode like horrible bombs when thrown, but the true POWER of sorcery in "sword and sorcery" genre comes from horrible and dreadful ritual magicks which take months or years to engineer and produce world-shaking effects. A sorcerer can turn himself immortal, after a fashion, create an army of demon-blooded soldiers wholly subservient to his will, rain meteoric fire onto an entire continent or project his soul into the body of a king, and usurp the country.

Like, consider Thulsa Doom. Dude was immortal but when he was pierced with steel, it caged him and prevented him from acting up. Dropping that, in person he could hypnotize with his gaze and change faces and voices. But when at his citadel and not interrupted, he could weave world-wreaking magicks, given time and rare and mythical ritual components. Not to mention that he was actually a capable swordfighter.

Thoth-Amon, a physically mighty giant and likewise a sorcerer, had similar abilities. In person, at a moment's notice, he could produce mere parlor tricks, but with preparation and given sufficient time, he could turn a man into a slave of his god with a whisper and a handful of dust, not to speak of incredible rituals that he could, again, commit if given time. The only limitation of the ritual magic was the fact that if it was somehow wrong, un-precise or rushed it would kill you in a horrible fashion and that it required terrible sacrifices, anywhere from the blood of a thousand virgins to giving up your own eye, arm and leg.
@Cube
so hold on, after all these limitations,
is there any sort of incentive to actually use magic or play a mage character?
from what i have gleaned, mages are pitifully weak, horribly limited, incapable of acting if there's so much as a damn fly buzzing anywhere nearby, shunned by society at large and incapable of anything that justifies all of their limitations or time it takes to study this shit
do you "limit" magic because you don't want gish-type swordmage characters to be a thing or because you specifically don't want magic to be featured in-game but still want the game to have monsters n shit like that because that can only be justified IC by the world being magical?
@Cube
So hold on, where does the magic even come from? Why does mana need to "reach" my body? Does it come from the outside world and despite a mage being able to attract it like a magnet it can pass through the entire world but be stopped by a thin sheet of metal?
If I or anyone else would play a mage I would expect us to know how magic works OOC and In-Universe in quite sophisticated depths. Of course "it's not researched by the masses" is a good reason for common people to have no idea, like it always is in fantasy, but I take it mages who study magic all their lives as it is required here would know exactly how and why shit happens, else magic would not be possible to use.
@Cube
So, give me a moment here. What prevents a mage from simply not wearing any armour on his fireball-throwing arm and having that comfy and protective plate over the rest of his body?
@Darling16
In theory, does anything prevent a "loonie" (by God that name is outrageous) to use his immense wealth to buy himself top of the line combat training and augmentations, in addition to whatever bonuses are an inherent part of the "race"? I am thinking about making a transhuman and dangerously British gentleman with a heart of gold and big dreams.
@Letter Bee
Highly interested. Would you allow me to use the old character I had in the previous game?
Apollo-Bastian Lewis Bellet one, with some changes to make him a better and more reliable G-Man.
© 2007-2024
BBCode Cheatsheet