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    1. Kestrel 11 yrs ago

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Hah, yeah it has been pretty silent in here ;p

I think I said a while back it was Marrow's turn, but I haven't heard from him and from the looks of it he's been pretty busy with other RP's, so I think it's safe to assume he dropped. Which leaves Sigmund and Charles on a mission, as well as a character to kill... Let's see what options we have...
Well, get off your lazy ass then :P

Also, I don't think Saul and Esyllt are going to like each other...
Here Cometh the Wolves


Truth to be told, Esyllt was uncomfortable at the notion of Saul going by himself. He had made a mockery of common etiquette as well as the knight herself; evidently shown by the man rolling his eyes on multiple occasions. Esyllt was uncertain as to what further damage he could cause to potential relationships if he continued acting like a brute. However, Saul did make a vital point in splitting up; the situation was dire and they needed to cover a lot of ground quickly.

Although Esyllt had attempted to have been covert in her question regarding lizardfolk, Saul and the captain evidently dismissed any form of respect towards the lizardfolk, who more or less seemed to hold humans in a similar esteem. Esyllt was quickly learning how complicated an issue this was and how hard it would be for her act as a neutral party, given how she still couldn't help but watch Shria and Bastian in awe as the mysterious creatures they were to her.

“I'd rather you join us, Saul.” Esyllt spoke, then nodded towards Jellial, “If control of the self is worth a mention, your presence would be a boon to our company.” After all, the man was built like a brick wall; which could at the very least earn either the respect or fear of more... Savage cultures. At least, form was how the lizardfolk seemed to judge Jellial. Esyllt made a mental note to keep that thought for herself, however.

“I know little of Tuleria's politics, but if there are not a werewolf's,” Esyllt addressed to Jellial though his telepathy, before he would leave the room, “Can you ask Bastian or Rhia to try to see if they find a match? I think they would respond better to you than to the rest of us.”
Should be posting soon enough. In fact I'll start right after lunch.
The tl;dr version is to bring in some familiar elements as hooks and reference points, identify early what people can and can't do, and reveal relevant information as you go rather than info-dumping from the get-go.

Backstory is solved by giving people the present situation, and explaining the more in-depth why as you go. I don't open an interest check to read how your universe was created, just tell me about the on-going conflict.

The main debate I think is the tools and puzzle pieces you give to a player to start with. If you have an octopus/flamingo hybrid race that possesses a pseudo-hivemind and lives exclusively in communities of fifteen... Well, good luck finding players to play it right without at least a small info dump. Which is something I'm afraid you can only pull off in advance and some 'high-casual.' Taking Brovo's Legend of Renalta, or Kadeaux' nation engines for example; that would just not work anywhere but advanced. For the one and sole reason that advanced as a stereotype, has less eye for instant gratification and gets a lot more joy from crafting and creating. Whereas the casual stereotype generally has a shorter attention span and as such both desires and provides smaller chunks of information because they generally value the interaction-parts of their posts far more. How much info you dump depends on your intended audience. The general rule is that the 'lower' the section, the less info-dump you want.

The broader your audience the more important accessibility becomes. This is why you start playing megaman with just shooting lemons instead of a full arsenal. Start simple and allow players more tools as the RP advances and new elements are introduced. Perhaps your guy's sword is infused with magic from the blessing of the elf queen for saving her from bandits. Perhaps you can create a new character of said octopus/flamingo lovechild race after some interactions with their culture. etc. This goes even for advanced, which is fairly important to note. Gaining new elements and tools to play with also encourages a sense of progression, be these elements story- (applicable IC knowledge) or game elements (you sword now shoots fire.)

Though really, progression is mostly important for holding up an RP. When it comes to fandoms vs. original, he main issue is getting interest.
I don't like CS' to be honest, but I've found them an excellent tool for getting on the same page with your RP'rs, or prematurely figuring out you won't be getting on that same page. If you don't have a lot you need to be on the same page as with your players (post length, setting, power level, etc.) you don't really need a CS. Which are fine roleplays, but cater to a different audience.
Sezir said
My question is how is the best way to generate people to an rpg? What makes a successful RGP besides it being set in a world someone understands? Why do some falter to the waste side? I am wanting to start I few and want to get on the right foot,Ps Hhave read the rules an I know that it mentions some things.


Your goal is to create a place where people can enjoy their selves for an extended period of time. This may seem obvious, but it's something we all tend to forget in favour of far less important things. How do people have fun? Well some like intricate storylines and deep character development, others take more joy from badass fighting scenes and forbidden romances. To answer your question, you have to detail what you are looking to create and for what audience it's intended.
In RPGNews ver 2.27.14 11 yrs ago Forum: News
RPGN said
- Let us know if your RP survived Guildfall -- we want to list these survivors and give them the respect due the players and GMs for preserving these RP's in turbulent times.


'sup.
I liked Fallen's suggestion better, so I made a bit of a lite version of it. Clayman is (finally) updated as well.
A Clayman's Finale


When responding to Lux' question, Nuka appeared to know nothing about a button, nor the reason the temple had risen from the ground. He, or rather Tsenahale, informed Soneillon what was happening. However, that was the extent as to what Nuka could do at that very moment. The dragon lady with them, however, was a lot less contemplative. When the temples raised from the ground, she saw it as a perfect opportunity to bypass it's golem guardians.

“Finally back-up is here.” She scuffed at Lux, Vivian and Alfiere. Vivian's nose seemed to curl up in disgust at Noelle's bluntness. It was clear the two women were not going to like each other. “I'll fly whoever up there to finish this mission right now.”

“Good assessment,” Alfiere added, not wasting time. “I'll try to slow whatever is happening. As soon as you're in I will raise a shield like you've seen in Bihar to lock it in position. You can carry Lux in, it seems Vivian and Nuka can fly on their own.”

“About time someone made sense.” Noelle said pleased, as she walked to Lux in a straight line. “You, with the girl's name, hold on.” Noelle commanded, as she forcefully grabbed Lux and clenched him against her armour. Noelle grew her wings and lifted off, in a less than elegant-flight before landing onto the elevated entrance.

Soneillon and Arthur would suddenly hear a dainty and calm voice speak inside of their minds. “I am Ladon, spirit of the white queen. Reinforcements have arrived and will be joining you shortly. Please continue to pursue your goal.” Adeline and Salia, on the other hand, were to deal with much less collected individuals. The assistants, like Adeline, had began to freak out and plea for their lives. They'd been far enough behind Salia and Soneillon not to get crushed, but the events that had played out before them had clearly terrified the two.

“No, we must get out!” The woman replied to Salia's suggestion to press on. “We're not holders like you, we will be killed if we stay here!”

Rendezvous Crash


Although their aim so far had only been to intimidate, when it became clear the holders weren't leaving, one of the bottle-throwing hooligans got a lot more violent. He picked up another, and lobbed it straight at Bishop's head; scattering on her skull as glass and alcohol flew about. It was fortunate that Bishop was a holder, but the impact on Bishop's fragile emotional state in addition to her sleep-deprived head put any willpower she had in hibernation; as she fell against Ling En's body unable to keep her footing, telling Vologhn she was unable to continue the mission...
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