Avatar of Keyguyperson

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Recent Statuses

3 yrs ago
Current So, as an American, what do I do when I need to choose between illegal immigration to Canada and dying in a civil war?
4 yrs ago
Woo! Got the prick!
6 yrs ago
When you try to write an essay on climate change but it just degrades into angry rambling halfway through.
5 likes
6 yrs ago
Conquer it, conquer the bread.
2 likes
6 yrs ago
Up until today I've never had any trouble with my EUIV Japan games. Today I got stomped five times in a row before even uniting the country.
2 likes

Bio

I'm a weeaboo communist. Are you surprised?

EDIT: You probably are now, but I'm not going to tell you why you wouldn't have been like two years ago. You get to agonize over that yourself.

Most Recent Posts

<Snipped quote by Keyguyperson>
Since I'm assuming your faction is claiming all of Ceres, would it be too excessive for Momentum to have three bands of inhabited statites in the orbital paths of the inner system planets? I'm aiming for all three to have units with a light second between them, and two of the bands to have pseudo-statites in prograde and retrograde orbits.


If I'm understanding you right (inhabited space stations one light second apart in orbit around the sun) it might not be excessive from the point of view of balance, but that's a LOT of stuff that has to have been built. Really, I don't think it makes sense for anything of that scale to have been constructed. Taking part of the asteroid belt would make more sense.

@Keyguyperson for stealth I figured a combination of internal heatsinks, reflective coatings and sweet angles to send things in the wrong direction. Of course the ships would be running dark if they were in this configuration and it wouldn't be manageable for extended periods of time (think less time the larger the ship, more time the smaller) if anything I would only have Corvettes, Frigates and Destroyers be capable of stealth everything larger would not be able to hide themselves.


This makes sense, it's not DIAMOND HARD but we've got line battles anyways.

Oh @Keyguyperson, grace me with your presence so that I, Loki Jaquarious Hewitt Packard Leo the Third, may come to join you in this most revolutionary of NRP's?

Also, would it be to hard to ask for Africa as a territory?


Consider yourself graced.



<Snipped quote by Keyguyperson>
Relative to the hundreds of millions that lack clean water, decent food, and the ability to read and write, you're rich.

So, do you want me to bring out the whips, or just kick you into a pit of lava?


I'd personally prefer ten years hard labor and scrubbing things with seized, communally owned toothbrushes. If I absolutely have to die ASAP then line me up against a wall with the rest of the white people thanks.

<Snipped quote by catchamber>

But if Spam isn't a democracy, what is it? A communist dictatorship? If it is, who's the leader?


It's an anarchist commune, silly.
I can't seem to keep a coherent plot in any of my non-roleplay writing anymore. Plus I keep on writing three or so page long story beginnings at 2 AM that all have titles that sound like they're from a light novel, and I never finish them.
Pretty good game.
<Snipped quote by Keyguyperson>Not hard to guess when I consistently done the same. I just wish to use them properly in an NRP for a change.

Anyways, are those concepts on space combat are set in stone?
I mean missiles with terminal guidance are neat but coilguns? They are far from non-viable but calling them the mainline direct weapons instead of lasers and particle cannons seems a bit off.
Also the idea of line battles sits oddly with me. Something closer to submarines or oversized fighter jets seems a closer approximation for space combat.
Of course people should be free to try some mildly space opera fun.
Speaking of which, how durable are the warships? Realistic as in paper thin and easy to destroy or they take multiple hits and behave more like naval ships in this sense?


They're not set in stone, but I personally think they're fairly sensible. A railgun projectile capable of changing course is better than a laser at the extreme ranges which most engagements will take place. We're talking ranges measured not in kilometers, but in light seconds. The ability to correct targeting errors and respond to dodging is essential to get any hits in. As ships close in, however, lasers obviously become superior to railguns and take over as the main armament. Basically, railguns are for the first part of a battle, while lasers are for the "melee".

Fairly related to this is the fact that, yes, ships act like naval vessels in durability. Since the asteroid belt is being heavily exploited by now and (somewhat unrealistically) strong fusion drives exist, ships can be built using heavy materials in space and therefore armored. Advanced active-defense exist too, things like CIWS and plasma arcs (which we're experimenting with right now for shrapnel defense-they basically just make a short-lived arc of plasma close to the armor of whatever they're protecting to intercept projectiles) which definitely increase survivability.

Line battles are what I chose because upscaled fighter combat wouldn't work all that well with warships massive enough to take multiple hits using armor, and submarine warfare is largely focused around (what are in space) missiles and the importance of detection and stealth. Which, of course, is impossible if a ship is using its engines or firing its weapons. They're not exactly traditional line battles where a bunch of tall ships slug it out at ranges so close you can swing to to other on a torn sail, rather two lines of vessels that are individually making erratic movements to evade enemy fire while trying to close to effective laser distance and make sure the enemy can't use their own lasers. Doing battle at close ranges only makes little sense for an attacker, who would have to close a huge amount of distance while under fire. Missiles and railguns (which smart projectiles, of course) become useful at light second ranges, while lasers need to be closer to hit effectively.

@Keyguyperson what are your thoughts on a megacorp that specializes in ship building, I'm pretty sure it's what I'm going to do but I'd like an idea on what a good market share would be for one. China as of 2015 had 35% of the world market share by orders if that helps with anything. I was figuring Something in the mid-to-upper 20% range would work for a megacorp in a universe dependent on ships.

Last I'd just like to ask what the capabilities of ships are when it comes to stealth (Absorbent coatings, heat-sinks, etc).


RADAR invisibility is definitely a thing, as is visual cloaking (for all the good that'll do in space). Masking heat would be theoretically possible with insulation, but you would need some way of getting rid of it later so the crew isn't roasted alive. And of course, no burns while you're trying to be stealthy. It's impossible to have a stealth frigate or something that is always near undetectable, but a vessel that can mask its heat signature in the short term might the plausible. The only problem is that it would be built entirely around that function, so it would be expensive and sub-par compared to other ships of its size. Alternatively, you could have chaff on a massive scale and just launch hot stuff all over the place to confuse enemy sensors. But in that case, they know damn well that you're there. They'd just have trouble figuring out EXACTLY where.

If you do decide to have your engineers try to figure out stealth, let me know. The asteroid commies might be interested in some Realpolitik, after all.



Love this concept, a "Corporate Republic" of sorts is definitely an interesting idea. It's like the social democracy of businesses. Not quite normal, but also definitely not a full-on co-op.

(Still gonna keep arguing my case for space elevators: A nanotube cable isn't exactly a WMD, it'd cause some infrastructure damage if the elevator is near a major settlement and a few poor saps might bet chopped in half, but it's not a cause for major concern.)

Alright, breaking ground on the Northstar Megacorporation state. Of corporate rule, ruthless Alpha-Complex style underclass lifestyles and caste systems, RTS-gamers turned to LARP'ers/part-time field commanders, Soviet Russia Deep-Battle style space fleet doctrine, and nekos and VR-idols everywhere to make everyone happy! (Or else) Still tinkering with history, not quite sure where to start just yet, and probably going to be making a lot of edits when the actual OOC starts and other people begin putting up their NS's. But here is where I begin.

@Keyguyperson Yeah, an increase in my nation size might be called for for parity with the do-gooders. But rest assured I also am aware that size and strategic depth is a two-edge sword, and that also means I have A LOT to garrison and protect across the solar system even before going on interplanetary adventures. Won't be throwing around giant fleets and battleships willy-nilly. Measured escalation is NS-SecFor's way of dealing with problems and it's going to take a lot of effort to get them to concentrate forces outside of home stations because that means uncovering something somewhere else.

Not to mention, Black January is noted as a stock market crash. And given social position is determined by stock in Northstar.......

Faction Name:

Northstar Mega Conglomerate State. A.K.A. “Northstar MegaCon”

Faction Government:

Corporate state, ruled by a Board of Directors and all it's citizens determined by how much company stock they own.

Territory/Claims:

Northstar is a megacorporate-state headquartered in Fairhaven station in the asteroid belt with tens of thousands of space habitats, outposts, ports, and trading houses across the belt colonies bearing the Northstar brand. It is estimated Northstar owns direct sovereign domain over 20% of the asteroid belt’s habitats and space stations, with “soft” influence over another 25% of habitats and mining colonies associated or dependent upon Northstar to varying extents and allied to it’s corporate agenda as subsidiaries, loyal allies, proxy-combatants, or debt-holdings (slave-states in all but name).

Culture:



History:

[WIP]

Technology:





Military:



Space Forces Details



Loving it so far, and great detail already! It's nice to see everyone getting into their society so much.

I'm thinking of playing happy space-men who spend most of life in space, most of them are cyborgs or AI. they live lives that we might consider "spartan" due to resource shortages but they make heavy use of VR so the fact that they don't own any physical objects doesnt matter to them.


I'd really like to know what sort of direction you'll take their society, since you could basically have it be anywhere from "Comfy space nomads that play video games in their spare time" to "Brave New World".

I probably play as Space Hungary, a typical at best moderately powerful nation in the middle of all this madness.


Somehow I knew that if you joined in you'd go with Space Hungary.



I'm working on my own app right now, it's great to see all the interest this has been getting!
In meme 8 yrs ago Forum: Spam Forum
ok thanks you too
<Snipped quote by scribz>

I thought Stalin wasn't real communism.


He's only real communism in memes.

Also whenever I particularly want to make the rich suffer
<Snipped quote by DepressedSoviet>

bows


Comrade Spambot? Is it truthfully you?
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