The Lineage-Fiae Compact
United Stellectorate of the Rising Phoenix
The Sovereign Stellectorate
Clarification:
The Compact is the original name, the USRP the name of the nation as a whole, and the Sov.Stel. the name of the central government.
Map Location:
(Claim posted and confirmed)
Governance:
Bipartisan Authoritarian
Two political factions, with a lineage predating The Troubles, cooperatively control the nation. There is occasionally elements of democracy in polls and forums allowed for people to discuss their viewpoints that are often witnessed by policymakers, but is still ultimately a two-party controlled government that does not cede control to the populace. Councils exist as local governments, with representatives elected from the population, but they do not retain any power outside of their jurisdiction and report to the state government all the same.
State Capitalism is the name of the game. The government controls the economy, and employs the people. With the good stewardship of the Kiruli, the system flourishes once again, limited as it is by supply.
Everyone can live in the Compact… but service and duty brings Citizenship, and Citizenship brings rights, purpose, and opportunities.
Demographics and Disposition:
70% Human, 23% Kiruli, 7% other
The Department of Civilian Resources and Analysis reports an 83% approval rating from the public in government action, up .476% from the previous quarter...
A gloom hangs over even the capital city of the Stellectorate, the metropolis flying on the dense clouds of the system's supermassive gas giant known as Cinder's Nest. In the brightest smile in the most glorious opera of the greatest concert hall of the city, you'll find a heavy burden in the eyes of every man, woman, child, machine, synthetic, everyone. The threat of chaos hangs like an axe over the high society of the Phoenix Sovereign. Yet their gazes are filled with molten warsteel, a simmering fury, an inability to give in to the trauma that haunts their souls.
Even as they work, fight, train, study, research, gossip, every Citizen of the USRP is a survivor of a war created by their worst enemy: themselves. And in that, there is no hiding behind another's faults or mistakes. Every Citizen of the USRP would march in lockstep with their neighbors to ensure they will never turn on one another again.
Their greatest dresses and finest eveningwear are made of a hyperweave so fine that it's layered over and over, rewoven with ballistic fabric and then treated for durability and strength, and reworn over and over in new colors and different styling... but always reused, nothing discarded. And always capable, at an instant, to take a knife, or lock with an emergency helmet to defend against the vacuum. Even the most decadent and egotistical of the highest of society... has blood dripping from their fingers, and a SURNA chip that ensures they do their part of their people, so that the most pristine, perfect shard of the Federation, turned Stellectorate, will live on forever.
The common civilian and Citizen work jobs in maintenance, engineering, programming, farm supervisory, machine guidance, AI handlers, bartenders, tailors, musicians, prostitutes, and more. Hard labour as the Rim might know it is long gone, replaced by automation and machinery and even nanites. Either you contribute to the production, recreation, military, or the government.
Those with no use are recycled. Their mental engrams will have their personality wiped-- they'll make for a decent Biological Artificial Intelligence to install in a miner somewhere.
Human
76 out of 100 humans are Citizens.
Do you need assistance?
Humans are omnivores, endurance-based hunters that pursue their purpose relentlessly until it is complete. They are insane, they will not stop, they recognize the universe will tear away everything they love until nothing is left. Humanity screams in defiance, and builds a starship from ash.
Their capacity for hope, kindness, thought, fury, perseverance has created the perfect race to dominate the universe.
Behold humanity.
Humans are omnivores, endurance-based hunters that pursue their purpose relentlessly until it is complete. They are insane, they will not stop, they recognize the universe will tear away everything they love until nothing is left. Humanity screams in defiance, and builds a starship from ash.
Their capacity for hope, kindness, thought, fury, perseverance has created the perfect race to dominate the universe.
Behold humanity.
Kirul
94 out of 100 Kiruli are Citizens.
Your feet are dirty, let us clothe you.
Kirul, omnivores in a land that was quite without opposition. They were well suited for their ecosystem and challenged very little, spreading across their world and forming a centralized, racial government. Over the course of a thousand years, they experienced peace as they worked together, uncovering the mysteries of nature and the universe out of sheer curiosity. Where the time between the first electronic instruments and the first moon landing was a mere century for humans, the kiruli took three hundred years. Two hundred years afterwards, humanity found them with burgeoning space-born infrastructure. Hundreds and hundreds of years later… their world had become a core world of the Federation, their inquisitive, agreeable natures making them ideal to mediate conflicts and gather together for trade and diplomacy. Their stewardship over one planet, then two, then three perfectly healthy, carefully managed worlds carpeted in cities and nature alike was unmatched.
Their patience, their care, their understanding knew no bounds.
Their hearts, dust, shattered, weeping even today, at the horrors they had to commit to ensure there would be a future for them to steward once more, their ancient calling pulling them to a brighter future that they will create, one way or another, at any cost.
Their capacity for hope, love, and brilliant innovation even with the most lacking environments has guaranteed a race perfect for forever pursuing a perfect future.
Your host, the kiruli.
Kirul, omnivores in a land that was quite without opposition. They were well suited for their ecosystem and challenged very little, spreading across their world and forming a centralized, racial government. Over the course of a thousand years, they experienced peace as they worked together, uncovering the mysteries of nature and the universe out of sheer curiosity. Where the time between the first electronic instruments and the first moon landing was a mere century for humans, the kiruli took three hundred years. Two hundred years afterwards, humanity found them with burgeoning space-born infrastructure. Hundreds and hundreds of years later… their world had become a core world of the Federation, their inquisitive, agreeable natures making them ideal to mediate conflicts and gather together for trade and diplomacy. Their stewardship over one planet, then two, then three perfectly healthy, carefully managed worlds carpeted in cities and nature alike was unmatched.
Their patience, their care, their understanding knew no bounds.
Their hearts, dust, shattered, weeping even today, at the horrors they had to commit to ensure there would be a future for them to steward once more, their ancient calling pulling them to a brighter future that they will create, one way or another, at any cost.
Their capacity for hope, love, and brilliant innovation even with the most lacking environments has guaranteed a race perfect for forever pursuing a perfect future.
Your host, the kiruli.
Technology Overview
Terraforming and Reclamation Mastery
Q-Communication
Hyperspace Proficiency
Antimatter Mastery
Creation Engine
Gravity Manipulation
Density Collapsed Materials
Genetic & Cybernetic Mastery:
SURNA: Sentience Upload and Recovery Network Administration
Gas Giant Mastery
Terraforming Proficiency
The Kiruli are natural-born terraformers, using grasses and seaweed and forest fires to keep their world pristine even while they discovered and neglected the use of coal and oil as power sources. That racial talent has extended even to climate specialists and planetary recovery researchers as they seek to repair their homeworlds and restore them to a pristine, livable state.
Due to the Fracture and following Troubles, both Kiruli and Human alike in the burgeoning Stellectorate became exceptional at ensuring no stone was left unturned in their reconstruction of system infrastructure. Blasted cities and even plasma-burned glass were reconstituted into usable materials to build new habitation domes, armor plating, or reactor fuel.
Due to the Fracture and following Troubles, both Kiruli and Human alike in the burgeoning Stellectorate became exceptional at ensuring no stone was left unturned in their reconstruction of system infrastructure. Blasted cities and even plasma-burned glass were reconstituted into usable materials to build new habitation domes, armor plating, or reactor fuel.
Q-Communication
Quantum communication has been around for some time. In this case, it’s used in devices called ansibles, linking two particles together and exciting them, and the “line” between them, to pass information. An expensive unit, so it’s only found in larger ships and stations. Ansibles have a built-in function that can use one side to critically excite the other, disabling the machine and annihilating the particles.
Hyperspace Proficiency
The hyperspace relay fell early in the Core, including its handlers.
As a result, some technologies were improvised as hyperspace relays and their secrets were researched once again.
The first steps were of particular note to the insular Stellectorate: hyperspace buoys, like a guideline for ships in hyperspace. Somewhat inexpensive, as far as Stellectorate technology goes, and placed liberally, with dynamic coordination between buoys and their sensors to identify fastest available hyperlanes. Proper hyperlanes are nonexistent at this point, but the Stellectorate is confident they are approaching this.
The second notable hyperspace technology is the hyperspace interdiction device, HID. As its name suggests, it has one purpose: short range disruption and excitement of the hyperplane, rendering any FTL transit effectively impossible, dropping ships in hyperspace into realspace and prevent hypergates from forming. This is a complicated technology that requires the use of dark matter and hyperspace particulate to operate.
As a result, some technologies were improvised as hyperspace relays and their secrets were researched once again.
The first steps were of particular note to the insular Stellectorate: hyperspace buoys, like a guideline for ships in hyperspace. Somewhat inexpensive, as far as Stellectorate technology goes, and placed liberally, with dynamic coordination between buoys and their sensors to identify fastest available hyperlanes. Proper hyperlanes are nonexistent at this point, but the Stellectorate is confident they are approaching this.
The second notable hyperspace technology is the hyperspace interdiction device, HID. As its name suggests, it has one purpose: short range disruption and excitement of the hyperplane, rendering any FTL transit effectively impossible, dropping ships in hyperspace into realspace and prevent hypergates from forming. This is a complicated technology that requires the use of dark matter and hyperspace particulate to operate.
Antimatter Mastery
The production and forging of antimatter is known; how to contain and utilize. Gone are neutron bombs, thermonuclear charged particle beams, and electrolasers.
This is used for space efficient generators, weapons, and research, primarily.
This is used for space efficient generators, weapons, and research, primarily.
Creation Engine
What do you get when you combine nanites, hyperadvanced molecular science, and miniaturized fusion reactors?
The Creation Engine, or nanoforge, are large, usually orb-shaped devices capable of producing most materials, items, devices, consumables, or technologies known to the Compact. They come in a variety of specializations and can be as small as 3' diameter mounted in a battlemech to wetprint ammunition, to a 60' diameter core tucked into a battlecruiser to passively refill missile magazines and fuel tanks while possessing the raw material to do so.
The Creation Engine is the Compact's answer to their sudden scarcity; break almost anything down into whatever else they need.
It struggles to turn scrap to shine, but given the appropriate, actual ingredients, nanoforges will burn through their stores (and probably their heatsinks) before what they're mounted in dies.
They are, of course, incredibly costly, much like the nanites they "slush" out from overuse, and the vehicles and structures they're mounted in.
The Creation Engine, or nanoforge, are large, usually orb-shaped devices capable of producing most materials, items, devices, consumables, or technologies known to the Compact. They come in a variety of specializations and can be as small as 3' diameter mounted in a battlemech to wetprint ammunition, to a 60' diameter core tucked into a battlecruiser to passively refill missile magazines and fuel tanks while possessing the raw material to do so.
The Creation Engine is the Compact's answer to their sudden scarcity; break almost anything down into whatever else they need.
It struggles to turn scrap to shine, but given the appropriate, actual ingredients, nanoforges will burn through their stores (and probably their heatsinks) before what they're mounted in dies.
They are, of course, incredibly costly, much like the nanites they "slush" out from overuse, and the vehicles and structures they're mounted in.
Gravity Manipulation
The first and foremost technology used for post-Trouble starships, refined and distilled to an exact, efficient system, despite its power requirements. Using hulls that often sprout winglets, G-mip vessels wrap themselves in multiple gravatic fields that are used in onioned layers:
To keep internal spaces at .8G
To accelerate and manuever
To deflect and defend
Furthemore, this technology is used to negate certain environments, such as inside gas giants or close orbits around significant gravity wells.
To keep internal spaces at .8G
To accelerate and manuever
To deflect and defend
Furthemore, this technology is used to negate certain environments, such as inside gas giants or close orbits around significant gravity wells.
Density Collapsed Materials
The pride and joy of post-Federation material science, replicating that which dwarf stars are made of. By using Solar Forges placed in extremely low Solar orbit, slamming materials together under immense gravity generators powered and aided by solar fury, or utilizing the immense pressures and already present gravity of supermassive gas giants, gravity manipulation is turned up to a whole new degree. Unique alloys that defy previously know material science constructed from normal metals, materials, and even supercritical gases increase the defensive characteristics, structural integrity, and kinetic potential all across the Compact.
Genetic & Cybernetic Mastery:
Exactly as you would guess. Cloning, cybernetics, integration of both, genetic modification, all these are possible. These processes can be fast but they're high-quality processes, not mass productive.
Chronic diseases, common ailments, cancer, and other such things are basically nonexistent. Your average Citizen has blood filter implants, radioactivity and toxin resistance, extended lifespan, higher muscle density, etc. They are in every way moderately improved. Non-citizens might have blood filter implants but generally lack the genetic upgrade and modification.
Chronic diseases, common ailments, cancer, and other such things are basically nonexistent. Your average Citizen has blood filter implants, radioactivity and toxin resistance, extended lifespan, higher muscle density, etc. They are in every way moderately improved. Non-citizens might have blood filter implants but generally lack the genetic upgrade and modification.
SURNA: Sentience Upload and Recovery Network Administration
A black project predating the Troubles and the Invasion.
Every member of the Compact has a Standard Neural Implant, SNI, that acts as a basic sys-net access device and links to SURNA. Data is regularly updated to vast bio-crystal memory banks under the user's gene-signature, and in the event of an untimely death, can be resurrected into machine, android, synthetic, clone, or reconstructed form, depending on SURNA level, options available and selected, and importance. In the respective order listed, the cost increases for resurrection. Resurrection from a lower level to a higher level has proven negative side effects; the mind is irreversibly… simplified after existing in a lesser form.
SURNA Voluntary Resurrection is only enabled for Citizens.
Every member of the Compact has a Standard Neural Implant, SNI, that acts as a basic sys-net access device and links to SURNA. Data is regularly updated to vast bio-crystal memory banks under the user's gene-signature, and in the event of an untimely death, can be resurrected into machine, android, synthetic, clone, or reconstructed form, depending on SURNA level, options available and selected, and importance. In the respective order listed, the cost increases for resurrection. Resurrection from a lower level to a higher level has proven negative side effects; the mind is irreversibly… simplified after existing in a lesser form.
SURNA Voluntary Resurrection is only enabled for Citizens.
Gas Giant Mastery
The Compact has shattered their ancient cradles. The majority of their peoples now live in cities floating on the vast gaseous winds of their home system's gas-giants, doubling as cloudscoops, shipyards, refineries, and space elevators down to the gascore foundries deep in the gas giant beneath them.
Terraforming Proficiency
Necessity and available minds guarantees that the glassing, cracking, fracking, firestorming, and nuking of the planets once carpeted in city and water can return. Even with advanced systems in place, however, these processes still take time. Though they've brought the planet back to a somewhat liveable state, the ecology has not yet taken and recovered, though they are works in progress. Genetic recovery, generation, radioactive neutralization, glass-breaking, and more are possible, even if costly and time consuming.
Astronomy:
I'll edit with more detail of the planets later, and the nation's satellite systems. For now, just the capital Stellectorate system.
Stellectorate Capital System,
Currently named Stellar Roost
Federation named Kalus Prime
Stellar Sol, star, G-class yellow star
- Stella-1, 1 shattered moon forming a ring, barren planet, cracked but hasn't broken orbit, or apart. Gravity and heat has thus far been great enough to keep the shattered planet in one piece.
- Stella-2, 4 moons, small gas giant, gas core, significant military activity
- Stella-3, 1 moon, glassed green zone planet
- Stella-4, 2 moons, "Ashen Cradle," glassed green zone planet, homeworld of Kirulinity
- Stella-5, 3 moons, glassed amber zone planet, significant military activity
- Stella-6, 1 moon, 2 rings, red zone planet, barren
- Stella-7, 17 moons, supermassive gas giant, current capital, majority of population on flying cloud cities or in orbit.
- Stella's Belt, mined, reduced in quantity, barren.
- Stella-8, 7 moon, massive gas giant, minority of population on cloud cities or in orbit.
- Stella-9, 3 moons, 1 ring, frozen planet, significant military activity.
- Stella's Halo, the Oort Cloud, still possessing significant resources.
- Stella's Shroud, deep space outside the system, where ships regularly travel to collect dark matter in the solar eddies around the system.
Military:
Full edit will come in the future.
At present, I will provide a synopsis:
The Stellectorate features a fully capable combined arms military. It devotes significant resources to its military since it serves as peacekeepers, warriors, fleets, research, and intelligence.
Fleets are small, with an emphasis on large, heavily armored ships with advanced weaponry and dark matter "battle screens" used to reduce an opponents effective range, and render long range observation, scanning, tracking, and combat to be useless. With hyperdensity armor and gravity propulsion, these ships are largely lacking in obvious weakpoints and possess extreme fortitude and surprisingly capable mobility alongside their significant density. These ships are, by and large, superheavy dreadnoughts compared to another's ship of the same class, and more than capable of easily winning a duel with an opposing ship.
Their weakness and great equalizer is their volume, or lack thereof. Fleet elements, infantry, armor, aerocraft, everything is hyperadvanced and overengineered for one simple reason: They do not have the resources to afford losses, and so all resources are devoted to making one unit impossible to defeat, rather than ten units that'll suffer 30% casualties.
Due to their ostentatious and self-centered nature, and the expense and investment in every soldier, armor unit, courier ship, or fleet carrier, there's often some significant effort to not only decorate and personalize the war machines of the Stellectorate, but also record themselves during action.
This is quietly encouraged and a great source of entertainment for the Stellectorate, for civilian, citizen, and service member.
Even the lightest infantryman is equipped with advanced power armor, sonic baffling fields, a microreactor with personal defense shield, multiple adaptable weapons, and more.
Most Citizens are familiar with resurrecting directly into combat units, and/or have combat equipment in ownership and/or possession.
History:
What happens when a prosperous, rich, post-scarcity society is suddenly cut off from the endless flow of goods and resources that sustains it? Local economies that had long since resorted to outsourcing labor and production rather than taking advantage of the resources still present?
The Hordes had little bearing on the Epsilon Crown, one of three core systems, one of the very pinnacles of the Federation. Some enterprising fellows marched to war and indeed some negative feelings were felt… but it was the core. Nothing touches the core.
The infighting began abruptly and brutally. The war ending brought a sigh of relief but missing freight made major families and corporations tense more than they had during the entire war, contingency plans made for the barbarians stayed from their scrapping at the revelation that perhaps things are not yet over. That prudence led to the nepotistic Old Boys' Network to solidify against all outsiders. New blood was quickly selected and political borders drawn.
The first hyperlane failures was the signal for Hell to break from its fell gates.
Many people were soft and living hedonistic, luxurious lives, burying their heads in bliss and sin.
Over the span of a week, major infrastructure was seized, the government fracturing under the weight of its prominent, weighty movers breaking from the form that had held for hundreds of years.
People were slain by the millions daily. Superscrapers and floating cities crashed to the ground, fleets of ships repositioned to the edges of the solar system to light drives and seize stations. A faction broke from the Old Boys', taking the cloudscoops that fueled the system's starships. Another broke, the alliance that turned on the rest of the system falling apart as different lineages made their plays. Ships in formation turned guns on each other, mining ships cleaved their neighbors apart, ancient thousand year old compounds detonated in furious antimatter annihilation. One of three moons cracked from the war that furiously ripped apart the biodomes that carpeted her surface, only loose gravity keeping the cloven planetoid from drifting out of control.
But eyes watched; of lesser legacies, of new blood only a handful of centuries old.
The Sagurillian Lineage and Finnigan Fiae struck their bargain, and rose with nuclear fire re-lit in their hearts.
It took eighteen years for the fighting to settle. Ancient lines of kingmakers and political kingpins and black guilds of data and digital divining had been razed. The death toll was in the hundreds of billions, a significant portion of the population erased. Multiple planets who had enjoyed stable terraformed environments were blackened, glassed, new volcanoes blasting from cracked continental plates. Once shining beacons of Coreworld pure power reduced to rubble. Ships littered the landscape, debris fields scattered through the system, the souls of the dead haunting those who remained with a strange silence; of a system that once saw trillions of tons of traffic now quiet and empty.
The families of Sagurillian and Finnigan knew that the prosperity once enjoyed was centuries from being regained, but they had taken control and re-established order.
New stations were built. New standards of living. New solar farms, new ships expanding out to the Oort Cloud previously thought too meaninglessly expensive to harvest now the primary source of materials. Cities rebuilt on the swirling gases of the gas giant, new stations wrapping around a tighter solar orbit. The technological capital of the fallen Federation bared her teeth as the Fiae-Lineage dug their hands in and began to rebuild.
Nanoforges flushed their engrams for war and loaded up mining craft and hydroponics. Shattered pilots and shaking infantrymen, once socialites and analysts, set down their helmets and sidearms, and took up yet another shocking change.
Hidden black projects surfaced, their fruits becoming the new normal as the once unspeakable became critical to the efficient reconstruction of the highest society possible.