The hatch itself wasn't rusted or broken. Electronics flickered and blinked as they were accessed with lights flicking around the manual access levers and grips hidden behind retractable or flipping components. The fogged-over slit stared back at them but they could see multiple mechanisms unlocking, hissing out smoke, sealing the chamber as the hatch's lights blinked red. Smoke billowed out of the edges as the portal opened to a dull teal room. Lights on the floor and ceiling peered at the squad as they entered and the hatch shut behind them.
Pressure readjusted, sanitizing gas filled the chamber, gravity stabilized as the door before them groaned, creaked, and retracted.
The Sargasso welcomed them to its depths.
The corridor itself was narrow and already crowded with a mixture of debris both artificial and uneartly in origin. If they entered the corridor they would find doors collapsed inwards, crushed like broken spines before rooms where collapsed ceilings lay meshed over by rampant growths. Growth reddish and fleshy, coalescing into bioluminescent bulbs complimenting the flicker of dying neon.
Oxygen was low but not absent, mixed in with a variety of strange chemicals likely from the creeping flesh-like growths. Gravity was low - bits of shattered furniture and fixtures hovered and slowly descended as if kicked up by a distant current. The room was chilly and cool with the only heat being faint from the bare electronics needed for functionality and milder still for the carpeting flesh that claimed whatever it could. If not stretching thinner and thinner across the floor, drifting lazily outside the windows.
Past a door sucked into a floor by a veiny mess of void-mold, they would come across a room where seeping flesh had long since conquered cold metal.
On their HUD's and augmented visual displays, markers superimposed themselves across the moldering terrain. Each was chased by a series of digital trails racing through the door being pried open by pulsing roots and the circular hole in the ceiling. A timer manifested as well.
TIME UNTIL COMMUNICATIONS RE-ESTABLISHED - EST. 30:00 MINUTES.
On their digitized map, they were still around the edges of the Sargasso, roughly two and a half clicks towards a point where the overlaid navigation trails diverged, offering roughly three visible paths towards the crashed ships. The path through the pried-open door appeared to present a longer, straightforward shot to the forking paths but the map data was incomplete. The ceiling hole featured more obstructions but data for it was more readily available.
The envenomed were on the far side away of the station from where pirate vessels had been spotted foraying into and blasting the derelict station. That did not account for prior incursions into the Sargasso however.
Nor did it account for the sounds already wafting into the room.
It was a dull ambience in the background at first, electronic and feeble - an inconsistent twittering buzz that followed them as they entered the first room and were able to see the full extent of the infestation. Feel and hear it squelch under feet and whisper in the residual echo of ethereosynthesized qillatu, the touch of ether lingering from years upon years of falling in and out of the Oneiric Chasm. Sounds that echoed not just in the very space they occupied but float like fragments of thoughts, intruding upon the conscious mind, hiding behind the clouds of their consciousness before vanishing.
For the voidhangers, Ilshar, and Rho-Hux there was something more. They could feel something, almost like viscous fluid of some sort, sliding along the surfaces as if even if not communing with them, nonetheless was overheard by senses attuned to the otherworldly. There were two streams of this liquid-like sensation, following to trails of creeping tendrils - the more powerful signatures stretched upwards into a room lit by faded yellowing lights and a comparatively feeble one through the door those growths kept pulled open.
Behind the collapsed ceiling that lead upstairs, a variety of blue-white computer screens faded and glowed as if they were eyes struggling to stay awake. The meaty growths did not crowd around or over them save for a few strands across their edges, silhouetted against their pulsing electronic blink. There was a smell that emerged from behind where the ceiling had fallen down, something rank and foul - finely rotted and by its strength, recent.
Of note was that the large hole in the ceiling appeared to be under a holographic display projector. A very dated model buried under the creeping void-filth but the ceiling-mounted image maintenance hardware was absent, not embedded into the gunk but seemingly removed. By the various indents along the branch-like masses that formred a bridge from the current floor to the one above, they had been used very frequently.
Very distantly, a sound like a wailing throb wafted through the corridors. The echo itself was not a series of paused phrases or tones but a single and long pulse uninterrupted and strangely clear. Little distortion could be heard but it diminished gradually as if patrolling the unseen passages above - from the map they were given, apparently some sort of larger hallway area or an environmental regulation chamber. Scanners detected a degree of fuel of some sort splattered about upstairs - possibly for shuttles or some of the older model thrusters on the aged station.
Pressure readjusted, sanitizing gas filled the chamber, gravity stabilized as the door before them groaned, creaked, and retracted.
The Sargasso welcomed them to its depths.
The corridor itself was narrow and already crowded with a mixture of debris both artificial and uneartly in origin. If they entered the corridor they would find doors collapsed inwards, crushed like broken spines before rooms where collapsed ceilings lay meshed over by rampant growths. Growth reddish and fleshy, coalescing into bioluminescent bulbs complimenting the flicker of dying neon.
Oxygen was low but not absent, mixed in with a variety of strange chemicals likely from the creeping flesh-like growths. Gravity was low - bits of shattered furniture and fixtures hovered and slowly descended as if kicked up by a distant current. The room was chilly and cool with the only heat being faint from the bare electronics needed for functionality and milder still for the carpeting flesh that claimed whatever it could. If not stretching thinner and thinner across the floor, drifting lazily outside the windows.
Past a door sucked into a floor by a veiny mess of void-mold, they would come across a room where seeping flesh had long since conquered cold metal.
On their HUD's and augmented visual displays, markers superimposed themselves across the moldering terrain. Each was chased by a series of digital trails racing through the door being pried open by pulsing roots and the circular hole in the ceiling. A timer manifested as well.
TIME UNTIL COMMUNICATIONS RE-ESTABLISHED - EST. 30:00 MINUTES.
On their digitized map, they were still around the edges of the Sargasso, roughly two and a half clicks towards a point where the overlaid navigation trails diverged, offering roughly three visible paths towards the crashed ships. The path through the pried-open door appeared to present a longer, straightforward shot to the forking paths but the map data was incomplete. The ceiling hole featured more obstructions but data for it was more readily available.
The envenomed were on the far side away of the station from where pirate vessels had been spotted foraying into and blasting the derelict station. That did not account for prior incursions into the Sargasso however.
Nor did it account for the sounds already wafting into the room.
It was a dull ambience in the background at first, electronic and feeble - an inconsistent twittering buzz that followed them as they entered the first room and were able to see the full extent of the infestation. Feel and hear it squelch under feet and whisper in the residual echo of ethereosynthesized qillatu, the touch of ether lingering from years upon years of falling in and out of the Oneiric Chasm. Sounds that echoed not just in the very space they occupied but float like fragments of thoughts, intruding upon the conscious mind, hiding behind the clouds of their consciousness before vanishing.
For the voidhangers, Ilshar, and Rho-Hux there was something more. They could feel something, almost like viscous fluid of some sort, sliding along the surfaces as if even if not communing with them, nonetheless was overheard by senses attuned to the otherworldly. There were two streams of this liquid-like sensation, following to trails of creeping tendrils - the more powerful signatures stretched upwards into a room lit by faded yellowing lights and a comparatively feeble one through the door those growths kept pulled open.
Behind the collapsed ceiling that lead upstairs, a variety of blue-white computer screens faded and glowed as if they were eyes struggling to stay awake. The meaty growths did not crowd around or over them save for a few strands across their edges, silhouetted against their pulsing electronic blink. There was a smell that emerged from behind where the ceiling had fallen down, something rank and foul - finely rotted and by its strength, recent.
Of note was that the large hole in the ceiling appeared to be under a holographic display projector. A very dated model buried under the creeping void-filth but the ceiling-mounted image maintenance hardware was absent, not embedded into the gunk but seemingly removed. By the various indents along the branch-like masses that formred a bridge from the current floor to the one above, they had been used very frequently.
Very distantly, a sound like a wailing throb wafted through the corridors. The echo itself was not a series of paused phrases or tones but a single and long pulse uninterrupted and strangely clear. Little distortion could be heard but it diminished gradually as if patrolling the unseen passages above - from the map they were given, apparently some sort of larger hallway area or an environmental regulation chamber. Scanners detected a degree of fuel of some sort splattered about upstairs - possibly for shuttles or some of the older model thrusters on the aged station.