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6 yrs ago
Current "Soon you will have forgotten all things. And soon all things will have forgotten you."
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courtesy of @Muttonhawk

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@BBeast@Kho y'all keep saying Free Section like it's a zoo, guys.



WELCOME TO THE FREEEEEE SECTION!!
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Haven't read the draft OP yet, but I'd like to raise that some gods will play cautiously with their Might simply because they don't know when they next need it, even if they're active, in which case we shouldn't punish them for actively choosing to stay quiet. Also, losing excess Might at the end of the turn is also incentive to try and level up with your spare Might if you have it, and it's enough.

I think the Might cap / Might expiry should be merged into a simple cap = 2 x Might per turn rule. That way you can still save a little, if you feel like playing that way.

I also would still like to keep the level-up-available-if-Might-is-spent rule, amended somehow, maybe so that Might spent on levelling doesn't count.


I don't think it's so much punishment as just recognising the fast-paced nature of a free section RP. If a person wants more Might to play with per turn, they just need to level up a few times and that more or less balances out the issue of not having sufficient Might. As Turn turnover will be quicker (likely weekly, if not even faster) losing unspent Might shouldn't be that great of a blow.

Another way we can do this is have the Might cap much lower - e.g. level 1-5 gods have a Might cap of 10, level 6-10 a cap of 20, 10-15 of 30 etc. So Might transfers over, but there is a lower cap, and the level-up-available-if-Might-is-spent rule can be maintained.
If we allow drop-in-drop-out play, then we would need to encode some mechanism to remove inactive gods from the pool and free up their Portfolios for other players. Perhaps not doing anything IC for, say, 2 consecutive Turns without leave of absence results in that god's power fading away, such that their Portfolios can be taken, and they lose influence over worshippers.


Or simply having them leave through Mater Lei's doors. That mechanic really creates for unprecedented freedom with regards to entry and exit from the gameworld. Even for active players who grow tired of their god character, it provides a mechanism to get rid of the old and create a new god.

Edit: ninjad. Ninjad. Ninjad o.o
@Antarctic Termite Opening the door to bringing in gods directly throughout the RP is a good idea methinks. The only drawback I can think of is that the new character would have no immediate parental relation with anyone - that mechanic was meant to ease the new player into the game somewhat, have familiar characters etc. introduce them to various aspects. For a free RP, I don't think that should be too much of an issue though (I think? What would I know of free RPs >.<) and there is still the whole 'all the gods are siblings' thing to play off of.

And I like the idea of divine power coming into real play at level 3 (level 4's a bit too much xP). A compromise between Cyclone's permanently weakened gods and the current ever-powerful ones

Edit: ninjad
Right, guys, Cyclone says he's no longer interested in Divinus Lite, wants to do his own Dominions-Pantokrator thing. We should try to settle the last three issues and get an interest check up.

Also - who is interested in GMing?
In line with BBeast's suggestion that 'the threshold for ascending to godhood can be reduced to, say, Level 6 or 7', I've edited it in the proposed OP to level 6.
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I have said this before, but I think I really need to give it its own post. Demigod rules seem disconnected from how the game is actually played, its an absurdly big gap, hell, even if they started as a level 1 god at the current turn it would be a big gap (but a manageable one)

This already doesn't exactly work on the srs bsns Divinus, but it will really show on Free, where people come and go at a quicker pace.


AH yes! BBeast mentioned this too and I agree. Must've slipped by me while editing. I'm also in agreement about reducing the required level to get an additional Domain to level 5, if we do keep the Domain(Portfolio)s system.
Regarding Primordials - my position on keeping them has been made. I also think that Mater Lei will likely be a very interventionist Primordial. I imagine Termite would/should have control over her due to having proposed her etc.

Regarding Domain(Portfolio)s - I am open to getting rid of or bringing the two together as 'Domains'. I'd prefer not to for the reasons BBeast detailed, but going ahead with it would not 'break the deal' for me or some such.

Regarding Nerfing Gods - Beyond making clear that Might is ultimately creative and not destructive, I really think there is no need to limit the gods. As BBeast has said, and as I have also said, playing an almighty being is one of Divinus' main attractive points. We're even provided with the opportunity to play lesser beings if we prefer that - Demigods, Heroes, Mortals. We have the entire spectrum covered.
Also, I'd like to posit that Holy Sites give some kind of sanctuary to mortals. That makes them important in both the maintaining and the capturing.

ed: Sanctuary specifically from gods. Again, creative destructive gods would be better off creating a mortal army or something similar (giant beast, hero, plague) to capture a mortal stronghold than just deitying their way in.

Though there should still be room for god duels.


Would that mean we'll need to get rid of the whole 'Holy Sites can easily be destroyed by gods or mortals' thing?
RIGHT. I've updated the WIP OP with everything (I think). The only matters left to agree on are those of the Primordials and Domain(Portfolio)s.

Then we can get this show on the road!
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