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6 yrs ago
Current "Soon you will have forgotten all things. And soon all things will have forgotten you."
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courtesy of @Muttonhawk

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Someone other than me should update the WIP OP, many of the new mechanics are somewhat beyond me >-<
Nop, I'm happy with changing Khookies to Prestige - in fact, we can do the same with Khookies here; either Experience or Prestige are fine. My khookie baking days are long over!

Edit: I see no issue at all with the Prestige and Quest system that BBeast has proposed.
Looking through the free section, some of these RPs have paragraphs. Some even have TWO. I have been hoodwinked, they fooled me into thinking that the free section is one-sentence heaven!
@Antarctic Termite An interest check doesn't need to have any real details - just a general idea of what the RP should be like to gauge interest. If you have something written out, feel free to put up an Interest Check whenever it's ready. Let us know when you do :)

And what's a general interest check? Is that the same as free? This needs to be a free RP >.< Lite. Lite. One sentence posts! XDD

Thulemiz got angry, got up, and bashed Zeph on the head. 'Don't do that, muppet.' He then created a big citadel with lots of minions and commanded them to invade Mark's territories. 'Go with my blessings, minions!'


Shet, I count four sentences. This is going to be harder than I expected.
Well, looks like near everyone is off for the moment, but I do really like the idea of indirect Might. It captures the 'organic growth' of the gods amazingly well. We need to somehow find a way to incorporate it in the current iteration. In fact, a lot of these ideas should be, without causing havoc to in-game stuff or the established gods and how they do things.

Should we, maybe, post up an interest check? We can just leave it there while we hash out these last few points over the next two days or so
So far in this RP, EXCLUDING Levelling Might, Vowzra has spent exactly 51 Might

Edit: Meaning he'd have been a level 7 god by this point in the RP (turn 12) under the above system

Edit II: As we expect the Lite version to be much faster, I guess that's reasonable?
While I really like the indirect levelling idea, I'm worried it's getting a bit too mechanically complex a Divinus Lite. But if we're going with it

1-2 - 2 Might
2-3 - 4 Might
3-4 - 6 Might
4-5 - 8 Might
5-6 - 10 Might
6-7 - 12 Might
7-8 - 14 Might
8-9 - 16 Might
9-10 - 18 Might
10-11 - 20 Might

Each level effectively requires 2 more than the previous one. It very quickly becomes more taxing than the present system, but unlike the present system it's Might spent on other things rather than levelling directly.
I'm no mathematician, but doesn't this, once you get to about level 10, make levelling extremely difficult? I don't remember the last time I spent 20 Might in a single turn, or even 2 turns or 3
<Snipped quote by Antarctic Termite>
A suggestion: our goal with this is to encourage Might spending on useful stuff rather than on power-levelling, yes? What if, instead of spending Might to increase your Level, you Level Up whenever you spend your Level's worth of Might on things other than Holy Sites, Domains and Portfolios? (The exact quantity of spending needed could be rebalanced, of course.)


This can work. Get rid of direct levelling altogether and have it happen indirectly.
@BBeast@Kho y'all keep saying Free Section like it's a zoo, guys.



WELCOME TO THE FREEEEEE SECTION!!
<Snipped quote by BBeast>

Haven't read the draft OP yet, but I'd like to raise that some gods will play cautiously with their Might simply because they don't know when they next need it, even if they're active, in which case we shouldn't punish them for actively choosing to stay quiet. Also, losing excess Might at the end of the turn is also incentive to try and level up with your spare Might if you have it, and it's enough.

I think the Might cap / Might expiry should be merged into a simple cap = 2 x Might per turn rule. That way you can still save a little, if you feel like playing that way.

I also would still like to keep the level-up-available-if-Might-is-spent rule, amended somehow, maybe so that Might spent on levelling doesn't count.


I don't think it's so much punishment as just recognising the fast-paced nature of a free section RP. If a person wants more Might to play with per turn, they just need to level up a few times and that more or less balances out the issue of not having sufficient Might. As Turn turnover will be quicker (likely weekly, if not even faster) losing unspent Might shouldn't be that great of a blow.

Another way we can do this is have the Might cap much lower - e.g. level 1-5 gods have a Might cap of 10, level 6-10 a cap of 20, 10-15 of 30 etc. So Might transfers over, but there is a lower cap, and the level-up-available-if-Might-is-spent rule can be maintained.
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