Avatar of Kho

Status

Recent Statuses

6 yrs ago
Current "Soon you will have forgotten all things. And soon all things will have forgotten you."
1 like

Bio


courtesy of @Muttonhawk

Most Recent Posts

@ZAVAZggg I would encourage you to have a look at our wiki to get an idea of what kinds of gods and portfolios we currently have.
I think that you are still hazy on one very fundamental aspect of Spheres: traversing them is extremely hard. Ascending to Veradax is quite comparable to "ascending" to the Moon in real life. It will take divine intervention or an extremely powerful force of magic or technology for mortals to traverse the Spheres; this is something that even gods will struggle with in the beginning of the RP. Natural connections are unstable and highly unsafe, even Gateways are meant to often be somewhat difficult to traverse for mortals, and beings that leave their native Sphere can sometimes experience ill effects from doing so, because they're bound to the essence of their own plane and might well be unaccustomed to that of any other. For instance, any living being that were to pass through the Sky of Pyres would almost certainly die just because the aura of death is so potent there and the nebulae of smoke from the braziers is anathema to life itself. Other Spheres may well be much more habitable of course, but for another (more mild) example I point to Ehomakwoi and how the darkness of that cavernous Sphere of stone is such that mundane torches and the likes often don't even work there. (Good job Commodore, btw, I don't know if I ever praised you for that detail but I like it.)

The takeaway of this paragraph is that mortals won't simply walk up to the Seal, or go on pilgrimages to the Great Dark. Gods can abduct mortals to their Spheres, or eventually make Gateways that can perhaps allow entry to mortals under certain conditions, but from your tone and wording I don't think you realize the difficulty of travel and the implications of such challenges when it comes to thinking of how mortals will interact with the Spheres.

Most of the Spheres are very distant and inaccessible places to the mortals of Galbar, which is why we try so hard to emphasize that they should have a substantial effect upon the metaphysics lest they exist for the entire length of the RP whilst still managing to hardly contribute to the setting, like Arcon.


I did not understand this about spheres and thank you for the clarification. I believe the misunderstanding came from the many CSes I read where extra detail was given to the process by which a person can get from that sphere to another sphere (the Infinite Maze being the one that pops to mind and which did this most creatively). That gave me the impression that travelling between spheres is to be encouraged and that it is important to emphasise the accessibility of one's sphere. To my mind this seemed important for interaction as inaccessible spheres are difficult to interact with and I wished to make the Seal as accessible as possible. As I now understand that accessibility is and must be made excessively difficult for gods, let alone mortals, I will reassess any direct engagement by the Seal with mortals. I guess Spheres have more in common with personal planes in this regard than I first thought?

Edit: I haved edited Seihdhara 2.0 with some stats to make clear how difficult it is to travel to and from the Seal.

@Cyclone@Muttonhawk@BBeast



Thank you for your feedback, I hope my response is satisfactory and that you can come back to me with direction as to how I should proceed soon.

Edit: It slipped my mind, but Capy mentioned it on the Discord: Seihdhara's connection with Red-Haired Folk is a fairly significant interaction with Galbar.

Edit 2: After Leo and Capy very helpfully shared their thoughts with me on the discord, I will now no longer be pursuing Seihdhara's werebear form.


It's over. Go home damn you!


The Revolution Endures!


Bigger cages! Longer chains!
The ap-Cantar





And the spear was raised high, the wickerwork shield was set upon the head, feet beat at the earth, and the war shout rose resoundingly. The warriors were gathered, all one-hundred and ninety of them, and the two qoljulas left behind by the most noble Hiwcantar, wily Miksuin and stalwart Furrayn, stood before them and were in all ways glorious. And the foremost warriors of Tilaticantar revelled in the all-consuming power and might granted them by GREAT Cantar, and the war roar enveloped them and caused the fires that lusted after battle to rise even within them.

And Furrayn spoke. 'It has reached you, and they know best who have seen with the twain,' and he gestured to his eyes, 'that the Mewaris are an evil lot. What begins in evil is destined for nothing other than evil. Look how they cast out their weak, and how we take them in and welcome them - for it has come down through our chieftain Hiwcantar that GREAT Cantar has made the riverfolk as one with us - and we are endlessly merciful to our own, unapologetically cruel against all others, fierce in battle, gracious in victory. We have been gracious to them in victory because they are our brothers yet, despite their crimes and heresy. But they are as the rabid dog that ravages the hand that seeks to discipline and feed, and so that hand must now become the one that puts them out. We shall put them out!'

The declaration was met with hard, determined stares and nods, a few warriors beat the ground with the butts of their spears. Furrayn turned on Miksuin and the two nodded to one another before Furrayn raised his spear and shouted for his warriors to go forth. Some eighty warriors set out with the qoljula. Some days of travel later and they found themselves staring out at what remained fo the town of the Mewaris from the long grass at the bank of the Tala.

'They are dogs, and shall be hunted as dogs.' Furrayn declared, splitting his jula up into units of ten and commanding them to track and hunt down these brigands. 'Capture them alive and deliver them to the villages up the river. If you must kill them then do so, and deliver their bodies up. That all may know that we are the punishers and that we here are the protectors. They who incur our wrath can hope for no protection, and they whom we protect may fear no punishment!'

And so it was.

@Double Capybara I am following. My issue is that I get to reading posts long after they have been posted, so I am not yet caught up on the last three pages or so. This means that I tend to lose track of where the plot was at and have to go back and at the very least read summaries or skim posts I've read before, so a refresher would be good anyway.
© 2007-2024
BBCode Cheatsheet