Avatar of King Solterra
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    1. King Solterra 6 yrs ago
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Most Recent Posts

Form Update

Town (No Increase) option added to all Population questions (Or so I think).
Ashgan, you should be able to edit it again. I will have tonight and tomorrow to work on the Form more, but now I have to go to work.
To Ashgan

Thank you for your response.

The error with the Towns, where there is no option to choose no increase will be fixed. It should have been there, just didn't carry over to the other questions.

The problem with the family members was as follows;
Limited to six as a test, more will be available.
Siblings are an addition soon to come.

With the military, it was either the current way we have things, or 5 billion questions. I mean I could really set it up like Multiple choice and then you give the think a name and how many there are, but that's almost 10 questions per troop. This is the simplest form of doing things, and allows the best way of reading for Flooby.

The Form is awesome but it doesn't quite work as well as I'd like it to x.x
New Form is Done.

If anyone would, please do try out this Form. It may become the new way to register for this Roleplay. Reasoning for this is because there is a ton of information, and this Form can compact it and give Flooby exactly what he needs whenever he needs it at an arms reach without complications.

Click here to be a tester for the new Form. Thank you to those who participate.
Please do try to use the Form as if you were actually registering for the Roleplay, it is much more helpful. Thank you!

Flooby will also see these responses.
If anyone will be awake tonight while the Update is applied, I am creating a Form that Flooby requested. It may or may not be the new way people make their Sheets. I need testers to, well, test it, so we can see how it comes out, and your opinions. In the end, Flooby will take these reviews and make a final determination.

Anyone willing to test, tell me, and I'll PM you when the Form is ready

Edit: Alright, so, I'm at the military part. How many Troops should I allow at least as a basic start. Meaning, should I allow at least 10 different troops or 20?

To be more clear, here is an example.

Troop One
Swordsman
(Mail, Longsword, 3,000)

In the end, we could make it like 10, and then ask the user if they wish to have more troops, give them another 10, and so on and so forth
Talked with Flooby, I made an edit like 30 minutes ago, been making sheets too much to realize 'oh, fucking RPG lagged again and didn't take the edit."

Turns out I don't need to ask you guys, Flooby will just put it in the sheets anyway.
Null
Flooby may also kind of be backed up for the 1,000+ words Order I gave him, and that's just one of the posts. My apologies.
Tevintar Warmasters

Fortress
(20 points)
(On Fortune's land) 9000 Domestic
(9 points)

Military
Troops
Strength: 1,500
Armor: Mail
Weapon: Longsword

Reavers
Strength: 250
Armor: Leather
Weapon: Longbow, Dagger (x2)
(Breaks down as 100 younglings (Lowest) 50 Apprentices (medium) 50 Scions (high) and 50 Reavers (elite))

Warmasters
Strength: 50
Armor: Plate
Weapon: Shortsword, Longsword

(9,100 weapon upkeep.)

Leadership
Sean Kabal (31, 3 points) (Mail, Longsword) (Leader of the Company, Head of Reavers)
Nenatalev Kabal (22, 4 points) (Plate, Shortsword, Longsword) (Vice-Commander of the Company, Head of the Warmasters)
Hannah Kabal (15, 2 points) (Non-combatant -Administration.)

8,800 Bullis up front, secondary 8,800 after every month.Once contracted, will remain contracted until time has ran up, or the company eviscerated - special circumstances apply, will not work for dishonourable tyrants. Enjoys mocking people that try to bribe them to switch sides by demanding obscene amounts of much, such as 400,000 Bullis for a non-combative stance and another 500,000 bullis for out-right changing of sides.
30,000 Bullis (6 points)

The Tevintar Warmasters are an old group, growing from their inception as a small band of hunters who grew bored with their village life and rallied under a man called 'Epholus Kabal' and created a small mercenary division, manly focused on bolstering the number of archers a lord had in his party. While enjoying a small amount of success in this field, they where not the biggest, or best faction of mercenaries, and so only got a few scraps from lords having minor disputes with each other. However, they maintained this life until Epholus died of old age, and his son, Barrus, took the reins. It was under his leadership that the mercenary camp grew larger, as he recruited from villages across the lands, eager youths and frustrated men seeking to escape their monotonous life.

With the increase in number, Barrus decided to add attention to the skill of the archers in his company. Most where just farmers with bows, but he did have some veterans of Epholus' time, and so set them to training the others in the art of the bow. The increase in both number and skill led the band to be noticed by more prominent nobles, and got them into greater battles, and earned greater pay until the whole thing peaked at the Battle of Trixfall, where the lord threw his infantry into a suicidal position to open a gap for his calvary, causing the archers they where protecting to get slaughtered by the enemy infantry. 80% of the division died that day, including Barrus himself. The band then broke into small parties following the defeat, and wandered around for a few weeks before being gathered by up by Barrus' son Revan. Revan decided that the group needed order, and discipline, as well as a name. And so, on that day, the remnants of Epholus' warband became the Tevintar Warmasters, a land that the Kabal bloodline was supposable originated from, but no one had proof, tacked onto a haughty name that everyone needed.There, under Revan's command, the group underwent changes, including the addition of Infantry to their party, and separate 'orders' for each of the fighting forces. However, this was all just theoretical if they did not recover their fighting strength, and so Revan decided to expand his search from villagers, to the outlaws and brigands of the land.

This proved fruitful, as the Outlaws liked the idea of getting paid for work rather than raiding and the risk of getting strung up by the Lord's men. The Tevintar Warmasters grew again, with more warriness of who they fought for this time, not joining any Lord who seemed dishonourable or the type to sacrifice most of his men for victory. It was in this time that they came across a small group of deserters from one of the lords armies, who had been ransacking the land and reaving everything from the peasants, then vanishing into the night as the lord's men came to stop them, skilfully ambushing the troops that pursued them with unnerving proficiency.. Like every other group of vagrants and vagabonds, Revan offered the deserters to join them, get paid for fighting and teach the men their trade. The deserters agreed, and added to the Tevintar Warmasters. They took quick control of the archers the Warmasters possessed, and taught them with great skill, and military-esque drilling. Thus, Revan named them, humorously, the Reavers. The men took to their name with relish, and created four tiers in their new order. The younglings, for people who had just joined without actually taking their age into account. Secondly, The Apprentices, who where equal to the standard bowmen of an army. Then there where the Scions, who had grasped the skill of cloak and bow with ease, or considerable training. Finally, there where the Reavers, Bowmasters able to melt into the darkness and strike down foes with eagle-esque precision.Time passed, and Revan succumbed to age, after amassing a good fortune and decent army.

His son, Sean, decided that wandering around looking for work was inefficient, so cut a deal with a small house, known as House Cole, and grew again from there. Sean then fathered a daughter, which was not unheard of, but what the daughter desired was, in the world of War. She cared nothing for dresses or courting, but rather desired the field of battle as her ball-room, a plate of armour as her dress. Sean did not like the idea, but was not against it and so - as skilled a bladesman as he was a bowman - told Nena she could fight on the field when she beat him in a duel. Nena did not lack for vigour, and so tried many times, but failed each one of them. After her fourth defeat, she concocted a plan to break though Sean's strong defence, and began to train in the use of two swords, one a short offhand sword and the other a full-body blade. This tactic paid off, and Nena was able to get a decisive blow on her father, and then the spar went down hill for him, until he laid defeated. It was then that he had to yield, and give Nena the rights his father had given Sean, and Revan's father before him. The right to command. a decision probably helped by the new baby girl Sean had to contend with.Nena took to the new found freedom with gusto, cutting her hair short and donning heavy plate armour, specially crafted to fit her voluptuous bosom inside. It was then she scouted around the villages, looking for other women, oppressed and assailed by the men, and offered them to join her new order, named after the very mercenaries themselves, the 'Warmasters'. The order started small, and had a stunted growth due to the number of women willing to join in battle, but Nena was proud of her small order, and their importance on the battle.

The best part about it is that some women retained their demure looks and soft voices, able to charm and coerce where they could not win with guile - few women possessed the sheer strength to match a man, so grew in skill instead. The second daughter, Hannah, grew up like a pure woman should be, but quickly gained a taste for the administrative world, as much as Nena did for the Warring world. With Sean's Second Daughter behind the mercenaries, and making new deals every day with House Cole, and Pelataria as they had become, she used the considerable coffers to make a permanent mark for the Tevintar Warmasters, in the form of a small outpost in Blackguard, a militant fief that welcomed the strong, honourable Warmasters. As Hannah's skill and the Warmaster's coffers grew, so did their outpost, until it stood as a mighty Fort with a grand manor in the center. With a moat, drawbridge, portcullis, narrow halls, tall watch-towers and many places for traps to be placed, the Mercenary fort was akin to a small castle, and suited them just fine.

Copying Dread's Fist wasn't exactly the best choice. Kingdom of Therral was a test for a Lord character, first time playing, so there are some kinks. As well as Dread's Fist, a test mercenary group. The merc sheet I made was just basically tossed together.

Do you like this one?
Yeah, he's going to improve the merc sheet too.
If you're trying to update your merc group, I don't think you can do it when they are already ingame, Also Kaben, there's a max population. Between your troops and domestics I believe totals to your max population.

This post was edited. Just woke up, recovering, just yeah, forgot about the section explaining domestics.
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