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    1. King Solterra 6 yrs ago
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Kyelin said
^That post gave me a burning desire to send a massive ethereal fleet there for some reason XD


I've been meaning to ask... Are your people ghosts/spirits? If so you could easily defeat the Convergence in a fight, at least, versus ground units. I'd have to study your ships.
What is this 1899 you speak of entity? What is a party and spaceway? Is this where you keep nearly 2000 fighting ships? We will use your land as nests, but is this resort you speak of some sort of fortification? You speak of war! Then we shall consume you.

/stereotypical Esurienti

Does anyone know what Esurienti means? And also, the Convergence could really consume space africa with 3 ships in a week... If they went to war. But like I tell everyone, they like to coexist.

However... Fool me once, shame on - - you will be consumed. The Convergence gives no second chances. Once you show you can not be trusted, to them you are no longer an intelligent entity, just another indigenous creature to be eaten
Star Wars

The Dawn of Destruction




Hey guys, I had this idea for people being able to create factions for Rebels or the Empire. You start out with a certain sum of credits and you can pick and choose what you want to do. The main goal of the game is to control all planets or take out the opposing team. Now if you are a Rebel and someone else is also a Rebel, this doesn't mean you're forced to be best friends. You have to work out alliances and trades and such. You guys don't share a pot of money and what you own doesn't count towards another player.

Here's just one example of what would happen
You choose Rebels. They start with less Credits but ships are incredibly cheaper for them. For Rebels only three ships come about for sale around a planet every month ingame time(Imperials get to choose from four). Rebels may also barter, trade a ship in to lower the price of another ship, or request a cheaper price (Empire may only scuttle ships and gain a little bit of Credits). You purchase a Cruiser that's good against fighters. Empire players automatically get a pretrained crew, but unless bribed (immediately ready) or personally trained (takes a month ingame) they may disobey your orders. Rebels must train a crew for a month of ingame time before a ship is usable. Use that ship to move to a planet of choice (you can move to two planets at a time within a month of ingame time). You choose to move to a neutral planet, Tattooine. For Rebels, it takes 2 months ingame to get the planet to join you. Once joined you gain access to another "shop" of ships (every planet gives you three ships available for purchase every ingame month. Unless Imperial, then four). (to be noted; a planet must be captured to view a shop if a player is a Rebel or Imperial) With the planet you will get a random amount of Credits as donations from the planets inhabitants to fuel your efforts per month. Empire players only need 1 ingame month to force a planet to join them and every month they get a specific amoint of taxes. The taxes is usually much higher than any donations but a Rebel player may be given options on a planet to increase the inhabitants liking of the player. The requirements to do such a thing are always intense, but the payout could become twice as much or more than a tax rate.

That's the basics, when it comes down to fighting, the more ships and the bigger they are, the longer a fight will take. Some ships are anti fighter, some ships come with anti ship bombers, some excel versus specific ship types; all allowing bonuses and increased chances of victory.

With trying to capture a planet held by an enemy player, the planet becomes contested. For Rebels, it takes 1 month to kill off all Empire soldiers and to root them out. Rebel players get this bonus on non-Empire based worlds as the inhabitants will support. Then it takes only one month to capture the planet. For Empire players, it takes two months to contest a planet on non-Empire based worlds to get rid of Rebels, then only 1 month to capture.

While the game is going on there also may be events that will occur. An agent of the Sith or a Jedi may come to assist you and could do a number of things from hiding out on a planet to require an extra month to contest, gain a planet to your side immediately, to even taking out a capital ship in the next fight. There will be many random events that may impede you or give you an advantage.

When you choose to join the game, you'll be asked your ship preferences, which may or may not determine the type of ship you are given. By ship preferences, what is meant is... If it's anti ship, anti fighter, capital ship, carrier, bomber, etc. This ship is your personal ship and flagship. If it is destroyed, you lose the game. However, a Flagship will always retreat to fight another day. But if it retreats it becomes damaged, and immediately returns to your first planet. It takes two months for it to be repaired. If your ship is engaged while damaged, it will become destroyed unless a fleet strong enough is present in the battle to protect it. It may be a good idea to have allies for situations like this.

I have not determined just yet how long an ingame month may take, I am thinking at least three or four days. I will need at least two Mods that have exceptional knowledge of Star Wars and able to determine if an application sheet needs work or not. The IC tab will be used for roleplaying however you wish, but when you decide what you want to do for each month, you PM your orders in to me, and you will get a response.

To start this roleplay, we need 2 Rebels and 2 Imperials. The max will be 3 each and when the roleplay starts up I will allow Bounty Hunters and Rogues to join. Their abilities will range from taking out ships, disabling ships, capturing ships, assisting in planet contesting, getting better ship deals etc. Each month a Rogue or Bounty Hunter can PM me and request an ability, which they can then roleplay in the IC or via PM with a player in private to offer to do a job. The cost for the job depends on what the Rogue or Bounty hunter wants. The Rogue/Bounty Hunter will also be given a ship based on their preferences, but expect it to be of freighter size and no larger. Each month they can also browse a ships "shop" (separate from Imperial or Rebel shops) to buy a new ship if they want. Their old ship will be already traded in to lower the price of the one they want when they make the purchase. Different ships allow more and new abilities. Rogues and Bounty Hunters can only gain Credits through random events and jobs.

Anyway, that should be everything. Questions or concerns? Hit me up and let's hash them out.

Without further adieu...

Character Name:
Faction Name:
Side: (Empire/Rebel/Rogue/Bounty Hunter)
Appearance:

Background:

Ship Preferences:
Name: Captain (Commander to higher ranking people) Herald Dennison (Capt. Den)
Species: Human
Gender: Male
Affiliation: Galactic Empire
Appearance:


Equipment:
Medpac
DuraShelter
C1 Personal Comms
Pocket Secretary (attached to a Portable Scanner which scans for life signs and droids)
Model 434 blaster pistol (It has been modified for increased accuracy, making it optimum up to 45 meters, but lowering it's damage output. Still, it'll knock someone on their ass if it isn't a kill shot.)

Background: Even as a young boy Herald loved playing games where he had to think, but no, sadly he never became good at Chess. He could play, but he was never perfect. He preferred checkers. It was faster and still allowed for pauses. He's always worked with quantity rather than quality. Herald was born in 39 BBY. In his early years he lived on Tattooine, grabbing scraps from the Mos Espa runs for Pod Racing and would sell or keep some. He saved up until he would get a speeder and do more jobs for scrap dealers. He was smart and patient. Eventually he had obtained a small transport and did trade runs between Dantooine and Tattooine, until around 22 BBY, where he saw an opportunity to sign up into the Republic. He was a V-19 Torrent Starfighter pilot set in a squad of auxiliary support, but he never really got to see any action. That lasted until mid 19 BBY, where he was forced into the battle of Boz Pity. Where he was training each day, and getting better, he had nothing to fight. But his superiors decided to boost him up and see how he would suit in an Arquitens-class light cruiser, as just a fighter pilot was going to win a war, they needed a commander. He successfully defended the Acclamators that were moving in by defeating the enemies fighters. But his ship became heavily damaged. He could no longer make any jumps, at least for awhile. He had to retreat to neutral space to make the repairs. But once he could return, the battle was already over. He took his new orders and returned to Coruscant where he had received the ship. He wasn't exactly pulled into anymore wars after that. There were minor skirmishes he would help in, but he didn't become a main fighter. Eventually around came the new order and he had to make a choice. The Republics reign was over, and now the Empire would rise. He wasn't in the Republic to save people or be a hero, he wanted a ship to command, soldiers to order, he wanted respect. While he received the high ranks from the Republic, he didn't get what he wanted. The Empire was going to offer him everything. The ship, the soldiers, the rank, the money. So he chose the Empire. But he didn't want an Acclamator. The ship he aought out was a new ship of the line that wasn't showing promise as a frontline man. It was being put down but he appreciated its style and that it had a hangar. It didn't cost the Empire really anything to let him have it, but at least he'd be able to be alongside heavy hitters in a fight.

Reason for Joining the Empire: Herald always had a great knack for strategy and tactics while in a ship and he always loved it. He decided to join the Empire because it would have been entirely easier to gain command of troops and crews and gain a ship of his own. And with his intelligence he knew he'd be thrown into war, but he knew how to survive. He didn't have a liking for killing living creatures, but as long as he had his ship and was on the winning side, it didn't matter.
I've found some ships to my liking. Not exactly what I originally wanted but, eh. The others were different era's. If you say I could have either or, I'll choose. If ypu say one or the other, I'll take the one you choose. If you choose none, I'll look for others. If you don't choose either, it might be best to tell me a max crew size.

http://starwars.wikia.com/wiki/Imperial_II-class_frigate

http://starwars.wikia.com/wiki/Vindicator-class_heavy_cruiser
I don't plan to be a rogue and go gallivanting around the galaxy, just maybe ask my bosses bosses boss if i could become an agent
Can I Captain my own ship is what I am asking, and I will have an Imperial ship. Don't worry, I fully expect to be taking orders. I might write something up today (in 2-3 hours at lunch, I'm at work) or tonight when I get off work
Oh wait, did it die?
Just tell me the Era and I'll pop up an Imperial sheet. However, I'd to be more than a low ranking soldier. A high ranking Officer but not near a General. May I also have my own Ship?
First of all, apollo, there's enough IC. If there isn't enough for you, make some yourself; I'm quite content.

Second of all, Wilson, you shouldn't be forced to quit. There are just two players here that don't seem to fully understand how a Nation roleplay is supposed to go and they merely treat it like checkers. They aren't indepth into it as much as the others. Which is fine. I don't fault players who are new to a seen, I just highly prefer not roleplaying with them.

Thirdly, everyone, if Willson and I are going to quit... You may just want to see how extremely over powered I made the Convergence. I made, or remade, the Convergence from an old roleplay I once tried to start up. They are OP as fuck without effort. The first 7 ships would have left the original battlefleet over N-1 into a drift, and there are more coming and more being born. In any ship to hive battle, the eggs are its' offensive and defensive weapon. When a ship fires at a hive, the hive uses its threshold of nearly 4,000 eggs or likely more to buckshot the incoming weapons. Enough to stop the weapons cold from reaching the hive, and continue to fire to barrage the ship like asteroids. Eventually the hive just starts eating the ship and swarms the inside with Esurienti like an infection. Taking out personnel and internal systems. That's just in space. On the ground they turn their Hives into mass producing factories. While one rifleman can take out several, an army versus one hive may just have a chance. But for the Convergence, they make Ground Zero with at least 10. You will own the sky, of course, but they will expel the airfields, destroy internal systems, take out vital supplies, and they will flood the ground. And that's just the first wave. The Esurienti have fall back and plan b options everywhere. And the most OP part? Praefectus' can take direct control of any living Esurienti. Relieving it of any pain, infection, injury, etc while under direct control, turning it into a robot until the Praefectus is done. The Convergence is nearly unlimited in its capabilities to carry out endless war with any race. They are intelligent, they learn and adapt, and they can be nasty. Being able to adapt rapidly and being entirely organic? No need for technology, just piss them off and we have an immensely over-powered hive. Able to do as it wishes

Edit: If Wilson quits then Cale also quits and the Convergence leaves the galaxy
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