@Dinh AaronMk I wanted to do it differently so that people aren't so limited in their options, it's just a small change and it shouldn't make too much of a difference.
@UltraCraftGames just try and create a bit more backstory for your nation and characters, we can't see into your head and know everything about them so we need you to tell us. Also being based on a set of flying islands with powerful dragons(even if they are smaller) and the ability to summon resources out of nowhere makes you completely overpowered, try to make things slightly more realistic.
Could everyone who has been accepted please send me a PM containing the geography and size of their nation as well as any preferred neighbors. Just to clarify those who are currently accepted are: @Mistiel(sheet needs some changes though) @Dinh AaronMk @Thinslayer @Liotrent @Ophidian(I don't have a sheet from you yet but I have a pretty good idea, plus you're CO-GM) I aim to be accepting around six to nine people (possibly including myself) and things will be on a first come first served basis, I appreciate there may be more than this many people who are interested but I don't want to be juggling too many things at once. I could be willing to accept more later or if there are people willing to help manage things.
@Dinh AaronMk@Mistiel both of your sheets look good. Though @Mistiel your nation seems a little too idealistic, I like the carefree hippie vibes but, I struggle to believe that a nation would be able to freely give away goods without people raiding them or taking advantage of them. They can still be peaceful and generous but I'd like to see some sort of struggle, maybe they rely on the protection of their neighbors or need to borrow resources in order to keep functioning. I still like the idea I just don't want it to have lots of resources and no crime or trouble from neighbors and seemingly being in a cultural golden age.
@UltraCraftGames I didn't give you permission to put your sheet in the characters tab, it still needs a lot of work.
@Thinslayer@Liotrent those are both really good, approved! Feel free to post them in the characters tab. @Ophidian welcome to being a CO-GM, I'll probably try and get one more so that I have people to bounce ideas off of.
This is a fantasy nation RP where we will build our world almost from scratch. Taking influence from D&D, Warhammer fantasy, Tolkien, ect each person shall design their nation and work together to create our own unique world. Here are the current rules for designing your nation: 1. They cannot have overly advanced technology, these nations should all be medieval with the most advanced having only just discovered gunpowder and the least advanced will have only just discovered how to use metal tools. 2. They cannot be completely isolationist, not liking others is fine but don't exclude yourself from everything. 3. They have to fit with the general theme of the other Nations, I don't want any smurf villages next to my dragon caves and vampire castles. 4. Must have a few characters who live in the nation who can be used as a way to see the daily life of the inhabitants.
Here are the rules for magic, since no two people can ever use the same system:
Anyone can learn magic with enough training.
That said there are those who are more attuned to magic, they can be born with it or they can become more connected to it as they grow in power.
As a result some races may be more 'magical' than others.
Magic is drawn to places where it is used, eg: a mages tower would slowly become a locus for magical energy as it is used, the same applies to objects used for or with magic. This means that a super religious nation that hates magic would feel empty with little magic being drawn to it, where a nation of sorcery would become saturated with magic making spells easier to cast and rituals easier to complete.
This also applies to types of magic, a powerful necromancers lair would eventually come to attract necromantic energies allowing corpses to be raised more easily, alternatively an elemental would attract its elements energy making its surroundings more volatile.
These effects would take tens if not hundreds of years to become noticeable, unless the user(s) were exceptionally powerful, this makes objects and locations that have come to attract magical energies highly sort after and rare.
Name of nation: Name of leader: Brief introduction to leader: (Name of other character: Brief introduction to other character:) x by however many characters you want (2 or 3 recommended) Culture: Religion: Attitude to magic: Brief history: Military: Government: Main sources of income: Current goal:
Once I have all of the nations I will have a map made and we can start RPing. Other than people's actions the main driving force will be how the nations react to events, which will provoke responses from the various governments and ruling classes hopefully forcing them into interesting situations. I will be a looking for one or two CO-GMs to help me make decisions and keep thing under control. Thanks for staying with me for all of that, let's try to have some fun!
[color=aba000]I am a human... I think[/color]
I like kipsate...
[color=ed1c24]and hugs...[/color]
[color=00aeef]... to be continued...[/color]
<div style="white-space:pre-wrap;"><font color="#aba000">I am a human... I think</font><br>I like kipsate...<br><font color="#ed1c24">and hugs...</font><br><font color="#00aeef">... to be continued...</font></div>