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    1. KirinLemon 11 yrs ago

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Alright, we're in business! Although I have to say, you seem to be awaken and posting at some crazy late hours. You said you were in eastern time, right? Do you ever sleep?
No, I am not a fan of the divine comedy either. I'll work up an OOC when I have a little more time, and then maybe people can better decide if the game is worth their time.

As an aside, Nevis....

Semantics, I know, but I disagree with you on the misuse of the term "paladin." The meaning of words evolve over time, and you'd find a disagreement between the original use of a great number of words when compared to their modern meanings. If I told someone there car was 'cool" or "sweet," I don't think anyone familiar with American English vernacular would believe I was describing their vehicle as cold or sugary.

Dungeons and dragons assigned paladin a new meaning in their game beyond its use in the Matter of France, and decades of use in the fantasy genre helped redefine the word. So today, if I want to describe "an order of holy medieval European style knights who rely on powers gifted to them through prayer by their god" to a group of people versed in fantasy vernacular, the most accurate way to describe that to them is the word paladin.

If we judge a words accurate use by its ability to confer the idea intended by the speaker to the listener -since isn't communicating ideas the purpose of language?- then what is the more accurate use of the word Paladin in a fantasy role playing thread? If I ask 100 people on this website, "Would you like to play as a Paladin in my medieval fantasy role play?" I would wager that few would expect my game to be about Charlemagne's knights. So I think that the word, in the context of which fan's of fantasy use it, is appropriate. I mean, for god's sake, the British call the hood of a car a bonnet.
Yeah, Cap'n, I'd be happy to get this off the ground if I could garner about 4-6 people total.

To answer Nevis' question, yes. This would borrow some from christian mythology and on a historical medieval world. The differences lie mostly in the abilities and powers granted to the clerics and/or paladins by the Archangel.

Paladins and clerics are capable of a variety of superhuman feats, the specifics of these powers and abilities I would let players mostly determine for themselves. The caveat being that I would scale the threat of our enemies so that character death is always a possibility.

Hope this thread drums up some more interest.
I'm interested in any game boasting character death, though I echo Dawnstar's sentiments in wondering what role the factions will play. Are the differences between them mostly cultural? Or do they represent different abilities, equipment and/or training, etc?
The world has been consumed.

Hell broke loose some 20 years ago, and with every passing year another nation succumbs to the darkness. Now it's been five years since our nation has heard word from any of its allies. It's very possible we are the last bastion of hope in the world. Our people have fought tooth and nail to hold on for as long as we have, but our will and strength are fading, and soon, we too will fall to the endless onslaught.

A little over two decades ago -someone- we know not who, broke the laws of nature and disrupted the rules governing the balance of heaven and hell. They opened Pandora's box and forced open the great maw of hell, exposing our world to the horrors held captive in the abyss Evils unspeakable poured from the open Hellmouth in an endless torrent.
The world's bravest knights met the charge, fighting the creatures back to a standstill, but to what avail? Where does the vanquished soul of a demon go, if not back to hell? And if the gates of that hell lay open, there is precious little time before it returns to fight again.

We held our ground at first, but no force of man can withstand war for an eternity. The forces of hell have been waiting for their freedom for a long, long time. Fortifications around the Hellmouth eventually fell, and the nations of the world began falling one by one in the years that followed.

Now, all that remains is our island country of Eiyu; a nation of paladins and clerics. The Archangel fortifies us, lends us strength in our efforts to defend our home -one of the few gods who has not retreat into heaven and abandoned their people to the world's end.

For five years now, no word has come from the mainlands. Is the world beyond our island simply desolation? This is what we must discover. This is the mission we have been sent on.

We are all that remains from a small group of the best of the best. Our goal is to discover the fate of our allies, or to discover some way to seal the Hellmouth. We braved the tumultuous seas. We found dry land, then made our way across the continent -watching our brothers and sisters drop one by one. We have found naught but death and destruction, and with so few of us left, it seems our quest was in vain.

Join me in our final days, so that we may honor the name of the Eiyuvian knights. Our quest is doomed, our death assured, but the price we negotiate for our lives will be paid in rivers of demonic blood.
Genre: Medeival Fantasy

The gist of it: We're a group of young men and women, late teens to early twenties, who have grown up never knowing anything but war. Our country exists as a solitary island, constantly under attack from a never ending invasion of demonic forces.

We were sent as part of a larger group to discover the fate of our allies on the mainland as described above, but our commanders have all been killed. We are naive, sheltered and unaware of the world outside of what we have been taught as Paladins and Clerics. We have fought, killed and watched friends and family die before our eyes, yet none among us have experienced so much as a first kiss, a sip of wine or a lazy, carefree Sunday sleeping in.

The focal point of this role play is the relationships forged by people in desperate, hopeless times, and the tragic loss experienced when the so preciously fragile lives we care about come to a violent end. Our characters will face overwhelming loss and death so that we, on the other side of the computer screen, might feel something.

I invite you to join me in these final days; as we stumble and falter without leadership through a dead and hostile world. No happy endings guaranteed.

Interest?
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