This is a role play inspired by Re:Monster with elements derived from several games such as Monster Hunter, Pokemon, Ark: Survival Evolved, and The Forest. When your soul finds itself in the body of something not human, how will you strive to live? Carve out a peaceful life, destroy the world, or surpass God? The choice, is yours.
Introduction: Once, you were a human. Maybe you were a salary man, a kid on a skateboard, or a third-grade English teacher. Whoever you were, you're dead now. As quickly as your soul is placed into darkness, it is pulled right back out. Light and sounds accelerate, and your eyes crack open for the first time, in a new body.
You're a Goblin.
Born in a small, remote tribe of goblins in a forested island, lacking any knowledge of your geography, you are thrust into the world. While only a newborn, the instinct and basic abilities of your kind are ingrained into you. How to communicate, how to hunt, what you must do to survive, as well as inherent information to your new world. This is your life, this is your mind. However, your memories of your previous life, your previous world, they still exist. With time, sufficient experience and growth will open the option for you to evolve from a goblin to a different branch of monster, but this will depend on your own ability.
Just one thing sets this new batch of Goblin juveniles, your clan, apart from the rest. A single facet of their souls, a single "skill" retained from their past life that they do not even know they had. Perhaps an affinity for a rare kind of magic, perhaps a propensity to lead, perhaps the knowledge of a language they don't recall learning. Will this mistake in the cycle of reincarnation lend them the power to break past their limits, or will they simply fall like wild beasts to the onslaught of the world?
Welcome to the game, and do make it entertaining.
Name: ...well? No last names though, because Goblin. Gender: Male or Female Appearance: You're a green-skinned, four foot tall, ugly piece of work. As such, this section is optional, but if you want to mention some distinguishing factors, feel free. I won't demand a properly full description though. Also, I don't usually say this, but I'd rather you don't put an image, considering everything. Don't worry though, with Evolutions, your appearance can drastically change.
Personality: Describe how your character thinks, acts, and feels. Don't skimp on this. Past Life History: This isn't that important, compared to how important it usually is. Considering that the memory of this will be hazy, "growth" that occurred during your past life won't be present, hence why you're largely a blank slate with some human-ness left. If you had a traumatic experience and became afraid of the dark, you won't have that trauma here. If you were born afraid of the dark, though, then you will. As such, the only real reason this section exists is for flavor, and to justify your Gift. Keep it brief.
Level: 1
Talent: You get two. These rare abilities you were born with, as a result of your past life. If you were an English teacher, maybe you innately know the human language somehow, despite not knowing what a human is. If you were a creepy occultist, maybe you have a rare magic affinity. Maybe you were a professional fighter, so you'd be naturally be physically gifted or skilled in combat. Just be reasonable, and don't pick anything that makes you broken from the start.
Skills: Techniques and abilities that you will gain throughout the story.
Inventory: You have nothing on you for now.
Slots Available: 4 This is not necessarily "first come, first serve" Its more of "first three that I like"