Joseph had been anticipating the release of Kamen Rider Chronicle to the public for months, but to what seemed to him like years. It was no wonder that he was among the first to click into the stream, and of course, the first post reading "First" written by the user Kamen Rider Point and Shooty. Following this initial post, were others who themselves had the same idea, but had fingers and reactions not nearly as quick nor the dedication to become the first poster as Kamen Rider Point and Shooty. As the stream ran on, Joseph began to spam emojis into the chat, followed by the others who had done the same, with slightly less fervor as they would be joining the first poster, Kamen Rider Point and Shooty.
As questions had become open, Joseph became giddy with excitement, like a child with a new toy. He cracked his fingers and immediately began to post, tapping enthusiastically until he had finished his question, quickly reading it over to make sure it had only the mistakes he needed in the sentence, then proudly pressed the enter key.
His question was as follows: How old is your dick
No question mark. In fact, there was no punctuation mark at all. Still, there it stood, in all its glory: Joseph's clever and well thought out question.
I say again. This go around, you will only be entitled one custom card to start with, and that would be your ace monster which will follow the guidelines as dictated within the character sheet. Like everything, I have it repeated within the opening post which you might want to read again.
Like for instance, you lose points toward getting more custom cards and doing dumb anime stuff like pulling cards outside your deck if you run too much negation/floodgates. This is, unless you monologue enough, which your character doesn't seem like she does.
Rules: 1. If there is a problem between two players, try to solve it amongst yourselves first before taking it to the GM. The GM will have the players sort the problem amongst each other to try and come up with a compromise . If both parties do not come to a compromise, both players will be kicked from the game. A third party, including the GM, is not allowed to intervene with the problem unless any of the conflicting parties explicitly and specifically (inviting to the PM or mentioning) request assistance. 2. A character sheet submitted that does not use the Custom Card template will be ignored. 3. If you have to leave, just say so. If you don’t have time to write a replay in-character excusing the absence, please at least leave something to explain the absence of your character in-character for me to write down. An unexcused absence will cause a player to lose points (see below).
Players will be rewarded points for playing their characters and doing cool stuff in-character. Points will be deducted for breaking character. Accruing penalties will put a player’s point total in the negatives if they would go below 0. A player who goes beyond -15 points will be kicked from the game.
Players can gain 1 point each time they do the following: Participating in a duel, performing a summoning chant, monologuing, pulling off an unexpected play, using a combo to put themselves at an advantage from a losing position, any other thing the GM deems as being cool in-character, taking the penalty for an action spell/action trap, getting pushed out of the way by another player while trying to grab an action spell thus allowing the other player to use said action spell.
Players will lose 1 point each time they do the following: Poor use of grammar (run-on sentences, not capitalizing letters that should be capitalized, capitalizing every single word in a sentence in spite of not every word being a proper noun, etc), taking more than 1 week unexcused to reply to a post outside of a duel, every two cards your opponent controls that is negated by your card’s effect, destroying 5 or more of your opponent’s cards, every 3000 points of burn damage dealt, using more than 1 action card per turn.
Players will lose 3 points each time they do the following: Spending more than 2 days to write a post during a duel, using Pot of Greed to draw 2 cards, winning on the 1st turn.
Players can spend points for: 1 point: Change their Speed Duel skill. 3 points: Change their deck. 10 points: Acquire a custom card outside of a duel. 15 points: Draw a card not listed in their deck list in the middle of a duel. The card will stay in the deck after the duel and will not be removed unless the player spends points to get rid of it. This cannot be purchased if the player is using a 60 card deck. 20 points: Summon a card from the Extra Deck not listed in their deck list. If the player has a full Extra Deck, they must choose which card to take out in place of the new card. The card will stay in the deck after the duel and will not be removed unless the player spends points to get rid of it. 30 points: Draw a custom card not listed in their deck list in the middle of a duel. The card will stay in the deck after the duel and will not be removed unless the player spends points to get rid of it. This cannot be purchased if the player is using a 60 card deck. 40 points: Summon a custom card from the Extra Deck not listed in their deck list. If the player has a full Extra Deck, they must choose which card to take out in place of the new card. The card will stay in the deck after the duel and will not be removed unless the player spends points to get rid of it.
If using a picture
Name: Sex: Age:
Appearance: If using a description.
Duel Disk: The current most common and readily accessible model is the design common in the 5Ds era with the sleek, sharp design with an extra deck located opposite the main deck zone and more expensive but still relatively affordable models with duel runner compatibility. Duel Runner: Technically, most vehicles have Turbo Duel capability to some extent, though there are more specialized and expensive models released and developed by Kaiba Corp.
Speed Duel Skill: Skill can come from any of the Duel Links™ skills, the anime skills, or something custom with the GM's approval except Storm Access. Ace Monster: To start with, each player is entitled 1 custom card to be used as their ace monster. This card must be Special Summon only or Semi-Nomi (all Extra Deck and Ritual monsters are considered Special Summon only), and have an attack value of 2500 or 3000. Taking a custom card as an ace, however, is optional, and the player can use any “boss” monster as their ace. Deck Master: (If different from Ace monster) Deck Master Ability:
Personality: History:
A deck used for all standard Master Duels, Labyrinth Duels, and Deck Master Duels. List name and amount, separating by Monster, Spell, and Trap in that order then Fusion, Synchro, Xyz, Link in that order in the Extra Deck. Custom cards are marked with *. The deck size will be 40-60 cards in the main deck with up to 15 cards in the Extra Deck.
A deck used for Speed Duels. The deck size will be 20-40 cards in the main with up to 10 cards in the Extra Deck.
A deck used for all Turbo Duels. The deck size will be 40-60 cards in the main deck with up to 15 cards in the Extra Deck.
Dice
Name Level/Rank type ability subtype monster ATK / DEF Summoning Condition Effect/Flavor Text
Name Level/Rank type ability subtype monster ATK / DEF Scale [Pendulum Effect] [Monster Effect] Summoning Condition Effect/Flavor Text
Name (↖←↙↓↘→↗↑) ability monster ATK / Link - Summoning Condition Effect Text
Name: Sir Michael M Thunderchild Sex: Male Age: 37
Appearance: Michael is a taller gentleman, standing at about 6’5”. He is neither too skinny nor particular portly or muscular. His slightly greyed blonde hair is well combed and worn short, often having a top hat on top of it save for when he is inside, for that would simply be rude.
Michael tends to be dressed up, wearing a suit, tie, clean and pressed white button-down shirt, and a pair of nice shoes. He changes his suit, sometimes wearing tweed or pinstripes or a solid pattern depending on the day, changing his belt, pants, tie, and shoes to match.
Duel Disk: Michael wields a duel buckle issued by the British Royal Navy worn over his suit. The body of the disk where the deck and graveyard slots are forms the belt buckle with the blade of the disk folding upward when not in use into several sections in the shape of the Union Jack. When activated, the sections connect to one another before folding out, forming a table on which Michael can place his cards. It is wide enough to fit five monster zone, five spell/trap zones, a field spell zone, and indeed the extra monster zones which have a sliding compartment only opening when an extra deck monster is summoned. The disk is bound to his body with a broad, leather strap.
Duel Runner: Michael’s Duel Runner is a Royal Enfield Bullet. It has a bluetooth connection with his duel disk when he rides on it, allowing him to access the vehicle’s Turbo Duel mode and engaging the duel disk around the Runner’s fuel tank with the body of the disk folding over it for added comfort. This duel runner can attach itself onto a motorboat.
Speed Duel Skill: Beatdown! - Boosts the ATK of face-up attack position monsters you control by 300 per level 5 or more monsters you control. You can use the skill once per turn.
Sea Star Dragon Level 7 Dragon-type Synchro Pendulum Effect monster 2500 ATK / 2000 DEF Scale 8/8 [Pendulum Effect] WATER monsters you control gain 500 ATK. You cannot Pendulum Summon monsters except WATER monsters. You can tribute 1 level 5 or higher WATER monster: Special Summon this card. If this card is summoned this way, it is treated as a Tuner while face-up on the field. [Monster Effect] 1 tuner monster + 1 or more WATER monsters Once per turn, when a monster effect is activated: You can destroy 1 WATER monster you control; that monster’s effect becomes “This monster is also WATER-attribute.” If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.
Once per turn, you can decrease the levels of all WATER monsters in your hand (even after they are Summoned/Set).
Personality: At first glance, Michael appears haughty and prideful. Even out of uniform, which he had not been in years, Michael’s garb is emblazoned with paraphernalia of his country. However, in speaking, after one gets over his initial patriotism, one can appreciate that Michael is in fact a very level-headed, and even clever individual. He talks like Sean Connery.
History: Michael is a Commander of the British Royal Navy and comes from a love line of sea men who had fought for the Queen since there had been a queen. However, he had not always been like this. As all children, Michael was foolish and had an irrational attachment to being on dry land. His parents, being understanding of this, had allowed him to go about his childish tendencies, knowing he would eventually grow out of them. When he came of age and had not cast off his land-bound body, however, it was time to take action into their own hands, and Michael was thrown into the Thames River. Not knowing how to swim at the time, Michael had surely nearly drowned. He quickly drifted off to sea after having hit his head on the hulls of seven different boats and vanished for three months. When he finally returned, Michael was on a motor boat duel runner, clutching onto a card as if it was his greatest treasure, and it was indeed. It had become his ace monster: Sea Star Dragon.
Two years after the incident, Michael had joined the British Royal Navy, looking to follow in his father’s footsteps and become a commissioned officer. He graduated at the top of his class and had become the premier jet boat turbo duelist of his generation, far exceeding those who had come before him in sheer speed, talent, and dueling capacity. Using his ace monster, Sea Star Dragon, he had become one of the best duelists in his class, having a clear advantage against all of those he had used it against, using its remarkable power as a synchro pendulum.
Upon graduating and commissioning, Michael had served his Queen dutifully. Wherever he sailed, his foes knew that he, his flag, and his speed were not to be trifled with. Wielding his big, mighty dragon, he quickly strikes down enemies of the crown. Michael had been an officer for over ten years, and was eventually Knighted for his services in dueling.
When it came time, he was the first pick from his country to attend the Kaiba World tournament.
Fortress Whale x1 Superancient Deepsea King Coelecanth x1 Stronghold Whale x3 The Legendary Fisherman II x2 Warrior of Atlantis x2 Royal Swamp Eel x2 Double Fin Shark x3 Silent Angler x2 Fishborg Archer x1 Fishborg Blaster x2 Fishborg Launcher x1 White Stingray x3
Polymerization x1 Fortress Whale’s Oath x1 Fusion Substitute x1 Set Rotation x2 A Legendary Ocean x3 Fusion Recovery Plant x2 Pre-Preparation of Rites x1 Moray of Greed x2
Sea Stealth Attack x3 Back to the Front x3
Sea Monster of Theseus x2
Tatsunoko x1 Coral Dragon x2 White Aura Whale x2 *Sea Star Dragon x1 White Aura Dolphin x1 Trishula, Dragon of the Ice Barrier x1
Evigishki Merrowgeist x2
Master Boy x3
Terror King Salmon x2 Fortress Whale x1 Stronghold Whale x1 Royal Swamp Eel x1 Double Fun Shark x2 Silent Angler x1 Warrior of Atlantis x1 White Stringray x2 Fishborg Blaster x2
Polymerization x1 A Legendary Ocean x2 Fortress Whale’s Oath x1 Pre-Preparation of Rites x1 Moray of Greed x1
Sea Stealth Attack x1 Back to the Front x2
Sea Monster of Theseus x1
Tatsunoko x1 Coral Dragon x1 White Aura Dolphin x1 *Sea Star Dragon x1 White Aura Whale x1 Trishula, Dragon of the Ice Barrier x1
Evigishki Merrowgeist x1
Master Boy x2
Terror King Salmon x1 Atlantean Pikeman x1 Fortress Whale x1 Superancient Deepsea King Coelecanth x1 Stronghold Whale x1 The Legendary Fisherman II x2 Royal Swamp Eel x2 Double Fin Shark x3 Silent Angler x3 Fishborg Archer x1 Fishborg Blaster x2 Fishborg Launcher x1 White Stingray x3
Name: Joseph Trembath Rider Name: Kamen Rider Point and Shooty Age: 29 Sex: Self-explanatory Starting Gashat: Bang Bang Shooting Skills and Abilities: He's pretty good at FPS games, though it is notable that he has never shot a gun in real life. He can type 100 words per minute. Additional Gashats: Gekitotsu Robots Appearance:
Personality: He's a creep. Background: Joseph is the average Joe who works an office job and watches anime on his spare time. Actually, anime takes up a good portion of his brain space, even at work. This has started since he was in High School, watching them on television, staying up late to catch the shows, then watching them on the internet. His first pay check, Joseph spent on an anime girl figure, and that's been what he's saved of his disposable income since. In addition, he played many video games, often retreating to his room to play them.
Joseph was always bad with women, believing them to not share his values, at least where he lived. At the age of 26, Joseph moved to Japan in hopes of meeting a real Japanese girl. To his ire, they weren't very much interested in him either. So, he retreated back into games, just in a new locale, with a new dead-end job.