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    1. Kouki 9 yrs ago

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@twannyman

//points to the strength chart in the OP...

Than posts it anyway cause I'm cool like that, Holla!!...I'm sorry...

Here's the level of strength of each purity
1)500 Kilograms (1072.54891 pounds, the most a human has ever lifted)(No side effects)
2)650 Kilograms
3)800 Kilograms
4)1050 Kilograms
5)1260 Kilograms (1.36 metric tons)
6)1389 Kilograms
7)2000 Kilograms
8)2500 Kilograms(Cell deterioration after more than a few times a day)
9)2890 Kilograms
10)3900 Kilograms(Risking death with each use)

Remember that the higher you go, the less stable you are. Also remember that your suits have a Stream stabilizer in them so we can use ours more often than normals but it's still pretty dangerous.
@twannymanNo, but I'd like one
@twannymanI guess we can do 7?
@xGoblinKingx
It matters because "good at" and "exceptional" are two different things.

Let me explain-
If you fight an NPC who excels at martial arts, they may very well beat you in the same way that if I fight someone who excels in stealth, I won't be able to keep up with them (Spoiler:That happens on a mission)

It's like The Thing and The Hulk.

The Thing can smash cars, break through buildings and is pretty invulnerable. The Hulk does the same thing. On the outside, they seem like equals just looking at their actions but when they face off it becomes different because while The Thing is pretty strong, The Hulk is infinitely strong (literally).

In that same way, you're pretty good at fighting but you're not the greatest at fighting and that'll be a factor when facing other opponents and the like. Your skill set decides what hits make contact, how successful you are in your endeavours.

The point of the game is to make decisions; what skill to focus on, what path to take, and working with what you have, that's why you can fail missions why making a wrong decision is an option. Every problem can't be solved in the same way by the same people so yes, while it doesn't matter against NPC's in your control and other fodder that doesn't fight back, your posts will definitely be different from usual when facing off against NPC's that have PvP rules turned on.

I am planning on being the guys who is super fast and works with that

I wouldn't, speed doesn't work here like it does in the comics. You can if you want, just keep in mind that while speed is great for chases, it doesn't quite hold up like you'd think it would in other occasions.

@Kouki
@Eirene
@xGoblinKingx
@Fubsy
@greywolf375
@Lasrever

That's six.
Yeah, I came here to make sure that we were still on.

We are still on right?
Already made my edits. Also I noticed the name of the ship was subject to change, what about The Pantheon? It's like the throne room for the gods.


Forgot to mention but yes, this is an incredible idea! This was originally called Agents of Triton with everyone's Code names being something to do with water but that naming system felt unorganized so I went with Agents of Olympus so we could all have cooler sounding names.

So yes, Pantheon!! Pantheon is perfect!!
@xGoblinKingx Let me simplify, skills with a bunch of other skills in them aren't allowed as a specialty. You can't have QCQ as part of your specialty, it's a seperate skill and you can only have one skill as your specialty.

Skills that are a composite of other skills like the ones I listed in the quote above (Medical Science and Assassination) are too vague you see, many they cover too many other skills to be a single specialty.

Medical Science


1. Psychology
2. Neurology
3. Physician (You know about the human body in general, which bones are hurting etc but nothing specific)
4. Toxicology(Overlaps with “Poisoning” but you'll be less deadly and you'll more often have the antidote than the poison)

Assassination


1. Sniping
2. Martial Arts(Hand to Hand or Armed(specify weapon))
3. Stealth
4. Poisoning(Can overlay with toxicology)


In that same way, Infiltration, since you say it involves not just stealth but also close quarters combat( not to mention everything else that could be considered part of "infiltration") it also has a...skill tree I guess? Skills that fall under it but aren't vague enough to be a bunch of other skills.....

Infiltration/Espionage


1. Stealth (Hiding)
2. Acting (For hiding in plain site)
3. Martial Arts(Hand to Hand or Armed(specify weapon))
4. Acrobatics/Free running(to get around)


Is that making any more sense or have I just gotten more confusing?

EDIT: Just saw that you changed it! Sorry! But I just wanted you to not include CQC in your Specialty since that would be two skills and you can only have one. You can keep your old description, you just can't have CQC in there, that would be listed as "other"
@xGoblinKingx
Here's some specialties to give people an idea of what you should look for. A specialty can't be vague and all encompassing so here are two examples of fields you might want to have a foot in but are too vague to be specialties on their own.

Like if you wanted to specialize in-
Medical Science
you could go with


1. Psychology
2. Neurology
3. Physician (You know about the human body in general, which bones are hurting etc but nothing specific)
4. Toxicology(Overlaps with “Poisoning” but you'll be less deadly and you'll more often have the antidote than the poison)

or if you wanted a specialty dealing with-
Assassination
you'd probably go with-


1. Sniping
2. Martial Arts(Hand to Hand or Armed(specify weapon))
3. Stealth
4. Poisoning(Can overlay with toxicology)


If "Infiltration" really is a compound skill(meaning it has many different skills in it such as CQC) than it would fall under the category of the two above.

Infiltration/Espionage


1. Stealth (Hiding)
2. Acting (For hiding in plain site)
3. Martial Arts(Hand to Hand or Armed(specify weapon))
4. Acrobatics/Free running(to get around)

Does this make sense?
I'm late but WELCOME FRIEND!!! I hope you have a lot of fun here!!
Skills
Specialty: Infiltration
-Agent Zephyr is well trained in getting from Point A to Point B undetected even without his stream he is a master of espionage and CQC with multiple combatants
Others:
-Survivalist.
-He's not a trained medic but if needed he can stitch himself up

Stream
Manifestation: Line of sight teleportation, If he can see the location (photographs excluded) he can instantaneously teleport there, the further it is from him the more it strains his body, he usually prefers to keep them less than 75ft but he is fully capable of "jumping" up to a mile away but it makes him extremely tired
Purity:6


Okay, but again, you get one specialty.

Alright, remember that you only have 1 specialty, this is what you are most efficient in which you just said was stealth.....

Everything else, those other skills are listed in "other" so your skills piece should look like-
Skills
Specialty: Infiltration. Agent Zephyr specializes in stealth. While at times goofy and casual, he can sneak through the shadows without anyone noticing with light feet and a controlled breath.

Others:
-Survivalist: He's not a trained medic but if needed he can stitch himself up
-CQC:Hatchets: He is extensively trained with his hatchets in close quarters combat.


Your specialty is stealth, you've said that. So, again, everything else is other. Neptune is also a stealth guy(I mean look at him, he's a ninja) but his specialty is Hand to Hand combat. While he's good at stealth, he's best at fighting.

So, your skills should look like-

Specialty: Infiltration(Stealth)
-Agent Zephyr is well trained in getting from Point A to Point B undetected even without his Stream.

Others:
-Survivalist.
-He's not a trained medic but if needed he can stitch himself up
-CQC:Hatchet
-He is extensively trained with his hatchets in close quarters combat.

PS: Your stream ability is about at a strength of 5 maybe even 4.5, not 6. I know that probably sounds overly specific but since Stream and Purity play such a huge role in the story, I gotta be as close as possible with the numbers.
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