Avatar of Krauxis
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    1. Krauxis 11 yrs ago

Status

Recent Statuses

9 yrs ago
Current See y'all on the first of september
1 like

Bio

Old and beaten hat, don't take anything I say to heart because it only rarely comes from my own. Been waving around this RP stick for 12+ years, and if there's one thing I've learned it's that keeping things interesting is top dog. I'll take a character who is interesting and challenging for both me and the plot over the same group of misfit archetypes any day of the week. Plots follow the same rules. Unless it breaks the mold somehow, I'm just not that into it. Yoroshiku Onegaishimasu

Most Recent Posts

@Genkai "Her mother, Mimamoru Uede" ARE WE CAUGHT IN A TIME WARP? I CAN'T HANDLE THE G FORCES. SOMEONE LET ME OFF THE SPACE BUS.
I don't think you need to feel all that bad. It's not like you're maliciously drawing out the process. I just think your understanding of the tone and nature of this RP were a bit off from the very beginning. Misunderstandings like that make it hard to keep adding 'hotfixes' to your character, like you're backpedaling up a hill. Somebody like Ghost Rider might have fit in an RP that looks a lot like this. But in this one, because of the way that combat is going to be balanced (which is difficult to tell at first glance) he's totally out of place. You have to put in a lot of work to make him fit into a group of 20-somethings with slightly-above-average human powers. Ghost Rider's whole kit in the comic book is based off of looking totally badass and completely dominating most of his enemies. But those two things don't fit in here. That's why you've had to tone him down so much. What /does/ fit in is "Guy who likes motorcycles and likes to shoot guns or swing a chain around, but has a hard time doing any of those things" Which isn't very Ghost-rider-ish at all, in the end. Your desire to cling to the broken source material has ended up with your character being far less than you wanted. Is he going to be less interesting to play as a result? The combat's not going to be a huge focus here, so spending so much time and frustration trying to min/max his power level seems totally pointless to me. And because of the tonal dissonance between "Ghost Rider" and everyone else here, your character's avatar was going to always be a huge elephant in the room, with the bike and the fire and the over 9000 bullets. You know? That's why those things had to be changed, if I'm reading the situation correctly. Not because of their combat abilities being too strong, but mostly because they dove off the deep end of the RP, tonally, which is trying to keep things semi-realistic, with a slight increase in human combat potential. I hope that cleared up a bit and offered some perspective on why you're running into these walls all the time. If not, well, I'm just talking out of my ass anyway. I just don't really care for the abrupt shift in passions from a couple of people here recently, so I'm trying to help out where I can.
Woo, good to hear I'm In the clear. I wish I could assuage your worries a bit more but all I can say is that you'll have to trust me not to be a huge bastard to everybody. Either way, it's time for the hype. You're on the homestretch, Genkai-sama, this majestic bird is almost ready to take flight~
Roleplayer Sheet:

Age: 24

Frequency Online: Tons, unless I'm working, then usually a couple hours a day.

Responsibilities Offline: I travel around a lot for work, so unfortunately this may lead to some difficulties if I'm staying at a crap hotel with bad wifi, but having recently upgraded my laptop, I don't really think this will be a problem much anymore. I don't have a job coming up for a while anyway, and I'll keep everybody posted when I do. Even if I'm in the middle of sticksville, there's always some way to get on the internet, so if I need to get a post up, I'll find a way, even if I have to type one into a PS3 browser window or something.

Favorite tv show or books: Haven't watched a proper 'tv show' in several years, but my favourite anime is probably Fate/Zero, if I had to pick right now. As far as books, I recently finished Snow Crash by Neal Stephenson, and it might actually top my list. I might be biased just because it was my most recent book, though. I like the Song of Ice and Fire books, though I don't watch the show.

Why do you like to write/RP: I like to experiment. I like to make characters that push my brain in various ways, and to take part in plots that do the same. I'm pretty understated IRL and I wouldn't say that I have much of a personality, but I like to play characters who are full of the stuff and have fun existing in their headspace. Sorry if that sounds a bit raw, but I've just been thinking about it lately, and that's the conclusion I came to.

--

Character Sheet:

Name: Karasugawa Karako

Alias in the DgtWld: Cypher

Age: 23

Average Appearance:


Corrector Appearance:


Weapon of Choice: Katana (Unique style mixed with Tae Kwan Do.) She is fast and light on her feet, and enjoys moving around a lot during fights. She uses kicks to soften enemies up, then her katana to finish the job. She has upgraded her abilities a bit to be able to slash quite fast with her katana. In a style based mostly around mobility and speed, she moves around a lot, and strikes when an opponent reveals their weakness. However, while she excels in mobility, she is at constant risk due to her own lack of any sort of defense. Her fighting style demands that she always be up close to an opponent, but simultaneously that she not take any hits. It's always a risky gambit, and she relies heavily on support from her other teammates, even when it looks like she is going off alone.

Cell Phone:
If it's trendy enough, Karako is happy to upgrade phones frequently, but this is her current model.

Personality:
+Action-Oriented: If there's a task to be done, Karako wants to do it, and she wants to do it now. She has no trouble motivating herself to 'get up and go.'
+Trendy: Always having an ear to the ground, Karako feels the pulse of the city, new trends, gossip and rumors. She's always interested in any hot new tech or fashion.
+Devil's Advocate: Karako is able to think outside of the box and imagine scenarios from multiple perspectives. Although this makes her argumentative at times, it usually leads to new insight into a situation.
+Comrade: Though it takes a long time for her to warm up to you, once she considers you a friend, you're there for life. She does not handle betrayal very well.
-Cynical: Karako gets along well with individuals, but doesn't like 'society' as a whole. It's not as though she wants to pick a fight with everyone for no reason, but instead, she has the sort of mindset that makes her the first to laugh at a bad situation, or the first to get angry when things get unfair. She expects the worst, and it's hard to shock her when things turn south. But in return, she tends to complain a lot about nothing, and take a pessimistic outlook on life.
-Defeatist: While she is quick to start a task, and her self-confidence is usually sky-high, if she considers a task to be too difficult for her, Karako is even quicker to give up the ghost. She tends to lose all motivation after being defeated and needs at least some time to re-ignite her spark.

Background: "It's a trash name given to me by trash... but it's mine now. I'll clean up my own mess."

The Karasugawa family were a lower-middle-class clan of humble day labourers who owned a construction company on the outskirts of Kyoto. Their humility was their pride, and they named their first daughter in a manner befitting their worldview. 'Karako,' the 'empty girl.' For the first several years of her life, everything was going according to plan. she was a quiet child who liked to follow her parents' directions, learning about their trade and being indoctrinated into their lifestyle. Life was smooth sailing with little complication. But the rise of the new tech, new phones, MChips, the DgtWld, meant more demand for infrastructure, and an increasing demand for the Karasugawas' work. It had always been the case that after High School, Karako would be hired into the family business, but at age 15, her parents pulled her out before graduation to start work early.

Karako had other plans. Without any warning, she left home with little more than the clothes on her back and some stolen money to travel the country. She took a bus from Kyoto up to Tokyo proper, and made a small life for herself there for the next two years. She found ways of making money, whether legitimately or through criminal means, and found various places to stay. For two years she lived the life of an urban teen, both the light and dark side, and in doing so, her entire outlook on life was broadened and shifted greatly. But these things can't last forever. At age 17, she decided that enough was enough, and it was time to come back home to see her family. When she returned, her parents were initially happy to see her, though that didn't last long. The quiet girl they had known was gone, and in her place stood a wild beast. She had her own money and her own life, and 'following orders' seemed incredibly low on her list of priorities. Her parents had a phone for work reasons and because it had become absolutely necessary, but Karako was totally into the new digital culture and the DgtWld - something that her parents had declared to be morally corrupt.

For three years they lived an uneasy peace, with Karako's parents trying to guilt her into becoming the girl they wanted her to be, and Karako herself refusing sharply at every turn. She may as well have been spitting fire and brimstone. On her 20th birthday, her father decided that they had suffered enough abuse from this sharp-tongued and strong-willed girl. He publically denounced and disowned her, kicking her out of the house. He declared her morally bankrupt, and empty like her name, and that he would not stand for her criminal activities. Karako merely shrugged and left, deciding to move back to Tokyo. On her way, she received the call from the Gvn. She had been recruited into the ranks of the Correctors, which she accepted happily. Her prior criminal acts were to be pardoned (and limited in the future,) and she was going to be monitored, but she would still be able to hang around her delinquent friends (a sticking point she argued heavily.)

Her new job came with new money, and she was able to rent an apartment in downtown Shibuya through her old connections. It was a good location for her, because so many potential hackers or other criminals were young people searching for attention. Her hand was always on the beating heart of youth culture. After completing training she was assigned on-call to the current group of Tokyo-based Correctors, and has been with them for four whole years and counting. Content with her new life, she spends most of her free time wandering the city, hanging out with her friends, or training in Tae Kwan Do, which she had learned during her previous stay for self-defense. She bought herself a wooden sword (though she keeps it wrapped when she leaves the house to avoid attracting too much attention,) and most people to see her walking around might think she was the daughter of some Yakuza bigwig, but that works just fine for her. Nobody screws around with her.
I wouldn't be too flattered, it's coming from the laziest person on the planet, so... well, think whatcha want~ Looking forward to seeing what you've got for a CS.
*yawn* Hoya boss. I still think you're nuts for keeping so busy.
@AliceInRedHeels Ah okay, now I sorta get it, it's a balance issue. Yeah, I don't mind elaborating on some weak points at all. I'll put more detail into the CS proper, but the basic idea is just that her defense would be weak (she doesn't wear any armor or even pseudo-digital-armor, favouring mobility instead) and the fact that she has no range at all I think would be a huge drawback. What if we fought, say, somebody with a lot of armor? Covered in spikes? She'd need to be very strategic about how she approached certain situations, and she'd always be at risk. And again... I appreciate the points you're putting forward towards her cynicism, and I can kind of see where your skepticism comes from, but it's exactly as you say. She is pretty angry at the world. She doesn't like the way society works, and she probably would complain about it from time to time. Look at her bio, I think a little disillusionment with the perfect vanilla illusion might be a bit justified. But if possible, I'd like to address the actual worry you're facing that you'd make me want to change it? Rather than "isn't that a bit intense" are you saying "I don't want to be around a potentially obnoxious character like that?" In which case I'd have to ask you to just trust in my writing, I guess, rather than basing your whole fear off of a bullet point on a character sheet. I'm really sorry I'm sticking so hard on this, but it just sounds like you just worry that she's immature, and I can't say that I think that's entirely valid just from one bullet point and a sentence describing it. I feel like maybe there's a specific thing that you're worried about that lies beyond that character trait that I'm just not understanding. I've never had/seen a problem with having a character run their mouth a little bit or be a 'Dolorous Edd' (in Ice and Fire terms.) And I can't confidently address an issue that I can't fully understand. Do you feel like I'm just going to be an ass about it (much like I'm making an ass of myself right now, probably?) Sorry, I feel like I'm ranting, and sticking too hard to this. It's not that I feel like I'm being attacked, rather I feel like I'm the one doing the attacking, and I'm not trying to. But if I toned it down without totally understanding where you're coming from, I'd just end up changing a blip on her CS and RPing her the exact same way I otherwise would have, and that doesn't sound like an actual solution to the problem. @Genkai Since you asked for a ping, and I'm not sure how much you're discussing with your co-gms, My response to your feedback may still need a look-through. Or if Alice's last points covered it, works fine for me too, just thought I'd point it out to make your life a little easier if you still wanted to address it. If you end up not having any more to add, my own post above will probably be my last rebuttal to the subject. I don't want to be fighting this much over a character sheet that is, from my understanding, mostly fine. I feel like I'm just wasting time beyond this, and I can argue in circles for days. So please do speak up about what I addressed above (and any other lingering issues, if there are any) and otherwise, I'll just change what I'm asked to change. It's just not worth the effort if you're not gonna be happy with it, and it's not like I want to be alienated out of the RP before it's even begun. But as I stated above, if I could get a better understanding of what exactly the major worry is other than 'cynicism sounds a bit extreme' then I'd be more confident making a change you'd be happy with, or maybe putting your worries to rest anyway. Also sorry if I missed anything in the big wall of conversation. I'm guilty of only skimming through that, so if I've missed some feedback do let me know please. EDIT: After speaking a bit with Alice in PM, I've changed the flavour text a bit. It now reads as follows: "Karako gets along well with individuals, but doesn't like 'society' as a whole. It's not as though she wants to pick a fight with everyone for no reason, but instead, she has the sort of mindset that makes her the first to laugh at a bad situation, or the first to get angry when things get unfair. She expects the worst, and it's hard to shock her when things turn south. But in return, she tends to complain a lot about nothing, and take a pessimistic outlook on life." Maybe that will settle some of the worries about her? I'm leaving up everything I said before for reference, but if that's good enough, let me know.
Hey there. You've struck my interest in wanting to do a Persona-based RP (I'm a big fan of SMT games as a whole, Persona definitely included.) I'd love to write something with those sorts of themes and in a setting like that, since I think it'd be a good way to be able to play something fun, but also tackle harder/darker issues at the same time. The series has tons of individual and interpersonal growth, which is something I'm pretty keen on. I don't mind running events and things like that, I can usually think up and keep a hold on some cool stuff to happen in a given world, so I wouldn't mind filling that role. But if you asked me to come up with a basic plot right now I'd ashamedly draw a huge blank. Once the ball starts rolling I'm confident I can keep it rolling, but if you want me to come up with a premise, I may be a few days. Anyway, if you've got any lingering ideas, characters you want to play, or just bullet points you think are cool, shoot me a PM. Or if you just wanted to get things started conversationally, I don't mind. Otherwise I'll think on it a bit and PM you with an idea, whenever one comes to me. Just wanted to get my foot in the door and express interest while it was on my mind. Oh, as far as fitting your rules, I can post at least once a day, unless I'm working (and you'll know if I am) and I'm most comfortable writing upwards of three paragraphs. And I'm not keen on ERP (though I think a little romantic tension can help spice up dialogue if it develops organically.)
Don't stress yourself too hard boss, I don't think anything here is so urgent that you need to have your homework and such suffer as a result :/
@AliceInRedHeels I had intended for her to have dabbled in a couple of different things, crimes that would still be present in the new society anyway. Things like drug dealing, a little bit of hacking, theft, things like that. My original thoughts were a little more extreme, but I think I've abandoned them because there's no reason for her to have gotten her hands that dirty. In a newly ideal society, I imagined that even smaller crimes would be even more taboo than they used to be, so I think that's enough. Also good point about the sword, and I think I've found a solution that I am in love with. I'll change her sword to a wooden bokken, Gintama-style, and keep it wrapped up so it doesn't attract too much attention (though people would still probably shy away.) I don't think that would be dangerous enough to get constantly stopped by the police, and it would be explainable if she did get stopped. ("Just going to practice, officer.) It'd serve for self-defense if need be, too. Hopefully that answers your questions in a satisfactory way. If not, feel free to keep pestering me :p @Genkai Saw your suggestions second so hopefully I don't overlap too much and get confusing xD Unfortunately I don't quite get what you mean by 'too peachy.' I meant for her to be an aggressive attacker type, so I assumed just having a physical toolset would be fine? I don't mind changing whatever, I'm just afraid I have to ask for a bit more clarification, sorry :( As far as her upgrades, I can limit them if you're not comfortable with the general spread. The basic idea is just "Speedy flash-striker" anyway, so if I have to start lower and get better with the story, I don't mind. I wasn't sure about the frequency that the Gvn would allow for updates, so I figured a couple of small ones would work. I'll rewire that a bit. As a general idea, maybe I keep the flash strikes (with the sword) and leave off the rest? I'll think it over a bit. Her defeatist trait I had in mind that yeah, she'd be easily discouraged by insurmountable obstacles, but get over that with time, if that makes sense? Who wouldn't be, honestly? Going through a refractory period like "Dammit, this is impossible, there's no way I can do this." And if it's not important, she would probably give up. But for something important, where she's forced to bounce back, she would have to get over herself and grow a bit. I get where you're coming from, but I personally don't think it's that unreasonable. Let me know if you still don't like it, I'll work around it a bit. As for her cynicism, this is the one I'm gonna take a bit of a stance on, with apologies. To think that everybody gets over their teenage angst when they leave high school is a little closed-minded. In an ideal world, you're right, it's good to leave that behind, and most people look back and wonder what they were thinking when they were young. But not everybody develops in the same way. People live with all sorts of issues, from quirks and traits to actual medical mental issues. And having a well-paying job doesn't excuse somebody from stress or unhappiness with the state of their life. As a percentage, I think I remember reading that rich people with no 'real problems' are actually still fairly unhappy in equal measure if not more than people in poverty, and I think dismissing their problems is a bit naive. Oh jeez, sorry, I hope that didn't sound too rant-like. I'm not angry or anything, I just think that being 'cynical' is defensible. Depression and other mental illnesses are getting more and more common in 20-somethings these days, so I think it's reasonable. Plus it's possible to be a cynic, or even depressed or bipolar, and still get along just fine in society. In Karako's case she'd just be an avid complainer and occasionally get really pissed off about certain things. I don't think it's that bad. To spin it in a good light, it's like somebody who doesn't like the way the world works, and works to change it, if that makes sense. Who might say "Politics are too corrupt" so they become a politician, or "There's too much red tape in the law" so they become a judge. Of course, Karako herself is... probably not so noble. But it's the same personality trait, just acted upon differently. If you think the undercover stuff is unreasonable, that's fine. That's sort of a risk I took when I wrote it in, because I thought maybe just a slap on the wrist and a "Don't do it again" was a bit too wishy-washy. But if that's preferable to you, then that's what it'll be. No problems here. I'll retort to your nitpick-worries with my own. I hope I don't just sound argumentative here, I did just wake up. I hope you don't think I'm snapping at you, that's not my intention at all :S TL;DR: I'll be changing her sword, her corrector upgrades, and I'll leave the whole double-agent stuff on the curb. But for the rest, mostly in regards to her personality, I would like a little more clarification before I make any hard changes. I get where you're coming from, I just also get where I'm coming from, y'know? :P
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