Avatar of Krein
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  • Old Guild Username: Krein
  • Joined: 11 yrs ago
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    1. Krein 11 yrs ago

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So.... is the IC post going to be up anytime soon?
I think I'll replace Evilswarm Nightmare with Vylon Disigma. Obviously not an Iswarm monster, but Disigma was created after the Iswarm Virus managed to infect the Vylon hive mind.
If you ever need a good name for something you can always use words from other languages. That's what I did for Diebefly. "Diebe" is the German word for "thief"/"robber", and considering its effect and the insect its based off, I thought it was pretty clever.

For the last fish there...

Nimble Stark Fish

Just because it gets stronger everytime a fish goes to the grave.
Sounds good, I'll put that edit in soon.
I was honestly surprised when the new cards I made got me more trouble. I worked on them for like an hour trying to make them good but fair, and the only ones I knew would be concerning were Influence and Abyss' new effect. Oh well, now I'll just see how everything goes now that I've tried to fix them. The only one I personally want to keep the same is Diebefly.
Am I good to go with the new card edits I've made?
Alright, I'll he changing Abyss' effect back to what it was. Sure I have to pay the cost and stuff, but it's still a bit too much for this RP.

Diebefly will keep his attack reduction effect. Termite's duration will be reduced to one turn, so after the end of my next turn after being set there, he is sent to the graveyard. Influence will be removed until I get a better effect for it.

Sorry for any concerns I've raised/keep raising. It's not my intention.
I'm sorry, I'm not meaning to make them OP :(...

With Diebefly, how about I just remove the effect negation part of its ability? That way it still keeps true to what a Robber Fly does, but let's the other guy keep his monster effect. That, or I can remove the attack lowering effect and keep the skill negation part. Does this sound good?

Abyss' second effect is limited to once per turn, one monster per turn. I still pay the cost, and the selected monster can't attack that turn. I don't hve a problem changing it back to what it was, if you or a lot of people here want me too.

Termite...well, it's a termite, and what those bugs do is what I'm trying to base its effect on. I can change it to just being there for one turn. Also, it will go to the graveyard after its time is up (I meant to put that there earlier, but forgot since I have to keep going back and forth on my phone).

Influence is one I can agree with you on. What I want to do with this card is make it resemble how the Iswarm Virus spreads after a Steelswarm monster dies. If you have an idea for this I'd like to hear it out.

Again, sorry if it seems I only make OP cards. I'm not meaning to, I'm just trying to give better support to an archetype that has been mostly outshined by its Evilswarm counterpart.
Deck list and custom cards have been edited. The only one I think will be worrisome is Infestation Influence, because that's basically a once per turn Soul Exchange so long as the monster being targeted destroyed a Steelswarm monster.

Abyss of Goliath have also been edited. Abyss might also be worrisome due to its last effect, so if that's the case I'll change it back to what it once was.
@Keyblade: Sure, we can have our characters have some history if you want. I'd have to fill you in on what he did in the past so you won't be completely lost. I have to do the same with Varionus, because Lyall's backstory will try and connect with what's going on in the plot.

@Varionus: I'm going to be updating the Custom Cards list and my deck list. Goliath will also be going through another remake, because his effect isn't really all that great now that I think about it. No Exciton Knight? Fine by me, I don't even use him that much.
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