@wxps350 Selfish opportunist, seems cool. I like his set up too, actually bouncing carelessly between the two factions, should make for some fun relationships with any other Army/Legion characters. Comparing caring for living parents to keeping old graves tended is a nice look into his mindset as well, that was a cool touch.
Some things I'm not super clear on with the history. Why was he not allowed to actually see his parents? Who was raising him, if his parents were so sick? Did they raise her when he was young, then fall sick? If he couldn't keep a cent of the money he earned, how did he afford basic living?
On the later living, why was there a soldier garrison just hanging out at the edge of town? You mentioned Forbhin and his mentor didn't join the Army of Heroes until the war broke out, but any trained party of soldiers would probably be working under the Army.
You mentioned they eventually switched sides to the Legion, but after a battle where the Legion crushed Army forces, Forbhin ends up stealing an Army insignia and pretending to be in the Army, and labels his master as a Legion soldier. I'm not sure why there're Army of Heroes soldiers cleaning up the leftover of a big fight if they were the ones who were massacred. I'd also like to see a bit more on why they jumped ship to the Legion.
You'll also need the short personality description to go with the bullet points.
Otherwise, I like where this character is going, seems like a lot of fun to write, and bounce off of other characters with.
I didn't think I'd have to explain most of those details out, but:
-He wasn't allowed to see his parents because the disease was relatively easy to spread, especially towards children
-He was raised by his Uncle, but he was always drunk at the tavern
-His parents became sick when he was about 6 years old
-He made some money, but beyond basic living expenses for him and his drunkard Uncle, he didn't make any fruit from his labors
-The Garrison wasn't immediately outside of town, it was a few miles away. And if they would have been in the Army of Heroes beforehand, I can edit that in
-I made it a little unclear the moment he abandoned his master. He and his master joined the People's Legion when they defected, and in the battle, the Army of Heroes were massacring the forces on the People's Legion side, which is why Forbhin snagged an insignia and betrayed his master.
I'll edit some of these in to make it a bit more clear.
Forbhin has a triangular face with a pointed chin. He has a well-groomed gray flattop connected to his shorthaired chinstrap beard. Over his left eye is an eyepatch, from when he lost it in battle years ago. He stands at 6"2' and weighs 160 lbs, with a lanky build with some muscle.
He wears a suit of black splint armor, with grey chainmail protecting his elbows and knees. Over his armor, he wears an orange tabard with The Cockatrice on it. He also has a short white cape that reaches the middle of his back. He wears black leather gloves, rather than actual gauntlets. Though he claims he bought it himself, it's just a lie. He stole it from his master when he died.
H I S T O R Y
Forbhin's history begins as a peasant in the town of Wetleaf. His parents were horribly sick most of his childhood, forcing him to work day and night to pay for their medicine. When he was a young man, he finally had enough; He was breaking his back for gold that he didn't get to keep a cent of, just to pay for medicine that would stall his parents disease, not cure it, when he couldn't even visit them. Why should he work so hard for a cause that hadn't benefited him in any way at all, for people he couldn't even see, and hardly even knew?
He told his best friend whose parents had died years ago, and he worked in the same conditions Forbhin did, to keep their graves well maintained. His friend tried to convince Forbhin to stay multiple times on the evening of his departure, to which Forbhin stated that working to keep his parents alive for no gain was just as stupid as his friend keeping his parents graves clean. His friend lashed at Forbhin in a fit of rage, starting a fight which Forbhin won, but continuously beat his friend, even after the point of surrender and pleading. Though he hadn't killed his friend, one more strike would have. Forbhin left that night, and never saw him again.
After leaving Wetleaf, Forbhin came across a knight's garrison. Lying, he managed to convince them that he was sent by some noble family from far off. Convinced, he was taken under the training of his master. After months of training, the two joined the Army of Heroes, and later the People's Legion once the civil war broke out. The two were caught into a situation during a battle between the two forces where the Army of Heroes were being defeated horridly by the People's Legion. Valuing his own survival above all else, Forbhin looted the insignia of a fallen Army soldier, and pretended that he was under their flag, and pretended his master was trying to kill him. He watched uncaringly as his master was cut down by six soldiers much stronger than him. Forbhin remained in the Army for many years, when an absence of gold had him leave and travel as a Sellsword.
Now, fate, or in his case a lack of gold, beckons him to the Great Southern Road's hamlet.
I N V E N T O R Y
-Black Splint Armor -A Brown Horse -Rapier -Three Days Rations -Army of Heroes Insignia -Tabard of the Cockatrice -Eyepatch -Black Gloves
Hank stared at the ground, lost in his thought. He didn't know how he'd build up his entire meat collection from scratch again. Most of the meat he had in the explosion had been with him for months/]. He could try starting all over back in Australia, but there were small armies located at every wildlife preserve. If people wanted boring meat. He could try raiding some farm up in the states, but that'd put him on par with every other butchering schmuck. What made him above the rest is that he dealt in meat that you couldn't find at the nearest lil' food shop. Big Wigs all around the world knew about him notoriously, he was one of the few "Meat Men" who had practically every meat on the market, but he's not in that anymore until he can find some more meat.
He almost didn't notice when the kid standing next to him spoke.
“Mister, are you a cook?” Little Gideon asked.
"Huh? Oh. Uh... I am, yeah." Hank replied.
The strange kid stepped closer to the man, breaching the personal space to…sniff him. It had only taken two sniffs for Little Gideon to place the scent to some odd meat smell. He leaned back away from the man and told him—what he might have already known: “You smell like meat! Do you have any on you?”
"Nah... Not ever since, like, a half hour ago..." Hank looked at the child. He must have been some starving homeless kid, judging by how he was wearing some cotton dress. He sighed as he pulled out the mini-freezer from underneath his jacket. He was mildly surprised; He saw the last good thing in his collection, a Dodo Drumstick, which was it's own story with some crazy scientist... He couldn't give this away, it was the last thing he had!...
But then he saw the kid staring wide-eyed at him, and let out a heavy sigh. "Here. Take it, kid."
Holding it out for the kid, Hank's face was filled with regret. He suddenly jerked it back.
"I-I'm sorry..."
Hank dropped his cleaverblade, and whipped out his Flamethrower. He held the drumstick in one hand, and roasted it with the flamethrower in the other. After a good ten seconds, he turned it off and handed it to the kid.
"Sorry, it's a little bit hot. Didn't want to feed a kid raw food."
Calvin saw Yen's wound and blinked. He wasn't used too much to the sight of blood.
"Oh wow. That's not too good." Calvin commented, as dozens of bullets crashed against the fan protecting them. His hand glew blue, and he he moved it close to her wound. "Here, maybe I can put it on ice."
Calvin waited for the rimshot. The guy was probably dead, though.
He shrugged, as he touched his hand against Yen's wound. Ice immediately started to build up around it, blocking the blood flow, but probably causing more pain from the wound than if Calvin had just ran and grabbed a first-aid kit. "Sorry, I'm not too good at healing."
Suddenly, Calvin winced as a loud thud echoed throughout the entire stadium over the gunfire and combat noises. Some giant pill had landed smack dab in the center of the stadium, four giant legs coming out of it. That wasn't a pill, that was a robot! It created some black-hole thingy in front of it, and both Yen and Calvin felt themselves get pulled towards it, along with anything else that wasn't bolted to the ground. Calvin tried grabbing onto some chairs, but kept getting sucked closer. Just as he was about to regret all those Walruses he picked fights with, he felt himself calmly hang in the air. Dozens of other Nomads and robots were suspended in mid-air around the black hole.
"Really rough day, huh?" Calvin asked to Yen.
Everyone suddenly hit the ground as the black sphere faded. This sure was a battle, Calvin thought, as suddenly all the Nomads and Robots fighting each other were suddenly in one spot through the entire stadium in all-out warfare. Calvin knew exactly what to do. He pushed Yen to a crouch, as both of his hands glowed blue with Ki.
"Igloo." Calvin calmly stated.
A neat dome of ice immediately erected around Calvin and Yen in the midst of battle.
"There we go. This should give us a few seconds to think about what we do once either this Igloo melts, or some robot blows it up. Or maybe some dick of a Nomad considers us cowards and immediately shatters it."
OVERVIEW: West of the Elven Forests are the Paganlands, a stark contrast to the beautiful groves and meadows, instead filled with infested wealds and misty taiga's. The Paganlands were once the grand and majestic land of Lomillar before being corrupted by The Pagans, otherworldly malevolent forest spirits. The Wood Elves currently living in Lomillar were thus bound to their service, for promise of great power. Now, that the Paganlands have bolstered, a great crusade against the outside world is bound to occur.
RACE AND CULTURE: The main races of the Paganlands are the Pagan Elves and Furbolgs, though outcasted and criminalized members of all races may walk amongst the various Circles.
The Paganlands worship Pagans, alien spirits of Chaos that have overwhelmed and devoured the Spirits of Lomillar, taking their places as the Forest's guardians. While the old spirits were kind and benevolent, the Pagans were harsh and selective, electing only their most devout worshippers power. Each Pagan varies in power, with a Circle, an entire tribe of Pagan Elves or Furbolgs, that worship and serve them.
Pagan Elves were once Wood and High Elves, until the Touch of the Pagans permanently scarred them, warping their mind and contaminating their soul. Nearly all Pagan Elves are insane by the standards of most mortals. While most of them are naturally born, hundreds are made each year as entire pilgrimages of outcasted Elves journey to the Paganlands. Pagan Elves need not be naturally born. So long as an Elf submits to the power of the Pagan, they will be born once the Paganistic power corrupts their soul and mind.
Furbolgs are bearlike Beastmen, once peaceful, until the day the Pagans came and devoured the forest spirits. Since then, the jovial Furbolgs have become grief-filled and angry, grinding away at their axes. Yet despite their hatred for The Pagans, they can do naught but heed their will, as they pledged their lives to the Forest Guardians, which, technically, the Pagans have become.
GOVERNMENT: The Paganlands are divided into individual Circles, all bound by a treaty. The Head Shaman of each Circle has leadership of each circle, though as long as a member of the circle can overpower the current Head Shaman, it is declared that their Pagan was in their favor, and they are given new rulership. Should one Circle go to war with another, the first Pagans themselves battle in The Warp. Should a Shaman of either circle be killed, the Pagan they respect will suffer a backlash, as they devote much of their power into their followers. Yet if one Pagan defeats another, the power of their Shamans will weaken significantly. Usually when a circle is defeated, all members are slaughtered without mercy. If absolutely no followers of a Pagan are alive, they will fade into nothingness.
The sovereign body of the Paganlands goes to the Circle of the strongest of the Pagans, known as the Apex. The current Apex is Ysolnir, the devourer, a massive beast that continuously feasts on bloodshed and sacrifice. His Shaman, Irrich, has been pressured by him to carry out a crusade to continue his blissful feasting.
INDUSTRY: In the days of Lomillar, nonindustrialization was acceptable, as the forest spirits generously contributed to the well-groomed forests. Yet with the dark and nearly impartial Pagans, the entirety of the Paganlands is in a severe depression. Most structures more formidable than a ramshackle hut are abandoned fortresses. Farming is practically impossible, as the Pagans constantly devour life from the earth. Most food sources are from hunting the aggressive wildlife, or picking small berries. Some Furbolg tribes also practice cannibalism of defeated duelists for delicacies.
The only real way to attain resources beyond the scarcity of the Paganlands, Pagans occasionally provide resources in return for sacrifices, be it of their own followers or prisoners of war.
MAGIC: Lore of Shadow Lore of Death Lore of Beasts(Furbolgs only) Daemonology -- Pagans
MILITARY: The Pagan army's lower and more plentiful ranks are more adaptive in surviving landscapes, making it easier for them to hold down positions in natural environments over fortifying cities and fortresses. Many of the Core soldiers are weaker than most other armies, and less plentiful. The reason for such is that Pagan Daemonology requires sacrifice, be it of their men or others, to make contracts with Pagans that grant them the ability to manifest in the physical world.
Without Pagans, however, Pagan armies are still plenty capable. Their mortal soldiers often break conventions of others of their type, such as Dark Rangers, with more melee power for less infantry, or the Werebear Barbarian, which gives up its clarity and thought for raw power. A weakness of the Pagan army is it's reluctance to retreat and be controlled, as several soldiers live for the chaos of battle, making what would be small defeats for other armies into catastrophic failure on the Pagan armies.
Core: -Dark Ranger Plentiful ranged units, which give up some of the power other armies' ranged units possess, in exchange for melee strength and stealth. -Crazy In their normal state, Crazy's are weaker than the average soldier, due to their poor armaments. Yet they can enter a battle fury, surrendering mental control for speed and strength. -Mara Cavalry In the Paganlands, Mara's were once proud and majestic horses, until the Pagans warped them into bloodthirsty predators that eat flesh. They are difficult to control, and hard to mobilize after the intial charge as the Mara gorges on fresh corpses, while the rider attempts to stab enemies with a spear. -Mara Archer Riders of Mara's trained not to devour flesh. They shoot arrows at a distance. However, once the rider dies, the Mara gives in to it's instinct, charging across the field to consume flesh. -Black Hound Wolves that have been warped by the Pagans dark power. Each Black Hound provides a morale bonus to all Black Hounds near it. If a large enough pack forms, then they'll create a fast-moving swarm. -Heretic The Heretic specializes in demoralizing the foe through shouting obsceneties towards the gods. They are exceptionally vulnerable, as many devout soldiers are more than willing to slit their tongues.
Elite: -Cultist of War The first Caster of the Pagan Armies. The victims of this soldier are sent directly to his master, earning him more favor as a battle continues. However, they start off weak early on, meaning they either end up trampled as the first blood, or a god on the battlefield. -Child of Black Soil Those who are buried in the Paganlands blighted soil do not stay dead. They return from the other side, having visited the Pagans, acting in thrall to send them a feast. They are slow and extremely durable, and should they die, they will spawn a Shambler, a root of Paganic flesh that grapples any who come near. -Blight A Treant, once proud and mighty, stripped of it's soul, rudely replaced by a Pagan. Mushrooms and dead bark cover them, making them slow but durable. The more damage they take, the faster yet softer they become as iron and fire tears towards their exposed bark. -Furbolg Barbarian A holy warrior sent from the Furbolg Tribes. They can tap into their inner rage, charging into the enemy column with no control. -Furbolg Shaman A Druid of the Furbolg who reveres the Pagans. Whether exiled or willingly left their tribes to fight for a Pagan, they are able to induce other soldiers into mindless battle rage, as well as summoning their corrupted ancestors.
Rare: -Champion of the Pagans A knight who swears loyalty to the Pagans. He can cast an assortment of abilities, and possesses high defense and power. He has abysmal speed, however. -Pagan Brute A lesser Pagan summoned to the battlefield in the form of a bearlike monstrosity. After slaughtering a fixed number of units, he will return to the Warp. -Elder Blight One of the Treant Kings, possessed by a Pagan. Like the lesser Blight, it has high defense, yet also has spikes protruding from it's skin, damaging any who harm it. -Black Golem A golem summoned from the black soil of the Paganlands, If killed, it has a chance of dropping anywhere between 1 and 3 Children of Black Soil. -Black Hound Alpha A Black Hound that has asserted itself as an alpha. In battle, it provides an even greater ferocity to other Black Hounds. Yet should it come across another Black Hound Alpha, the two and their packs will instantly fight each other.
Lords: -Pagan Knight A Pagan summoned to the physical world in the form of a menacing knight atop a Giant Mare. While it has devastating attack and defense, should it not be in the front lines for too long it will attempt to devour soldiers of it's own side. -Psychopath A Crazy who has survived far too many battles to be considered mortal. When it enters it's battle frenzy, all nearby Crazy's also enter, creating a massive, unstoppable horde. -Shadow Assassin An assassin born in shadows. They are capable of turning into mist and reappearing in an area where convenient. While they are powerful and quick, they are incapable of surviving one on one combat. -Paganmaster A Shaman who has tricked two lesser Pagans to his will, turning them into two Pagan Brutes. However he dies, the Pagans will take revenge upon their own armies. When no "friendly" soldiers are within short range of them, they will return to the warp. -Furbolg Warlord One of the Furbolgs chieftans, wielding two spears. Capable of activating a "Last Stand" stance, where they do not move, but gain a significant damage and defense boost. When they enter Last Stand, they die regardless in 30 seconds.
Heroes: -Master Shaman The leader of a Shamanic Circle, who takes to the battlefield for the Pagans. They can cast practically any spell within the Pagan Daemonology school. -Speaker of the New Gods A man who permits his voice to be used by the Pagans. While he has abysmal combat stats, he occasionally casts a Pagan Spell. He has absolutely no control over this ability, and many spells harm as much as they help. -Pagan Avatar A follower of a Greater Pagan who allows his body to be a vessel to his master. They take the form of a tall, lean monstrosity, wielding a massive sword capable of slicing a hole through enemy ranks.
Named Characters: -Irrich the Clare: General of the Pagan armies, who possesses an unnatural clarity amongst Pagan Elves. While several of his equals talk behind his back, he is respected as the best military genius to carry out the inevitable conquest. -Tanglebane: Once king of the Treants, Tanglebane is a pessimistic Blight, who passes by his boredom through killing those who enter his domain. -Eireth of Sprawl: Queen of Sprawl, an overgrown city that is continuously being reclaimed by nature, despite the best efforts of the Pagan Elves to survive. Yet despite her city's state, she has claimed dominance over a single Blight, which begrudgingly carries her upon its head. -Duth Rageheart: The prophet of the Furbolgs, believing that "rage shall set us free". -Samia The Shifter: The master assassin of the Paganlands. Myths state that she can quite literally turn into shadow.
@ClocktowerEchos I finished up the Elven Paganlands with unit descriptions. Could I put them in the Characters Tab now? Or would I have to draw a territory on the map?