Name: Obadiah P. Spider
Race: Nobody knows for sure. When asked, he just says he’s a spider.
Age: Unknown
Appearance: Obadiah is a humanoid arachnid, standing almost six foot tall with a lean build. His face is that of a furry spider and his hands are three-fingered claws, with one of the claws being an opposable thumb. His four upper limbs are used as his arms and his four lower limbs are paired together into two humanoid legs,
Squidward style.
He always wears a neat business suit, consisting of a grey jacket and matching pants, a black bow tie, and below the jacket a white button-up shirt with black suspenders. He’s never seen without his top hat, monocle and walking stick. Despite having no lips or tongue, he speaks in a perfectly clear human voice. He has a distinctive southern (as in southern USA) accent and a rather posh tone.
Obadiah without his jacket (imagine his second pair of arms)
Abilities
Cane fencing – Obadiah is a master swordfighter… with canes. He can effectively wield up to four canes at once, one in each hand.
Hammerspace mastery – He insists it’s spiderspace, but the effect is the same: he can pull items out of nowhere. Or rather, he pulls them out of his clothing despite having obviously no room inside his suit for all these objects. He can only summon a few select objects, however, including:
-Spiders: he can make small spiders (~1 cm long including the legs) pour out from every nook and cranny of his clothing, hundreds of them in a matter of seconds.
-Spider fists: They’re actually boxing gloves weighted with a metal core. If he takes off his top hat, he can use it to fire these like a cannon. He can launch one every half second and they fly at the speed of an arrow.
-Wooden canes: sturdy oaken ones, identical to the one he always carries around.
-Spare monocles
-Spare top hats
(I may add others mid-game if they make sense to me.)
Spider control – He can control spiders telepathically. When used on large groups of them, it looks a lot like waterbending, as the spiders can cling together to form amorphous shapes. Unlike waterbending, there is no telekinesis involved, so they can’t float off the ground.