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Thank you for the interest! Do you have any questions?
@Shorticus You're doing wonderful so far! Couldn't really ask for a more responsible/reliable GM


I concur with this. @Shorticus you are a great GM and I am having lots of fun in this RP!
@Wernher

How would Eliz feel about Serhiem trying to replicate that rare 'bow' that she found? Of course he would need to take it from her :P
We fought against the Tuad Rithe, but for our bravery we were given a second chance.

-- We are generally seen as honorable but are believed to have wicked streaks.

The way I see it, we run after them, if they don't surrender they are still fighting so they can be killed.


You bring up a point, howeve, do we wish to live up to that? If they still want to fight then you can kill them, however, if they break and route you are to chase them and take Thralls of you can.


The planet of Prometheus lies on the frontier for the human race, the first planet to be colonized outside of the solar system. There is much potential to be had here, by both nations and corporations alike. However, the planet falls under no one’s rule and many have decided, the planet shall be independent if it survives long enough. Thus, the first united planetary nation would be born, whether the colonies unite through peace or a single victor comes from the ashes.

It is your responsibility to lead your people to victory, your competition shall also go to the planet and seek what you do. Or maybe they have a different intention. Regardless, do what you must to survive on this planet as your competition might not be the only things that wish you harm…




Hello! Welcome to my first Nation Roleplay that shall be set in the near future of 2179, Earth is the central hub of the United Interplanetary Space Command, UISC for short. I know I have not gone over a lot, but I will tell you what you want to know if you ask. For now just mark your colony’s claim on the map if you are interested! For now I will be figuring out ho to do this whole GM stuff, if you have advice to give me then please, I will take it under consideration! Remember you are starting out as a colony so don't take up too much land.
What I suggest: Cavalry goes to drop archers to harass Greens while dividing our troops in two, one seemingly going to meet the greens while the other one turns around, drops its pants and taunt the nightfell like there's no tomorrow into rushing in. If they do, flank them with the group facing Green. If the greens ignore the skirmishers and charge despite the arrow rain, charge in their rear while they engage.

If the Nightfell don't take the bait, regroup in a line and either: try to shift the flank to force Nightfell and greens to fight together (something I guess they are not used to) or lure in Nightfell by having the center loosing and falling back so the flanks can encircle them, again, using the cavalry as a threat to prevent Greens from charging or at least, from dedicating all their forces.

Eliz's personal main priority: Conserve the horse's energy as much as possible to run over the Greens once they flee, inflict maximum casualties. FOR URAK!


That plan seems good, BUT we have to remember Urlandi culture. We do not fight to kill, we will route them then counter attack after our men have replenished.

@Wernher

Actually, Eliz getting the armor is justified for the most part. As far as tactics go, maybe we should bait them into charging before they are properly ready and encircling them while someone goes to route the greenfeathers (even though I do not believe they are very adept at the whole swish swish stab, hey they hire mercs to do their work)
@Shorticus

HAHAHAHAHHAHAHAHAHAHAHA! YOU HAVE FOUND MY SECRET PLANS, IT IS TOO LATE FOOOOOL! HAHAHA
@Thrashy

Cool nation! I feel they may try to do some colonizing down here in the peninsula (hopefully mainly near my green #16 area) to expand their trade network or spread the word of their gods. Now wouldn't that be fun?
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