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    1. Laue 11 yrs ago

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Name: John Eidreon

Sex: Male

Age: 32

Appearance:


Personality: John is a man with little morals and great ambition. John judges other people as either assets or liabilities. And he disdains liabilities. To him, progress is everything, scientific progress. He sees himself as a historic figure, who paved the way for groundbreaking discoveries, elevating humanity to new heights. John loves sarcasm and mocking others, especially if he sees them inferior to him, which is mostly everyone. He loves attention, and such naturally tends to attract it, for better or worse. He is also a rational man and rather open minded. He is willing to believe anything, provided there is sufficient proof for it. Very few people know that John also has no regard for human life, though he absolutely loves various animals.

Biography: Born to wealthy parents already in the pharmaceutical industry, John faced little hardships in life, and displayed a bright, if not egoistic mind. His education went very smoothly, though he never could make friends - he didn't want to have anything to do with "idiots". His friends were his various "pets", which he genetically modified himself at the age of 23. After the conclusion of his studies and several PhD's in bioengineering and genetics, he got a job at the same company his parents worked, only to invent several new treatments for previously problematic diseases. Eventually, he became the chief bioengineer, and he used this position for his more ambitions projects, which the military took great interest in. Working on something he jokingly called "Captain America Serum", he never got to finish it since he got spirited away to Cradle.

Skills:

  • Scientific background - John has a very deep understanding of genetics and the human biology. This allows him to identify and/or research various biological anomalies.
  • Pharmaceutics - While John is used to modern pharmaceutical equipment, he can also use basic tools to create various concoctions from Cradle's flora. However, this requires knowledge of said flora, which may not be easy to obtain.
  • Anatomy Knowledge - Textbook knowledge of human anatomy allows John to do various very, very nasty things to other human opponents. That includes torture.


Elemental Cores: Life & Dark

Abilities:

  • Black Blood[Life + Dark] - John's blood is altered, violently spraying from wounds. While Black Blood speeds up the healing of wounds for John, it prevents such thing on the wounds of others. Should a wound be sprayed with Black Blood, it will fester and decay, and be generally very hard to cure.
  • Regeneration[Life] - John has accelerated regeneration, allowing to recover from injuries at least twice as fast than normal. This includes recovering faster from various illnesses.
  • Black Scales[Life + Dark] - John changes his skin into pulsating, nearly slithering scales, which grants great protection from slashing, piercing and heat attacks, though concussive force is barely affected. When hit by enough force, the acidic substance within the scales bursts forth, melting flesh and clothing alike. This spell needs to be actively maintained by John.
  • Tyrant's Talons[Life + Dark] - John morphs his hands into huge, extremely sharp bone claws, coated by mild paralytic. While the claws themselves can't really get through decent armor, even the slightest scratch makes it a race against time for John's opponent.
  • Superiority[Life] - Focusing all his magical energies towards his brain and limbs, John enters a state where his brain processes information at least twice as fast, and his body moves at twice the speed as well. For John, it appears like the world around him slowed down significantly. This mode rapidly drains mana, and can only be sustained for a short while.


Familiars: None

Possessions: None
Done with the edit. If there are any further problems, let me know.
What I've had in mind was mostly weaponry. Projectile weapons? Energy weapons? Sticks and stones?


This is really interesting tbh. Hope I didn't go too overboard with my character.
Question: do humans retain some sort of pre-Devastation technology and knowledge or have they regressed a lot?
Good plan really. Expect a map later today then, hopefully.
Bump #2. Need a bit more players.
Enchanted equipment is reason #2 mages are kept around. Not that it is given to rookies, since they have a very big chance to accidentally burn off those enchantments with careless use of Luminosity. And naturally, ruins of the old world contain many forgotten secrets. As for sigils, Lumes do know it, but it's reserved for higher ranking ones who actually have the capability to learn and use them. Some mages also know it, and luckily, they are important NPCs for the mage side.
Yup. Being outsiders, they can and do believe whatever they want, since there is no one to tell them otherwise.
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