Avatar of Laue
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    1. Laue 11 yrs ago

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Hmm, indeed. I forgot about that completely. Thanks.

EDIT: And, done.

Link also added in the original post.
@Metronome: A small nitpick about the legend of the wandering nation. Paladins cannot quit their jobs. A paladin becomes one for life. The Inquisition makes sure of that, and that's one of their main functions - maintaining the status quo. In fact, some paladins fear the Inquisitors more than any evil mages. The second main function of the Inquisition is to hunt down Paladins who decided to quit. Though there may be those who evaded the Inquisitors, but there would be very, VERY few.

As for his powers, they are fine as long as persons with strong willpower, or special training could resist it. In fact, powers like that will be very useful, pretty much from early on.

Though the legend has been put under "Terminology", I would like you to edit yours based on points above, so I could paste it into the main post.
And as requested, all characters are added in the original post. However, since you cannot nest hiders, they do look a little more ugly than you have intended. Sorry.
Rultaos said
Can't wait to get this started =). And Laue, might I suggest a character list on the OP of the OOC? Just so we can easily access the characters and remember who's got their hat in the ring


Good idea. I'll get right on that.

EDIT: Well, this will take a bit longer than I hoped for. Let's just say that hider nesting is very touchy.
EDIT 2: In fact, you simply cannot put a hider inside a hider. A shame really.
@RiteousTurtle: Wow... Just wow. Really, kudos. Great character. I can't wait how he will deal with what the events that are to come, esp. one plot twist. This oughta be interesting.

@Tiberious: Much better. If I were to nitpick, however, you could add a small description on how it would be possible for the victim to break the illusion. It doesn't need to be obvious or easy, however.

@Rultaos: Everything checks out with the edit.

As for the general storytelling plan, I gave it some though. First and foremost, I would be that sort of "Dungeon Master", which throws the main events in action in my posts, or make something happen near a character/characters. Other than the initial "nudge" of direction, the plot is yours to create and amongst the grander things that will unfold. While Mages vs Paladins will remain the central conflict, over time, a lot more variables will be thrown into the mix.

Now I just wonder should I create characters of my own, or not.
@Roleplaying: Yup.

@Tiberious: Could you explain Torture Room in more detail? Is it just a non-corporeal illusion, which can be simply walked through? Something with no practical use except for intimidation? Or is it an actual physical structure? In that case, it's not even an illusion, and is way too strong for an initial spell. Overall though, everything seems perfect. Keep in mind though, that Tiberious gains new powers, that The Beyond is all about remaining in control, or being consumed by it - mind and body.

@eemmtt: If you insist. Though if you don't mind, Idron should gain some kind of powers of his own as this RP progresses. Maybe instead of direct powers, long lost and powerful artifacts?

I do believe that after we get a few more paladins, IC can and will be started. I am still considering which storytelling method would be utilized best.
Rultaos said
So Laue, is my character alright? Any problems with him? If there's anything in the app like powers, or info that conflicts with the canonical lore, let me know and I'll fix it ASAP.Also, while eemmtt might have an outmatched character, he can still make a "Badass Normal". The guy without any fancy powers, but uses wits and equipment to stand his ground against such people, and has a good chance of succeeding =)


Everything seems fine for baseline powers. I do suggest you give some thought on how Varkasan's abilities will evolve, though this applies to all characters. Consider yourselves being at around level 1-5 of whatever "class" your characters are, out of 99.

While true, badass normal can only work so much until your opponents have the potential to level a castle, paladins included. And hopefully, you won't mind the rather high power ceiling, I think it will just make things more interesting. And as it stands, if this takes off successfully, The Witch Hunt story arc will be just the beginning - an origin story of sorts.
eemmtt said
(sorry it took me awhile to respond busy) My character is ex-army person that occasional gets hired to help in witch hunts as an extra sword.


So, I somehow confused two people. Damn. Anyway, while I have nothing against it, without supernatural capabilities, your character would be horribly outmatched later. I suppose you could add some powerful non-combat skills, but still.
Rultaos said
Are you talking to me? Because I wasn't suggesting a Merc group, and eemmtt hasn't really responded to you yet XD. I was just suggesting a group of Paladins who are lower on the command chain, compared to The Inquisitors, but are still somehow associated with them.


I guess I misunderstood you then. Though everyone is associated with The Inquisitors, as they are the high command. Though a branch dedicated to lesser matters makes a lot of sense.

UPDATE: Added a few more important NPCs and a few terms, which could probably give you a few ideas for your character even. Most importantly, added descriptions to the very obscure forms of magic that was used in Altea.
Doesn't sound much like a mercenary for me. In fact, that's very vanilla considering the paladins.
Name: Adrian van Erhenst
Gender: Male
Age: 24
Appearance:

(Please ignore the watermark, I've pulled this from deviantart)
Affinity: Gravity
Spells:

  • Weight of the World (Instant Cast, Somatic Component, Verbal Component) - Increases the force of gravity in an area. Though meant to mainly slow down and tire out pursuers, in some places it can have a devastating effect.

  • Feathergrace (Instant Cast, Somatic Component, Verbal Component) - Decreases the force of gravity in an area. Mainly used to perform normally impossible acrobatics, soften falls and generally make impossible escapes. Though there are opportunities to use this to a much more lethal effect.

  • Force Barrier (Sustained Somatic Component, Channeling) - Creates a bubble of protection which deflects gravity-affected projectiles away. Projectiles launched from within the bubble are not affected. The barrier itself is rather frail, and can't last long under constant assault. Moreso, anything heavy will straight up shatter it, or just walking through it. Potentially could be mastered to not only deflect, but redirect projectiles back at their origins.

  • Force Redirection (Somatic Component, Verbal Component, Channeling)-Changes the direction of gravity in a small area. Can only be directed towards surfaces. If no surface other than ground is present, Redirection can be used to suspend objects mid-air temporary. Especially useful in bypassing environmental hazards, traps or to temporary halt and confuse opponents.

  • Telekinesis (Sustained Somatic Component, Channeling)-The power to manipulate the position of objects with one's mind, and hand gestures. The reach of telekinesis is limited to Adrian's line of sight. Heavier objects are much harder to move, and living beings even harder. While telekinesis can be used to easily move a rather large rock, one that you would need to be quite strong to effortlessly carry around, it could barely move a cat, as erratic movement makes it much harder to "grasp" objects. Stopping objects in motion and/or changing their directions is also much harder than moving an initially stationary object.



Personality: A playboy by all accounts, Adrian has and knows how to use his silver tongue to get what he wants. Coupled with his total disregard for the feelings of others, especially those of females. Always in a seemingly mischievous mood, Adrian almost becomes a different person when things get serious, though he prefers and actively tries to deescalate potentially dangerous situations. Completely selfish, untrustworthy and honorless individual who enjoys being the center of attention, Adrian is extremely loyal to his true friends. Unfortunately for most of Adrian's acquaintances, very few have earned Adrian's true friendship. And deep down inside, Adrian is just looking for true love and friendship, that one thing he never had.

Background: Born a 4th son to rather minor noble, Adrian's life opportunities seemed rather bleak. As the youngest brother, he always got the short end of a stick, moreso that his brothers were just better at nearly everything, except fencing and charisma. His parents, only concerned with the next heir and the battlefield achievements of their three eldest sons, never payed much attention to the fourth. While Adrian's brothers were marrying beautiful foreign princesses, fighting in glorious battles and getting their own fiefs, Adrian roamed the land, courting ladies in other courts, only to leave them heartbroken, starting petty duels and generally being an annoyance.

The noble drama that he caused, however, aided his family, and as such, his father left him to do his thing, even encouraged it. And with a little guidance, Adrian became a sort of spy. Happy to finally gain some approval from his father, Adrian continued to sow drama and break hearts amongst other noble courts, which earned him quite a lot of enemies and challenges to a duel, which he always won. Eventually, even assassins started coming after him, which actually nearly succeeded. Coming back to his home for safety, he learned that his family officially disowned him, and that he was nothing than a tool for his father, ready to be discarded. Left without a home, in a world full of enemies, Adrian accidently discovered the power he has, which saved his life from a band of hired thugs who ambushed him. With nothing but clothes on his back and his trusty rapier, the ex-noble joined a band of mercenaries, where he refined his mastery over his new powers. As useful to his unit as he was, many others with similar powers began popping around the world, and so, he was sent away.

But Adrian did not resist that. In fact, he liked the idea. A group of exiles, starting anew, in a foreign land where nobody will disturb them. A chance to start again. Of course, he was wrong about the "undisturbed" part.

Skills: Non-Magical:

  • Duelist - Adrian is very proficient in one on one combat, with a variety of weapons. If armed with a rapier, however, there are few who could best Adrian in a straight-up duel, regardless of Adrian's opponent's weapons. His dueling expertise only works well against a single opponent, and requires plenty of open space.

  • Silver tongue - Adrian is very charismatic. While effective on some, his slyness and chatter will just annoy and agitate others.



Likes and Dislikes: There is nothing Adrian enjoys more than lulling people into doing what he wants, and seducing pretty females is one of those applications, or making someone look like a fool while in an argument. However, there is nothing more annoying than those serious, honorable types, which Adrian generally tries to avoid, or just make them look like a fool to others.

Description of Magic: Adrian's power, first and foremost, requires line of sight. Verbal Component means that Adrian has to say the name of the spell, as he found it easier to use them when he named them. Somatic requires a specific gesture, sometimes it has to be sustained to maintain the spell, such as "directing" the object with hand motion during telekinesis. Channeling means that Adrian has to stay very focused to maintain the spell, though he can do other things meanwhile, as long as his main focus is on the maintaining the spell. Breaking his concentration, or casting another spell will break the channel. Moreover, some of his spell can be made stronger by reducing their area of effect, or vice versa. Due to the nature of Adrian's magic, Adrian's true weapon is the environment, which he loves to use against his opponents.
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