Avatar of Legion X51
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  • Old Guild Username: Legion X51
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    1. Legion X51 11 yrs ago
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24 years old. British/Scottish. Bachelor of Arts (Honours) in Fighty Studies. Studying MA in Second World War Studies. Wargamer. Submariner in another life.

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Name: Vierinissa Neerdril Aleaniryn Race: Ilythiiric Noble Augments: Unknown. Rank: Captain in the Hexarchic Navy, unofficially able to be recruited by other nations not hostile to the Hexarchy. Aliases: None Physical Description: Vierinissa stands at six feet tall, and towers over her fellow Ilythiiri, most of whom stand between 5'3" and 5'5". Her frame is well-built, but not thick-set, perhaps one might describe as slim but muscular, if that makes any sense. She has snow-white hair that reaches down to her upper back, sometimes tied back into a ponytail, other times allowed to hang loose, depending on her mood, as well as piercing crimson-coloured eyes that almost seem to change vibrancy depending on her emotional state. She also has the characteristic coal-black skin of the Ilythiiri. She has a prominent scar running beneath her left eye that was inflicted by a rapier during a ritual duel in her earlier youth, as well as several old scars across her body from wounds inflicted in her career as a Hexarchic captain. Vierinissa can usually be seen around others in traditional Hexarchic uniform - a black buttoned jacket and black tie, a white buttoned shirt and black trousers with black leather shoes with several medals pinned to the breast pocket of the jacket. Depending on the situation, Vierinissa may also wear a peaked cap with gold embroidery, fitting of her rank as a Captain of the Navy. On her boat, Vierinissa is much more lax with uniform, and is usually seen in a black garment roughly analogous to what humans refer to as a 'tank top', black three-quarter length trousers and simple or no footwear. Personality: Vierinissa is a stern, yet tolerant officer. Her command style is somewhat more lax than one would expect of a Hexarchic captain, mostly due to the more community-driven feel of a stealth ship crew. Vierinissa often has to step in and rein in SLT Raeviir's brutal discipline, concerned that it might drop morale amongst the crew. Although Vierinissa is tolerant of failure, she does not suffer fools gladly, and has no qualms about telling people precisely what she thinks of them, including other captains. This may lead to conflict with others, so perhaps it is best to leave the wolfpack to her command. At least, that's what she tells her superiors. Vierinissa is also a very religious woman, firmly believing in the Pantheon and the Pillars of Faith in the Hexarchy, and although she is tolerant of other religions, she dislikes any jab or mockery of her faith. This attitude is fairly common amongst Ilythiiri, who see their deities as watching over them almost at all times. Personal History: WIP IC Sample: WIP
- The Hexarchic Navy Wolfpack - Ship Name: IHCS Argonaut Ship Type: Argonaut-class Stealth Ship Semi-Sentience Profile: Hexarchic ships do not have ship-based AIs. Ship Details/History: The Argonaut. One of the most famous stealth ships in the Navy, its name only mentioned in hushed whispers by excited ratings posted to the ship, and feared by any enemy vessel it attacks. The Argonaut is the first and the finest ship, as befits the lead ship of the class. Launched 12 years before the present day, the Argonaut is not the most combat-experienced of the stealth ships in the Hexarchic fleet - that honour belongs to the Amethyst. The Argonaut is the flagship of the Hexarchic fleet, and is under the command of Captain Vierinissa Aleaniryn, the Hexarchy's foremost stealth ship captain. ---- Ship Name: IHCS Amethyst Ship Type: Argonaut-class Stealth Ship Semi-Sentience Profile: Hexarchic ships do not have ship-based AIs. Ship Details/History: Commanded by Captain Garan Aleaniryn, Vierinissa's husband, the Amethyst is the second commissioned Argonaut-class ship and arguably the most experienced. The Amethyst has been present in every single major battle that the Hexarchic Navy has fought since its commissioning some ten years ago, and the Amethyst's crew are veterans of combat, more so than the crew of the Argonaut. The Amethyst, unfortunately, has also had a tendency to suffer from missile malfunctions, with missiles failing to launch, missiles failing to detonate or detonating early, once causing the bow of the ship severe damage when a missile detonated mere seconds after leaving the tube. Despite this, the Amethyst is also one of the most successful raiders in the Navy, with over 50 confirmed enemy ships destroyed. The Amethyst is a tough ship, with a tough crew. ---- Ship Name: IHCS Audacious Ship Type: Argonaut-class Stealth Ship Semi-Sentience Profile: Hexarchic ships do not have ship-based AIs. Ship Details/History: TBC ---- Ship Name: IHCS Alpine Ship Type: Argonaut-class Stealth Ship Semi-Sentience Profile: Hexarchic ships do not have ship-based AIs. Ship Details/History: Commanded by the hot-headed Captain Yuri Koslenko, the Alpine is the fourth commissioned Argonaut-class boat and is the most green. Captain Koslenko is a daring, confident commander who is perhaps a little too reckless in his attacks from time to time. Whether it's engaging in a gun duel with enemy light cruisers or a bold attack on an enemy dockyard, Yuri Koslenko has done it all. The Alpine itself has undergone several modifications that has increased it's mobility at the expense of shielding, which is now almost non-existent - not particularly concerning considering that the Argonaut-class is not supposed to be shot at. Apologies for the lack of detail in some areas, wanted to get something up for the time being.
After much swearing, cursing and language that would make a sailor blush, I have finally dragged Google Chrome kicking and screaming into the lands of the Guild.

I am alive. I will eventually get a post together, Shien and ASTA, when RL and social life outside of the internet permits.
Pro-Europe, pro-separation of church and state, pro-LGBT rights, pro-gun control, pro-monarchy, anti-fascist, anti-communist, for the NHS, against nationalisation.

If there's any I've missed off, do tell.
Well, I'm firstly wondering how you got past Triton Air Defence without showing your credentials to them, which would at the very least give GenSec prior warning about your guy's approach. Furthermore, how did you arrange a meeting with the CEO? You know, people don't always meet with the chief executive, they meet with a lower-down guy because the CEO is usually busy - considering Kramer is dealing with Mr. Watson, I doubt he'd also have time to deal with these guys.
Apollo26 said
Post is up, im putting you on the spot legion! :)


Aaaaaaah, oh my god, I have to pay attention to this RP now? Damn you.

OK, I'll see what I can do.
Oh, this is still a thing.

Oops, better finish GenSec.
I never saw a black man do such a thing either.

Oh, you're referring to Obama allegedly being elected only because he's black and not because the Democrats not once, but twice, thought he was the best man for the job? Sure, let's go for the 'it's because he's black' reasoning.

Arguing that Obama was only elected because he is black is akin to saying that Scotland voted in Alex Salmond as First Minister because he's white. Never mind that he's resigned after the independence referendum, the point remains.
Bugger. I've hit writer's block again. Sorry folks.
duck55223 said
I didnt think the app was finished, if you would kindly repost it so I could review?Also, never said it was fun if you couldn't communicate. I find it more BS that posts are wasted purely for translating languages. In the end its pointless and needless clog for the thread.


It's still not quite finished, but it's getting there.





Name of nation: The Empire of the Drow (Known to the Drow as The Imperial State)

Species: The Drow of the Subterranean, The Coalition of the Zarterri (client state)

Empire size: 14 systems, controlling 57 planets and a further 78 planetoids, including satellites, asteroids and comets.

Description of government:
Once ruled by a Council of the six most powerful houses on Renorchu'tgera, the Drow government had been subverted by a rising Imperial movement demanding the creation of an Empire as they expanded to the stars. The First of Six, Jhulva Aleaniryn, was selected to be the new Imperial head of state, however she immediately abdicated in favour of her descendant, Vierinissa, who accepted the new role. Under Vierinissa's rule, the Imperial State has been transformed from a sprawling, bureaucracy-choked morass into a sleek, efficient system, well-ordered and well-disciplined. The actual government of the Imperial State is equally ordered. The Empress rules the whole Imperial State, and devolves power to regional governors, often the heads of powerful Houses such as House Koslenko, House Kilath and House My'athar. These regional governors have near-total authority in their sector of space, and can only be overruled by the Empress herself. The sole exception is the system of Renorchu'tgera and the eponymous planet that is the Drow homeworld, which is ruled by the Empress and the Empress alone. The regional governors further devolve power to system governors and planetary supervisors, often members of the same House - some argue that gives the Houses tremendous power. This is solved by placing the armed forces of the Imperial State under the command of the Empress and the Imperial Council.

The Imperial State is still dominated by the House system. Whether you're a common man or woman on the street, or in a high-ranking noble family, you are a member of a House, one way or another. The Imperial State is still largely ruled by 'The Six': House Aleaniryn, which is now considered the Imperial House; House My'athar, formerly the Second House of the Drow and considered the guardians of Drow magic; House Kilath, formerly the Third House as well as the diplomatic house whose members are considered adept at dealing with other species; House Koslenko, formerly the Fourth House and considered to be the 'naval' House; House Barit'tar, formerly the Fifth House and long-time keepers of the religion of the Pantheon, and House El'anadar, the former Sixth House whose elected leader, Raeviir, is commander of the Ministry for Internal Security and Intelligence, or MISI. Most working and middle-class people are born into houses who serve the Great Houses of the Imperial State, and the Great Houses serve 'The Six'. However, even members of the Six are subservient to the Empress and her family, who are, to all intents and purposes, the most powerful people in the Empire.

The Empress herself has five daughters and two sons, all of whom act as advisors and various ministers or officials in the government. Some outside the Empire see this as nepotism, though the Drow regard such appointments as only natural. The heir to the throne, Sabuit, is the second daughter, and Sabuit has the heirship through one simple matter - her elder sister, Aurelia, is a rebellious and anarchistic woman, who despises authoritarian leadership as seen in the Imperial State and wishes for a 'fairer' and more open government decided by the people. The Drow on the whole are suspicious of such theories as 'democracy' and 'of the people, for the people, by the people' as one Terran put it in 1863, and as a result Aurelia's views on political involvement of the common people unnerved the traditionally-minded aristocracy to such an extent that they petitioned the Empress to hand over the heirship to Sabuit, who, although liberal-minded, is less keen on the involvement of the people in the leadership of the country. The notable exception is House El'anadar, whose leader, or Matron Mother, is elected to their position by a referendum - Raeviir El'anadar, the current Matron Mother of House El'anadar, was elected to serve her second ten-year term in office a year ago. This is not 'true' democracy, more of a republican dictatorship: once elected, the leader of the House has no checks and balances to their power within the House's controlled sector of territory. The other Houses, by and large, operate on a system of hereditary succession.

Description of military:


Technological Overview:

Power Generation:
The Imperial State uses antimatter reactors as its main source of power generation. These reactors contain a hydrogen-antihydrogen annihilation reaction chamber which generates copious quantities of energy in the form of heat and light - the antimatter and the reaction are contained by powerful magnetic fields that are generated from huge electromagnets that ring the reaction chamber. The heat from this reaction is used to heat water to steam, which turns a turbine in much the same manner as a fusion or fission reactor would do on 21st century Earth, but on a much larger scale. Power generation from these reactors is similarly on a much larger scale, and Imperial State shipbuilding technology incorporate both antimatter reactors for main power and cold fusion reactors for secondary power generation. Whilst the antimatter reactor serves its purpose admirably, the Imperial State is researching into even more efficient and effective methods of powering its cities, industries and starships. In addition to antimatter reactors, the Imperial State uses cold fusion reactors as secondary power generators throughout the Empire. Safer, less expensive and easier to produce, cold fusion reactors do not require the production of antimatter, instead relying on the tried and tested fusion of tritium and deuterium to form helium-4 to produce energy at room temperature.

Offensive Technology:
The Imperial State's primary ship-based weapons are known as 'Directed Antiparticle Arrays' to scientists. They are, in effect, antiparticle beam weapons, using the principles of a particle beam but applied to antimatter. These antiparticles are accelerated to 0.45c using gravitic impellers and fired down a 'barrel' which acts as a guidance system for the beam. Almost all warships of the Imperial State carry these weapons in varying sizes and quantity, but they are no less dangerous. The AP cannons are augmented by quadruple-mounted particle beam turret arrays for anti-missile and anti-fighter duty on all but the smallest warships of the Imperial State.

The standard missile of the Imperial State is the M12-10A, a missile carrying an antimatter-matter annihilation warhead containing somewhere in the region of 3-3.5 lbs of antimatter, creating a missile with a standard blast yield of approximately 54 megatons of explosive force. The M-10A is designed with a kinetic penetrator which allows the missile to penetrate the hull of the hostile starship and explode either inside the armour or even inside the hull for maximum damage potential. Most small craft of the Imperial Navy is outfitted with M12-10A launchers as well as light defence armaments, which render even the smallest of Imperial warships a very dangerous foe.
The largest of all of the missiles ever created by the Imperial State is unquestionably the M12-50B. It has been referred to by many names; the Planet-Cracker, the Hand of the Gods, even the Doomsday Missile. Those on the receiving end of the planet-cracker have a right to fear. Armed with 12 high-yield 50B warheads containing approximately 300 pounds of antimatter and matter to react (hence the name, M12-50B), the estimated blast yield of one missile is on the order of 70 gigatons, whilst a full volley of 16 missiles will deliver something along the order of 1.12 teratons of explosive force. The M12-50B is used for planetary bombardment first and foremost - use against enemy shipping is highly inadvisable according to naval tacticians. However, there have been instances (such as the Attack on Zarterrus Prime) where the M12-50B has been successfully used against hostile starships, in particular the Zarterri dreadnought Carloman which was hit by a single missile from the Drow cruiser Black Sun, vaporising the Carloman almost instantly, throwing the Zarterri centre into disorganisation - the Carloman was the admiral's ship in defence of Zarterrus Prime, and with the Carloman's destruction, command and control collapsed and the Imperial State was victorious.

Defensive Technology:
Imperial defensive technology is largely based on the development of shielding and stealth fields. The hulls of Imperial warships are armoured in a thick metal alloy of iridium and titanium, into which is woven layers of thermally superconductive materials such as carbon nanotubes and other fullerenes to defeat laser and thermal-based attacks, including plasma weaponry. Inside the ship, structural reinforcement fields operate almost as a second layer of shielding, reinforcing areas of the hull that are under great duress from enemy fire or spacebound hazards. However, Imperial ships are not built or designed to take damage for extended periods of time on the hull, preferring instead to allow the shields to absorb incoming fire.

Imperial shield technology incorporates a bi-phasic defensive system. The first is a deflection field that operates by projecting an equalising force against incoming projectile weapons, such as missiles, railgun and coilgun slugs and cannon shells. Though the deflection fields are powerful, they have the risk of being overloaded by a large quantity of incoming projectiles, which means the ship in question must fall back on the mainstay of Imperial shielding - the modular force field array. The shields used by Imperial ships convert energy of incoming attacks (be they kinetic, laser, particle or plasma-based) into heat and electrical energy, allowing for not only partial 'regeneration' of the shields after each hit, but ship captains can also direct energy from hits on the shielding to weapons, engines or sensors should the need arise. However, such an act is dangerous and carries a risk of shorting out some areas of the ship's systems due to the unexpected power of some shots absorbed by shielding. In this instance, it is advised that ship captains allow the shield generators to work as normal, maintaining shield regeneration rather than redirecting power to alternative systems. An example of this was when the battlecruiser Dominate was hit by a Zarterri spinal plasma beam, which the captain of the battlecruiser unwisely opted to convert to extra power for the engines. Instead, the engines shorted out, leaving the battlecruiser a sitting duck for follow-up fire. Fortunately, the Dominate's shields were able to hold up under the Zarterri fire long enough for the battlecruiser to defeat the enemy.

Imperial Stealth technology is focused around not only optical camouflage but also scrambling enemy sensors or giving the impression to said sensors that nothing is there when there is in fact a ship. Though in its infancy, Imperial State stealth field technology can be found equipped to many Imperial capital ships as a means to test the effectiveness of the stealth field on a large ship before miniaturising the necessary components and refining the technology to allow true 'cloaking' as one might imagine. The ultimate goal of the Imperial State is to design a cheap, easy-to-produce ship design that is able to strike without warning and speed away, maintaining the cloak as it does so. Further targets of the Imperial State extends to even cloaking missiles to deny opposing fleets the opportunity to shoot down incoming missiles from Imperial warships.

Cultural Overview:

The Imperial State's culture is a rich and well-defined one. The foremost dream of Imperial citizens is to live the good life - in essence, the pursuit of pleasure and power. For most Imperial citizens, that dream is not a reality, but social movement between the strata of Imperial society is nevertheless common. The Imperial State is for the most part a meritocratic state - your ability is what matters when you work for the Empire, bloodline is secondary.

History:






Other:
Unsure if the Imperial State is accepted.
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