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    1. LegionPothIX 8 yrs ago

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Bio

About me as a player.
When I make a character I consider every aspect of the character—and the context of the universe it's in—from its nature and demeanor, to its ambitions and motivations; and quirks, strengths, and weaknesses. Did I need to say all that? No, not really, but I felt like correctly using 'and' five times in a sentence. The reason I give such consideration to these characters is because I come to RP to for the challenge of being someone other than myself. What I would do in a character's situation does not interest me, and it's not the point. Knowing the character as well as I know myself means I can do what the character would do and really feel the weight of those choices.

About me as an author.
I consider all play-by-post games I play in to be a form of interactive, co-authored stories, where in the characters all play a part; and as a consequence all authors play a part. When I engage in collaborations I try to make my character's goals and motivations as clear as possible to the other authors I'm engaging with, and trust they will respect the game and not meta-game that knowledge (particularly: Using out of character knowledge to make in-character decisions). I've observed that this is the most difficult line for other players to walk and I find myself entering into collabs sparingly with anyone I've witnessed not delivering on a pattern of excellence in this regard.

About me as a person.
I have years of experience in LARP, Table-Top, MUDs & MMOs and more. I've been role-playing longer than the average millennial has been alive, and have played just about every kind of character—in every kind of medium—there is. I've also written a bit of fan-fiction (FiMFiction) and original fiction, as well as served as a serious editor for both. I don't mention my experience to brag. It's just a fact. I'm not being modest either since I don't believe in it. Modesty and Arrogance are two sides of the same coin. Understating one's abilities is just as dishonest as overstating them. Doing either is a sign of insecurity, and a deception perpetrated with the intent to garner respect or sympathy. If I'm starting to sound like a super villain, well, there is a reason why.

Character Sheet Thread.
Legion's List o' Character Sheets

If you like Ponies, and my brand of RP, then why not read some of my horse words?

Most Recent Posts

That long ass post I just dropped will affect anyone wanting to use NO4H, as he's basically offline for all "non-essential personnel".

Also, here's a picture of Lt. Rorq in her civilian clothes, as her uniform is the same as everyone else's. I decided that I want her to be an NPC anyone can deal with (sort-of like NO4H but for engineering stuff specifically if Xaith is unavailable), and may want to know what she looks like.



LT. Rorq's full bio hasn't been created as of yet, but I'm opperating under the specification that she has low Uncertainty Avoidance. That is, her threshold for uncertainty is very low, and being thrust into uncertain situations makes her very nervous/agitated.
The klaxons sounded the alert status, and the order came down from on high to report to battle stations right as the chief engineer and his technicians had reached Cryogenics. "Chief?" one technician asked as both looked expectantly toward SFC Calhound, as dozens of things flashed through his glasses.

"I know, I know," he said, "Until further notice these are your battle stations. Coordinate with the other CERT teams to ensure there are no casualties here. Awake, or asleep."

"And you, sir, are you going back to engineering?" the other technician asked.

"No," said Xatih, as he turned down a different corridor, "I am needed elsewhere." After disappearing out of sight he called down to Main Engineering. "Lt. Rorq," he said with a note of effort denoting his pace, and distraction as many schematics passing through his EEGARD. "If ever there was a time for you to prove you can do my job now would be it."

"What? Now!?" the lieutenant hollered back into the comms, while the rush of technicians and engineers could be heard in the background. All hands were on deck, and all were calling to their lieutenant for orders.

With a nearly audible wry grin the Sargent responded: "Mettle is forged in fire, Lieutenant."


Flashback

"Congratulations on your selection to join the Arks program, Sargent." The statement came across a table, atop of which rested a single personnel file, over which the statement traveled to the ears of one SFC Calhound. The woman issuing it was standing behind her desk, facing a window looking outward, at the Viate in its cradle.

A woman of rigid posture, the kind that demanded respect, and whom seemed to embody the full uniform she wore turned to face the equally formally dressed Sargent First Class. "The Army Corps of Engineers insists there is no one more suited to this position than you are." she sternly noted as she sat down across from him at her desk.

"Yes, Commander," Xaith said in acknowledgement of the three bars on her shoulder. "I assume you asked," he added whist catching the commander's glance of dismay at his file, "just to be sure."

Despite their formal dress, it was an informal interview, as far as Xaith was informed. Informal, but not casual. Commander Carter let loose a cutting glare across the table which spoke more than she may have intended to. It would seem both of them had trouble drawing a line between the two.

Xaith clarified: "I merely meant it must have been over your staunch objections, that I was requested to join your ark."

CDR Carter flipped open the file to emphasize coming to a point. "I don't know, nor do I care, how you Ground Pounders run your shit-show, but black ops and red tape does not a good engineer make." She flipped through page after page of redacted documents. The black pen of government censorship spared only references to other classified documents, implications of existing schematics, and research programs. In the foot notes were supervisors thoughts, though their names had also been struck from the record, about SFC Calhound's performance and aptitude.

In short the printed page was more black than white, and she continued. "I am assured you've had your hands in the creation or implementation of a majority of the systems the Ark uses; but I can only find a handful of concrete examples. How can that be, Sargent?" CDR Carter closed the file and folded her hands over while she talked, only for the frustration of the stonewalling to creep back into her voice. "How can a drifter like yourself—the son of an Irish Rover, and a Indian Gypsy—be steeped in so much..." she paused for a moment to find a tactful way to express the idea. After a moment of being at a loss, she simply stated "unhealthy mystery?"

Xaith cocked his head and raised his brow. Addressing her concerns one at a time he simply replied: "The army has never had a history of playing well with the navy. As my file suggests, I did not climb the ranks quickly, as that career path did not interest me. Instead I was offered many opportunities for lateral advancement. You see a drifter, they see an ambitious man willing to do what is needed. Be where he is wanted. Do you want to know the secret of living a charmed life, Commander?"

Now it was the commander's turn to raise her brow in disbelief. Perhaps, if nothing else, his explanation might be entertaining. Some 'wisdom' from the tribalistic subcultures of two otherwise civilized societies.

"It's not about finding a place you're needed. It's about being invaluable wherever you find yourself."


Present

The reminiscing came to an abrupt stop as Xaith did. He was standing outside of one of computer control's secondary nodes. Nodes through which many of NO4H's procedure execution protocols were routed. Those with the right training and clearance may be able to identify the node as a non-vital portion of Noah's personality. Or, at least, where the hardware was stored that such portions of his personality may be routed through.

"Computer," he stated to the magnetically sealed door, "Engineering Override to AI supplementary interface control twelve. Chief Engineer's authorization N-4-H-Gamma dash twelve."

A pleasant tonal beep came from the door with a corresponding singular LED light which turned from red to green.

As he addressed the computer again, he stepped inside and inspected the singular console held within a room the size of a closet, that had been filled with shielded drives and data-cores. "This is a technical priority override to NO4H's adjunct/adjutant protocols." The tone played from the console as a light flicked in acknowledgement. "Computer. Initiate conservation of AI processing, and send a general alert to all affected systems. The NO4H program will presently not acknowledge, nor accept, requests from non-essential personnel. The N-O-4-H will disband the operation of non-essential functions and return control to their original facilitators. Issue with the notice, that this is an Emergency Lock-out by the chief of engineering for safety and security of all."

After typing in a long series of command code authorizations, the NO4H AI was reigned in, and a considerable amount of its processing power was freed up. "Noah. Acknowledge."

"Acknowledging."

"Noah, all support functions not required for this ships operation have been re-routed for one singular purpose: you are to establish and calculate a trajectory from the Destiny's current position, to the Hyperspace muti-positional docking array, with specificity of being aligned for imitate use. Further, any deviation to calculated route will constitute a request for recalculation. Acknowledge."

In a smooth, mechanical voice distinguishable by law from that of an ordinary human's, NO4H responded, "Acknowledged."

Xaith continued as he brought up the multi-ship consultation protocols, "Once calculations are complete, encode them with the following protocols. Then, await orders to transmit."

"Sir?" Noah paused to verify the orders, "These are weapons modulations protocols."

"Confirmed," Xaith said in equal monotone pitch, before explaining: "While a majority of the Vitae's weapons are projectile weapons, they still have supplementary laser guidance systems. Laser Encoding, while dated, is the most effective manner we presently have to transmit this mass of information to the Destiny.

Noah's voice perked up as the transmission simulations finished. "Utilizing the weapons guidance systems, we could arrange the data in packets designed to be interpreted by the Destiny's shield system."

"Except," Xaith qualified, "It would be interpreted by the on-board defense systems a transmission to engineering, rather than registering damage."

"I'm not authorized to access the ship's weapon systems without direct order from the bridge." Noah said with a simulated note of dismay in his projected voice.

"Chief Engineer to Bridge," Xaith called into the waiting comm line, "We have a plan, but I don't think anyone up there is going to like it." He continued his explanation without interruption, "If we can coordinate a stutter-step for the Destiny, she can get through the Eye before being destroyed." While he hadn't the time to get into what it meant to Stutter-Step he hadn't met an pilot alive, certified to operate a jump capable ship, who wasn't familiar with the idea of overcharging the jump drive to string together two back-to-back jumps. In this case, the secondary jump would instead be a rapid-burst charge to aid the Eye spool protocol. "We can run all the calculations from here, and beam them to the Destiny, but this plan is not without its risks."

Xaith shook his head and tried to calm his nerves. "Captain," he turned his address to the admiral who was in-charge of the final decision, "It's like threading a needle with a jump engine. I'm confident the Destiny can do it, and that the Vitate can do it, but only one of us can do it. If one of our ships stutter-steps into docking, and engages the Eye, the enemy fleet will have no choice but to focus the other."

There were other risks, of course, but the primary concern was to present the option: it was surely possible that one ship may need be sacrificed for the other. It was equally possible that sharing the brunt of the assault, and distributing the damage received equally between them, could save both ships. "The problem is, in order to make the necessary trajectory analysis, the ship performing the calculations can not be in combat. Once in combat, the reserve processing power will be gone."


Flashback

"Don't you care?" CDR Carter asked across her desk as the evening light filtered in through the window. Being back-lit made the question feel even more imposing, until the Commander clarified "About people I mean. About this planet and what's happening to it."

"It's not something that motivates me emotionally," Xaith coldly responded as they concluded their interview, "if that's what you're asking. An enlisted-men's job is doing, and I care about my work." There was a rigid seriousness to his answer, as though he expected it to offend. "Beyond that, no. I don't care about this species. Things are... a lot simpler that way." He could feel the cold stare on him, as though he had confessed to being alien to even the idea of humanity. "When people are overly emotionally invested they make bad decisions. So, I focus instead on what I can do, for myself and for those around me, to see to it my work not only continues but also has a reason to."


Notes

How does one go about creating an application for this?

Do we create our own nation/civilization that fits within the in-game universe, and then submit it?
Guys, we, the GMs are discussing the character sheet, as we do with all character sheets. Until we make a decision, let's not get all bent out of shape over one another. Thank.


I feel a helpful amount of clarification has been made since the sheet has been posted, and would like to be assured it is also being considered. If necessary I can update the sheet with the clarified information, but would feel wrong doing so before being requested to.
You're going to have to define interacting for this to have any meaning as a limitation. Is she interacting with an object because she intends to hit it?


Interacting is a word that has exactly one definition.

Can you weaken an arrow with an aura that directly effects electrical signals, even if you couldn't infer that was its capacity from me directly referencing the effect it has on listed examples of tech, and human beings?


I have already stated more times than I can count, that there is a primary limitation which you did not address, and as such I had assumed that you understood it to be there and to exist and not warrant mention. Sarah is a child, and can only Abstract, or Disassociate, things she understands. If there is no reason to believe she understands an object has a property, or that she is aware that an object has a property, then there's no way she could change it. Sarah's power doesn't give her any special insight into objects, it only alters the way she interacts with them, and it is the reason Mother is still 'broken'.

Anyway, I look forward to your replies, though I must say the pause between them grows lengthier and lengthier. I worry you are committing far more energy to this than you should. Save your concerns for the GMs, I am but a bystander.


The energy I'm committing is first, and foremost, to make sure I thoroughly have read and understand what is being asked of me before I answer. This is something I would do regardless of whether or not we were talking about a character. For the purpose of this character, the challenge is trying to quantify the process of abstraction as an idea in the context of a superhero filled world. Abstraction is an idea that exists in every-day reality. The power just gives the child the ability to take and use the idea. In that regard it's no different from magic, though there remains a great number of distinctions between the two.

To address another concern: it's far from bending reality as a whole as each instance is a discrete case. The power is designed to affect Sarah and her relationship with an object specifically. While others can interact with the object as she is, it's not the intent of the power to change how they interact with the object, only how Sarah utilizes that object in their combined interaction.

You may have guessed by now that in real life, I am a mathematician, and this concept is one that I am intimately familiar with. But that familiarity is a product of my training, and not one I can simply assume others to have. It's a very easy thing to demonstrate, but a very difficult thing to quantify out of context, since it is the nature of abstraction to take things out of context.
@LegionPothIX
It's reality manipulation and borderline cartoon physics, I'm not the DM. I'm not even particularly liked, but i'd bet money it's not acceptable as is.


Please describe to me the manner in which it is "cartoon physics", as I've gone out of my way to explain the actual, and consistent mechanics of the power. As it's been described, literally all powers are an extension of, and are on the borderline to, "cartoon physics".

Please also explain to me how you have the right to rule on a character, if you are not the DM, as there seems to be something you're assuming that I am not assuming, or vice versa.
<Snipped quote by LegionPothIX>

Not exactly, what I'm saying is that your character can (by your own definition) bend reality. She's changing the physical properties of objects at whim with her mind, apparently this not only affects her, but also affects objects around her.


That is correct. The method by which she manipualtes objects is to ascribe properties to them that they do not ordinarily have, for the purpose of her interacting with them. The only difference between this, and a traditional character, is that she is not ascribing properties to herself about the object. A person who throws fire, generates fire. A telekinetic who wishes to block that fire can cancel it out with psycho-kinetic energy. A speedster can go around it, or move fast enough to create a vacuum so the fire starves. A physically strong character can just pick up something physically strong (durable) and squash the fire. Et cetera, et cetera, et cetera.

Rather than doing any of that, Sarah simply ascribes it properties that she understands how to deal with, and then manipulates those properties to deal with the object. If another character is also interacting with the modified object, they may experience some of the modifications for the duration of the interaction.

For example, you described turning a fireball into something more akin to a baseball,


No. I didn't say that. I've said it over and over and over again: she doesn't change the object into another object. She merely treats the object as if it were another object. That fireball is still a fireball, and still has all the properties of being a burning ball of fire unless she explicitly disassociates a property from it. In which case it still has the property but its a property that she is not interacting with. These are not permanant changes. These are changes for the purpose of her interacting with the object, and I was very explicit about that.

so you're taking away heat and you're turning a gas into a solid. How much more can she do? Could she turn someone's armour into gas at whim and have it float away? What's stopping her from your definition? Could she cause someone's clothes to collapse upon them, too heavy to move?

I sense some sarcasm from you because, this question reads like you're intentionally trying to insult me. I'm going to assume you're not, but I want to make it clear that's how it reads. I have said numerous times in my OP and in the response posts that the power is for the purpose of her interaction with an object. I have provided examples of how the power would work if two people were interacting with the object at the same time, as to explain how another person interacting with the power may work; but it is still only an example of people other than Sarah interacting with an object she modified for her interactions.

The only thing I could be more clear about is Mother, whom extra-dimensionally broke with her, but in a different manner, which explains Mother's permanent state of of Abstraction as it is connected directly to Sarah's source of the ability. As a support character it's Mother's purpose to create controversy in Sarah's mind, and allow her to shift from her current state to that of a heroine or villianess depending on the RP.

The difference with your power and anything else, is that the justification for other powers and actions are grounded in real world physics. Powers allow people to bend these rules in ultra specific ways, but they don't allow people to outright break them.


Your choosing not to read the specificity in which this power affects the objects Sarah is actively interacting with is something I cannot address. I have, in fact, taken steps far greater than you have to ensure that my ability is balanced, and explicitly stated both how it works, and how that falls within the established conventions and rules. If you have a concern about rules, please read all I have stated more carefuly, rather than just assuming things that are both blatantly untrue, and things I explicitly explained why they were untrue.

If you want to talk about breaking the rules, and bring up a question of fairness, I can only compare my character to your own, as your perception of the rules, and of fairness are assumed to be demonstrated in the character you've created. Let's compare not the fact that your character is physically stronger than mine all across the board (in fact its better than the average person in every single way), because I did choose to create a child it's certainly fair that an adult would be more physically developed (albeit super-humanly so).

Let's instead compare the powers, as they are the thing you have the most trouble understanding or accepting (which one it is you're struggling with, I don't presume to know). Noting that Disassociation is inverse of Abstraction, I'm simply going to reference them as if they are the same power.

Compare Debilitating Aura to Abstraction:
  • Debilitation Aura is passive until its not. Abstraction is active, it is always active.
  • Debilitating aura can be made active for greatly improved effect. The nature of Abstraction neither improves nor weakens. It is not something the character can just will to be stronger to escape some situation or to dismiss another character's abilities.
  • Debilitating aura is never stated the manner by which it weakens others, nor does it say how much it weakens them. It only states the manner in which the player should roleplay being debilitated. Conversely, in order for abstraction to change the properties of an object I must state exactly the manner in which the properties are being altered. What it is ascribed or has disassociated.
  • Debilitating aura causes a direct affect on player characters specifying how a player must role play being within the field. Abstraction alters the properties of the environment for which players may choose how they react to the power.
  • Debilitating Aura can be made more powerful whenever you want. Abstraction always has the same level of power at all times.
  • Debilitating Aura functions on technology that is radically different than people, indicating the aura has no defined mechanics. What constitutes technology is also never defined, and could be said to be literally any object or person of your choosing. Abstraction, by comparison, functions exactly the same on all types of objects and the manner in which it is manipulated must, again, be specified.
  • Debilitating Aura directly works directly on people. Abstraction does not.
  • Debilitating Aura's lack of described mechanics indicate it can work differently on every use. While, Abstraction's listing of mechanics, means it mechanically works exactly the same every single time, even if it is applied differently.


Reading your character for the first time, it could be easy to see how you as a player have created a character whom nothing within (or that even enters into) the imitate vicinity presents any threat what-so-ever, because your character's powers are such that literally everything could be weakened to the point of insignificance. Actually weakened. With real consequence. Not just treated as if it were weak for the purpose of the interaction.

I could see a bad roleplayer using this power--this field of magical awesome--to justify effectively removing themselves from the world and making themselves perfectly invulnerable, and immune to all forms of interaction beyond being talked at. The fact that your character was approved with such a power means nobody, least of all you, had a problem with any of these points.

Your character only has to justify something in her mind, using an ultra vague skill-set, to change almost anything into anything else.

In other words, you've really given no indication of the scope of your ability, until now with your examples. Without that information, I'm entitled to my scepticism.


On the note of skepticism, I'm going to take you up on that. I'm going to accept, and voice my skepticisim, and as I see no one calling especially with regards to what you consider to be fair, and ballenced. Furthermore, by comparison of what you apparently think is fair, that is to say, what you had approved to play demonstrates the fact your standards for yourself are laughably more lax than your standards for new players. That is a thing that creates a great deal of skepticism in me.

While your complaints might possess merit, but if they do I don't see it as they most certainly are not you raising a question of fairness. So, I don't know what it is that you wish to see changed, or what it is that you need further explained to you. Any notion of needing some great drawback for "balance" is really just a call for an arbitrary nerf of a power that's already been carefully crafted to have inherent pros and cons worked in for the express purpose of creating balance... such a notion is insulting. And, if it's not your intent to be insulting, I would avoid making that suggestion again before really thinking through the definitions and consequences of words used. I certainly did when I wrote it.

When a player creates balance of self, rather than balance by comparison to others, it really is easy to overlook and I don't blame you for that.
What I'm getting from my layman's interpretation of Sarah's powers is that she's the scab of an extradimensional entity who can spontaneously create illusions that solely she can interact with.


That's not what I had in mind, no. She's interacting with with the objects (using the term very loosely) in space.

Could she treat a baguette like a motorcycle and ride around town on it? What constitutes a changing of properties? It's a cool character concept, I just could use some more practical examples to wrap my head around.


Class of object, not actual object. Sarah's not a wizard just spamming polymorph like its a school spell.

Let's take your baguette for example. Were she to take that physical object of the food category, and treat it as if it were a physical object of the automotive category, it may simulate the structural properties of metal such as being very hard, or dense, but she can't change the objects purpose. Something designed to be eaten wouldn't suddenly be granted propulsion. By altering its hardness she could hit someone with it, and it may feel like an aluminum bat (or two-day old bread), but if she changed its weight to be similar to a motorbike, she flat out couldn't lift it.

Lets look at another example. Lets say she decided to treat a fireball (Pure Energy object) like a baseball (material physical object). And, lets say she had that baguette with her. She could swing that baguette and smack the fireball away, rather than having it blow up in her face.

It's fancily worded, but my concern is her dissociation can be activated on herself. In other words, she can separate herself from reality at will and make herself completely untouchable. Even if I've misunderstood that,


Disassociation was designed to explain what happens when she uses it on herself, and to further suggest that she can't use it on other people directly. Her backstory is that her family was disassociated, during her awakening, and she doesn't understand them well enough to change them back.

the ability allows her to basically make any object do anything as long as she can rationalise it, which is pretty much completely in the writer's control.

Dunno, it's almost too odd to work without proper restriction. Just my take on it though, the GM's will do as they will.


What does this even mean? This is literally the only thing she can do, and that literally describes everything about play by post. All I have done is created a new method by which props are interpreted in writing by blurring the liens between prop types. A writer, a good one, or even a bad one, could write themselves into and out of any situation and don't need any extra ability to manipulate the construct in which they are working. When it comes to that writers time to post, they have full authorial control over the situation, and baring the actual direct manipulation of others characters, they can write anything they want.

What I don't understand about your objection is that even without the power, anyone can do anything as long as they can justify it. The real kicker is that this is not magic. I am not hand-waving mechanics, or justifications, and saying "oh it's a spell" or "oh a wizard did it".

It seems to me, upon rereading your post in its entirety, your problem with the power is that either, you can't understand it, and therefore how to interact with it; which is fine because it's not something that interacts with people. Or that you don't understand how it will affect the character in RP, which is fine, because even without it, its against the unwritten rules of RPG.com to directly control another person's character.

Though, what I think is perhaps the most likely cause for concern, that you have, is that I am untested in your environment (your experience says you don't know anything about me) and that such an indirect, or abstract power, may be outside my capabilities to RP effectively and fairly. But, I can't address that concern without actually roleplaying with you.
Character you have created: Sarah Roh
Alias:
Speech Color (Actually say what you're using): Sarah uses Peach, FFE5B4, Mother uses some grey color: D0D0D0
Character Alignment: Vigilante, neither hero nor villain.
Identity:

Character Personality: Aloof
The phrase "it's just" is prefix often abused, and in this case taken a little too far. Everything is just something else. People are just star dust, and matter is just energy. The average person's identity is just the mask they wear to protect their inner self. When you get right down to everything is only what we agree it is.

Until it isn't.

Sarah often finds herself disagreeing with others on what everything is.

Uniform/costume:
Sarah wears a pair of cargo pants, a hoodie with the a math symbol on it, and a porcelain mask that covers her whole face. The mask is an abstraction of her anonymity, and is white, with no special characteristics. While the math symbols are selected from one of the six major sets: ℝ, ℂ, ℙ, ℕ, ℚ, or ℤ; only one is displayed on any given hoodie, and they are the only branding she wears.

Origin Info/Details:

When an object breaks in the third dimension it has a noticeable impact on all lower dimensions, all two dimensional cross-sections of the three-dimensional self. When the object is mended, so too would those scars of the break, and of the mending, show through in the two-dimensional cross-sections.

Likewise, it is reasonable to believe the third-dimensional object is itself only a downward projection from a higher dimensionalality. Sara Roh is one such object, suffering one such break, but from a higher dimension. Though she may not even be aware of how she broke, she does understand that these powers are a consequence of her healing.

Hero Type (Select one): Other
Power Level (Select one below): Street Level

While Sarah's abilities are extremely powerful, in that there's nothing else like them, her potential is also greatly limited by her own understanding, experience, and naivete. She sees herself in the same vein as her favorite cartoon characters, such as the Power Puff Girls, and Kim Possible. As a consequence she has yet to test the limits of her abilities, or truly refine them in any meaningful sense.

Powers (Be Specific):
  • Associative-Abstraction
  • Disassociative-Displacement

Associative-Abstraction:
The ability to see beyond the presentation, to feel outside of ones senses, simply put is the ability to interact with the idea of the object rather than the actual object. When Sarah abstracts an object she may interact with it, and treat it, as if it were an object of another classification without changing its inherent properties.

Disassociative-Displacement
When abstraction is turned back on the user, that user becomes disassociated with the world as it is perceived to be by others. Once Disassociated Sarah's properties change to match that of the object classification she associates with. When either she, or another object is displaced it is as though it has no associative context in the present location or time. Such an object is not necessarily removed from environment, nor does is it necessarily even directly affected by Sarah's power; only that a displaced object is treated as not being present to Sarah.

Attributes (Select one at each category):
Height: 150 cm, or ~59 inches
Weight: 10 kg mass, or ~98 LBS earth weight
Strength Level: Human Level: Child
Speed/Reaction Timing Level: Human Level: Child
Endurance at MAXIMUM Effort: 10 Hours*
Agility: Human Level: Child
Intelligence: Human Level: Child
Fighting Skill: Human Level: Child


* If there is but one universal truth, it is that children have an exasperating amount of stamina. Since her "maximum" effort is hardly that above normal her tolerance for maintaining it has naturally increased.

Resources: Low.
Money is by its very nature an abstract idea. While Sarah doesn't really understand money, she understands needing it. Sarah always has exactly as much as she needs, and never needs very much. Any bills she incurs are simply paid by Mother, which generates money as needed, and only as needed. To Sarah, the idea of being in possession of fifty dollars would make her "filthy rich" even though mother regularly pays hundreds of dollars every month on home, utilities, and food.

Weaknesses:
Her greatest strength is also her greatest weakness, and it impacts the character in many ways.

  • Socially Awkward:
    When a person starts seeing things for what they really are. Really seeing them, it becomes virtually impossible for that same person to see things again how others want them to be seen. This vision one has of themselves, and allowing the facade to be maintained, is what all of our polite society is built upon.
  • Physically Weak:
    Sarah sees herself as a member of the human race, and while she possesses an inhuman gift, she doesn't see herself as super human. Because the nature of how she sees herself is as that of a human being her physical form will always posses the traits appropriate to a base human.
  • Child:
    While not directly related to her super powers, Sara is still just a child and is easily dismissed, and underestimated. The nature of youth has both its advantages, and disadvantages, but in modern society it is the disadvantages that typically win out the most.

    The aspect that her powers play into in this regard is that her super-hero persona is an abstraction of her true self, and is alternate to it. As long as she sees herself as a child, her persona will be that of a child, and the two forms age independently.


Supporting Characters (Does your character have a significant other? A mother? Friend? Who are they, what do they have to do with your character?):

Mother. After Sarah's powers awakened only the idea of her family survived. They fill the role one would expect of them, in all practical sense, but they are also in a very real sense not people. Sarah doesn't fully understand all that a mother is expected to do, and this causes what she perceives her mother to be to shift and change drastically from time to time. Since this abstraction is only the object perception remaining from her awakening event the consequences are themselves unimaginable.

Do you know how to post pictures on RPG boards?:
Sample Post (Minimum Four paragraphs containing dialogue. As this is an Advanced Level game, Sample must also meet the RPG forum's minimum requirement of 12 lines. Only for first time applicants.):

It was Saturday morning and the sun was slowly climbing into the sky, or at least, Sarah thought it should be. Were she honest, the only light she needed was cast off by the 36 inch television screen. So long as her cartoons were on the rest of the world simply didn't exist; to her anyway. An old box with a rounded screen contained her weekly delight, lines squiggled down the screen on occasion, accompanied by frames of pure black-and-white static. It was a reminder that she still lived in the real world, and not the world of cartoons.

She clicked off the set when she heard Mother calling to her, that which her stomach had been telling her for the last half hour. It was lunch time. Sarah rolled up off of her belly, and skipped down the hall to from the bedroom, through the living room, to the kitchen. Though she paid it little mind, the house was immaculate as Mother cleaned it regularly, and was even now standing over the sink doing dishes.

Mother's stepford appearance was exactly like that Sarah recalled from a movie they once watched together, and her monotone gray-scale visage was the picture of perfect bliss, from a wedding photo on Mother's nightstand. "Here you go, honey. Eat up," Mother said, as she handed the plate to Sarah. "When you're finished put the plate in the sink." Mother blew through Sarah as she lifted a windbreaker from the hook near the door. "Mommy has yoga class to get to, but if you want to play outside, that's fine. Do wear your coat though, okay sweetie?"

With that Mother disappeared through the door as she was wont to do at this time. Sarah pulled down her own hoodie from the coat hooks on the back of the door, and shimmied into it. "Today," her muffled words came through the fabric as she struggled with it, "I'mma play Power Puff Girls." When she finally managed to push her face through the collar, her white mask had already dawned, and a gold embroidery of the real numbers burned itself onto her chest.

With that, Sarah stepped out to find some evil-doers to vanquish, and as far as she was concerned, her house ceased to exist beyond the place she'd go when she got tired.
@LegionPothIX I'm unsure whether it will be before or after my next Locke post, but going the Cryo route you're in for some fun.


I most certainly am going to Cryo, for reasons stated. While going elsewhere, and interacting with other crewmen may be interesting, it is the character's first priory to make sure there are no problems with the sleepers. Since you noticed him going there, that saves me some trouble, and just let me know when he arrives, via in-character reactions.
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